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1995-03-23
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Msg#: 2153 (of 2189) - Video Toaster [Fido]
Date: 29-Jan-95 20:26:00
From: James Macallister
To: All
Subj: Y/C in/out of Toaster
I have always wondered if the Toaster processed color and luminence separately
within the D2 composite digital environment. It didn't seem like feeding
components into the Toaster was possible, since NewTek never offered anything
other than composite inputs and outputs. When the Y/C Plus and DPS Personal
Component Adapter came along, they seemed to claim to input Y/C into the
Toaster. I was interested when I got some info from Nova Systems about their
Nova Y/C decoder to read this:
"Attention: Video Toasster Users
There is a misconception that Y/C can be passed through the Toaster by using
certain products currently being marketed. If this were true, NewTek would
certainly be promoting the fact that you can access the Toaster at the
component level. The Toaster will only accept a composite video input. In
actuality, these products unnecessarily take Y/C sources and convert them to
composite video for processing by the Toaster. All Y/C camera, VCR, and TBC
sources already offer composite video outputs. The primary concern is
effective conversion of the Toaster output to Y/C for feeds to SVHS and Hi8
More? (Y,n,c): VCRs, monitors, switchers or effects units. The Nova Y/C does all that is
necessarey to optimize the Toaste's performance."
I other words, there is no reason to send Y/C signals to the Toaster, as they
will only be encoded to compoite before being fed into the Toaster. Decoding
the Toaster output with comb filtering to separate Y and C signals, on the
other hand, does make some sense.
--- DLG Pro v1.0/DLGMail v2.52
* Origin: Boston Computer Society Amiga BBS * (617)-729-7340 * (1:101/337)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2154 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 07:26:00
From: Justin Barrett
To: Ken Schmitt
Subj: Re: cramming the bits
KS> I had never tried it myself, but perhaps turning dithering off might
KS> help the deltas?
Hmmm. It might work. I'll give it a try today.
I made all the changes I could on Friday, and re-rendered it, but it still
wouldn't do it in Medium Res. The problem I have is with the logo as it
approaches the camera. I might try changing the motion so it doesn't come
so close...just enough so I can do it in Medium instead of Low. It might
put it too far from the camera to work visually, though...I'll have to
see.
I did notice that without the pre-rendered background, it works fine in
Medium Res. I could do a Medium Res Overlay, and have it play on top of
the background from the switcher, but I couldn't have the letters fade in
like I want, since transparency doesn't work with the Overlay mode.
* Q-Blue 1.0 *
More? (Y,n,c):
--- WILDMAIL!/WC v4.11
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2155 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 00:10:16
From: Donald Cotnoir-Strong
To: Manuel Coats
Subj: Lightwave Pro
In a message dated 01-05-19 08 Manuel Coats @1:102/1313 writes:
M@> fireball says to use the grid texture with a line thickness of 2. I
M@> thought a linethickness of 1 was completely solid. Wouldn't setting it a
M@> t 2 be redundant? Anyway, take care.
I dunno...safety net? Any falloff being applied? (Not that that should matter.)
Maybe it doubles the value by having each grid line cover 2 grid squares.
Totally flying by the seat of my pants here, bud. No ideas whatsoever.
Don
PS. FedEx has my Flyer...I told Amiga Warehouse to send it UPS blue--so why
More? (Y,n,c): does FedEx have it?
* Offline Orbit 0.72 *
VQWK 6.20 [Rev H - 04/04/94]
--- VFIDO 6.20.00 Gamma Candidate 10
* Origin: NASAU Beach CBIS (1:373/17)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2156 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 06:11:30
From: Dan Browning
To: David Brook
Subj: TOASTER 3.1 SALE
Re: Toaster and Video stuff for sale
Video Toster 2000/3.1 Card and software
For Sale $900.
I got an Amiga 4000 with T4000 and can not keep
both.
The Toaster 2000/3.1 I am selling is in an
AMIGA 3000 and works like a jewel.
I am only selling the Toaster 2000/3.1 card and
software not the A3000.
DAN BROWNING (205) 959-3757
2122 Laverne Drive
Huntsville, AL 35810
dan0@nasau.iquest.com
More? (Y,n,c):
--- VFIDO 6.20.00 Gamma Candidate 10
* Origin: NASAU Beach CBIS (1:373/17)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2157 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 06:15:33
From: Dan Browning
To: Vidar Haugland
Subj: TOASTER 3.1 SALE
Re: Re: Toaster and Video stuff for sale
Video Toster 2000/3.1 Card and software
For Sale $900.
I got an Amiga 4000 with T4000 and can not keep
both.
The Toaster 2000/3.1 I am selling is in an
AMIGA 3000 and works like a jewel.
I am only selling the Toaster 2000/3.1 card and
software not the A3000.
DAN BROWNING (205) 959-3757
2122 Laverne Drive
Huntsville, AL 35810
dan0@nasau.iquest.com
More? (Y,n,c):
Bernoulli SCSI external 150 meg Transportable Multidisk Drive
ForSale.
Warranty is still in effect on both the drive unit and disks.
In excellent condition. (I have Drive and 5 disk total.)
That comes to a total of 750 megs. of transportable data.
Drive + one 150 meg Disk $395. 150 mg disk $80 each.
I am very happy with the Drive but no longer need removable,
Transportable drive. Because of disability I am not very
good at getting around so the drive is more transportable
than I am. I have a Video Toaster but am not a Pro. and don't
need to transport my output to anyone. I only play around
with my Toaster for my own amusement. It is my thought that
someone else could use the drive more advantageously than I
can . It is very useful to Video Toaster users for transporting
work to customers and others. The sys. is very durable. The disks
can be removed and carred with you, but the drive is also made
to be transported. The case has a fold out handle and is very
easy to carry. The VIDEO TOASTER USER Magazine gave it a
More? (Y,n,c): positive review for use with the Toaster.
Dan Browning (205) 859-3757 Huntsville, AL 35810
dan0@nasau.iquest.comm
--- VFIDO 6.20.00 Gamma Candidate 10
* Origin: NASAU Beach CBIS (1:373/17)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2158 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 21:30:44
From: Ken Schmitt
To: Chris Purdie
Subj: Re: Repetitive Anims
> I want to make a repetitive animation... something simple but has some
> action that can constantly repeats.
>
> going on the cycle starts again ( new sphere is made, move, packed etc).
>
real simple.... but make shure you keep the key frames at an easily
multiplyable number (no rounding)..... and set all motions of the arm parts
to REPEAT.
robot arm, right?..... going from the little parts to the big in the family:
claw gripper.... open, wait, close (grab), wait.. delay # frames
(you might find this easier in a morph envelope
between open/close)
looks like this: (morph envelope)
GRAB 100%: _____________________________ :
More? (Y,n,c): OPEN 0%:______________________________/ \:
claw rotator: (might be several motions, parented to forarm)
_ ____ _:
DROP 90: \ / \ / :
CARRY 0: \_______________________/ \________________________/ :
(that ^ would be a simple 90 degree rotation, just a simplification)
forearm (90 degrees again), same as above, with drop in the down position
and up in the carry position.
and... assuming the third part is just a swing arm, it just starts one
cycle at the pickup point, and completes the motion at the middle.
parent the forearm to the joint, and set the rotation key frames to match
(or precede and procede by a few frames) the keyframes of the claw rotator.
as per standard layout protocal, put everything in its 'attached' positions
at keyframe 0, with the appropriate changes in rotation points...
myself, I recomend doing all the positioning in modeler,
as the numbers are easier to manage, and you can get a 'tollerance' between
More? (Y,n,c): parts that you would have to otherwise guess at.
this will either help you out, or completly confuse you.. let me know which.
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2159 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 21:30:45
From: Ken Schmitt
To: All
Subj: 4000 anims on 2000's
has anyone, at any time, made a hack or someting that will convert the
HAM8 anims into HAM or hires, and FORCE the switcher to play them like
it would on a 4000?
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2160 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 20:02:00
From: Terry Mundy
To: Donald Cotnoir-Strong
Subj: Re: NewTek Hard Drive Tirade, as promi
Don,
If you don't mind, I would like to get your permision to send your quote to the
affiliate stations here in Kansas City.
We have some very tax spending concious nuts that would like to grab the bull
by the horns and show all the tax payers that there are still a few company's
that are ripping us off, one way or another.
I won't do anythin untill I here from you first.
Hopefully soon.
--- DLG Pro v1.0/PDQMail v2.54
* Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2161 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 20:11:00
From: Terry Mundy
To: Eli Jarra
Subj: Pass the Octopus!
In a message dated 27 Jan 95 19:03:28, Eli Jarra wrote:
EJ> Okay I guess I just wanted your attention. It's slam time. I don't
EJ> know about you guys but I'm pretty pissed off at Newtek. If You are
EJ> a video enthusiast such as myself than probabely have been waiting
EJ> for the long awaited Flyer. Ever since last year NAB, I knew this
EJ> was something I had to get.
Deleted for space.
EJ> All in all in the end, us, the consumers get screwed. Now I have a
EJ> worthless Flyer board with no drives to hook it to because I don't
EJ> want to get scammed $2000.00. Has anyone else heard of this or is it
EJ> just the Detroit market...
EJ> Any input from anyone would be great.
More? (Y,n,c): Eli,
I just read a few post' back from Donald Cotnoir-Strong. He said something
about using a cable called the Octopus to Low-Level format the drives. This is
what he said NewTek does. That's all.
So I would suggest someone that has one should start a leasing or renting
program and send one around the country. It could be secured by a credit card
until it returns in satisfactory condition.
Terry
--- DLG Pro v1.0/PDQMail v2.54
* Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2162 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 20:22:00
From: Terry Mundy
To: Robert Cohen
Subj: Cybernetica
In a message dated 26 Jan 95 18:03:11, Robert Cohen wrote:
RN> Excuse me for butting in, but unless Cybernetica has found a miracal
RN> I don't think they will be putting out anything. They bombed out on
RN> Newtons Law
RN> except for a huge neon sighn in my mind saying STAY AWAY FROM
RN> CYBERNETICA!
RC> Do you think they just packed up and went home, or do you think that
RC> they
RC> are regrouping (I hope)??
Robert,
More? (Y,n,c): Hate to disappoint ya, but they're GONE! I have a friend who called me to let
me know he was contacted by the Santa Barbra District Attorney office. They
wanted names and numbers. They said they knew he was not involved, but knew
who was and they needed his help to teach outfits like this a lesson.
I'm not sure, but maybe they took some money and ran without delivering
anything.
Now what I'm about to tell you is not meant for you to be warry of me.
I only created the name "Newton's Law" as a favor to this friend who got
screwed too.
I never had anything to do with any of these people, except as a customer. It's
all on paper too. That's the reason I know I'll never have to go to court in
CA.
Wehw!!
I hope Andy and Dave don't have anything to do with it either. They have a
program that in a little while, will be a very nice program.
More? (Y,n,c): Terry
--- DLG Pro v1.0/PDQMail v2.54
* Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2163 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 17:09:52
From: Ronnie Norwood
To: Dean Scott
Subj: Echorama
>> I worded a proposal to the effect that this echo be re-named to
>> 3D_RENDERING with the topical discussions based on LW on any platform
>> and any other Amgia 3D program. That should limit the...
>> RN> ... massive "Oh Yeah, Can youre's do this?" fued.
>> Thanks for your view.
I thought I understood youre proposal, but Ron's reply was what
made me unsure. Just wanted to make sure I understood things correctly.
I'll sit back and close my trap for now. <G>
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail+SF-Quick/BW 1.01g Beta [#30]
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (1:3652/1)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2164 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 19:06:30
From: Dean Scott
To: Ronnie Norwood
Subj: Home Toaster?
RN> Do you not have a Toaster setup at home?
I wish! All I got at home is a Cyrix based 486DLC 33 beemer.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
...
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2165 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 19:08:48
From: Dean Scott
To: Terry Mundy
Subj: LW_FAQ
TM> Also have changed the pictures to show what's highlighted in yellow. Hope
TM> you and Ronnie don't mind. I'd be happy to upload it to you somewhere if
TM> you wish to see what I've done.
I'm only responsible for the ASCII version. Ronnie did the two A-guide
conersions. I have no problems with anybody doing anything to my com-
pilations. The only reservation I have is that too many versions and
alterations will result in confusion as to which FAQ to get.
I'll continue to collect and condense this echo and the internet LW mail
list into other volumes in ASCII format. What all you users of them do
is up to you. What I put into them is public domain and not copyrightable
but I would at least like to have credit for these volumes in any alter-
ation.
The Lightwaver in "Dean's World"
More? (Y,n,c):
Dean A. Scott (dscott5663@aol.com)
...
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2166 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 19:17:03
From: Dean Scott
To: Justin Barrett
Subj: LWFAQ V1
JB> selected what password I was *planning* on using for that board, I entered
JB> it. The board said "Invalid Password" and asked for it again. I didn't
JB> know what was going on! After a few tries, it began logging me off, but
JB> graciously let me leave a note to the sysop.
Well, let's hope that Ron has corrected the problem. You might have
entered your initial password inadvertantly with a space and it is
there after looking for it or something. Could just be a database
glitch, too.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
More? (Y,n,c): ...
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2167 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 19:22:10
From: Dean Scott
To: Justin Barrett
Subj: rendering CDROM
JB> He he he he! Great Goofy impression....the best I've ever .uh... read!
JB> Right up there with the Homer imitation you did a while back!
Hey, the man has a way with words!
JB> BTW....do you know if anyone has tried to do 3D animations of Disney
JB> characters? Has Disney even tried this?
They use 3D for those nice moving perspective backgrounds (ballroom on
Beauty/Beast, and extensively in Lion King), but not the actual
caharacters themselves. They use a lot of human models for gestures,
expressions, movements.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
More? (Y,n,c):
...
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2168 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 21:02:25
From: Dean Scott
To: Manuel Coats
Subj: Lightwave Pro
MC> I got my new issue of lightwave pro today and the article on creating a
MC> fireball says to use the grid texture with a line thickness of 2. I
MC> thought a linethickness of 1 was completely solid. Wouldn't setting it a
t
MC> 2 be redundant? Anyway, take care.
Redundant? No such animal. You are correct. line thickness=1 IS
completely solid. Settings other than this don't do a thing that I'm
aware of. Try the article out using 1 instead of 2 and see if there's
yet another undocumented feature.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
...
More? (Y,n,c):
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2169 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 11:22:04
From: Manuel Coats
To: Dean Scott
Subj: Nebs in space
> I followed the same approach Sept. LWPRO shown... before it ever came
> out.
I know I keep saying this, but I'm just gonna have to order them back
issues of lightwave pro.
I always hear of nebulas and such being created with OTHER paint programs
and OHTER platforms, but has anybody made some really nice ones using
Toaster Paint? Couldn't you get a nice blend using the Blur feature?
Take Care. -Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
More? (Y,n,c): * Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2170 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 11:22:05
From: Manuel Coats
To: Ron Kramer
Subj: POG Federation
> Whats a slammer and why do they hit them. I have two kids 10 and 7 and
> when I
> see those things on TV I asked them why are they hitting them. My 7
> year old
> said I don`t know!? - my 10 year old said, oh they just do that to try
> and
> make them look like their something fun. :)
Well basically children take these milkcaps and they each put a certain
number of them into a pyle face down (like stacking coins).
Then they decide who
goes 1st and that player takes the slammer (the same size as the milkcaps,
only thicker, and usually made of plastic or metal) and use two fingers to
slam it down (thus the word SLAMMER) on the milkcaps. Whatever flips over
so that the picture is showing on the milkcaps gets "won" by that player.
More? (Y,n,c): THey restack the remaining milkcaps and the turn goes to the next player.
As you can see, with so much thought and effort (Not to mention the number
of years that was needed for research and development), this has become a
Mega Million (probably Billion by now) industry that they MUST protect at
all cost. All infringers will be prosecuted to the fullest extent,
including little 'ole me for creating a 3D Logo with the 4 simple letters,
"POGS".
Now that you have COMPLETELY forced me off topic here, I want all your
nebulas! :)
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2171 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 21:16:14
From: Ken Schmitt
To: Dean Scott
Subj: Re: B5 version 2
> would think so highly of their (his) work as to build a copy from
> stratch. I'll call for your backup in case he does "come after me!"
they might pull a REAL (just joking here) BIG surprise and sneak your
objects in place of thiers, and use all that extra memory for a few
thousand star furries, membary,narn,vorlon and shadow fighters.
(make the battle scene in return of the jedi look like a skirmish)
its really well done, and at less than 1/2 screen in size you really cant
tell the difference between them.
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2172 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 19:39:20
From: Eli Jarra
To: Manuel Coats
Subj: Video Flyer
Hi, I understand you may be getting your flyer drives from someone else besides
Newtek, please let me know if you do, I'm really curious if this will work. If
it does you'd probabely save alot of $$$.
--- Maximus 2.02
* Origin: Moderator -official LW/Toaster BBS 616-791-2109 HST/DS (1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2173 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 19:45:44
From: Eli Jarra
To: Jack Scherf
Subj: Re: Video Flyer
Well Jack, a few things have happened since you've last checked on drives for
the Flyer. It seems our buddies over at Newtek are trying to sell the only
drives perfectly compatible with the Flyer at a ridiculous amount of money.
About $2000 for a 2 gig, $3300 for a 4 gig and $4700 for a nine. It seems to
me though that the Seagate Elite or the Micropolis will work, I'm not sure
'bout D2 quality though.
--- Maximus 2.02
* Origin: Moderator -official LW/Toaster BBS 616-791-2109 HST/DS (1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2174 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 07:33:00
From: Justin Barrett
To: Chris Purdie
Subj: Re: Switcher Inputs
JB> signals of the multiple inputs. (I'm pretty sure that's how it
JB> works...someone correct me if I'm wrong)
CP> This only works with live video correct? I still need a TBC for video
CP> coming from tape to input 1 right?
Kind of. The video signal is "live" no matter what source it is coming
from....the Toaster has know way of knowing if the video coming in is
from a tape, camera, or whatever. It just needs a sync source of some
kind on Input 1. You would need a TBC to sync multiple sources of ANY
type...again, a video signal is a video signal, whether coming from a
tape or camera. We have three S-VHS decks in the college's editing
bay, and a patch panel to send video between the decks and the Toaster
(and the other Toaster in the control room). We've patched together a
"human-controlled" A-B roll setup with no troubles at all...two decks
going into the Toaster, and the output coming to the third deck. We *do*
More? (Y,n,c): have one of the tape deck's built-in TBC's coming into the Toaster, I
think...but even with that, a lone video input to anything other than
Input 1 is not synced properly. That's just the nature of the beast.
* Q-Blue 1.0 *
--- WILDMAIL!/WC v4.11
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2175 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 07:53:00
From: Justin Barrett
To: Chris Purdie
Subj: Re: Repetitive Anims
CP> I want to make a repetitive animation... something simple but has some
CP> action that can constantly repeats.
CP> An example of what I am looking for is this: A sphere is created by a
CP> robotic arm, then picked up by another and put on a coveyor where it
CP> get's packaged and shipped out through the view of the scene. While this
CP> is going on the cycle starts again ( new sphere is made, move, packed
CP> etc).
CP> I am just looking for any suggestions anybody might have of a scene that
CP> I could create the is repetitive. Any ideas or suggestions out there?
CP> Nothing too complicated, but interesting!
CP> Maybe I just need more imagination....
Well, here's a bit of mine for you to mull over.....how about a fly-thru
More? (Y,n,c): of a maze? Design the maze so that it has a couple identical
intersections, and fly the camera through it so it repeats at these. You
could also have an object/character/???? going through the maze, with the
camera following.
Another idea is to move the camera through an "enclosed" maze, or maybe
just a random 3D "ductwork" kind of thing. Rotate the camera in dizzying
ways, and have it repeat at some point. To make uniform lighting, have a
single point light that moves ahead of the camera, and surface all walls
of the "ductwork" identically, so that when you repeat, it won't be
noticible. Try to make something that, when the motion is repeated, would
be impossible in the 'normal' world.
The roller-coaster ride at the beginning of the Amigamations video is a
great example of a looping animation. You could make ANYTHING loop,
pretty much...just set the first and last keyframes exactly the same for
all objects, and have fun with the frames in the middle!
* Q-Blue 1.0 *
--- WILDMAIL!/WC v4.11
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2176 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 10:55:00
From: Craig Ricard
To: Robert Cohen
Subj: RE: NewTek
> Sorry :-( Anyway, I can certainly understand all of the points you
> have
> made concerning NewTeks self preservation. Did I forget to mention
> that I
> called them only four days after purchasing 3.1 with my inquiry
> concerning
> 3.5?
No, I don't think so.
> They basically told me, "tough luck". I just go finished
> saving $800
> for a software upgrade to 3.1, so I figured that for 4 short days,
> they
> they could have at least cut me a break.
More? (Y,n,c): I felt the same way after DeluxePaint 4.5 came out. I had to buy the newest
version at full price, even though I had just bought 4.0. :(
> It's not just that print res stuff that has be concerned. It's all
> that
> talk about crashing and file problems too.
Most of my lightwave crashes are from the new memory hungry segment
handeling scheme, which also limits my ability to render at print res, even
though I have 26 megs of ram. :( I'd need about 90 megs to do a print res
image. So much for doing DTP.
> No, I don't do much
> print res,
> but may want to one day.
Yup. There should be no reason for any user who wishes to do print res
images to actually be able to, without spending thousands of dollars on RAM.
> Besides, I figure I will wait to see what
> 4.0
> brings, where the Amiga goes and what platforms I may or may not
More? (Y,n,c): > purchase
> before making any more significant upgrades to what I already have.
I feel the same way, but find myself buying things for my Amiga anyways...
Like the Tandem CD-ROM card and drive. CD's are FUN! :)
> I am
> having a problem getting started with making $$ with my current
> system.
Its hard to get established in this business. Everyone seems to be doin' it
these days. Hang in there. :)
> I think I will focus on that. I am currenty in the process of
> grunting
> together a demo with my PAR while trying to function at my day gig
> as a
> videotape editor. So, the process is slow, to say the least.
Anything worth doing right takes time. Don't do a crappy demo! If there is
any weakness in your product, people will see it! Its getting harder to
please people as everyone has higher and higher expectations of the medium.
More? (Y,n,c):
> As far as that Cybernetica company is concerned, I was just
> informed by Mr.
> Ronnie Norwood that the company is bust. This distresses me. I
> was really
> looking forward to their system of hardware and software. But I
> guess their
> dreams were bigger than thier capacities.
Or perhaps their marketshare? :(
> I guess that is one good
> thing
> about NewTek. They never shoot off their mouths without something
> to back
> it up!
Well, the Screamer does come to mind... :(
> And with regards to accellerating the entire platform
> rather than
> just Lightwave, I really have no interest in that, unless whatever
More? (Y,n,c): > I get for
> Lightwave happens to ALSO speed up the platform.
Well, if the 060's ever come out, you could have your cake and eat it too.
:)
> After all, what
> else do I
> do besides rendering that would require more than 030 speed??
I used to think that until I got an 040 equipped Amiga. I'd never go back
to anything slower, since I've become VERY spoiled. I suppose it would be
the same if I ever got an 060 in this thing. *DROOL* *DROOL*
> Which Ligtwave Objects ROM were you speaking about? LightRom? Do
> tell. . .
Yeah, I wanted to get DISNEY'S LION KING, but told Safe harbor that
what I order MUST work on my A4000/040. They called back and said the box
only claimes A1200 compatability, so I opted to get the LIGHT-ROM CD from
them instead. I haven't gotten it yet. I understand its a Fred PD collec-
tion. Can't wait to see what coolness lurks there...
More? (Y,n,c):
> I too own a hungry CDROM and am always looking for tasty treats for
> it...
As fun as playing DEAD CAN DANCE is while I'm using LightWave, I have to say
that playing ordinary Audio CD's is getting kind of old...
The main reason for getting the CD is for the 4.0 release of the Toaster's
software. I figure the CD would breath some MAJOR RELIEF on my
harddrives. If I ever got VMM to work with LightWave, I'l like the 100 meg
or so space for the page_file for doing print quality images.
> BTW, I have finally configured QBlue, which may explain why this
> message
> will "blink" at you this time around :-)
It did. :)
> Anyway, keep the postings happening and have fun with your ROM
I'll try. What CD titles do YOU have for LightWave? Anything cool? :)
Perhaps we can compare notes or give reviews for the LightWavers here?
More? (Y,n,c):
TTFN:
Craig Ricard
___
| AmiQWK 2.2 |
--- Maximus/2 2.02
* Origin: The Dry Dock, Bowling Green Ohio, V.34 (419) 353-3623 (1:234/47)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2177 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 20:57:11
From: Robert Cohen
To: Donald Cotnoir-Strong
Subj: Re: From a new user
DCS> I'm not trying to put you down, or imply that your opinion is
DCS> invalid...I
DCS> just can't agree with it.
DCS> Take care.
DCS> Don
Hi Don,
No, I don't mind that you disagree. I puchased my modem for professional
networking and honest feedback, and I am glad you took the time to give that
to me. Thanks. . . .
More? (Y,n,c): You see the situation, however, from the standpoint of someone who is making
good money with the system and apparent has been for a while now. Not all
of us were fortunate to break into animation, as four years ago, the cost of
setting up such an operation was much more expensive than the PAR
alternative of today. Therefore, for someone who had already invested some
$7,000 into Toaster hardware, and was in the process of saving for the
animation half of the equation, an two notch upgrade costing $1,200 is
fairly substantial. And yes, I realize that all upgrade paths DO make SOME
additional monies for the developer (this IS why they stay in business), it
seems to me that $1,200 for software only is a bit substantial for the
casual user. Keep in mind that the entire marketing pitch for VT in the
startup years was TARGET at the masses. Remember the "Put the power in the
hands of the people" slogans?? Not many "basement producers" can afford to
keep up with substantially priced upgrades. And while I do see NewTeks
concerns to keep afloat, I would think that making it easier for present
users to keep current {not lose interest} would be in their interest.
My particular anger towards NewTek, actually should have been against one of
their employees though. When I called them four days after receiving 3.1 to
ask what if any arrangements were being made for those who JUST purchased
3.1, I was greeted with an attitude which insinuated that I was looking for
a handout. I would have been happy with a ten or twenty percent discount or
More? (Y,n,c): anything that would have told me that they valued my business. Even
Softwood offers discounts on upgrades to those who purchased the last update
within a given time period. It was not an unreasonable request.
All of this is what added up to the opinion you replied to. I respect
NewTek and their ability to pull a rabbit out of a hat. I have been a
professional video editor for ten years, and am very much aware of what they
have contributed. It is their policies which sometimes offends me. . .
And just for my own interest Don, what other 3D software on the Amiga asked
for $1,200 for two upgrades?
Now, let me ask you about that Flyer you purchased. I would be interested
to know what exactly you will be using it for. What I mean to ask really,
is about how much (in running time) are you configuring for, and how much
disk space will that require? Secondly, some months back I heard some
rumors that some company was planning the release of some type of
halographic based removable media, which would give the user some 30 gigs on
a cart, for less than $100 (not including drive, of course). Have you heard
of this thing and do you know of any plans for the Flyer to incorporate
such? These disks are suppposed to have a MUCH faster transfer rate, making
More? (Y,n,c): them ideal for Video applications. The source of this info comes from one
the techs at Computer Basics (AmigaMan) in PA. At the current price of HD
real estate, I am not sure that a Flyer set up with enough elbow room is
cost effective. What's your feedback??
----------------------------------------------------------
Rather than reply to your "saved transformed" message seperatly, I may as
well thank you here and now. However, what I was looking for (and found)
was a macro that would handle all of that automatically. In one of the
macro arhives on Lightwaved.BBS, I found a macro that is called Load From
Scene. It works like a charm and in fact have used it to deal with Humanoid
and that staircase. If you need such a marco, check it out. Sorry I don't
recall the name of the specific archive. . .
Until Next Time. . .
Robert Cohen, Ocean Township NJ
* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2178 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 20:57:11
From: Robert Cohen
To: Ronnie Norwood
Subj: Re: Thanks for info. . .
RN> off because they never produced the product after collecting money from
RN> the customers. Now the authors of NL abandoned the title and renamed the
RN> software IMPACT and are currently trying to finish and sell the software
RN> on there own. (I believe thats how the story goes) Anyway..BEWARE... <G>
Wow, am I disappointed. I really had my heart set on checking out their
warp system. I guess that C= situation has got them all thinking twice.
You know, that BEWARE warning is becomming a great factor many Amiga based
purchases. Until recently, I never really worried about being taken by
large companies. And with the decrease in replacement parts and such, the
"Black Market" syndrone will probably start to kick in. . .
Thanks anyway with regards to the DFX stuff. I have plenty of DFX objects
on PD disks and such, and even imported one once just to see if it would
work. But since I am not sure of the format variables, I was not sure if
More? (Y,n,c): they were the same type of files I could expect from an Autocad program. I
will keep the info you sent me and refer to it if I should ever have need.
Thanks again.
Anyway, Keep in touch and be well. . . .
Until Next Time
Robert Cohen, Ocean Township NJ
* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2179 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 21:37:11
From: Fernando Martins
To: Manuel Coats
Subj: Time saving tips
Hi Manuel!
I think this is not going to help you that much, but FYI, I found some
'Mathiedoubas & Cia' librarys from a guy called Martin Berndt that will
replace the librarys that came with the Amiga and claim that the
mathematical operations will be some 20% faster.
The file name is FastMath402.lzh (40.2 are the versions of the
libraryes).
There are some Benchmark programas included that I tried and they do
some operations with sin and cos for a cycle of 250000 times. I saw
diferences of 20 or more seconds in my WarpEngine 4000/40:
-with the old libraryes it took 80s
-with the 40.2 libraryes it took 60s (nice eh? :) )
More? (Y,n,c): That's a good % increase...
The bad news are that I tried the thing with Lightwave and I didn't see
any diference :( I just tried the famous 'Texture example', so it only
took 3 minutes or so. BUT... Maybe with a more complex scene like
yours it shows some improvement... With times like those, every second
won is... a second won :)
Try it, it will not hurt!
CU
FM.
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2180 (of 2189) - Video Toaster [Fido]
Date: 30-Jan-95 19:41:53
From: Anthony Pierre
To: Donald Cotnoir-Strong
Subj: Re: NewTek Hard Drive Tirade, as promi
Sorry to hear about the 'screwing' that Newtek is giving you and NASA (me and
the rest of the country). You would figure that they would LOVE to have
something like that in the press release (FLYER used by NASA!!!), but I guess
not.... I sincerely hope that you can work things out with them and get it
resolved. But I understand them wanting to get all that they can. They are in a
tough financial time. Without any new Amiga's, their Toaster sales have come to
a screaming halt. Now, they have to recoup the money with the Flyer.
--- CNet/3
* Origin: The Trade-N-Post BBS NYC [6Gigs 4Lines]718-847-4439 (1:278/520)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2181 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 16:03:32
From: Terry Hagerty
To: Justin Barrett
Subj: Re: LightWave WireFrames
Yes, Indeed. It is a great board. I call it most frquently with no
problems...
The AGA Agressor
--- CNet/3
* Origin: Metal Shoppe BBS (519)256-0278 [WINDSOR,ON CANADA] (1:246/74)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2182 (of 2189) - Video Toaster [Fido]
Date: 01-Feb-95 19:09:57
From: Ronnie Norwood
To: Terry Mundy
Subj: Cybernetica
>>I'm not sure, but maybe they took some money and ran without deliverin
I chatted with a poor guy last night on IRC that had ordered Newton
back last summer, and was thinking that he was gonna get it sometime in
December. He some how got intouch with someone who was pulling his leg
even furhter out of socket. When I told him what I knew, he really
flipped.
>>Now what I'm about to tell you is not meant for you to be warry of me.
>>I only created the name "Newton's Law" as a favor to this friend who g
>>I never had anything to do with any of these people, except as a custo
>>It's all on paper too. That's the reason I know I'll never have to go
>>court in CA.
So what exactly happen with Cybernetica? The Warp Engine? I've heard
stories but not any solid facts.
More? (Y,n,c):
>>I hope Andy and Dave don't have anything to do with it either. They h
>>a program that in a little while, will be a very nice program.
Are you speaking of Impact? Whats it's status? Thanks!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail+SF-Quick/BW 1.01g Beta [#30]
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2183 (of 2189) - Video Toaster [Fido]
Date: 01-Feb-95 13:13:00
From: Chris Purdie
To: Don Smith
Subj: Re: Switcher Inputs
In a message dated 29 Jan 95 04:11:11, Don Smith wrote:
-> Can anybody tell me how come when I hook up a video camera to Input 1
-> on the Toaster I get a perfect video signal, but when I hook it up to
-> 2,3 or 4 that signal is really cruddy? I didn't think you needed a
-> TBC with a live video signal on any of theports.. or does the stable
-> live video work only with Input 1?
DS> You don't need TBC's when you use camera's, as long as the cameras
DS> are
DS> sending a clean steady signal. Some consumer cameras do not work
DS> with
DS> the toaster because of this. But you do need to be able to genlock
Actually... I only have the one camera (an RCA that is borrowed until the Pana
comes in).
More? (Y,n,c):
When I hooked it up to input 2 (cause the PAR was hooked to input 1) I got a
really cruddy signal, that was not usable.
When I unhooked the camera and hooked it into input 1, the signal was fine and
I got a clean image that I could freeze or whatever.
When I hooked the PAR up to input 2, I once again got a cruddy signal on input
2, and the PAR signal was now all scrambled.
Weird? Maybe there is something wrong with the toaster itself, or just because
I am using two different sources that are not TBCed?
Any help would be appreciated...
--- DLG Pro v1.0/DLGMail
* Origin: DLG Pro 1.0 Pembroke Amiga 1:241/9 RE0511 (1:241/9)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2184 (of 2189) - Video Toaster [Fido]
Date: 01-Feb-95 13:20:00
From: Chris Purdie
To: Ronnie Norwood
Subj: Re: Repetitive Anims
In a message dated 30 Jan 95 18:05:44, Ronnie Norwood wrote:
>>An example of what I am looking for is this: A sphere is created by a
>>arm, then picked up by another and put on a coveyor where it get's pac
>>and shipped out through the view of the scene. While this is going on
>>cycle starts again ( new sphere is made, move, packed etc).
RN> I can tell you that the easiest way (I know of) would be to use a
RN> PAR
RN> or something similar (if exists). I've never owned or worked with a
RN> single frame VTR or anytype of editing deck, but would think that the
RN> same technique would apply. Someone correct me if I'm wrong.<G>
RN> From there, it took the diamond 30 frames to make a complete
RN> rotation. So I rendered 120 frames and looped the last 30 frames x
RN> number of times to achieve the length I needed for the view of the
More? (Y,n,c): RN> diamond. For this particular shot I used trace reflection and
RN> refraction
RN> to get the most realistic look on the facets (that I could think of)
RN> without the penalty of long render times due to the loop. Turned out
RN> great! Hope this helps!
Uhh. actually I was just looking for some suggestions of a repetitve anim! <G>
Yea.. it's kind of tricky to get the last and first frame to cut seemlessly
together... trying to plan ahead to save myself some work towards the end.
I do have PAR, but actually am trying to flog it off to get a V-Lab set-up
(assuming that it will serve the same purpose almost). But what I was planning
to do was create just the first sphere's movement from beginning to end and
ensure that that anim loops fine. Then I would go back and add the second (and
possibly third) sphere into the middle of the anim. Sound reasonable?
I created a flying logo a short time ago, and it sat still for the first 15
frames and still again for the last 30 frames. I couldn't be bothered to render
each of those frames, so I rendered the first one, and the last one and just
duped them in the par. I then rendered the remaining two portions of the scene
(bacause it had a texture map applied to it in the end that ws not to be seen
More? (Y,n,c): in the beginning) and once it was all done, joined them all together. Worked
out really great! Gotta like that... Aside from the face that the first frame
too a little over 2 mins to render, times the 15 frams would have been over a
half hour. Yet I duped them and joined everything in less then 2 minutes! I
figured I saved over and hour of rendering (included the last 30 frames) just
by that....
Thanks for the suggestions and ideas... I'll give them a try now...
--- DLG Pro v1.0/DLGMail
* Origin: DLG Pro 1.0 Pembroke Amiga 1:241/9 RE0511 (1:241/9)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2185 (of 2189) - Video Toaster [Fido]
Date: 01-Feb-95 13:30:00
From: Chris Purdie
To: Rich Shafer
Subj: Re: DPS PAR
In a message dated 28 Jan 95 21:58:21, Rich Shafer wrote:
RS> Chris I might be interested, if the price is right. Please let me
RS> know what you expect to get from The PAR card.
Leave me your number and I will call you. Did you have a price range in mind,a
dn did you want it with or without the HD?
I'll call you as soon as I get your number, or if you don't want that, I'll
netmail you or post a msg here (rather not, but whatever is better for you).
Oh.. I take it you are in the US?
--- DLG Pro v1.0/DLGMail
* Origin: DLG Pro 1.0 Pembroke Amiga 1:241/9 RE0511 (1:241/9)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2186 (of 2189) - Video Toaster [Fido]
Date: 01-Feb-95 12:50:06
From: Manuel Coats
To: Ron Kramer
Subj: PC Lightwave
Ron, since you have a PC I thought I'd start with you.
How much would a reasonably priced PC with 18 megs, a 1 gig HD, and monitor
cost me these days ? I would like it to be considerably faster than my
stock 4000, as I will be using it exclusively for Lightwave rendering, or
creating scenes (basically so that I can use one machine or another even if
ones is tied up). I have 18 megs on my 4000, and with the memory hogging
that a lot of PC's use, would 18 megs be enough to hammer out a scene that
takes up just about all 18 megs on my amiga, or would the PC crash? Would
I need to buy any extra hardware to make the system go? It seems like most
systems today come with standard drives and CD roms now, but I want to get
by with the basics, and maybe even a bit more ram. On the Speed side, I
would like the system to be atleast 3 times as quick, hopefully more that
my A4000.
Waiting for my A4000 to render is killing me, and I can't see spending
$1,500 for an accelerator when I can buy a whole PC system for that, throw
More? (Y,n,c): in a bit more to get a Lightwave system and have TWO machine running.
By the way, I've uploaded a file twice to your bbs, called three different
times, have seen my file listed in your archives, but still can't D-load
anything. Maybe you can look into this and GIVE ME D-LOAD ACCESS! hehe. :)
Take care.
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2187 (of 2189) - Video Toaster [Fido]
Date: 31-Jan-95 18:03:46
From: Larry Deleo
To: All
Subj: PANANSONIC MX10
I HAVE A WJMX10 SEG EXECELENT
$900 CALL (203) 792-6090
--- Maximus/2 2.02
* Origin: Treasure Island =HST/28.8/V34= 203-791-8532 (1:141/730)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2188 (of 2189) - Video Toaster [Fido]
Date: 01-Feb-95 23:02:11
From: Dan Bloomfield
To: Manuel Coats
Subj: Lightwave Pro
-> I got my new issue of lightwave pro today and the article on creating
-> a fireball says to use the grid texture with a line thickness of 2.
-> I thought a linethickness of 1 was completely solid. Wouldn't
-> setting it a t 2 be redundant? Anyway, take care.
Setting the line thikness to 2 will affect the way fall off works,i.e.
the texture will fade off less at the edges.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2189 (of 2189) - Video Toaster [Fido]
Date: 01-Feb-95 23:29:11
From: Dan Bloomfield
To: Donald Cotnoir-Strong
Subj: Lightwave Pro
-> M@> fireball says to use the grid texture with a line thickness of 2.
-> I M@> thought a linethickness of 1 was completely solid. Wouldn't
-> setting it a M@> t 2 be redundant? Anyway, take care.
->
-> I dunno...safety net? Any falloff being applied? (Not that that
-> should matter.) Maybe it doubles the value by having each grid line
-> cover 2 grid squares.
A line thickness greater than 1 will affect the way falloff percentages
work, textures will falloff more gradually. BTW the dot texture works
the same way and can be used to create round linear texture transitions.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2211 (of 2364) - Video Toaster [Fido]
Date: 14-Feb-95 20:00:00
From: James Hastings-Trew
To: Terry Mundy
Subj: Re: Stained Glass tutorial
In a message dated Fri 10 Feb 95 22:52, Terry Mundy wrote:
TM> I tried mapping an image onto a flat plain, then pointed a spotlight
TM> through it. The darned image that came out was in black and white
TM> not in color.
TM> Has anyone else experienced this problem?
Couple of things to watch for. You have to be using "Trace Shadows" in the
camera setup, and have the shadow type of the spotlight you use set to "Ray
Trace" under the Light setup. You also have to make sure the polygon you map
the image onto is two sided, or it's surface attribute set to "Double Sided"
under the Surface setup. Not sure, but I think you also should check the
"Colour Filter" option in the Surface setup as well.
More? (Y,n,c): --- DLG Pro v1.0/DLGMail v2.52
* Origin: n (1:140/90)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2212 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 16:27:47
From: Ronnie Norwood
To: Justin Barrett
Subj: Re: Flares -Glowing Hot m
>>with points in an object. The article doesn't have any other info bey
>>this description, as far as where to find this macro. I'd sure like i
>>too! Anyone know how to program their own macros yet? This one might
>>mentioned in greater detail in an earlier LW-Pro issue...I don't know.
Hi Justin, the Lightswarm.lwm should be in youre
Toaster/3D/Arexx_Examples/lwm drawer. I guess that it would have to be
version 3.0 or better. It was written by Arnie Cachelin * 1993 NewTek
Inc.
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2213 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 16:27:47
From: Ronnie Norwood
To: All
Subj: Parenting Problems
OK, when it rains it pours. I've ran into another problem that I'm
sure some of you LW pros can help me with. :)
I have constructed a walking mechanical looking thing similar to the
sand walkers in Star Wars but much smaller and only two legs. The legs
consist of five parts each. Heres a bounding box discription of one leg:
A partial sphere parented to the side of the body.
A rectangular piece parented to the sphere.
A center hinge piece parented to the lower end of the rectangle.
Another rectangular piece parented to the hinge.
And the foot parented to the end of the last rectangle.
All of these parented pieces are positioned properly and are only
moved by pitch values.
More? (Y,n,c): This objects starts it's motion from a crouched position, then stands
and starts to walk. Problems & Questions:
When the object begins it's standing motion, (with no spline settings)
the feet go below the ground surface. So I chose liner for the body and
everything is ok except that the motion is to stiff because of the liner
settingn. How can I have the best of both worlds?
When giving multiple parented objects such as this a walking motion
path, it seems that the feet slide as the object takes a step. Is there
a better way to go about this other than just eyeballing it as I create
the motion?
I have tried adding null objects and parenting various parts to them,
but thats just adding more problems it seems. What am I missing? I'll
keep hacking away at it........ thanks for any suggestions!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2214 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 16:27:47
From: Ronnie Norwood
To: Terry Mundy
Subj: Mail
Hi Terry, I recieved the letter with the info today. Thanks!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2215 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 18:02:19
From: Ronnie Norwood
To: James Hastings-Trew
Subj: PAR 2.34
>>I recent had a couple of scares with my PAR and I am posting this to s
>>anyone has experienced similar problems.
Hi James, I have had the "fatal error, board lockup" and the "hardware
failure" error messages before. This was several software versions back
and only appeared when I booted the PAR. The problem was the first
Microp 2217A drive that I installed in the A4000 case. The drive would
get extremely hot, which I think finally contributed to it's failure.
Thats when I recieved a new drive under warranty and purchased the
Tower case. No problems since (knock on wood). BTW, I also mounted a fan
directly in front of the drive just as a precaution.
BTW, the drive didn't go all at once, I would get the errors usually
after running the PAR for a lenghty time which gave the drive time to
heat up I'm guessing. Eventually, the errors came more frequently. Good
More? (Y,n,c): luck with it!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2216 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 18:02:19
From: Ronnie Norwood
To: James Hastings-Trew
Subj: Re: Metaform Construcion
>>I use Automatic, since that usually gives you Quadrangles anyway excep
>>the Skin function which always seems to create triangles.
Cool....I'm on the right track. Thanks!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2217 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 18:02:19
From: Ronnie Norwood
To: Joe Cross
Subj: Re: Hercules
>>There is a Hercules show that comes on a PTEN affiliate station. It i
>>new but a few episodes have aired here in San Diego. They do have som
>>animation sceens but I don't know if they're Lightwave or not.
Thats it, and it is. :) Check out March VTU page 47.
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2218 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 18:02:19
From: Ronnie Norwood
To: Terry Mundy
Subj: Re: Cybernetica
>> RN> Did you guys read the lengthy article in this months VTU on the
>> RN> Cybernetica scandle? Check it out, very interesting! It kinda too
>> RN> by surprise! (the article even being there that is)
>>Yeh! Didn't see my name there! I'm soooo disapointed. Not.
Hehehe..... I could call the editors and tell them of the mistake,
if you wanted me too. :) HEhehee....
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
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Msg#: 2219 (of 2364) - Video Toaster [Fido]
Date: 14-Feb-95 21:38:01
From: Dean Scott
To: Ken Schmitt
Subj: JPEG
KS> 30?? (300 adpro)....
KS> you must be kidding! at that compression, the artifacts on smooth shaded
KS> areas would be so savere you'de just have well have done it in low-res.
KS> myself... me and my very old copy of Pegger, rairly go under 85% (%?)
KS> quality... and more often than not, I don't go under 100% quality...
JPEG is one area I guess I'm not familiar at all about. Looks like
my numbers are possibly referring to the reciprical of compression
as none of my IBM PaintShop Pro or Amiga Adpro Jpegs have artifacts
as severe as you indicate would be at such a setting. They all look
very good. It takes a lot of tweeking and processing for any of the
artifacts I spoke of to become noticable.
You see... I don't know what the jpeg numbering system refers to, now.
I thought that the higher the number, the greater the compression/loss
More? (Y,n,c): of data. If I put the amount to 0, I thought the image won't be com-
pressed at all. Guess I'm wrong as you say it compresses to 1/3.
Please train me in the way I should go, so that when I'm old, I won't
depart from it <grin>. Thanks.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
...
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2220 (of 2364) - Video Toaster [Fido]
Date: 14-Feb-95 21:47:04
From: Dean Scott
To: Manuel Coats
Subj: Nebula
MC> Let me know when you upload it. By the way, the nebula itself looked
MC> great. I have a friend in PA that says he has quite a few great looking
MC> nebulas he created with Deluxe Paint, and he'll be sending 'em to me soon.
MC> I'll up'em as soon as I get em. Take Care.
DPaint??! Interesting. And they look good, eh?
Myself... I'm trying to get mine to have the fine, intricate, whispy
details that real nebs have... and to get these I make my images 24-bit
and l a r g e. I can't believe that DPaint (even if in 256 color AGA
mode) can be as detailed. I've tried reducing 24-bit to 256 color and
my nebs tend to get less resolved... but that's my eye.
See the neb on Jan. LWPro? To me that's a BAD neb. Oh, the colors
and shape are OK, but it's the blocky pixelization that destroys the
attempt. The larger, the better, don't have to use Pixel Blend which
More? (Y,n,c): softens the image out to much for me.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
...
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2221 (of 2364) - Video Toaster [Fido]
Date: 14-Feb-95 21:55:38
From: Dean Scott
To: Ronnie Norwood
Subj: Patch vs Rails
RN> Great tutorial Dean! Even a better diagram! <G> ASCII Art! <LOL>
Thanks. Wasn't as hard to make as it looks.
RN> My question is, have you tried this with multiple rail extrusions?
Nope. Yet ANOTHER way to do something easier that I don't know about?
I've wondered just what the differnce is btwn rails and paths. Looks
like rails allow more than one spline, while paths only allow one,
right?
RN> just the other night, and it worked pretty well, except for the
RN> begining and the end of the extrusion was hard to close..
I'll wait until you reply to try, but sounds promising. The reason for
so many splines was to avoid the awful deformation interactions btwn
More? (Y,n,c): the verticle and horizontal splines as they change spacing btwn each
other. The Spline Patch couldn't go from small to large back to
small again without dimpling or puckering or squaring or other oddity.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
...
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2222 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 12:08:00
From: Chris Purdie
To: Eli Jarra
Subj: Re: Flyer HD's
In a message dated 12 Feb 95 21:57:22, Eli Jarra wrote:
EJ> Hi John, I'd like to know where you are about to buy your drives
EJ> from.
EJ> My dealer is selling 9 gigs for about $4099.
I sell the Seagate 9.0Gb HD's for around $3600 US (depends on the exchange
rate). Hey, if your interested call (613) 687-5198
--- DLG Pro v1.0/DLGMail
* Origin: DLG Pro 1.0 Pembroke Amiga 1:241/9 RE0511 (1:241/9)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2223 (of 2364) - Video Toaster [Fido]
Date: 14-Feb-95 15:55:00
From: J. Moore
To: Manuel Coats
Subj: Re: Newtek & Firmware
MC> Do you know what one will miss out on if he buys a drive that is not
MC> from Newtek?
The warm feeling of knowing that the extra money you spend is being
enjoyed by the people who are picking your pocket?
* Q-Blue 1.0 *
--- QScan v1.14b / 01-0348
* Origin: FidoNet: CRS Online, Toronto, Ontario (1:229/15)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2224 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 09:21:02
From: Manuel Coats
To: Ronnie Norwood
Subj: B5 explosions
> >> > The fireball did not interest Mr.Wanna do Space Explosions?
>
> I hope that didn't sound offensive Manuel, it was an attempt at
> humor over the nets, which is usually impossible. <G> Sorry if it did.
Not at all.
> Cool! I'm working on something similar as well. It's more of a sand
> walker (from StarWars) type of thingy but with only two legs. Inverse
> Kinetics sure would be nice right about now......
Maybe you're willing to swap animations when you're done and mine in
complete. You seem to be quite a bit more advanced in LW than myself, so I
can learn a lot from most animations I watch.
More? (Y,n,c): > I'm gonna have to find these back issues! Looks like I've missed
> alot of good stuff! Wanna sell youres? <G> :)
Hehehe, I'm still trying to get the back issues myself! It looks like
we'ere both gonna have to dig deep and pay the $8 or $10 or whatever it
costs to get each of the back issues. I'm missing about 9 or so I think.
Take Care,
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2225 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 09:21:03
From: Manuel Coats
To: Ronnie Norwood
Subj: Flares -Glowing Hot metal
> Oh yeah, there is a way, and it's called the Lightswarm.lwm. Basicly
> you highlight the points of an object in modeler that you want lights
> attached to and run the macro.
Thanks for the help. I will check it out and am sure I will use it quite
often. Take care.
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
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Msg#: 2226 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 09:21:04
From: Manuel Coats
To: Ronnie Norwood
Subj: LW Monsters
> >>By the way, has anybody created any monstors or creatures and
> animated
> >>in Lightwave? If so, how did it turn out?
>
> Thats what I'm currently working on (thanks to Dan and Craig for the
> tips). I'm working with a couple of other guys on an Amiga AGA game.
> Never done anything like this before, but it's really fun! I'll upload
> some of the creatures to Ron's board after I finish them.
I'm defenitely gonna have to check 'em out. The one problem I seem to have
with Ron's bbs is the D-load times. It took me over 18 minutes to d-load
an 800K file!!! I use Z-modem and can D-load fine from Mikes Video house at
speeds of 1400-1600+ cps, but I only get about 700 on Ron's BBS. It starts
out high, then gradually gets slower and slower, and repeats entire chunks
of data for some reason, sometime 30 or 40K at a time. Anyway, talk to you
later.
More? (Y,n,c):
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2227 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 22:22:00
From: Terry Mundy
To: Justin Barrett
Subj: Re: Stained Glass tutoria
In a message dated 15 Feb 95 00:29:00, Justin Barrett replied to Terry Mundy:
TM> I tried mapping an image onto a flat plain, then pointed a spotlight
TM> through it. The darned image that came out was in black and white not
TM> in color.
TM> I'm using ver 3.5.
TM> Has anyone else experienced this problem?
JB> Kind of. When trying to project a mapped image, a few key things
JB> must be set: Transparency must be on to some level above 0%, Color
JB> filter must be on for a color projection (apparently the problem you're
JB> having), and the polygon(s) which the image is mapped on must be facing
JB> AWAY from thecamera (or just click DOUBLE-SIDED for that surface...then
JB> you'e see the pic, and it would project too).
Yeh, I tried all of that and still some thing is wrong. Maybe I could send you
More? (Y,n,c): a disk with everything on it and you might find something that I MUST be
overlooking. Gotta be these late nights!
Thanks Justin.
Terry Mundy
--- DLG Pro v1.0/PDQMail v2.54
* Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2228 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 22:28:00
From: Terry Mundy
To: James Hastings-Trew
Subj: Re: Stained Glass tutorial
In a message dated Tue 14 Feb 95 20:00, James Hastings-Trew wrote:
JHT> In a message dated Fri 10 Feb 95 22:52, Terry Mundy wrote:
TM> I tried mapping an image onto a flat plain, then pointed a spotlight
TM> through it. The darned image that came out was in black and white
TM> not in color.
TM> Has anyone else experienced this problem?
JHT> Couple of things to watch for. You have to be using "Trace Shadows"
JHT> in the camera setup, and have the shadow type of the spotlight you
JHT> use set to "Ray Trace" under the Light setup. You also have to make
JHT> sure the polygon you map the image onto is two sided, or it's
JHT> surface attribute set to "Double Sided" under the Surface setup. Not
JHT> sure, but I think you also should check the "Colour Filter" option
More? (Y,n,c): JHT> in the Surface setup as well.
James, I still can't figure out what's wrong. Even after all of the above has
been followed. I told Justin that I'd send him a disk with the scene on it and
maybe someone can figure out exactly what's wrong.
I can't be the only one having this problem.
Thanks,
Terry Mundy
--- DLG Pro v1.0/PDQMail v2.54
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Msg#: 2229 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 06:16:24
From: Chris Martin
To: All
Subj: More Q's!
On Tue 14-Feb-1995 17:50 , Ronnie Norwood said to Nancy Kowall:
RN> Hehehe.....WOW! Bounce.....hum... I've been wondering what I could use
[stuff about dryer sheet deleted]
I know this is off subject kinda but if anyone ELSE models,etc like I do it's
always good to know... Umm another use for Bounce is to put a sheet in a toilet
paper roll and blow your, uhhh, smoke through it...:) Keeps the room smelling
fresh too...:) OH well just my 666 cents worth..L8a
--- CNet/3
* Origin: FUTURE SYSTEM BBS (1:2370/40)
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Msg#: 2230 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 20:01:32
From: Ken Schmitt
To: Manuel Coats
Subj: Re: PAR Block Limits?
>
> Is there some kind of hardware configuration to render something on a PC
> and then save it through an amiga PAR to the Amiga PAR HD? I'm not
> talking
> about screamernet, but actually running Lightwave on the PC (when it is
> released) but using the amiga's PAR and HD to save the animation.
>
theres a windows thing (and amiga) called 'link it'... a diskmaster like
interphase, and has arexx... but what it does in windows, I havn't a clue...
mabye you can set the amiga to perodically copy all the files out of a
pc subdirrectory and delete them after its finished...
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2231 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 20:01:34
From: Ken Schmitt
To: All
Subj: Great Procedural example
going through my Media Zone CD, I found a fabulous archive of procedural
texture maps with scene files with from 3 to 6 examples of each
of the textures at varrying intensities and other modifiers..
much better than the 'texture example' provided by newtek.
the files are dated 91, so its probably everywhere by know.
LWMAPS.LHA -75106 bytes
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2232 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 20:24:36
From: Ken Schmitt
To: Dean Scott
Subj: Re: JPEG
> KS> 30?? (300 adpro)....
> KS> you must be kidding! at that compression, the artifacts on smooth
> You see... I don't know what the jpeg numbering system refers to, now.
that depends.... somtimes its 'quality', and on other programs its
reciprocal and is 'compression'.... ADPRO at 100 % on a 900k IFF will
probably get you a 400k file.... but youde have to drop to about 60-70%
to get it down to a 100% Pegger level compressed file, which pegger would
probably generate a 150-250k file with no loss in quality.
It depends on what you make it.... alchemy on the PC does a fair job,
there are others that I hadn't tried.
oh... assuming you hadn't gotten my message dirrected to someone else,
I need an address to send you a tape.
More? (Y,n,c): I've sent out 60 already to various TV stations within a 6 hour drive of
dallas.... what I need to find out now is software houses, CD rom games
need graphics as well. when I get down to my reserve of demo tapes, I'm
sending out resumes with color prints (copies) of 4 frames from my projects
to all the remaining 550 TV stations in the country..
hehe... you'l probably be getting one within a few weeks anyways.
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2233 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 20:24:37
From: Ken Schmitt
To: Ronnie Norwood
Subj: Re: Parenting Problems
> I have tried adding null objects and parenting various parts to them,
> but thats just adding more problems it seems. What am I missing? I'll
> keep hacking away at it........ thanks for any suggestions!
>
well.... make yourself a throw away scene file with this family in it,
make the crouched position look right, and a tween or two and save
transformed... morph between them for the few frames it takes to get
it to the point you can use your normal family....
its kinda clumbsy, but you shouldn't be able to tell the difference.
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2234 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 10:48:18
From: Don Dawson
To: Anne Marie Chiappetta
Subj: Comment from Anne Marie Chiappetta
On <Feb 14 @11:28> Anne Marie Chiappetta (1:141/730) wrote to Don Dawson:
AMC> I'm having my eye worked on again (long story) and am looking for
AMC> screen shield for my monitor to cut back the glare as much as
AMC> possible. I'm on the computer alot now that I'm working for the
AMC> Special Olympics and am trying to be as prepared as possible when I
AMC> have the work done this time. I've looked in some catalogs and their
AMC> are quite a few on the market and the prices really vary. I've spoken
AMC> to a few of my friends who have gone thru this procedure and they
AMC> said the best thing to do was contact a local computer person & check
AMC> out what they have. Can you recommend anything or steer me inthe right
AMC> direction of who I would contact. Any help would be greatly
AMC> appreciated. You can either leave me a message here or call voice
Perhaps someone here can recommend something? There are lots of video gurus
here. :-)
More? (Y,n,c):
B-) Don
--- Msgedsq/2 2.2e
* Origin: How do you spell relief? OS/2! (1:141/730)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2235 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 07:25:00
From: Justin Barrett
To: Ken Schmitt
Subj: Re: videoscape 3d & other
KS> I just found out that 2 of the 4 animations that were submitted to the
KS> local annual 'ADDY' (advertiser) awards have won, and a 3rd project I
KS> produced (non animated) won as well....
CONGRATULATIONS!!!!!!
KS> oh... Robert, Manuel, Eric & now Dean.. they're the first and 2nd long
KS> ones in the middle of the tape.
KS> I nead an address Dean.
Did I give you my address too? For a tape? I thought I did. If not,
here it is: 33 Arnette Rd. East, Port Angeles, WA 98362. Thanks!
* Q-Blue 1.0 *
More? (Y,n,c): --- WILDMAIL!/WC v4.11
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
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Msg#: 2236 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 07:20:02
From: Jim Boydston
To: Manuel Coats
Subj: PIRATING & LIGHTWAVE/RAVE
You wouldn't have to copy (or pirate) a CD to floppies if you have a large
enough hard drive or even a tape drive. My tape drive will hold 250 megs of
uncompressed files, so Lightwave could be copied to a couple of tapes using a
backup program such as Quarterback or AmiBack.
--- FLAME v1.1
* Origin: BECS Central <<NET 343 NEC >> (1:343/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2237 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 00:44:47
From: Joe Maulucci
To: James Hastings-Trew
Subj: Re: PAR 2.34
On Mon 13-Feb-1995 7:41p, James Hastings-trew wrote:
JH> I recent had a couple of scares with my PAR and I am posting this to see
JH> if anyone has experienced similar problems.
JH> I was running PAR version 2.34, and was recording an animation for a
JH> presentation I am giving this week. I did a test render of an idea, and
JH> when I went to delete the file, I was given a "fatal error, board lockup"
JH> error message. I had to cycle the power on the computer to get the PAR to
JH> boot up at all. I attempted to delete the animation again, and it appeared
JH> to be deleted normally. I then recorded another animation, and found that
JH> the PAR software had quit after 79 frames with a "Can't Find IDE Sector"
JH> message.
James,
Formatting the drive was a good idea. I would double check the ribbon cable
More? (Y,n,c): going from the PAR to the IDE that it is seated properly. Have you run the
Test program? Does everything pass?
I get a "fatal error, board lockup" errors but so far the IDE is fine. In the
past I did get a one error that resulted in the PAR giving up the ghost. It
was unable to communicate with the IDE and went back to DPS.
In any case, if the problem continues give DPS a call.
Joe Maulucci
Accadia Electronic Arts
Developer of MotionCLIPS
--- CNet/3
* Origin: Accadia Electronic Arts --> Buffalo, NY 716/882-1774 (1:260/123)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2238 (of 2364) - Video Toaster [Fido]
Date: 13-Feb-95 09:51:00
From: Bob Donlon
To: Dean Scott
Subj: Re: Fountains in B5
DS> A "purk" of working at a TV station... I get to watch the satellite
DS> feeds which come down a week ahead of time for our scheduled B5 time
DS> slot.
Dean,
Can you directly copy off of the feeds coming in? The FOX station in my area
that shows it, and I'm on a cable system, doesn't have the greatest picture.
Maybe it's jsut my connection, but they say no. I've always noticed that the
picture quality is a little grainy.
Bob Donlon Internet address:Atlantis@Globalone.net
--- DLG Pro v1.0/PDQMail v2.54
* Origin: The DaugHouse - Home of cdAug (518)370-5207 (1:267/137)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2239 (of 2364) - Video Toaster [Fido]
Date: 15-Feb-95 00:34:00
From: Steve Banas
To: All
Subj: Pinnale Alladin
Has anyone got their demo tape of this system yet? Presumably they sent out the
literature to Toaster users from some mailing list. Gotta admit - from the
literature this looks like the hottest thing since toast! Seems to be a couple
of generations ahead of Newtek, but for about $10000 (not including the Toaster
trade up deal). Anyone know if it's worth building a PC around it?
--- DLG Pro v1.0/DLGMail
* Origin: Amiga Exchange South Bay>>> 310-325-1796 (1:102/331)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2240 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 12:06:18
From: Randy Edwards
To: All
Subj: Video SCHOOL OF ASSASSINS Nominated fo
Reply-To: MARY ANN BELL <MABELL@provos2.prov.sunysb.edu>
Subject: Video "SCHOOL OF ASSASSINS" Nominated for Academy Award
The documentary "School of Assassins" produced by Maryknoll World
Productions has been nominated for an academy award in the category
of short documentaries.
Did you know that U.S. taxpayers foot the bill for a military school
on U.S. soil that trains some of the worst human rights violators in
the hemisphere?
"School of Assassins", a twenty-minute video narrated by Susan
Sarandon exposes the U.S. Army School of the Americas (S.O.A.), a
combat school at Fort Benning, Ga. that has trained over 57,000
soldiers from 23 Latin American and Caribbean countries.
More? (Y,n,c): The video revels a military school hidden behind a wall of secrecy
for over forty years, while its graduates committed assassinations,
coups, and massacres in nations throughout Latin America, including
El Salvador, Guatemala, Honduras, Argentina, Colombia, and Peru.
The video also features efforts to shut down this "School of
Assassins", providing an excellent educational resource for
universities, high schools, peace and justice organizations, Latin American
solidarity groups, and church groups.
If you would like to order this video or if you want more
information about this "School of Assassins", please e-mail me.
Yours in peace,
Maryann Bell
Assistant Dean
Social & Behavioral Sciences
Melville Library - 2nd fl.
University at Stony Brook
Stony Brook, NY 11794-3391
More? (Y,n,c):
Phone: 516-632-6190
FAX: 516-632-6900
E-Mail: mabell@provos2.prov.sunysb.edu
--- MPost/2 v1.1
* Origin: Socialism OnLine! * Home of ANEWS * Venceremos! * (1:325/805)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2241 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 02:24:25
From: Chris Martin
To: All
Subj: WTB ClariSSA or Pegger 2.x
Hey does ne1 have either of these 2 programs??? I am in desperate need of
both...any help appreciated... L8a
--- CNet/3
* Origin: FUTURE SYSTEM BBS (1:2370/40)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2242 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 18:56:19
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 1/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
This is the second edition of LightWave 3D Frequently Asked Questions, a
compilation of edited messages from the Fidonet VIDEO_TOASTER and VIDEO
echos and the Internet LIGHTWAVE MAILING LIST. This list of helpful
tips, tricks, and general information concerning the use of LightWave is
being edited and compiled for general distribution in the public domain.
LWFAQ will be routinely updated as time goes on and as more tips are
acquired from the above named sources. This list may be freely distri-
buted in any form and modified to suite individual needs providing these
three paragraphs accompanies the end result.
Information in this list is in RANDOM ORDER and may contain similar
topics. The Editor has taken the liberty to add comments and his own
tips pertinent to listed sender's material. Each Number in a Volume
will consist of 9 pages at 60 lines per page for easy printing.
More? (Y,n,c):
The Editor, Dean Scott, can be e-mailed at dscott5663@aol.com or Fidonet
address 1:2240/130.1 with tips, suggestions, or other general or speci-
fic information. Enjoy!
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Subj: Gigamem Settings for LightWave
Date: 94-11-22 02:23:00 (internet lightwave-l mailing list)
From: kim@bronze.coil.com
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
(Gigamem must be properly customized for Lightwave so that you don't
get those "not enough memory," "no memory for Z or RGB buffers," etc.
messages)
If Gigamem doesn't work on your system, you don't have a functioning
MMU. If it does, then you will need to customize it for Lightwave
and Modeler as follows: Go into Advanced Settings for both of these
two applications and make sure the settings are:
buffer 4.0 <-- this varies depending on your real memory
cache 300 <-- this varies depending on your real memory
attribute 0 <-- this is the default
More? (Y,n,c): mask 1 <-- this is the default
minsize 10 <-- this setting is the critical one!!!!!!!!
Your buffer and cache settings may vary due to the exact amount of
real memory on your specific machine (they affect performance) but
the other settings of attribute, mask and minsize MUST be set as above
for both Modeler and Lightwave.
(Settings originally posted by Earl Terwilliger, internet address
aisterwi@acs.eku.edu - Editor)
P.S. There is another virtual memory manager on AMINET for anyone who
does not have GIGAMEM called VMM and it now works with an '030.
>> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 1
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
More? (Y,n,c):
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2243 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:29:52
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 2/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Subj: Sand Dunes
Date: 94-12-02 03:37:37 EST
From: DScott5663@aol.com (Dean Scott)
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> I'm trying to get a desert-like landscape. I saw an animation on
> Aminet called Waves (by Chris Hurley, I think) which used dis-
> placement mapping to give a flat plane a rippled surface. I've
> fiddled with this, but I can't seem to get the hang of it.
1st ?... What are you using for your flat plane? A single square
poly WON't work! You need a dense mesh of triangle polys so that
their vertices can be displaced by your image map. To make such,
make a 1 meter square flat poly, then triple it, then use Array to
More? (Y,n,c): make a mesh grid, say 100 by 100. Don't forget to Merge points!!!
Displacement mapping moves the VERTICES of each poly, deforming them
to fit the luminance values of the image or prodecural being mapped.
Without thousands of points, displacement mapping can't work its
deforming magic. Thus the reason a single large flat poly with only
four points can't be deformed.
Here's a tip... after setting up a displacement RIPPLES map on this
large 100 x 100 meter mesh of polys with a pleasing "ripples in the
sand" effect, "Save Transformed" as another object. Now take
this new "deformed with ripples" object mesh and apply to IT a
displacement map of fractal noise on a very large scale and amp-
litude in order to create your dune structures, the ripples thus
"riding the waves."
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Subj: NewTek BBS
Date: 94-11-27 21:15:17 EST
From: dthomas@CAM.ORG (Daniel Thomas)
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
More? (Y,n,c): > Just a quick question. Does anyone have the number to the
> Newtek BBS? If so please post it or E-mail it to me. Tanks!
Newtek BBS : 913-271-9297
(also an Internet FTP... ftp.newtek.com
login name = ftp, login pswd = your email - Editor)
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Subj: Scene File Format
Date: 94-11-27 09:34:00 EST
From: ernie@gaspra.pd.com
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> Could a programmer type describe how 'LockedChannels' is
> implemented? What are the codes for XYZ, HPB, ScaleXYZ ?
I'm a programmer type. Let's see...
The "channels" in LockedChannels refers to the X Y Z and
H P B buttons in the Mouse section of the Layout interface. The <int>
following LockedChannels contains bit fields for each of these. From
within ARexx, the value of the bit fields can be tested by the BITAND()
More? (Y,n,c): function like this:
>> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 2
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2244 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 18:58:39
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 3/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
a = readln( file )
if word( a, 1 ) = "LockedChannels" then do
channels = d2c( word( a, 2 ))
if bitand( channels, n ) ~= 0 then /* channel n is locked */
The table of values for <n> is:
'0001'x Move X
'0002'x Move Y
'0004'x Move Z
'0008'x Rotate H
'0010'x Rotate P
'0020'x Rotate B
'0040'x Size/Stretch X
More? (Y,n,c): '0080'x Size/Stretch Y
'0100'x Size/Stretch Z
'0200'x Move Pivot Pt X
'0400'x Move Pivot Pt Y
'0800'x Move Pivot Pt Z
(The notation '0001'x is the ARexx way to write the packed binary image
of a number using hex digits. ARexx ordinarily stores numbers, like
everything else, as text strings.)
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Subj: Modeling a Christmas tree
Date: 94-11-22 04:32:38 EST
From: sonny@MIT.EDU
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Christmas tree:
What you need is an image of a tree. Make yourself a christmas tree
shaped image, black on white. Now using your favorite software,
throw it through some sort of noise filter so that the black shape is
still noticable but it has grey and white holes all over it. The best
More? (Y,n,c): way I can explain this "look" is the way the shadow of a tree looks
during the summer, with the sun shining through the leaves. Try and
leav it more solid towards the center (to simulate the trunk and
increased density of leaves)
You will use this as a clip map in LW... By taking 2 flat polygons and
intersecting them at right angles, you'll have an extruded X shape.
Clip map your polygons w/ the image you created and set the surface
color to a dark green. Now, when you view the tree at most angles
(except from below or above) it will look just like a tree. BTW, this
only works for trees at a distance from the camera... if it's going to
be close, you either need more than two polygons intersecting, or you
need to build a tree model... for this I'd suggest maybe looking for
an arexx macro to do this...
Uh.. there's no snow on this tree, so you might want to use a surface
color map of the same image but colored so that there's a brown trunk
and green and white leaves... then you might want to add some fractal
noise as a diffuse map to "dirty up" the tree a bit... making it look
more realistic. (OH... under the clip map settings... make sure
antialiasing and pixel blending is off... you also might need to
toggle negative image, depending on whether your original image was
More? (Y,n,c): black on white or white on black)
>> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 3
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2245 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 18:59:20
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 4/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 94-12-09 06:48:25 EST
From: ernie@gaspra.pd.com
Subj: Maximum points & polys?
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> Anyone know the limit to the number of points and polygons that
> an object can have? I've looked in the manual and can't find it.
You can have up to 65,535 (2^16 - 1) points and polygons in one object.
At one time there was a limit of 200 on the number of vertices you
could have in one polygon, but the manual now says, "There is no limit
to the number of vertices a polygon may have. However, we recommend
that single polygons be limited to no more than 16,000 vertices." I'd
stick with 200 as a rule of thumb anyway.
More? (Y,n,c):
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: Sun 27 Nov 94 23:12 Public
From: Carl Jasper
Subject: Electric fields
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
MC>What setting did you use for your marble texture static? I have
MC>messed with it and it comes out looking pretty hoaky. I've gotten the
MC> Underwater texture to look pretty good though!
There are many ways to achieve an effect. I have found that some work
better even though it's the long way around. At other times I feel pretty
good when I have *successfully discovered* hundreds of ways that do not
work! (smile).
But for now here are some settings and suggestions:
copy object and size it slightly larger then original give it a new
surface name like "static." Use polygons and select half the object
and name it "static1." Parent the object to original (you probably
know all this. Stay with me). Your original object probably has many
surfaces, the slightly larger object only has two surfaces (for nice
More? (Y,n,c): variations try slicing the object into irregular shapes with surface
names 'static2, static3... etc).
note: settings depend highly on your object! which direction...etc
SURFACE 0,0,0 Texture ON - MARBLE -X-Y-Z (axis)(pick one for now
let's choose Y) TEXTURE CENTER -5.0
T-FALLOFF 10% T-VELOCITY X=.01 Y=.01 Z=.07
TEXTURE COLOR 224 201 0 (yellow there abouts)
FREQ= 3
TURB= 0.5
V SPACE 0.5
V SHARP 6.0
LUMINOSITY 200% ADDITIVE ON
EDGE TRANSPARENCY - TRANSPARENT
SMOOTHING ON
>> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 4
More? (Y,n,c): The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2246 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 18:59:55
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 5/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
Now do the same for "static1" but when you get to Texture velocity give
it a negative direction. As you can see by having more then one surface
we can give the illusion of bi-directional travel. If the object had more
surfaces we could use an envelope to fade the texture in and out while
changing the velocity(X,Y,Z) for each location. This gives the static
energy discharge a little bit of presence. At least I think so.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 23 Nov 94 22:53:11 Public
From: Dan Bloomfield
Subject: Video & Lightwave together
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
DY> you could composite them later by rendering your robot on a
More? (Y,n,c): DY> black background, render mattes, and combine them over any
DY> video footage you want. You could have the option of
DY> changing the background footage then. I kind of like
DY> rendering over the top of image sequences myself.
> How do you go about doing this? Are you speaking of later using the
> luma key to superimpose it over video? If so, I have tried that with
> very poor results. It seems that I get a lot of bleed through on
> darker objects even if I mess with the settings for quite a
> while.. I just can't get it perfect. If Im missing the point
> though, please advise. Thanks.
When rendering you have the option of saving alpha channel animations in
either 8 or 24 bits. Alpha channels are pure white shapes over a black
background everywhere an object is rendered. In the switcher you can use
the art card effect to combine an alpha channel animation with it's
normal counterpart over a video background.Because the alpha channel is
pure white over black it cuts a hole for the regular animation to be
luma keyed through. With the art card active have your background
selected on the program bus, the alpha channel on the preview bus,and
the animation on the superimpose bus, key on black to allow the
background to show through.
More? (Y,n,c):
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: Sun 20 Nov 94 18:08 Public
From: James Hastings-Trew
Subj: Print Resolution
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
RN> Hello James,I seen a conversation that you were having with a guy on
RN> NewTeks BBS about rendering at PrintRes and having to figure out the DPI
RN> or something for AdobePShop to except it. How do I go about figuring
RN> out the correct resolution to render at for specific print sizes?
What you need to have is a couple of pieces of information regarding the
final printed image. You need the size, and you need the density of the line
screen. You can then use these pieces of information to figure out what pixel
resolution you need for a given print job. The relationship is that you need
between 1.5 and 2 times the number of pixels as you have halftone dots. For
simplicity, let's just say "2x the line screen" and work from there.
Let's say that your printer tells you that your image is going to be
reproduced at 8.5 x 11, with a 133 line screen (common in magazine work).
More? (Y,n,c): >> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 5
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2247 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:00:32
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 6/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
Translated, this means that there will be 133 halftone dots per inch in the
final piece. That means you will need 2x that, or 266 pixels per inch, in
order to produce a quality reproduction.
Now, you know the size of the piece is 8.5 wide, and 11 inches tall. That
means your image has to be (8.5 x 266 = 2261) pixels wide, and (11 x 266
= 2926) pixels tall.
If the line screen goes up, so does the resolution you need. For example,
say that the 8.5 x 11 is going to be reproduced with a 150 line screen.
Then you'd need 300 dpi in your image, which works out to 2550 x 3300.
If the line screen goes down, then you need less resolution. That same
8.5 x 11 at an 85 line screen (common in low-end printing) would only
need 1445 x 1870 pixels.
More? (Y,n,c):
Now that is in theory. In practice, you can get away with less resolution.
The 2x quality factor we used above is the limit -- beyond 2x, there are no
quality gains. However, generally anything above 1.7x is a waste of reso-
lution, and will not result in a visible difference in the printed piece.
Have a look at the following chart, which shows resolution requirements
for that 8.5 x 11 picture at different line screens and quality factors:
Line Screen 2x Quality Factor 1.7x Quality Factor
85 1445 x 1870 1228 x 1589
133 2261 x 2926 1921 x 2486
150 2550 x 3300 2167 x 2805
As you can see, the resolution suggested by your print-guy would not be
adequate for anything but the lowest possible quality reproduction.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 94-12-16 23:46:42 EST
From: Mark Thompson (pockets@d2.com)
Subj: Matching ambient daylight
More? (Y,n,c): DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> For matching daylight shots, it is often handy to crank up the ambient
> light a bit to mimic all the diffuse reflected light that is present
> outdoors.
Here's another tip. Find your brightest and darkest values in the footage
you're trying to match to. Now match your CG elements to these values.
The brightest part of your CG element should be no brighter than in the live
plate, likewise the darkest areas.
A good inspection of your live plate will also show you any bias towards a
particular primary that you need to match as well as the distribution of
midtones. Once you find the range that you should be in either wank on your
CG element in the render, altering object and lighting settings, or do it
post-render in a compositer/image processor. Neither way is going to be
quick or painless (rendering a relatively neutral CG element gives you
latitude to color correct it in the comp but at the same time if you have
to alter your CG element too far you'll start clipping your values).
Make sure to give your favorite paint package's densitometer a good workout!
>> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 6
More? (Y,n,c):
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2248 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:01:06
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 7/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
Also, and I didn't catch the original post on the subject, but since the
title is talking about shiny elements here's a neat technique for avoiding
the stereotypical look of CG specularity:
o Light your object with ZERO specularity...phong
shading looks like phong shading, and after THE
LAWNMOWER MAN even Ma & Pa Kettle out in BFE
know what phong shading looks like.
o Get your diffuse lighting working. Get your color
going in the right direction, contrast, etc.
o Create some planar objects which will represent your
lights like squares, circles, etc. Make them completely
More? (Y,n,c): ambient (LUMINOUS) so that they do not shade but will
look like a flat color.
Turn off shadows for these objects completely.
Position these objects so that they are approx. where
your lights are, you can even parent the shapes to your
actual lights. Just make sure that they aren't in your
picture.
o Now add reflectivity to your object needing specular
highlights and tweak until your highlights appear as
desired.
...this works really well at simulating light from lightboxes and bounce
cards and lets you easily create nice little "Tin Toy"-like windowframe
highlights too! But if you think about it, and look closely at the objects
around you, most highlights don't look like little pinpoints of white, which
is all you get out of most CG packages.
This technique also makes shiny objects look "slick," more like they were
lacquered. Many colored shiny surfaces are actually two surfaces: a rather
More? (Y,n,c): matte layer of color with a glossy clearcoat over the top. Phong shading
doesn't approximate a non-homogenous surface like this very well.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 12-23-94 06:44:52 EST
From: James G. Jones (jgjones@usa.net)
Subj: Map to Globe Morph
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> I saw a cool demo tape where somebody took a map of the earth,(flat
> plane) and morphed it into a globe- but it was done perfectly!
> Now, I want to do that, but am having problems. Spherize macro
> needs a box, not a flat plane and if a thin, thin box is used, then
> it really doesn't do a good job. Also, the surfaces are strange,
> even with the morph surfaces clicked on. anyone have any pointers?
> The Wrap to Sphere Macro does a fine job of turning a flat plane into a
> sphere.
>> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 7
More? (Y,n,c):
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2249 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:06:50
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 8/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
One trick to using the Wrap-To-Sphere macro is (after doing the wrap-to-
sphere) is to rotate the flat plane 180 degrees on the Y axis (if the plane
is in the X/Y axis, for example) and re-save it as the source object.
This avoids the "implosion" look to the morph.
(You also have to start off - before using the Wrap-To-Sphere macro -
with the polygons of the flat plane facing the "wrong" direction.)
Another idea you might mess around with is careful use of the bend tool
to create a morph from a flat plane to a cylinder as the cylinder itself
is morphed to a sphere; this allows more control and generates a more
pleasing (IMHO) morph. (Yes, I know I'm not going into a lot of detail
here, but this would take several pages of text with diagrams to explain
properly - besides, this is a great way to learn what the bend tool
More? (Y,n,c): can do... :)
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 95-01-04 06:44:52 EST
From: John Gross (jgross@netcom.com)
Subj: Displacement mapping envelope.
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> What I would like to do is morph one object with a displacement map
> into another obect without one. on the source obect I have an animated
> rippling displacement (so I can't just save transformed)
> WHen I morph to the target object, the displacement map of the parent
> still sticks. I wish there was an envelope menu to control the time
> span and % of the displacement, then I could ramp it out as I ramp in the
> morph.
There is a hidden feauture of using the
Polygon Size envelope to control a displacement map. Be careful not to go
to 100% tho. 1 is the normal displacement map. .5 is half the value and 0
is no displacement map...
More? (Y,n,c): MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: Mon 2 Jan 95 5:41 Public
From: James Hastings-Trew
Subj: Additive
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
JB> 1) Just what the heck is the Additive selection on the Surfaces
JB> panel good for? What exactly does it do, and what would be a
JB> possible use of it?
Lightwave Layout, Page 28 explains it all. I have used it successfully
to simulate electric fields by setting the object to black and applying
a texture like "underwater" with a light blue colour, and setting the
"additive" attribute. The manual gives another couple of uses for this
setting.
>> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 8
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
More? (Y,n,c):
--- PPoint 1.86
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<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2250 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:07:44
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 1 9/30
>> LightWave FAQ, volume 2, No. 1, 2-20-95 <<
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: Mon 2 Jan 95 5:41 Public
From: James Hastings-Trew
Subj: Translucent objects
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
JB> 2) We have a lamp in our house that brought this to mind. It's from a
JB> kit, and is made up of many pieces of very thin wood. The wood is thin
JB> enough that it is illuminated when the light is on inside it.
JB> My question is: How could I model/render that in Lightwave?
JB> I know adding Luminosity will make it "glow" to a certain extent,
JB> but is that what I want? How could I model/render something so that
JB> when it has a light shinging on it from behind, you can see where the
JB> light is hitting it, but you can't see through it to the light itself?
More? (Y,n,c): You have an interesting problem there. What it sounds like what you are trying
to simulate is translucency, which is something that LightWave has to be
tricked
into doing. Adding a little luminosity to the surface sounds like a good basis
for getting a little glow into the wood, but I would suggest a more subtle
approach. One thing I would try is to place a light inside the object, set to
shadow casting and traced shadows. This will give you the pattern of light
coming from the object as it shines on other objects. To make the wood glow
properly, I would try placing several small lights around the outside of object
set to an orangy colour, low intensity and moderate intensity falloff. This
will
have two benefits -- it will warm up the shadows in the immediate vicinity of
the lamp (simulating translucency) and will make the wood appear to have a
glow.
By carefully positioning these external lamps, and by carefully controlling
their intensity and intensity falloff, you can get a more realistic effect than
just luminosity alone. Have a look at the real lamp, and see if the glow in the
wood strips isn't more intense at the midpoint, and less so at the top and
bottom. The external lights will help you simulate this kind of effect.
More? (Y,n,c):
As for the light being visible inside the object -- it won't be unless you go
out of your way to make it so.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: Mon 2 Jan 95 5:41 Public
From: James Hastings-Trew
Subj: Projecting transparencies
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
JB> 3) Can spotlights shine through partially transparent objects to
JB> make a soft shadow on something? I know you can use clip maps to allow a
JB> shadow-mapped spot to cast a shadow of an image on a larger
JB> plane/surface (like the letters example in the manual),
JB> but it creates a hard edge.
Spotlights can use something called "shadow mapping" which casts soft-edged
shadows, but these do not recognize object transparency. Ray-traced shadows are
hard edged, but they cast shadows that vary according to the transparency of
the
object. Its a trade off. Clip mapping is something else -- the example in the
manual is trying to show you the difference between object transparency and
More? (Y,n,c): clip
mapping with respect to shadow mapping. Since the shadow mapped spot light will
not honour object transparency, you should not use transparency to shape
objects
that will be casting shadows this way; use clip maps instead.
JB> Okay....an example of what I want is a slide-projector kind of effect.
JB> Can an image be mapped onto a plane, for example, and have a light
JB> shining through that image to project that same image onto the rest of
JB> the objects in the scene?
Yes. Make sure that the surface of your "slide" polygon is set to
"double--sided," otherwise it will not cast a shadow. Map the picture you want
projected onto the polygon as a colour texture, set transparency to 100%, and
>> LightWave FAQ, volume 2, No. 1, 2-20-95 << Page 9
The Lightwaver in "Dean's World"
More? (Y,n,c): ] Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2251 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:08:41
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 2 10/30
>> LightWave FAQ, volume 2, No. 2, 2-20-95 <<
activate the "colour filter" attribute. Set up your spotlight to shine through
this polygon (view from light works great for this) and adjust your spotlight
angle to control the spread and coverage along with the light placement. (The
closer the light is to the polygon, and the wider the spotlight angle, the
wider
the field you can cover with the "projector".) Turn on "trace shadows" in the
camera and you are all set.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 01-05-95 06:51:41 EST
From: Dean Scott (dscott5663@aol.com)
Subj: Texture Maps using Transparency
More? (Y,n,c): DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> What I'm trying to do is have the white part transparent to the
> underlying surface and have the black part of the image be
> superimpose upon the underlying surface.
> I've tried using transparence but it makes the surface of the model
> transparent.
LW does not treat the various surface settings as seperate layers;
ie., Diffusion is not seperate from Surface, Transparency isn't sep-
erate from Diffusion, etc. Instead, they are treated as a hieracrchy,
Transparency being the highest (over-riding) priority. Thus, to ac-
complish what you're asking requires that you have an entire
second layer of polygons "hovering" over your base surface on to
which you'll put your transparency map.
You can do this by taking your base object into modeler and select
all the polys assigned to the surface in question. Copy them to an-
other layer and give them a different name, something relating to be-
ing a transparency, or so. Put your base model in the BG and select
a view that gives you the clearest side view of the copied polys and
model. SLIGHTLY move the copied polys out away from the center
of the model, even a millimeter will do (use the Numberic button). If
More? (Y,n,c): the copied polys surround the object, use the Size function and
Numeric to increase the poly's some fractional amount, say a factor
of 1.01 or so.
Save these polys as a new object and load it up along with the base
model. Now you can use your Tx map OVER your underlying Sur-
face map.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 05 Jan 95 17:44:24 Public
From: Ronnie Norwood
Subj: Path Extrudes
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> I got LWPro magazine, and spotted the short tutorial on
> spline usage, but for some reason, I didn't get as much out of it as
> I would have liked. Can anyone offer some tips on Splines and perhaps
> a real application example?
Without getting too technical or detailed, here are some examples:
>> LightWave FAQ, volume 2, No. 2, 2-20-95 << Page 1
More? (Y,n,c):
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2252 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:09:34
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 2 11/30
>> LightWave FAQ, volume 2, No. 2, 2-20-95 <<
Making Handle bars for a bicycle: Use the sketch tool in the objects
menu to make a curved shape like this:
|_____ _____ X
Disk obj. ---> | \ /
(side view) \_____/ <--- Spline Path
Y
Below the sketch button, select make. Now that your spline is
made, go to the disk tool and make a 2D flat disk about 1" in diameter
on the X axis (look at the above fig.). Be sure to make this in another
layer with the spline in a background layer so that you can postion the
center of the disk exactly where the first starting point of the spline
More? (Y,n,c): (the diamond symbol when you use polygon select from the bottom of the
screen).
Once every thing is in place, choose the Rail Extrusion tool from
the Multiply menu. For now, just try the default settings and hit OK.
The disk should have extruded along the spline curve, creating smooth
bends in the bar (disk).
Note: If the polygons are turned the wrong way in the finished
product, you can flip them back or flip the disk before performing
the extrusion. Also for a more realistic set of handle bars, try
manualy entering the points into position and then selecting the make
button under the tools menu ( this also creates a spline).
Then try pulling the ends of the spline into the negative Z axis
and then perform the extrusion. If you do this you will have to
reposition the disk so that it is aligned with the the spline. The
object that is to be extruded must be at the starting point of the
spline, and whatever angle the object has relative to the spline, it
will be maintained throughout the extrusion, so be sure to have it
postioned properly.
More? (Y,n,c): With this technique in mind you could make the bicycle's frame, a water
slide (by extruding a U shaped polygon along a winding spline), or a high
banked turn for a race track (by extruding a short and wide rectangle).
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 05 Jan 95 17:44:24 Public
From: Eric Case (eric@bigdog.engr.arizona.edu)
Subj: Smooth pendulum swings
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> 2. I have set up a 30 frame animation of something swinging back and
> forth. When I creat a wireframe preview, the point where it goes
> from frame 30 back to 1 is very rigid - I want it to be smooth.
> I tried adding continuity etc to both end points, clicking
> buttons, praying etc, but i cannot get the animation to have a
> smooth transition at that jump. How do I do that?
Are your start and end key frames in the same place (like fig 2)?
>> LightWave FAQ, volume 2, No. 2, 2-20-95 << Page 2
More? (Y,n,c):
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2253 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:10:11
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 2 12/30
>> LightWave FAQ, volume 2, No. 2, 2-20-95 <<
fig 1 Frame 0 Frame 30
/ \
/ \
/ \
* *
INCORRECT
fig 2 Frame 0 and 30 Frame 15
/ \
/ \
/ \
* *
CORRECT
More? (Y,n,c):
Additionally From: James G. Jones (jgjones@usa.net)
If I understand correctly, you have an object moving from one side
at frame 0 to the other side at frame 15 and back to the first side at
frame 30? You should not have a keyframe at 1, and the Tension setting
for 0,15 and 30 should be 1.0. (Set the motion path mode to REPEAT
and the object will use those first three keyframes throughout an
entire animation... no matter how long it is -- Editor).
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: 07 Jan 95 17:44:24
From: Daniel Thomas (dthomas@CAM.ORG)
Subj: Light Flares TOO BIG!!
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> I'm working on an anim where there are about 30-40 animated lights.
> Each one changes intesity over time, starting very close to the
> lights then moving away. Unfortunatly, as you move away, the light
> flares don't get smaller in the distance. Is this normal?
I did an animation that simulate a fiber optic cable. My scene has more
More? (Y,n,c): than 30 lights! I didn't use the dissolve with distance option in flare
options. Instead I used envelopes for both light intensity and flare
intensity and it does very well. I wanted to have some kind of flash at
the beginning and the results were great. After the camera went into the
fiber optic cable, I put the light intensity and flare intensity to zero.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Subj: Lazers and BEAMS
Date: 08 Jan 95 15:10:11 Public
From: Dan Bloomfield
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> Only problem is, the Morphed object takes the parent object's
> surfaces. Why not just do a cross-dissolve between two objects. I
> haven't played with chrome text's. but I think again that if the
> liquid object had its polys tripled and subdivided that you could
> then use a displace map on it to get a true rippling chrome look.
More? (Y,n,c): Not if you turn on Morph Surfaces. Surface settings are fully morphable,
but only between a source and one target, i.e. you can't do morph
sequences. The fractal reflections image included with the Toaster used
as a reflection map combined with a fractal bump map with the texture
size set at around .01 times the size of the surface will yield a decent
chrome.
>> LightWave FAQ, volume 2, No. 2, 2-20-95 << Page 3
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2254 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 19:10:51
From: Dean Scott
To: All
Subj: LW FAQ Vol 2 No 2 13/30
>> LightWave FAQ, volume 2, No. 2, 2-20-95 <<
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Subj: Grid texture
Date: 12 Jan 95 21:18:51 Public
From: Dean Scott
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
KS> I'de suggest staying away from the grid mapping...
KS> I had several 'ceiling' lights in a smokey room, where its near solid
KS> at the top and transparent at the end... my grids kept putting lines
KS> down one side or another, no matter what 'width' values I put on them...
KS> and they also moved around in the scene, not good....
More? (Y,n,c):
I didn't understand the first thing about Grid until I asked for
help about how it worked from Ronnie Norwood. The trick is to not
think of the grid text. as a grid, but as a SOLID "color" IF AND
ONLY IF the grid line SIZE is set to 1 (100%). After that is done,
NONE of the other adjustment fields do anything EXCEPT for Falloff
and Center.
If I were you, I would use an extruded DISC and not a true CONE to
model spotlights. Then I'd Automatic Size the Grid (=1) for this
spotlight surface. This gives me the exact size of the surface and
what its major axis is (hint: the one with the largest value).
Another hint: If your "lights" don't ALL lie in a perfect row, but
are in multiple rows or are staggered, then EACH row or individual
light will need to have its OWN surface name so that the Grid text.
can have different Centerings. Now that the Centers and the Lenghts
have been found, I would then change the major axis Center value to
the value that is the major axis' LENGTH... (negative if the light
points skyward). Then I would set the FALLOFF on that major axis
to some small percentage of the length of that axis, like 1/100th
or so, and set the text. value to 100% (as in, Transparency).
More? (Y,n,c): CHANGING ONLY THE FALLOFF from now on will regulate the "quickness"
of the spotlight's feathering from solid at the top to zero at its
bottom.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
Date: Thu, 12 Jan 95 13:23:30 EST
From: Mark Thompson <mark@hubbub.westford.ccur.com>
Subj: TREADS
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
> 2) I also am trying to make deep footprints appear after a humanoid
> walks across the ground. Any suggestions would be greatly appreciated.
Try this... (and I'm sure it'll be tricky)
Load your ground object into modeler.
In another layer with the ground in the BG, make boxes (clone one a few
times so they're all the same) that extend thru the plane of the ground
poly in the positions where your human's feet will be landing.
More? (Y,n,c):
Bolean Intersect these boxes to the ground poly so that the ground
poly has square polys added to it.
>> LightWave FAQ, volume 2, No. 2, 2-20-95 << Page 4
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2255 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 20:48:23
From: Dean Scott
To: Joe Cross
Subj: Hercules
JC> There is a Hercules show that comes on a PTEN affiliate station. It is
JC> rather new but a few episodes have aired here in San Diego. They do have
JC> some graphic animation sceens but I don't know if they're Lightwave or
not.
Just to confirm... YES... Paramount's Hercules DOES use LightWave
for their SFX... exculsively?... I can't be certain, but what I've
seen of the show... Looks like it to me.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2256 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 20:58:27
From: Dean Scott
To: Ronnie Norwood
Subj: Fireball
RN> Although the tutorial didn't say anything about the grid texture
RN> size, this sounds like the culprit.
Texture SIZE is NULL AND VOID whenever the GRID size is 1 (or 2, etc).
The ONLY fields that have effect on grid is CENTER, FALLOFF, VELOCITY,
and WORLD CORDS.
And again, Grid SIZE 'seems' to have an effect on falloff rates (see
LW FAQ Volume 2), but this may not be noticable and probably harder
to set up. Stick with GS=1.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
More? (Y,n,c): --- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2257 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 21:06:40
From: Dean Scott
To: Terry Mundy
Subj: Anims and LW FAQs
TM> I just received my complimentary copy of VTU and seen another
TM> program sort of like LW_FAQ.
Well, if ya haven't seen the horde of 30 posts, then you're legally
blind. Just put up Volume 2 of my LW FAQ for all of ya.
TM> I'm also working on an animation that will show the launch of
TM> a satilite...
Great! I remember (and it's included in Volume 2) the help you
recieved about getting that sat. to orbit. Glad to hear that you
were able to use their advise.
Darn... wouldn't you know it! Just when I thought I had my anims
all done and ready to be re-dited into my demo... Bang... along comes
another anim job that's gonna look too cool. Gonna have to wait
More? (Y,n,c): again to get that tape finished, 'cause I really want to put this
one on. Oh well. Hope you remember me when your demo ships!
Thanks.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2258 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 21:23:43
From: Dean Scott
To: Ronnie Norwood
Subj: Flares -Glowing Hot metal
RN> Oh yeah, there is a way, and it's called the Lightswarm.lwm. Basicly
RN> you highlight the points of an object in modeler that you want lights
RN> attached to and run the macro.
__IF__ you can get a hold of this mac, _PLEASE_ post it here ASAP!
Thanks!
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2259 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 13:53:38
From: Gord Davis
To: All
Subj: 3D ANIMATION BBS!
Give Canada's Longest Running 3D Graphics & Animation BBS a call:
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Msg#: 2260 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 12:30:00
From: Chris Purdie
To: All
Subj: DPS PAR
For Sale:
DPS Personal Animation Recorder - 4 Months Old Asking $1200 (US)
Also Available:
Various Harddrives Compatable With PAR *NEW*
Call (613) 687-5198
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Msg#: 2261 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 16:10:52
From: Ronnie Norwood
To: Anne Marie Chiappetta
Subj: Comment from Anne Marie C
Untill you find a screen sheild you could always were sunglasses.
And if you are working in the Toaster it cuts down on the flicker.
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2262 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 17:50:22
From: Ronnie Norwood
To: Ken Schmitt
Subj: Re: Parenting Problems
>>well.... make yourself a throw away scene file with this family in it,
>>make the crouched position look right, and a tween or two and save
>>transformed... morph between them for the few frames it takes to get
>>it to the point you can use your normal family....
>>its kinda clumbsy, but you shouldn't be able to tell the difference.
Hum....good suggestion Ken! This also gives me a few more ideas.
Cool..Thanks, I'll let you know how it turned out!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2263 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 19:22:04
From: Ronnie Norwood
To: Ken Schmitt
Subj: Re: Parenting Problems
>>well.... make yourself a throw away scene file with this family in it,
>>make the crouched position look right, and a tween or two and save
>>transformed... morph between them for the few frames it takes to get
>>it to the point you can use your normal family....
>>its kinda clumbsy, but you shouldn't be able to tell the difference.
Hum....good suggestion Ken! This also gives me a few more ideas.
Cool..Thanks, I'll let you know how it turned out!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2264 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 22:11:00
From: Alan Gilchrist
To: Chris Martin
Subj: Where $$$$$
>On Sun 5-Feb-1995 22:26 , Alan Gilchrist said to Justin Barrett:
>AG> I started with a beefed up A500 running Imagine, then one day a f
>AG> showed up with a cracked LightRave and a copy of lightwave, and tha
>AG> I've had the copy now for about 6 months, but just recently I bou
>AG> used Toaster 4000 card for about $1700 Canadian (about $3000 new),
>And you know, all the software companies say that pirating hurts their
>business... I hafta admit also that I got hooked on LW with a cracked v
>of LR...and couldn't hold myself back...I could only afford a T2000 car
The plan to purchase the used toaster for $1700 didn't fall through,
they upped the price to $2200 each, that's when I droped out.
I don't feel like paying $2200 for a used toaster when I can buy a new
More? (Y,n,c): one for around $2800, to me, paying $2000 plus for anything is
considered a investment and in most cases, I would want a new product.
I still plan on buying a toaster thou, the bug has bit and I need
something to kill it... :-)
>wouldn't have bought it at all if I hadn't had something to test in on
>first place...:) So to all you authors/publishing companies out
Having a demo of a package helps a great deal...
>there....RELAX...pirating ain't nothin but a few friends letting other
>try out software they won't buy without trying it first...hell I've had
>pirated games and stuff that I have tried and hated and thrown away due
>lack of interest so they don't LOSE any money from that.... OH well I k
I'm not much of a pirate, only having about 6 pirated programs and
about 40 commerical programs, including ADPro, TypeSmith, FinalCopyII,
Anim Workshop, VistaPro, DOpus and so on.
Alan
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Msg#: 2265 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 22:11:00
From: Alan Gilchrist
To: Justin Barrett
Subj: Re: Where $$$$$
>AG> What does your A500 offer in terms of CPU power and memory ?, if
>AG> have a 030 at 25 Mhz or better, and 8 megs or more of memory, you c
>AG> get away with the standalone version of lightwave by doing simple a
>AG> and still's.
>Well.....I've only got 3 megs of memory; no accelerator, no hard drive.
>I don't think Lightwave would run from a dual floppy system. :-)
Lightwave comes on 7 disks, that would mean a lot of disk swapping...
>A friend suggested I get Imagine, as it would work on my system, but I
>really need more memory, a faster CPU, and a hard drive before I could
>even do that effectively, I think.
Imagine was released on a euro disk some time ago, but still, beyond
the simple stuff, Imagine would run out of resources pretty quick, I
More? (Y,n,c): once worked on a chess board with all the piece's on it and started
running out of memory on a 12 meg A500...
>AG> Post your work on bbs's and such, even send your better stuff to
>AG> magazines.
>I'll be posting a couple stills from the college's flying logo anims on
>Obstacle Illusion and Lightwaved BBS's soon, and if the college permits
>may even upload the scene files. I'm also going to begin work on
>animating a complex logo for a friend who's off at school at another
>college.
I have yet to try those boards yet, but plan to soon, meanwhile, the
A500 will be setup again for bbs duty, that means another toaster bbs
available soon for the general mass...
>Thanks for the input!
No problem !.
Alan
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Msg#: 2266 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 14:41:00
From: Terry Mundy
To: Ronnie Norwood
Subj: Re: Cybernetica
In a message dated 15 Feb 95 18:02:19, Ronnie Norwood wrote:
>> RN> Did you guys read the lengthy article in this months VTU on the
>> RN> Cybernetica scandle? Check it out, very interesting! It kinda too
>> RN> by surprise! (the article even being there that is)
>>Yeh! Didn't see my name there! I'm soooo disapointed. Not.
RN> Hehehe..... I could call the editors and tell them of the mistake,
RN> if you wanted me too. :) HEhehee....
No. That's okay! I've already spoke to Mark Holland there about it. There's
no reason for my name to come up in VTU over this mater.<ahhh> I'll not have
anything to do with any illegal activities! Conciously or not. Thanks for
your trust that I wasn't envolved with them for more that coming up with the
name "Newton's Law".<serious smile>
More? (Y,n,c):
Mark Holland is the one that sent me the FAX that you have about the new cloud
that loomes over C=.
Terry
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Msg#: 2267 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 14:53:00
From: Terry Mundy
To: James Hastings-Trew
Subj: PAR 2.34
You mentioned that you had problems with your PAR having a fatal error. Well,
I had one too. But it was during 2.28 over six months ago. I've never had any
problems with it since.
Terry
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Msg#: 2268 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 14:56:00
From: Terry Mundy
To: Ronnie Norwood
Subj: LW_FAQ update
Ronnie,
Can you send me anything that you have new, that is, the portion that is to be
amended to the older version? I am about ready to give things a real try!
Call me sometime this weekend if so.
(816) 796-3346
Terry
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Msg#: 2269 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 00:30:00
From: Terry Mundy
To: All
Subj: Anti-Pirate Protection 4 LW
What if NewTek were to sell 4.0 one CD and have a code of some sort that checks
to see that it's being read from a 9660 format? Would that cut down on the
pirating?
If 4.0 comes out on CD only with a cost of around $999, I hope that it will be
protected so that only the ones that actualy purchase it will be able to use
it. This may encourage more, or less sales. I for one will still be one to
support these men of miracles!
But only the people inside NewTek knows for sure. Is there any rumor or hints
as to when 4.0 will be available for just the Toaster?
Terry
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Msg#: 2270 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 00:40:00
From: Terry Mundy
To: James Hastings-Trew
Subj: Re: Stained Glass tutorial
James,
A while back I wrote:
TM> I tried mapping an image onto a flat plain, then pointed a spotlight
TM> through it. The darned image that came out was in black and white
TM> not in color.
TM> Has anyone else experienced this problem?
You replied:
JHT> Couple of things to watch for. You have to be using "Trace Shadows"
JHT> in the camera setup, and have the shadow type of the spotlight you
JHT> use set to "Ray Trace" under the Light setup. You also have to make
JHT> sure the polygon you map the image onto is two sided, or it's
More? (Y,n,c): JHT> surface attribute set to "Double Sided" under the Surface setup. Not
JHT> sure, but I think you also should check the "Colour Filter" option
JHT> in the Surface setup as well.
I finaly got it working. It's kinda fun exploring and working with a few more
play toys! Don't know what it was, but sure did cause me some zzzz's. Now I
can catch up!
Thanks to both you and Justin Barret!
Terry
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Msg#: 2271 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 00:46:00
From: Terry Mundy
To: Terry Mundy
Subj: Re: Stained Glass tutoria
Thanks for your idea on the stained glass projection. I got it to work finaly!
Don't know what it was though.
Thanks again
Terry
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Msg#: 2272 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 19:24:40
From: Wade Taylor
To: Justin Barrett
Subj: Re: Lightwave vs Competition
2 Quick notes. 1) SoftImage is used on SGI computers, while there may be a PC
version, it was SGI's that were used for Jurrassic Park. OOTAF Video Toasters
and Lightwave were used on Jurrassic Park for Story Boarding and Modeling
Tests. 2) Watch Babylon 5 and Hercules the TV series. There are both using
Lightwave and both have shown 3D creatures.
Be Friendly. Life is NOT a zero sum equation.
--- CNet/3
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Msg#: 2273 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 18:42:27
From: Ronnie Norwood
To: Dean Scott
Subj: Flares -Glowing Hot metal
>> __IF__ you can get a hold of this mac, _PLEASE_ post it here ASAP!
I'd be glad to, but I don't think that it is freely distributable.
Here's the heading:
/* CMD: LightSwarm
* Make cloud of lights from selected points on an object, save scene
* file. Load null object parent and all lights with LW 'LoadFromScene'
* option.
* By Arnie Cachelin * 1993 NewTek Inc.
* $VER: Fri Oct 1 12:58:17 1993
/
What do you think? Since it has a NewTek copyright, I'm assuming that
it is not.
-Ronnie-
More? (Y,n,c): ronnorwood@delphi.com
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Msg#: 2274 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 18:42:28
From: Ronnie Norwood
To: Dean Scott
Subj: Fireball
>> RN> Although the tutorial didn't say anything about the grid textur
>> RN> size, this sounds like the culprit.
>> Texture SIZE is NULL AND VOID whenever the GRID size is 1 (or 2, etc)
>> The ONLY fields that have effect on grid is CENTER, FALLOFF, VELOCITY
>> and WORLD CORDS.
<G> Well, that explains why the tutorial didn't say anyhing about the
grid sizes. :)
>> And again, Grid SIZE 'seems' to have an effect on falloff rates (see
>> LW FAQ Volume 2), but this may not be noticable and probably harder
>> to set up. Stick with GS=1.
Yeah, I really haven't had the time to experiment alot with it, I'll
go back and study it a little more this week. Thanks for pointing these
More? (Y,n,c): things out. BTW, geat job on the FAQ!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2275 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 10:09:03
From: Manuel Coats
To: Joe Cross
Subj: B5 episode
> I guess that you haven't read how Foundation Imaging comes up with some
> of
> their designs.
No I haven't. Maybe you can tell me though?
> Nope they're not stealing anyone's designs and I doubt
> that
> they get that many free tapes. If someone there was stealing another's
> idea
> it could be easily proven and the company could be taken to court.
I would disagree. Sure you would be correct if they steal a model or
something like that, but if they saw an animation with a ship surfaced with
some really cool textures, or commond textures, but done in a way that is
More? (Y,n,c): new and unique, I would think they would use this on one of their own
models. But who knows, I could be completely wrong. They may have done
ALL of their stuff. Take Care.
-Manny
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...
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Msg#: 2276 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 10:09:04
From: Manuel Coats
To: James Hastings-Trew
Subj: PAR 2.34
> I recent had a couple of scares with my PAR and I am posting this to
> see if
> anyone has experienced similar problems.
>
> I was running PAR version 2.34, and was recording an animation for a
> presentation I am giving this week. I did a test render of an idea, and
> when I
> went to delete the file, I was given a "fatal error, board lockup"
> error
> message.
I've had this error. I only got it when I had a ghost file and I tried
copying it from the PAR drive out to another drive to se if I could
recover it. As far as the other ones, I have no idea. I am running 2.30,
and all except for the GHOST FILES, I'm happy with it. See Ya.
More? (Y,n,c): -Manny
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Msg#: 2277 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 21:40:50
From: Eli Jarra
To: Chris Purdie
Subj: Re: Flyer HD's
Hi Chris, sorry bud but I just missed your message by 1 day. I just picked up
2 9 gigs, cable and HD case, should have it in by next Wednesday. Can't
wait...
Thanx anyway
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
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Msg#: 2278 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 08:40:00
From: Justin Barrett
To: Terry Mundy
Subj: Re: Stained Glass tutoria
JB> AWAY from thecamera (or just click DOUBLE-SIDED for that surface...then
JB> you'e see the pic, and it would project too).
TM> Yeh, I tried all of that and still some thing is wrong. Maybe I could
TM> send you a disk with everything on it and you might find something that
TM> I MUST be overlooking. Gotta be these late nights!
You could send a disk if you want. The system I use at the college is
running 3.0...or 3.1....I haven't looked that often to know which it is!
If you want to mail me a disk, my address is: 33 Arnette Rd. East,
Port Angeles, WA 98362.
Justin
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Msg#: 2279 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 23:33:59
From: Chris Hopkins
To: Steve Banas
Subj: Re: Pinnale Alladin
nope!....
--- CNet/3
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Msg#: 2280 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 07:55:00
From: James Hastings-Trew
To: Ronnie Norwood
Subj: Re: Parenting Problems
In a message dated 15 Feb 95 16:27:47, Ronnie Norwood wrote:
RN> I have constructed a walking mechanical looking thing similar to the
RN> sand walkers in Star Wars but much smaller and only two legs.
RN> This objects starts it's motion from a crouched position, then
RN> stands and starts to walk. Problems & Questions:
RN> When the object begins it's standing motion the feet go below the
RN> ground surface.
RN> When giving multiple parented objects such as this a walking motion
RN> path, it seems that the feet slide as the object takes a step.
A good looking walking motion is one of the most deceptively difficult tasks to
animate properly. Plan to spend some time with this. I can give you some hints
though.
First -- dont't try to make a single set of motions to make the object stand up
More? (Y,n,c): and then walk. Break it down into two different sets of motions, where the end
position of the standing motion is the start position of the walking motion.
Second. Work with the model alone in the layout, without any background
elements. Create the stand and walk "in place" without forward motion. That
comes later.
Third. Work out the walk motion on a piece of graph paper first. Figure out
exactly where you are going to move the feet, and make sure that when the foot
is in contact with the ground that it has a linear velocity -- if it speeds up
and slows down as the foot draws back it will make it extremely difficult to
add the forward velocity to the body and not have the feet slide. Figure out
the movement for ONE leg, and then copy and transpose the values for the other
leg, once you get the first leg figured out.
Save the "Standing" Scene and "Walking" Scene as two different scenes, because
what you will want to do is to work out a single walking cycle, and then have
it repeat over and over again in the final scene as you move the body around.
Fourth -- once you have the legs walking, then you can start to play with the
forward motion, figuring out how far the body has to move so that the feet
don't slide.
More? (Y,n,c):
Inverse Kinematics in LW 4.0 will make this all much easier, but I think it is
good practice to do some walk cycles because it will build up your animating
skills and when it does work out, you will gain confidence in your abilities
and grow from there.
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Msg#: 2281 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 11:02:00
From: James Hastings-Trew
To: Joe Maulucci
Subj: Re: PAR 2.34
In a message dated 16 Feb 95 0:44:47, Joe Maulucci wrote:
JM> Formatting the drive was a good idea. I would double check the
JM> ribbon cable going from the PAR to the IDE that it is seated
JM> properly. Have you run the Test program? Does everything pass?
I found the problem. It was the power cable coming from the power supply. I had
a Y-cable coming out of that to supply power to my internal HD and to the PAR
drive. I had the Y-cable attached to the "pass-through" connector on the A2000
power cable. Turns out the passthrough connector had a flakey connection. I
hooked the Y-cable to the single connector on the end of the power cable, and
all seems well now. I was having other "mysterious" problems, and this fix
seems to fit the bill for fixing all these other problems too. Interesting what
you find when you start digging around in the machine's guts.
I discovered the power cable problem because I was actually working on another,
completely unrelated thing inside the machine, and found that nothing worked
More? (Y,n,c): right once I put the machine back together. The hard drives would power up,
down, I'd get hung up in the middle of the startup sequence, get error messages
from the drives, etc. Moving that one connector fixed everything.
I feel much better about the machine's health and the PAR now. I was getting
pretty depressed there for a while, and was on the verge of buying a whole new
machine. All because of some *%*^&* 50 cent connector. :)
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Msg#: 2282 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 15:06:00
From: James Hastings-Trew
To: Randy Edwards
Subj: Re: Video SCHOOL OF ASSASSINS Nominate
In a message dated 17 Feb 95 12:06:18, Randy Edwards wrote:
RE> If you would like to order this video or if you want more
RE> information about this "School of Assassins", please e-mail me.
I'll trade you for a copy of Rush Limbaugh's last book -- I have two copies,
one I bought for myself, and one that I got for Christmas. Interested?
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Msg#: 2283 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 16:54:11
From: Dan Bloomfield
To: Manuel Coats
Subj: Solid Drill vs. Boolean
-> BTW, what are the main differences between Solid Drill-TUNNEL and
-> Boolean-SUBTRACT ? From what I read, it seems that only the surface
-> names affected are different, i.e. A Boolean-Subtract will cut away a
-> chunk of your object in the active layer and name the new surfaces
-> created with the surface names of the inactive layer tool, and Solid
-> Drill-Tunnel would not do the same, but not change the surface names,
-> correct?
No not quite. Solid drill only creates a hole in existing polygons, no
new polygons are created. Subtract creates new interior polygons. It is
like the difference between cutting into a hollow object (drill) and a
solid object (subtract).
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2284 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 16:58:11
From: Dan Bloomfield
To: Justin Barrett
Subj: Re: Flares -Glowing Hot m
-> I saw mention of a macro called Lightswarm in a LW-Pro article...Nov
-> '94? I think that's the issue. The author (a B5 animator) told how
-> this was used to get that glowing-hot rim on the ship that gets
-> blasted in the intro sequence. It does just what you say...makes
-> flares that correspond with points in an object. The article doesn't
-> have any other info beyond this description, as far as where to find
-> this macro. I'd sure like it, too! Anyone know how to program their
-> own macros yet? This one might be mentioned in greater detail in an
-> earlier LW-Pro issue...I don't know.
The lightswarm macro as well as a lot of other macros and utilities is
available on the internet, 3D oriented BBS's and the Newtek BBS. Try
913-271-9299.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2285 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 17:11:11
From: Dan Bloomfield
To: Ken Schmitt
Subj: Re: PAR Block Limits?
-> > Is there some kind of hardware configuration to render something on
-> a PC > and then save it through an amiga PAR to the Amiga PAR HD?
-> I'm not > talking
-> > about screamernet, but actually running Lightwave on the PC (when
-> it is > released) but using the amiga's PAR and HD to save the
-> animation.
You can FTP files back and forth with an ethernet connection, or get a
SyQuest or other large portable drive formated under MS-DOS and use
CrossDos to connect it to the Amiga.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2286 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 17:37:11
From: Dan Bloomfield
To: Dean Scott
Subj: Hercules
-> Just to confirm... YES... Paramount's Hercules DOES use LightWave for
-> their SFX... exculsively?... I can't be certain, but what I've seen
-> of the show... Looks like it to me.
Dean, I don't know if you get Post magazine at the station, but a
monster from Hercules was on the cover of one of the issues about a year
ago, and the article was about how Joe Conti was using LightWave to do
the effects for the show. Joe was working out of his house in
Albuquerque NM rendering on one of the few existing Screamers.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2287 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 19:43:00
From: Chris Purdie
To: Eli Jarra
Subj: Re: Flyer HD's
In a message dated 17 Feb 95 21:40:50, Eli Jarra wrote:
EJ> Hi Chris, sorry bud but I just missed your message by 1 day. I just
EJ> picked up 2 9 gigs, cable and HD case, should have it in by next
EJ> Wednesday. Can't wait...
EJ> Thanx anyway
Yea.. I know the rush of wanting to get the new TOYS! <g>
Anyway.. if you don't mind me asking, how much did you pay? I like to keep up
with the current pricing to try and beat it if possible. Thanks..
--- DLG Pro v1.0/DLGMail
* Origin: DLG Pro 1.0 Pembroke Amiga 1:241/9 RE0511 (1:241/9)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2288 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 20:44:00
From: Alan Gilchrist
To: Chris Martin
Subj: Screen grabber
>Hey, speaking of screen grabbers, does ne1 here know where to get a scr
>grabber for the <eeek> Pee Cee that will do multiple grabs without hotk
>found some pics that I want but there doesn't seem to be a good way to
>them without hitting a key... and I DEFINITELY need multiple grabs...as
>I can get them...(gonna see if I can use it for a moving texture...litt
>of paint work and all that fun stuff and wallah...:) Oh well just thoug
Wouldn't it be easier to copy the image files to floppy and convert
them using an image converter ??.
Alan
--- QScan v1.14b / 01-0348
* Origin: FidoNet: CRS Online, Toronto, Ontario (1:229/15)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2289 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 09:10:00
From: John Denicola
To: Ron Kramer
Subj: 28.8?
Quoting Ron Kramer to John Denicola on 02-12-95 at 20:45:
RK> JD> Ron, could you make a JPG version?
RK> JD> Thanks, My phone bill is Killing me and I Can't Catch-up!!!
RK> Hey I bought you a 28.8! Your never happy are you ;)
Thanks Stimpy! Happy! Happy! Joy! Joy!
--- MS-QWiK v3.0 [NR]
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2290 (of 2364) - Video Toaster [Fido]
Date: 16-Feb-95 09:12:02
From: John Denicola
To: Eli Jarra
Subj: Flyer HD Woes!
Quoting Eli Jarra to John Denicola on 02-12-95 at 21:57:
EJ> Hi John, I'd like to know where you are about to buy your drives from.
EJ> My dealer is selling 9 gigs for about $4099.
Sure, No Problem!
Actually, I pre-ordered the entire package several months ago from
Desktop Video Systems, 913-782-8888(Voice), 913-492-6908, Tom Connors,
President, located in Lenexa Kansas. At that time, I was unaware of the
Holy Grail Newtek Octupus Cable Sanctioned Hard Drives Deal.
So, I ordered the following package:
Video Toaster Flyer........................$4500.00
4 Gig Seagate Flyer Compatible HD..........$
2 Gig IBM Flyer Compatible HD..............$
More? (Y,n,c): DRIVE-IN Flyer HD Expansion System.........$
6x50 Adapter kit for DRIVE-IN Flyer........$
Chinon Internal 535 CD-ROM.................$
SYSTEM PRICE COMPLETE.......$9,988.00
Note: I don't have the original quote for the breakdown of each
components. But, this is what I can remember and includes a current
update of the situation.
1. I called about four national distributors and $4500.00 was the
standard price for the Flyer.
2. The 4 Gig Seagate, I believe was $2800.00 and a 9 Gig was somehwere
in the Neighborhood of $4500 to $5000 at that time. The 2 Gig was $1800.00
Note: Now, If you go the route of buying the octopus Cable $400.00(?)
and let's say a 9 Gig from Megahaus for $3500.00 (Not Sure on the price).
I'm locked into the deal with Desktop Video Systems and he offered me credit
towards the purchase of a 9 gig, which would be another $900.00. So, it's
going to cost me $3700.00 for a 9 Gig. So, it's apparent now that you can
do better with ordering from a big distributor, i.e. Megahaus. However,
More? (Y,n,c): I'm would still be a little leary of this approach. Also, for those
seeeking a complete system, I would recommend giving Tom Connors a call at
Desktop Video Systems. He is very personable and knwoledgable about the
system.
3. The DRIVE-IN is about $400-500 and I needed an expansion kit.
4. I'm still undecided about the chinon. Newtek said that a Double
Speed CDROM was sufficent, but a Quad drive is not that much more and
I'm wondering what benefits would be had with going with a Quad CDROM.
5. Also, I already have a Quantum 540s for the Secondary Audio Storage.
I just hope that htere are no problems with the Quantum SCSI II and the Flyer.
Note: Does anyone have that Newtek Approved HD & CDROM List?
Also, a friend said that there was a shakeup recently at Newtek. Anyone
read or hear about this and what it means? For that matter, any news about
CBM? When's the funeral? I'm getting very frustrated with no support.
This really sucks Stimpy!
6. You may also elect to wait for 4.0 to be released in March. Yeah Right!
I plan to call Newtek today and ask about the 4.0 Release and confirm the
More? (Y,n,c): HD-Octupus situation.
- Hope This Helps!
--- MS-QWiK v3.0 [NR]
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2291 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 02:33:00
From: Terry Mundy
To: Justin Barrett
Subj: Thanks
I screwed up. The previous msg was for you.
Sorry.
Terry
--- DLG Pro v1.0/PDQMail v2.54
* Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2292 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 18:17:45
From: Ronnie Norwood
To: Terry Mundy
Subj: LW_FAQ update
>>Can you send me anything that you have new, that is, the portion that
>>be amended to the older version? I am about ready to give things a re
GREAT! I recieved Deans version yesterday (Sat.)an youre post (Sun)
and haven't had time to do anything to it yet. I should have it
happening by tomarrow night (Mon). I'll call you then. Thanks!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2293 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 18:17:45
From: Ronnie Norwood
To: Terry Mundy
Subj: Anti-Pirate Protection 4
>>But only the people inside NewTek knows for sure. Is there any rumor
>>as to when 4.0 will be available for just the Toaster?
I DL'd a message packet from NT's BBS the other day that had a
message about that. It said that 3.5 users will get about 6 good months
of use out of it before 4.0 comes out.
Now, take this into consideration, NT's board had recently crashed,
loosing alot of files and screwing up the message bases. In that packet
I recieved VERY old messages and some new ones, all of the dates on the
messages were screwed, even the new ones had dates of last year on them.
I thought this particular message was new, but I could be wrong.<G>
Chuck said that the new BBS software will be supporting the QWK
format so people may DL and reply offline. Just thought I'd throw that
in! :)
More? (Y,n,c):
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2294 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 18:17:45
From: Ronnie Norwood
To: All
Subj: lwwf2anim.lha
I thought that I'd share this with all of you in the event that you
haven't seen this file yet.
I found a file labled lwwf2anim.lha which takes a LW wireframe
preview and converts into a Ham anim. LW or the Toaster does not have to
be running, this program merely needs the wireframe preview file and it
creates the anim about as fast as LW takes to create the preview.
If you have a use for this but can't find it, I'll be uploading it
to Ron's board sometime next week.
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2295 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 23:29:53
From: Dean Scott
To: Ken Schmitt
Subj: JPEG
KS> oh... assuming you hadn't gotten my message dirrected to someone else,
KS> I need an address to send you a tape.
2043 Hillsdale Dr, Davison, MI 48423-2313
KS> to all the remaining 550 TV stations in the country..
KS> hehe... you'l probably be getting one within a few weeks anyways.
FYI: WSMH FOX 66, G-3463 W. Pierson Rd, Flint, MI 48504
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2296 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 23:41:43
From: Dean Scott
To: Ronnie Norwood
Subj: Flares -Glowing Hot m
RN> the Lightswarm.lwm should be in youre
RN> Toaster/3D/Arexx_Examples/lwm drawer. I guess that it would have to be
RN> version 3.0 or better.
Never seen it, and I've looked thoroughly!
Guess that means you do have it... could ya post it here? or net mail it
to me? Thanks.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2297 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 23:46:00
From: Dean Scott
To: Ronnie Norwood
Subj: Parenting Problems
RN> When the object begins it's standing motion, (with no spline settings)
RN> the feet go below the ground surface. So I chose liner for the body and
RN> everything is ok except that the motion is to stiff because of the liner
RN> settingn. How can I have the best of both worlds?
Yep. Linear AND tension = 1 work together nicely! Also put a tension = 1
on the next key so that the bot will get up and stop smoothly.
RN> When giving multiple parented objects such as this a walking motion
RN> path, it seems that the feet slide as the object takes a step. Is there
RN> a better way to go about this other than just eyeballing it as I create
RN> the motion?
He he! Even the gang at FI can't do this!! Take a good look at part 2 of
the episode where they find a huge machine inside the planet B5 orbits...
the one with those neat missles shooting up from the crevass. Look for
More? (Y,n,c): the slide walking Londo on the catwalk with the other characters about
3/4 thru.
Best that you can do is to eyeball it. Can't get perfect without
inverse kinematics (foot stays planted while body moves forward, leg
pieces follow). It can be done, though. The art is to move the body
using a start and end key, then make a single cycle of the legs to match
the speed of the body (use Scale Keyframes in each object's motion graph
to adjust the "frequency") and set end of motion to Repeat. Scaling the
keys will squish or stretch the keys until the feet "move" at the same
speed as the body (but in the opposite direction). In this way all you
have to do is set the initial STYLE of leg movement keys once. Just
make sure you scale adjust EQUALLY to EVERY piece.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2298 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 00:07:15
From: Dean Scott
To: Manuel Coats
Subj: LW Monsters
MC> I'm defenitely gonna have to check 'em out. The one problem I seem to
have
MC> with Ron's bbs is the D-load times. It took me over 18 minutes to d-load
MC> an 800K file!!! I use Z-modem and can D-load fine from Mikes Video house
at
MC> speeds of 1400-1600+ cps, but I only get about 700 on Ron's BBS. It
starts
MC> out high, then gradually gets slower and slower, and repeats entire chunks
MC> of data for some reason, sometime 30 or 40K at a time. Anyway, talk to
you
MC> later.
Most likely due to LINE NOISE and not software. I'm just across the
state and I get average cps (1400-1600) like you... never under 1000.
If you're getting repeated blocks, then the problem IS LINE noise.
More? (Y,n,c): BTW... gotta watch B5 2 weeks from now!!! Awsome new feature of the
Vorlon Ambassador Class ship NEVER before seen or dreamed of!!! Seen
it on the preview on next weeks show.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2299 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 16:31:27
From: Wayne Harris
To: All
Subj: Par
Do you need an IDE drive for the PAR or can i use my SCSI drive? By
the way if anyone has one that they want to sell let me know? I have
{2} S-VHS cameras for trade or sale AG-455 5year parts and labor also
a AG-450 used in perfect condition.
--- MEBBSNet 0.164
* Origin: ToasterPro BBS (1:2626/208.0)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2300 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 22:32:36
From: Ken Schmitt
To: Chris Martin
Subj: WTB ClariSSA or Pegger 2.x
I bought clarissa.... one of the best buys Ive made.... not cheap though.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2301 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 22:34:06
From: Ken Schmitt
To: Dean Scott
Subj: Flares -Glowing Hot metal
heres one for you... use this method, and spread them along a thin line.... and
VOILA... a floressent or Neon Light.
I tried this on an outline of a word with 20% flair, it glowed like neon.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2302 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 07:24:54
From: Joe Freeman
To: Eli Jarra
Subj: Re: Nebula
From: JOE FREEMAN Date: 02-18-95 11:51
To: ELI JARRA
Subj.: Re: Nebula
Area: Video-Toaste
EJ> Hi Dean, I also D/L your nebula file and kind of got the same results
EJ> that Manuel got, After viewing the map in Paint, I noticed it was really
EJ> blocky. Is this norm? or is it a Jpeg Artifact?
The PAR is at it's worst for space shots. Even at the best Q of 23 there is
stillconsiderable JPEG compression applied to imported files. JPEG, as you
all
know, is a lossy compression and the loss is based on optical properties of
how
the eye sees thing as opposed to the compression used for the flyer which is
More? (Y,n,c): based more on the repeditive nature of the ntsc video signal. The motion JPEG
that par uses is more intense for dark shades than for lite shades so I notice
this as blocky regeons of the mostly black frames that I compile into
animations for a friend who does these space astronomy scenes. He is an
amatuer
animator so he can live with it but I never do a slogo (slogn w/logo) for a
client
over black or dark backgrounds and always use lite gradients or freezes out of
their footage. Front projection mapping a 3D element into a freeze frame in
forgroundor background is very cutting edge out here in Michigan.
Most of my paying work is logos and most them are simple straight edged affairs
and the text is usually simple gothic type fonts. This stuff really looks bad
when edges are slightly off the horizontal in animation from the JPGE giving me
sever ropatosis no matter how well I antialias it the artifacts are in the par
compression. Clients and regular peope don't notice unless you pointo it out
and
never do this as they will never not notice it again. My big mouth has got me
spending lots of money for the flyer now. Joe Freeman ther Video Junky
--- CNet/3
* Origin: Acquisition Bbs - Battle Creek, MI - 616/969-9538 - AMIGA/IBM -
28.8k/v34 (1:2201/41)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2303 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 07:26:42
From: Joe Freeman
To: James Hastings-Trew
Subj: Re: PAR 2.34
From: JOE FREEMAN Date: 02-18-95 11:50
To: JAMES HASTINGS-TREW
Subj.: Re: PAR problems
Area: Video-Toaste
JHT> hearing about them. If it is not flakey software, then perhaps my hard
JHT> drive is going off to it's great reward...
I experienced some of these problems a while back and had to get off the
seagate
540 which IMHO is ana inferior drive for this appication but was the only thing
out there when I started PARing. I soled it to someone for use on a bbs and
they had to map out 50 bad blocks to use it. the Seagate people were nice and
said that they would trade me a refurb full height scsi regular hd for it but
I
was able to use it in a barter for credit in a deal with my local dealer who
More? (Y,n,c): got
it to the sysop who ues it now. I got the Micro 1.6 and it worked much better
thanthe seagate ever did but started to experience sdome problems but I took
the
case off my 2000 and decided thqt the sucker was running rather hot. With the
case off it worked fine so I transfered it to my other and less crowded
machine. I use a box called the Drive In now for most of my drives and my
computers run much cooler now and I don't crash while rendering like I used to
apparently from allthe hd heat buildup over multiplew day renders. I just
render framestores to a drive and just switch cables and import them to the
PAR
in the other machine..
As soon as Quantum gets off its butt and patches my 2 gig I bought for my flyer
I will render directly to that for video clips and be selling my par setup to
get the second drive and the TBC. I was sold the Qantum 2 gig under false
pretenses from MIcro Pace throught my local dealer as a flyer compatible drive
that did have soem problems for looping anima but should play a vidoe clip that
was saved to it from LW just fine once. Well it isn't true and I am sitting
here with it formatted for dos which is nice to have 2 gig drive to do easy
backups of all my other drives and reformat them and do all my housecleanning
but I have al lot of money tied up in that drive and the flyer board and really
cant do anythingbut stills with it right now. Quantum said that they would
More? (Y,n,c): make
Micro Pace forget aboiut the 200 dollar restock fee they wanted to take this
thing back or trade up to a four gig which is suposed to work and the software
patch for the writable chip in the drive would be forthcoming any day now but
that could mead a month or more also. I am sittin tight with it hoping they
will get it together and never ordering anything that goes through Micro Pace
ever again as they are reather unscupulis to small amiga dealers and double
charge for shipping and don't reflect price dropps to ordersa and are reather
rude and scatalogical and unprofessinal on the phone.
--- CNet/3
* Origin: Acquisition Bbs - Battle Creek, MI - 616/969-9538 - AMIGA/IBM -
28.8k/v34 (1:2201/41)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2304 (of 2364) - Video Toaster [Fido]
Date: 19-Feb-95 06:54:09
From: Joe Cross
To: Dean Scott
Subj: Anims and LW FAQs
DS> Well, if ya haven't seen the horde of 30 posts, then you're legally
DS> blind. Just put up Volume 2 of my LW FAQ for all of ya.
Only 13 of the 30 messages that you posted got through to here (MT San Diego).
Hopefully the others will show up soon.
[joe]
--- Xenolink 1.96
* Origin: Mouse Trap * Serving Amigas Since 1987 * 619-464-2134 (1:202/122)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2305 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 00:27:02
From: Manuel Coats
To: Jim Boydston
Subj: PIRATING & LIGHTWAVE/RAVE
> You wouldn't have to copy (or pirate) a CD to floppies if you have a
> large
> enough hard drive or even a tape drive. My tape drive will hold 250
> megs of
> uncompressed files, so Lightwave could be copied to a couple of tapes
> using a
> backup program such as Quarterback or AmiBack.
Yeah but if Pirating is still as popular as it was back in the late 80's,
then it's almost an addiction to a lot of users (getting them 0-7 day
warez) as we used to call 'em. Releasing prgrams on CD, especially games
(which seem to be the most pirated) could deter a lot of would be pirates
from copy all the software when you consider that CD games usually have a
lot of extra audio and video footage and can eat up 200 or 300 megs of tape
or HD space each time you copy a program. It wouldn't seem practical that
somebody would have to pirate CD's if they had the money to spend on enough
More? (Y,n,c): backup space to copy them all.
Did the lightwave copy run completely or did removing the dongle protection
somehow deactivate some of it's features? Take Care.
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
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Msg#: 2306 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 00:27:04
From: Manuel Coats
To: Ronnie Norwood
Subj: StarWars SandWalker
> When the object begins it's standing motion, (with no spline settings)
> the feet go below the ground surface. So I chose liner for the body and
> everything is ok except that the motion is to stiff because of the
> liner
> settingn. How can I have the best of both worlds?
>
> When giving multiple parented objects such as this a walking motion
> path, it seems that the feet slide as the object takes a step. Is there
> a better way to go about this other than just eyeballing it as I create
> the motion?
I haven't finished my walker so I haven't even gotten to the part of
animating it, but I did make a simple character walk using bones a while
back and I ran into the same problems. I don't know if there is an easier
way to do it but I ended up eyeballing it and using key frames where
More? (Y,n,c): needed. You'll have to raise your guy on the Y axis and move it in the Z
or X axis (depending which way it is walking) so that it doesn't have that
Moonslide walk to it. It took me a while to get it just perfect. I hope
somebody else knows of an easier way to do this but I don't think there is
at this point.
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
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Msg#: 2307 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 00:27:05
From: Manuel Coats
To: Ken Schmitt
Subj: Sending Tapes
> oh... assuming you hadn't gotten my message dirrected to someone else,
> I need an address to send you a tape.
> I've sent out 60 already to various TV stations within a 6 hour drive
> of
> dallas.... what I need to find out now is software houses, CD rom games
> need graphics as well. when I get down to my reserve of demo tapes, I'm
>
> sending out resumes with color prints (copies) of 4 frames from my
> projects
> to all the remaining 550 TV stations in the country..
> hehe... you'l probably be getting one within a few weeks anyways.
Let us know how this tape venture goes and how many bites you get. I don't
know if you ever got the message I sent, but if you have any extra's then I
would love to get a copy. You can send it COD to me if you wish.
More? (Y,n,c): Take Care.
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
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Msg#: 2308 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 19:16:08
From: Ronnie Norwood
To: James Hastings-Trew
Subj: Re: Parenting Problems
>>A good looking walking motion is one of the most deceptively difficult
>>to animate properly. Plan to spend some time with this.
Hehee.... you got that right! <G>
>>Third. Work out the walk motion on a piece of graph paper first. Figur
>>exactly where you are going to move the feet, and make sure that when
>>foot is in contact with the ground that it has a linear velocity -- if
>>speeds up and slows down as the foot draws back it will make it extrem
>>difficult to add the forward velocity to the body and not have the fee
>>Figure out the movement for ONE leg, and then copy and transpose the v
>>for the other leg, once you get the first leg figured out.
Up to this point, I've been doing pretty much everything that you
have mentioned, and the linear velocity is (I believe) the problem. I
just went into LW and tried setting up frames for one leg. Youre right!
More? (Y,n,c): That is alot easier. I think this along with Dean's suggestion of using
the scaling keys option should get me on the right track! I can roughly
set up keyframes for one leg, tweek them with the Scale Keys option,
then transpose all of that to the other leg as you mentioned. GREAT! <G>
>>Inverse Kinematics in LW 4.0 will make this all much easier, but I thi
>>is good practice to do some walk cycles because it will build up your
>>skills and when it does work out, you will gain confidence in your abi
>>and grow from there.
Good point and I totally agree! Once again, thanks for the help
James!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2309 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 19:16:08
From: Ronnie Norwood
To: Dean Scott
Subj: Parenting Problems
>> Yep. Linear AND tension = 1 work together nicely! Also put a tensio
>> on the next key so that the bot will get up and stop smoothly.
Duh!!! Now why didn't I think of that? <G> Thats what I get for
trying to do too many things at one time!
>> pieces follow). It can be done, though. The art is to move the body
>> using a start and end key, then make a single cycle of the legs to ma
>> the speed of the body (use Scale Keyframes in each object's motion gr
>> to adjust the "frequency") and set end of motion to Repeat. Scaling
>> keys will squish or stretch the keys until the feet "move" at the sam
>> speed as the body (but in the opposite direction). In this way all y
>> have to do is set the initial STYLE of leg movement keys once. Just
>> make sure you scale adjust EQUALLY to EVERY piece.
Great! You just added the missing link! This will help immensely!
More? (Y,n,c): Once more....thanks for the help Dean! <G>
-Ronnie-
ronnorwood@delphi.com
---SF-Quick/BW 1.01g Beta [#30]
--- Alexi/Mail 2.02b (#18)
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Msg#: 2310 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 19:16:08
From: Ronnie Norwood
To: Dean Scott
Subj: LW Monsters
>> BTW... gotta watch B5 2 weeks from now!!! Awsome new feature of the
>> Vorlon Ambassador Class ship NEVER before seen or dreamed of!!! Seen
>> it on the preview on next weeks show.
Really!?! Cool! How about the episode that aired this past weekend?
They had all sorts of new shots and even the new alien ship that was
taking samples from different life forms (which used the crust
procedural texture from 3.5) and the frontal shot of the commanders
Delta fighter with the left wings blown off! AWESOME STUFF! Did you
notice the explosion (close up) of the commanders ship? It was like they
used a faint cloud burst (smoke?) along with the exploding pieces and
particles. What was unique about it, was the fact that sections of that
texture was rolling inward (or was it outward). It's kinda hard to
explain. Take a look at it and tell me what you think.
More? (Y,n,c): -Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2311 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 09:29:44
From: Joe Maulucci
To: All
Subj: PAR 2.5
Just letting all know that 2.5 is now available from DPS BBS.
Joe Maulucci
Accadia BBS
--- CNet/3
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Msg#: 2312 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 15:26:30
From: Joel Ervin
To: Ricknichols
Subj: << SmlNet v2.B (beta) 07/18/92 >>
What's up?
--- Squish v1.11
* Origin: Tarkin's Rift - H21 - XA CM - PGP KeyID ECB1F1 (1:106/6)
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Msg#: 2313 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 23:21:00
From: Terry Mundy
To: Dean Scott
Subj: Re: Anims and LW FAQs
In a message dated 16 Feb 95 21:06:40, Dean Scott wrote:
TM> I'm also working on an animation that will show the launch of
TM> a satilite...
DS> Great! I remember (and it's included in Volume 2) the help you
DS> recieved about getting that sat. to orbit. Glad to hear that you
DS> were able to use their advise.
DS> one on. Oh well. Hope you remember me when your demo ships!
No problem Dean. Seams that I'm gonna be making at least 15 copies so far.
I'll give you a holler when I ready to send something out.
Terry
More? (Y,n,c):
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Msg#: 2314 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 23:28:00
From: Terry Mundy
To: Justin Barrett
Subj: Re: Stained Glass tutoria
In a message dated 18 Feb 95 08:40:00, Justin Barrett wrote:
TM> Yeh, I tried all of that and still some thing is wrong. Maybe I could
TM> send you a disk with everything on it and you might find something that
TM> I MUST be overlooking. Gotta be these late nights!
JB> You could send a disk if you want. The system I use at the college
JB> is running 3.0...or 3.1....I haven't looked that often to know which it
JB> is.
I finaly got it working. Don't know what caused the problem. If I run into
any more trouble, I'll send you a disk. You can tackle it if you have the
time.
Thanks,
More? (Y,n,c): Terry
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Msg#: 2315 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 23:39:00
From: Terry Mundy
To: Eli Jarra
Subj: Desktop Video Systems
Quoting Eli Jarra to John Denicola:
EJ> Hi John, I'd like to know where you are about to buy your drives from.
EJ> My dealer is selling 9 gigs for about $4099.
The following is a quote from John Denicola to Eli Jarra:
Sure, No Problem!
Actually, I pre-ordered the entire package several months ago from
Desktop Video Systems, 913-782-8888(Voice), 913-492-6908, Tom Connors,
President, located in Lenexa Kansas.
I'm locked into the deal with Desktop Video Systems and he offered me credit
towards the purchase of a 9 gig, which would be another $900.00...
More? (Y,n,c):
...However, I'm would still be a little leary of this approach. Also, for those
seeeking a complete system, I would recommend giving Tm Connors a call at
Desktop Video Systems. He is very personable and knwoledgable about the
system.
End of quote.
Eli,
I just came from the Kansas City Amiga Users Group meeting tonight. And Tom
O'Connor brought the main attraction, the Flyer. He drew almost 100% more over
our regular attendance. He was a VERY nice person and knowledgable in his
field.
I too recomend calling him. After all, his Flyer demo was impressive, even to
the Amiga gamers! Tell Tom you heard about him KC demo!
Terry Mundy
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Msg#: 2316 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 23:56:00
From: Terry Mundy
To: Ronnie Norwood
Subj: QWK on NT BBS!
In a message dated 19 Feb 95 18:17:45, Ronnie Norwood wrote:
RN> Chuck said that the new BBS software will be supporting the QWK
RN> format so people may DL and reply offline. Just thought I'd throw
RN> that
RN> in! :)
Good, I can put the extra money I save in the can for a new 9 gig drive and
Flyer. May I'll be able to buy one when the Amiga 10,000 is out!
Terry
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Msg#: 2317 (of 2364) - Video Toaster [Fido]
Date: 21-Feb-95 22:00:00
From: Gary Tabar
To: All
Subj: New lightwave models
Hey, anyone find any kewl new lightwave models with new tricks in it??? I'm
about to post a new Seaview model (From Voyage to the Bottom of the Sea) soon,
with a local trick of using a transparent object in front of the camera to
distort the camera lens...(Kinda like looking through water, where there's
distortion involved...) I'm always looking for new tricks!!
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Msg#: 2318 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 21:46:26
From: Joe Maulucci
To: James Hastings-Trew
Subj: Re: PAR 2.34
Congrats on finding the problem!
Joe Maulucci
--- CNet/3
* Origin: Accadia Electronic Arts --> Buffalo, NY 716/882-1774 (1:260/123)
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Msg#: 2319 (of 2364) - Video Toaster [Fido]
Date: 21-Feb-95 21:24:00
From: Chris Purdie
To: Wayne Harris
Subj: Re: Par
In a message dated 17 Feb 95 16:31:27, Wayne Harris wrote:
WH> Do you need an IDE drive for the PAR or can i use my SCSI drive? By
WH> the way if anyone has one that they want to sell let me know? I have
WH> {2} S-VHS cameras for trade or sale AG-455 5year parts and labor also
WH> a AG-450 used in perfect condition.
I have a PAR for sale.. had it only a few months. You hook up an IDE harddrive
to the PAR. I also have one of those for sale (a Conner 540Mb), but I would
rather keep it. Asking $1200 US obo for the card alone. Sorry.. but I >JUST<
bought an AG-455u! Missed a trade by a few days!
Call (613) 687-5198
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Msg#: 2320 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 10:23:00
From: Justin Barrett
To: Wade Taylor
Subj: Re: Lightwave vs Competit
WT> 2 Quick notes. 1) SoftImage is used on SGI computers, while there may be
WT> a PC version, it was SGI's that were used for Jurrassic Park. OOTAF
WT> Video Toasters and Lightwave were used on Jurrassic Park for Story
WT> Boarding and Modeling Tests. 2) Watch Babylon 5 and Hercules the TV
WT> series. There are both using Lightwave and both have shown 3D
WT> creatures.
What message of mine is this in response to? I don't recall speaking
recently of SGI's (as they are off topic). I already watch B5, and can't
pick up Hercules (no cable). I also try to catch seaQuest and Robocop for
their LW effects.
Could you quote some of my original message?
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Msg#: 2321 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 10:49:00
From: Justin Barrett
To: All
Subj: Lightswarm macro
RN> Oh yeah, there is a way, and it's called the Lightswarm.lwm. Basicly
RN> you highlight the points of an object in modeler that you want lights
RN> attached to and run the macro.
I forget who posted to me that the Lightswarm macro is in the macros
drawer of the Toaster system, but it is NOT there in the system I use. I
think it's 3.1. What version DOES include this macro? Probably 3.5 and
up, with my luck! I've got to push the college to upgrade to 4.0 once
it's released...
* Q-Blue 1.0 *
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Msg#: 2322 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 10:58:00
From: Justin Barrett
To: Dean Scott
Subj: LW FAQ vol 2
I saw the first 13 of the 30 messages in your LW FAQ vol 2, but nothing
beyond that. After message 13, there were about 20 other messages in my
packet, but not the rest of the FAQ messages. Did they get split up
somewhere? Maybe they'll come in tomorrow's packet. Just wondering...
I'll let you know if they show up.
* Q-Blue 1.0 *
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Msg#: 2323 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 14:35:05
From: Justin Barrett
To: James Hastings-Trew
Subj: Re: Parenting Problems
> Inverse Kinematics in LW 4.0 will make this all much easier, but I
think
> it is good practice to do some walk cycles because it will build up
your
> animating skills and when it does work out, you will gain confidence
in
> your abilities and grow from there.
I agree with your walking motion suggestions! I recently tried my hand
at
making an object bounce and flip as if there were gravity. I don't have
one of those nice "real world effects" programs to add gravity and
collision detection, so I got some good practice at making the bouncing
motion on my own.
I took a styrofoam-cup object and dropped it above a ground plane. The
More? (Y,n,c): model also had liquid and ice cubes, so I tried to make it seem like it
had more weight than just the cup alone. One thing I found is that I
couldn't get any degree of realism by just using the cup's motion
alone.
In the end, I had the cup multi-parented to two null-objects...one to
provide ONLY vertical movement, the other to provide ONLY horizontal
movement. The cup itself just did the spinning. This gave me greater
control of the motion: all three objects had the same keyframes, but
separate spline controls at each key.
Looking at the results, it's not a totally realistic bounce sequence
-- the first bounce is WAY too high, among other things -- but some
little touches I added do look pretty good (IMHO).
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Msg#: 2324 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 03:47:00
From: Jason Booth
To: Ronnie Norwood
Subj: Re: B5 explosions
In a message dated 13 Feb 95 16:59:50, Ronnie Norwood wrote:
RN> Cool! I'm working on something similar as well. It's more of a sand
RN> walker (from StarWars) type of thingy but with only two legs. Inverse
RN> Kinetics sure would be nice right about now......
No kidding, I'm working on an animation right now that would be so much
easier with it. I have a skeleton man walking through a maze with a crossbow,
and arrow holder strapped on his back. I'm trying to get him to reach back and
pull out an arrow, and load it in the crossbow. I have to manualy keep the
arrow in the holder, then fake the hand pulling on the arrow. A little inverse
kinetics and collision avoidance would make this sooo easy..
RN> --- Alexi/Mail 2.02b (#18)
RN> * Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069
RN> (1:3652/1)
More? (Y,n,c): RN> SEEN-BY: 101/165 200 336 337 740 141/1130 1135 142/1135 208/201 396/1
RN> 3615/50
RN> SEEN-BY: 3615/51 3652/0 1 200
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Msg#: 2325 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 08:10:00
From: Vidar Haugland
To: Dean Scott
Subj: Re: JPEG
just my two cents, 85 gives a good compression ratio and if you are doing
video, the artifacting is USUALLY not noticeable.
ttfn...
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Msg#: 2326 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 03:52:00
From: Jason Booth
To: Chris Martin
Subj: jpeg
In a message dated 14 Feb 95 1:25:32, Chris Martin wrote:
CM> On Sun 12-Feb-1995 18:29 , Ken Schmitt said to Dean Scott:
KS> myself... me and my very old copy of Pegger, rairly go under 85% (%?)
KS> quality... and more often than not, I don't go under 100% quality...
KS> how much smaller do you need it? a 100% jpeg (except for adpro's) is,
KS> at least in my experience, less than 1/3 of the size of the IFF RGB file,
KS> and if I'm really pressed for space (not usually, as I backup and restore
KS> large numbers of frames at a time) I degrade to 95,90, or 85% depending
KS> on how I have it shaded.... usually getting it down to 1/11 to 1/8 the
KS> size
KS> of the RGB file..
CM> Man whatever you do don't think that 100% will work on gifs...for
More? (Y,n,c): CM> some reason it INCREASES the file size(I tried this with 2 different
CM> conversion progs) and got a file 30K larger than the original...but
CM> 90% generally works well(I got about 1/2 the orginal size with 90%)
CM> Oh well just thought I'd comment...L8a
CM> --- CNet/3
Simple reason for this: GIF is an eight bit format, and jpeg is 24bit - so
a jpeg compressed at 100% is compressing three times as much data (8*3=24)
CM> SEEN-BY: 101/165 200 336 337 740 141/1130 1135 142/1135 208/201 396/1
CM> 2370/1
CM> SEEN-BY: 2370/40 45 3615/50 51
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Msg#: 2327 (of 2364) - Video Toaster [Fido]
Date: 17-Feb-95 03:56:00
From: Jason Booth
To: Ronnie Norwood
Subj: Re: Parenting Problems
In a message dated 15 Feb 95 16:27:47, Ronnie Norwood wrote:
RN> OK, when it rains it pours. I've ran into another problem that I'm
RN> sure some of you LW pros can help me with. :)
RN> I have constructed a walking mechanical looking thing similar to the
RN> sand walkers in Star Wars but much smaller and only two legs. The
RN> legs
RN> consist of five parts each. Heres a bounding box discription of one
RN> leg:
RN> A partial sphere parented to the side of the body.
RN> A rectangular piece parented to the sphere.
RN> A center hinge piece parented to the lower end of the rectangle.
RN> Another rectangular piece parented to the hinge.
RN> And the foot parented to the end of the last rectangle.
More? (Y,n,c):
RN> All of these parented pieces are positioned properly and are only
RN> moved by pitch values.
RN> This objects starts it's motion from a crouched position, then
RN> stands
RN> and starts to walk. Problems & Questions:
RN> When the object begins it's standing motion, (with no spline
RN> settings)
RN> the feet go below the ground surface. So I chose liner for the body
RN> and
RN> everything is ok except that the motion is to stiff because of the
RN> liner
RN> settingn. How can I have the best of both worlds?
I usualy use a null object and set the hight for the creature standing up
at the bigining and ending frames, then check the middle and add one if it
needs it there. If that doesn't look right I add one for every keyframe the
legs have.
RN> When giving multiple parented objects such as this a walking motion
More? (Y,n,c): RN> path, it seems that the feet slide as the object takes a step. Is
RN> there
RN> a better way to go about this other than just eyeballing it as I
RN> create
RN> the motion?
RN> I have tried adding null objects and parenting various parts to
RN> them,
RN> but thats just adding more problems it seems. What am I missing? I'll
RN> keep hacking away at it........ thanks for any suggestions!
Try stripping things back to the basics, try to use as few keyframes as
you need. Stand and work out the motions with your body first..
RN> -Ronnie-
RN> ronnorwood@delphi.com
RN> --- Alexi/Mail 2.02b (#18)
RN> * Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069
RN> (1:3652/1)
RN> SEEN-BY: 101/165 200 336 337 740 141/1130 1135 142/1135 208/201 396/1
RN> 3615/50
RN> SEEN-BY: 3615/51 3652/0 1 200
More? (Y,n,c):
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Msg#: 2328 (of 2364) - Video Toaster [Fido]
Date: 18-Feb-95 20:36:48
From: David Brook
To: Aaron Christy
Subj: Video Toaster?
Is the video toaster for sale still available?
Please respond
THANKS!
--- Maximus 2.01wb
* Origin: CHALLENGE BBS/2Gig 28.8k/Redding CT (203) 938-8625 (1:141/1020)
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Msg#: 2329 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 21:28:52
From: Dean Scott
To: Bob Donlon
Subj: Fountains in B5
BD> Can you directly copy off of the feeds coming in?
Of course! That's the way we do things here. The feeds run at 10am
Fridays, which means we HAVE to tape them for later playback at their
scheduled time (two Sundays following).
BD> The FOX station in my area that shows it, (say they can't/don't)
BD> I've always noticed that the picture quality is a little grainy.
They have to. What station is going to go live to air directly from
satellite at 10am on a Friday for a prime time EVENING show! Trust
me, your Fox affil IS taping it... and it is very clean.
BTW, Bob... I finally got my anim demo tape edited, even though another
anim is yet to be rendered that I'd LOVE to have on it. Your name has
been in holding for one and I'll be getting it out within the week.
More? (Y,n,c): Sorry for the delay, but some neato anims had to get finished and included
on it.
Am I getting one of yours?
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2330 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 21:37:53
From: Dean Scott
To: Ronnie Norwood
Subj: Fireball
RN> go back and study it a little more this week. Thanks for pointing these
RN> things out. BTW, geat job on the FAQ!
Your welcome and I hope volume 2's 30 posts didn't make it to large
or difficult to get. I was utterly AMAZED at how large that thing
became! I was sure I hadn't collected THAT MUCH info!
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2331 (of 2364) - Video Toaster [Fido]
Date: 21-Feb-95 20:32:40
From: Joel Ervin
To: Rick@1:3632/30
Subj: personal
give me a call
--- Squish v1.11
* Origin: Tarkin's Rift - H21 - XA CM - PGP KeyID ECB1F1 (1:106/6)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2332 (of 2364) - Video Toaster [Fido]
Date: 21-Feb-95 10:51:19
From: Joe Maulucci
To: Wayne Harris
Subj: Re: PAR
Here's some PAR HD info that you may want to see....
PAR Compatible Hard Disk Drives
--------------------------------------------------------------------------
Any hard disk for use with the Personal Animation Recorder
must be IDE type. SCSI interfaces are not supported.
Manufacturer: Seagate Model: 3600A
Capacity: 540 Mbytes
Recommended Block Limit: 154
Manufacturer: Seagate Model: 3655A
Capacity: 540 Mbytes
Recommended Block Limit: 170
More? (Y,n,c):
Manufacturer: Seagate Model: ST5660A
Capacity: 540 Mbytes
Recommended Block Limit: 200
Manufacturer: Seagate Model: ST31220A
Capacity: 1 Gbytes
Recommended Block Limit: 200
Manufacturer: Micropolis Model: 2205A
Capacity: 542 Mbytes
Recommended Block Limit: 240
Manufacturer: Micropolis Model: 2210A
Capacity: 976 Mbytes
Recommended Block Limit: 240
Manufacturer: Micropolis Model: 2217A
Capacity: 1.6 Gbytes
Recommended Block Limit: 240
Manufacturer: Conner Model: CFA540A
More? (Y,n,c): Capacity: 540 Mbytes
Recommended Block Limit: 200
Manufacturer: Conner Model: CFA1080A
Capacity: 1.0 Gbyte
Recommended Block Limit: 200
Manufacturer: Conner Model: CFA1275A
Capacity: 1.275 Gbyte
Recommended Block Limit: 240
Special Drive Notes:
--------------------------------------------------------------------------
Micropolis 2200A series drives work
--------------------------------------------------------------------------
Micropolis 2205A, 2210A and 2217A harddisks are now supported. The 2205A is
a 500 megabyte IDE drive, the 2210A is a one gigabyte IDE drive and the
2217A is a 1.6 gigabyte drive. These drives are 20% faster than the Seagate
More? (Y,n,c): models and have no thermal recal problems.
Conner CFA1275A drive supported
--------------------------------------------------------------------------
The Conner CFA1275A is now supported. This drive now outpreforms the
Micropolis 2200A series drives.
Conner CFA540A & CFA1080A drives supported
--------------------------------------------------------------------------
The Conner model CFA540A & CFA1080A harddisks are now supported.
These drives are just slightly slower than the Micropolis drives,
and also performs without any thermal recal problems.
Seagate 3655A support
--------------------------------------------------------------------------
Because the 3655A recalabrates every two minutes the longest segment of video
that can be played back is 120 seconds.
Using the Drives Efficiently
--------------------------------------------------------------------------
More? (Y,n,c): The DPS Personal Animation Recorder software permits the adjustment of both
the block limit and the Q-Factor. The block limit represents the number of
512 byte blocks that comprise each animation frame. Increasing the block
limit increases the amount of data stored for each animation frame. This
improves the image quality at the expense of playback time. If too large a
block limit is specified, the disk drive will not be able to transfer the
required data in time and the animation playback will break up. By testing
a few frames of your animation at various block limit values, you can
establish the most appropriate block size for your needs. See above for
maximum block sizes for the supported drives. Smaller block sizes are
typically required when storing animations on the inner tracks of the hard
drive.
The Q factor is a relative measurement of image quality which is inversely
related to compression. The Q factor will automatically change as frames
are converted from IFF or Video Toaster Framestore files. The PAR hardware
performs a number of automatic tests during the file conversion process to
select the highest possible Q factor for a given block size and image
complexity. By watching this level you assure the maximum preformance of the
product.
When using a DPS Personal TBC IV card to perform realtime hard drive
More? (Y,n,c): recording, the Q factor and block limit values will differ from those used in
single frame recording. This is because the 30 Hz frame rate of realtime
recording provides insufficient time for the PAR hardware to automatically
scale the Q factor and perform filtering. Rather, one must manually set the
Q factor to a setting where the whole scene can be grabbed without
generating any error messages. Feel free to experiment with values yourself.
--- CNet/3
* Origin: Accadia Electronic Arts --> Buffalo, NY 716/882-1774 (1:260/123)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2333 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 18:00:55
From: Ronnie Norwood
To: Manuel Coats
Subj: StarWars SandWalker
>>Moonslide walk to it. It took me a while to get it just perfect. I h
>>somebody else knows of an easier way to do this but I don't think ther
>>at this point.
Hehehe....yeah I can recreate the moonwalk alot easier than Jackson
can actually do it. :) James and Dean had some really helpful
suggestions a few messages back.
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2334 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 18:00:55
From: Ronnie Norwood
To: Justin Barrett
Subj: Lightswarm macro
>>I forget who posted to me that the Lightswarm macro is in the macros
>>drawer of the Toaster system, but it is NOT there in the system I use.
>>think it's 3.1. What version DOES include this macro? Probably 3.5 a
>>up, with my luck! I've got to push the college to upgrade to 4.0 once
>>it's released...
I just checked the mannual, and the macro came with the 3.1 update.
Go into LW and look at the bottom of the screen, it will say Lightwave
version ? or look in the about box in the scene menu. If you do have 3.1
or better and the macro isn't in the Toaster/Arexx_Examples/lwm/ drawer,
then call tech support, call NT's bbs, or look around on some of the
other LW BBS's. I wouldn't mind posting it, but it is a very long macro
(not sure if it's within echo rules) and I'm not really sure if it's
freely disributable. I did call Tech support to ask them if it was. But
I never got an answer. Hope this helps...... some. :)
More? (Y,n,c): -Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2335 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 18:00:55
From: Ronnie Norwood
To: Jason Booth
Subj: Re: B5 explosions
>> No kidding, I'm working on an animation right now that would be s
>>easier with it. I have a skeleton man walking through a maze with a cr
>>and arrow holder strapped on his back. I'm trying to get him to reach
>>and pull out an arrow, and load it in the crossbow. I have to manualy
>>the arrow in the holder, then fake the hand pulling on the arrow. A li
>>inverse kinetics and collision avoidance would make this sooo easy..
If it's not to late, I have a suggestion for the arrow. You could
clone the arrow once to give you two arrows. Parent and position the
first arrow to the Holder strapped to his back. Disolve the second arrow
%100. And at the exact frame the arm/hand has reached back and actually
touches the arrow and starts to pull it from the holder, disolve the
first one out and the second one which is not parented in. Of course
you'll have to position this arrow exactly where the parented arrow is
at that frame only. Hope this helps!
More? (Y,n,c): -Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2336 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 18:40:00
From: James Hastings-Trew
To: Justin Barrett
Subj: Re: Parenting Problems
In a message dated 20 Feb 95 14:35:05, Justin Barrett wrote:
JB> had more weight than just the cup alone. One thing I found is that I
JB> couldn't get any degree of realism by just using the cup's motion
JB> alone.
JB> In the end, I had the cup multi-parented to two null-objects...one to
JB> provide ONLY vertical movement, the other to provide ONLY horizontal
JB> movement. The cup itself just did the spinning.
This is an excellent idea. It sometimes seems more complex to set things up
like this, but it pays off in the long run by giving you very precise and easy
control over the object motion. This kind of solution also prevents the "gimbal
lock" problem where an object becomes rotated so far in a particular direction
that it looses one of it's degrees of freedom. Pareting to null objects and
using each for a particular task is one way to keep complex rotations and
movements "simple" to control.
More? (Y,n,c):
--- DLG Pro v1.0/DLGMail v2.52
* Origin: n (1:140/90)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2337 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 04:19:43
From: Chris Martin
To: Alan Gilchrist
Subj: Screen grabber
On Sun 19-Feb-1995 20:44 , Alan Gilchrist said to Chris Martin:
AG> Wouldn't it be easier to copy the image files to floppy and convert
AG> them using an image converter ??.
Well MOST of the images are produced by a screen saver that was released into
PD but I don't have an email(or snail for that matter) address....so I gotta
grab them....:( It makes some KILLER textures but I gotta get them saved....I
FIRST tried running it on PCTask 3.0(since it has that nice "Turbo" mode with
286 emulation) but to no avail...my system was too slow...if I had pulled THAT
off I would have had it easy since we have an abundance of screen grabbers...
but I got nada...I'm still working on finding one..cause I don't REALLY feel
that it would be as efficient to put a camera to it and make Framestores outta
it...:) but if ne1 can think of a better way lemme know....Thanx and L8a
--- CNet/3
* Origin: FUTURE SYSTEM BBS (1:2370/40)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2338 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 04:25:27
From: Chris Martin
To: Ken Schmitt
Subj: WTB ClariSSA or Pegger 2.x
On Sun 19-Feb-1995 22:32 , Ken Schmitt said to Chris Martin:
KS> I bought clarissa.... one of the best buys Ive made.... not cheap though.
Yeah no kidding....but I figure that it'll be cheaper than a Flyer for a
WHILE...:) Well if you know ne1 that's lookin to get rid of it lemme know...I
am gonna be producing like 2+ min of animation and I'd like to use as few edits
as possible.... Oh well L8a
--- CNet/3
* Origin: FUTURE SYSTEM BBS (1:2370/40)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2339 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:45:32
From: Ronnie Norwood
To: Dean Scott
Subj: Fireball
>> Your welcome and I hope volume 2's 30 posts didn't make it to large
>> or difficult to get. I was utterly AMAZED at how large that thing
>> became! I was sure I hadn't collected THAT MUCH info!
Not at all. Actually, having that much info at one time (including)
the orginal FAQ, gave me just enough info to totally revamp the guide.
At first it was merely a Topics menu with buttons for each tip. Now with
all of this new info, I revamped the Topics page with ie: Arexx: Bones:
Camera: Maps & Textures: etc... Now when you click on one of these Topic
buttons it will take you to the related tips which are also individual
buttons. This makes looking for specific tips alot easier and also makes
adding future FAQs more feasable.
I've been talking with Terry who is working out the installation
script, and we agreed that it would be best to make this version the
basis (foundation, shell) for all of the future FAQ's to be appended to.
More? (Y,n,c): It's looking pretty sharp if I do say so myself! <G>
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2340 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 21:01:10
From: Terry Hagerty
To: Dean Scott
Subj: Re: LW Monsters
Yes, I saw that preview and was it cool! All I can say is that Vorlon
ships seem to have a T1000'ish type of ability, in which that LAZER "GREW" out
of the ship. NEATO STUFF and nicely done.
The AGA Agressor
--- CNet/3
* Origin: Metal Shoppe BBS (519)256-0278 [WINDSOR,ON CANADA] (1:246/74)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2341 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 21:05:59
From: Terry Hagerty
To: Dean Scott
Subj: Re: Parenting Problems
Heh! Yeah, I know what you are talking about. The part on "A Voice in
the Wilderness part 2" where Londo does the sideways stepping. You wouldn't
notice it unless you were looking for it! And I thought I was one of the only
ones who saw that!!!
The AGA Agressor
--- CNet/3
* Origin: Metal Shoppe BBS (519)256-0278 [WINDSOR,ON CANADA] (1:246/74)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2342 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:03
From: Manuel Coats
To: Ronnie Norwood
Subj: Walker
Hey Ronnie, I just finished my walker. Textured it with good 'ole fractal
noise & bumps. I originally used the crust texture with a greenish color
and it produced an organic looking walker/creature that was more "evil"
looking, but it didn't look like a machine. I know what texture to use
when I create a creature some day. I used a 4 part leg system (much
the same as a dogs back leg. My first tests reulted in an two legged
walker that would fall flat on it's face as soon as it started to walk, but
a bit of leg positioning and some counter balances and Walla, all done.
Did you finish yours? I'm about to throw mine into an animation. I'm
trying to create a good looking ground now. I've use a texture map of the
desert ground that looked decent, but I'm trying to create it out of
fractal noise and fractal bumps to compare rendering speeds. Getting the
contrast levels and other settings set up right has been a pain so far.
Have you jotted down and good settings during your rendering days?
I would eventually like to have it running down land and then stop in some
knee deep (to it's scale) water with the water splashing when it steps into
More? (Y,n,c): it. I'm gonna have to pull out my PowerMacros program and see if it can do
it for me. By the way, I should be done by the time you get this message,
and if you would like to see what my wireframe looks like, I'd be more than
happy to upload it for you. Infact, if you want you can call the bbs I am
using (805-264-0448) and leave me mail letting me know you're here and I'll
attach it to a message for easy D-loading. I would do it through Net-Mail
but it won't work... atleast not on this system. Take care buddy.
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2343 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:04
From: Manuel Coats
To: Dan Bloomfield
Subj: Solid Drill vs. Boolean
>
> -> BTW, what are the main differences between Solid Drill-TUNNEL and
> -> Boolean-SUBTRACT ?
> No not quite. Solid drill only creates a hole in existing polygons, no
> new polygons are created. Subtract creates new interior polygons. It is
> like the difference between cutting into a hollow object (drill) and a
> solid object (subtract).
Thanks Dan. I take it that If I take a pancake shaped disk and
used solid drill to cut a hole into the middle of it to create a
donut object, I would have rendering problems, as the walls of
the hole it made would be see through. This explains why one of
the spots on my walker looks like it has a hole in it when viewed
from a specific angle. I'll see if I can fix it without having
to create the leg again. THanks again, as I could NOT figure out
what the heck was going on with the particular flaw.
More? (Y,n,c):
Take care.
-Manny
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Msg#: 2344 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:05
From: Manuel Coats
To: Dean Scott
Subj: B5 Ambassador Ship
> Most likely due to LINE NOISE and not software. I'm just across the
> state and I get average cps (1400-1600) like you... never under 1000.
> If you're getting repeated blocks, then the problem IS LINE noise.
Well I'll try another upload soon and see if it works right this time.
> BTW... gotta watch B5 2 weeks from now!!! Awsome new feature of the
> Vorlon Ambassador Class ship NEVER before seen or dreamed of!!! Seen
> it on the preview on next weeks show.
Without giving anything away, does it look like a 4.0 effect, or can it be
done with 3.5? One of the new features I saw on 4.0 that was real neat was
the GLOWING effect. I'll defenitely be watching. I never watch the
previews as I like to know nothing about what is going to happen on the
More? (Y,n,c): show... Makes for a more interesting hour to me.
BTW, do you know the name of the episode that aired between Coming of the
Shadows and Alone in the Night? I missed that due to my station playing a
B-Ball game.
-Manny
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Msg#: 2345 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:06
From: Manuel Coats
To: Dan Bloomfield
Subj: PAR Block Limits?
>
> -> > Is there some kind of hardware configuration to render something
> on
> -> a PC > and then save it through an amiga PAR to the Amiga PAR HD?
> You can FTP files back and forth with an ethernet connection, or get a
> SyQuest or other large portable drive formated under MS-DOS and use
> CrossDos to connect it to the Amiga.
How much does it cost to get an ethernet connection running? This may be a
solution to me having to purchase a PAR for the PC should I get one soon.
-Manny
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Msg#: 2346 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:07
From: Manuel Coats
To: Ronnie Norwood
Subj: lwwf2anim.lha
> I found a file labled lwwf2anim.lha which takes a LW wireframe
> preview and converts into a Ham anim.
How large are the files once converted?
Also, I would like to record the actual modeler screen (mouse pointer and
everything) to video (just like all the Lee Stranahan Tapes) for my own
use and was wondering how to do this on an Amiga 4000? It only has an RGB
output which goes to my monitor. Is there an adapter than can convert an
RGB plug into a a RCA or BNC plug, or is there a simpler way to achieve
this?
Take Care
More? (Y,n,c): -Manny
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Msg#: 2347 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:08
From: Manuel Coats
To: Ken Schmitt
Subj: Tape
I got your tape today. Cool Stuff! The animation with all the video
Screens must have took forever to render!
Thanks!
-Manny
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Msg#: 2348 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:09
From: Manuel Coats
To: Ronnie Norwood
Subj: Parenting Problems/Walker
> RN> When giving multiple parented objects such as this a walking
> motion
> RN> path, it seems that the feet slide as the object takes a step. Is
> there
> RN> a better way to go about this other than just eyeballing it as I
> create
> RN> the motion?
>
> He he! Even the gang at FI can't do this!!
> Best that you can do is to eyeball it. Can't get perfect without
> inverse kinematics (foot stays planted while body moves forward, leg
> pieces follow).
That's what I had to do on mine. My walker takes one footstep every 30
frames. I set my start keyframes at 0,30 and 60. I then previewed the
More? (Y,n,c): anim and noticed the feet would slide and go over/underneath the ground
plane, etc. I then started to correct one problem at a time. I started out
with the problem of the feet going under and over the ground plane.
I loaded up a null object and parented the body of the walker to it. I
would control all x,y,z movements of the walker through the null. The
actual body, legs, and foot motions are controlled through each body part,
and only through Bank (and heading where needed).
I started at frame 0 and went through each frame upto frame 30. I noted at
which points the legs of the walker were the furthest distance out of place
in respect to the ground plane. I then went to those frames, adjusted the
Y setting to correctly match the bottom of its feet with the ground, and
then keyframed it into position. I had to set a few keyframes between
0-30. This solved most of my problems with the legs passing through the
ground. I did have to go inbetween the keyframes I had just made and
created a few more where the foot was still moving up and down. My foot
was now stationary. I tried working with LINEAR but it didn't seem to make
things any simpler when I compared results for this particular task,
so I didn't use it anymore. I assume this is because I parented everything
backwards, i.e. instead of parenting the body to the legs, I parents the
legs to the body, starting from the foot. If I would have started with the
body and moved my way down, setting LINEAR to ON would have made sense.
Looking through the XY view, I placed another null object
More? (Y,n,c): Just a tad bit under and to the center of the bottom of the
foot. I keyframed this at 0. This would give me a place of origin.
Next I went to key frame 30 (where my walkers foot hits the ground) and
moved it in the X direction (the way my walker was facing) to where I
thought one of its steps would put it. I was pretty close to the mark.
The null object should be in the same location in relation to the foot at
frame 30 as it was at frame 0. If not, adjust it until it is. Then I did
the same thing as before, went in and placed appropriate keyframes so that
the feet planted foot moved with the null object (thus the ground). I then
repeated this for the other leg from frame 30-60. I then clicked the
Repeat button for the objects and my walker moves perfectly now. The only
thing I need to do now is place it wherever I want in my scene and then
duplicate the null object settings if my animation goes past frame 60...
otherwise he'll be moving along nicely until fram 60 where his forward
motion stops, yet his body and legs keep moving, making it look like he's
on an invisible treadmill. This is a long winded message, and I'm sure you
already know this, but thought I would let you know what I did to get my
walker going.
Take Care
-Manny
More? (Y,n,c):
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Msg#: 2349 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:10
From: Manuel Coats
To: Ken Schmitt
Subj: Flares -Glowing Hot metal
> heres one for you... use this method, and spread them along a thin
> line....
> and VOILA... a floressent or Neon Light.
> I tried this on an outline of a word with 20% flair, it glowed like
> neon.
Although that works, adding a lot of flares increases your rendering time.
A better way to do it would be to use the laser method (tube inside a tube)
using falloff and transparency setting.
If you want streaks or other "flare" attributes though, your method is the
way to go!
Take Care.
-Manny
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Msg#: 2350 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:11
From: Manuel Coats
To: Joe Freeman
Subj: Work
> Front projection mapping a 3D element into a freeze
> frame in
> forgroundor background is very cutting edge out here in Michigan.
> Most of my paying work is logos and most them are simple straight edged
> affairs
> and the text is usually simple gothic type fonts.
What are clients paying out there for this kind of work?
I would also be interested in what you have done or are doing to get the
clients you have and future clients.
Take Care.
-Manny
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Msg#: 2351 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:12
From: Manuel Coats
To: Dean Scott
Subj: Anims and LW FAQs
> DS> Well, if ya haven't seen the horde of 30 posts, then you're
> legally
> DS> blind. Just put up Volume 2 of my LW FAQ for all of ya.
>
> Only 13 of the 30 messages that you posted got through to here (MT San
> Diego).
> Hopefully the others will show up soon.
I only got 13 also, here in CA.
I'll take a look at Ronnies Amiga Guide when he's done though.
Take Care.
-Manny
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Msg#: 2352 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:13
From: Manuel Coats
To: Ronnie Norwood
Subj: Crust Texture
> They had all sorts of new shots and even the new alien ship that was
> taking samples from different life forms (which used the crust
> procedural texture from 3.5)
I have the 3.5 upgrade and the 3.5 addendud manual, but I can't seem to
find any mention of the crust texture. Do you have an explanation of what
the Ledge width and other parameters do? I think I can basically figure it
out, but I would like to know exactly what each of them do. Take Care.
-Manny
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Msg#: 2353 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:14
From: Manuel Coats
To: Joe Maulucci
Subj: PAR 2.5
> Just letting all know that 2.5 is now available from DPS BBS.
What's the difference between this version and previous versions?
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Msg#: 2354 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:04:15
From: Manuel Coats
To: Justin Barrett
Subj: Lightswarm macro
> I forget who posted to me that the Lightswarm macro is in the macros
> drawer of the Toaster system, but it is NOT there in the system I use.
> I
> think it's 3.1. What version DOES include this macro? Probably 3.5
> and
> up, with my luck! I've got to push the college to upgrade to 4.0 once
> it's released...
It could be. I have 3.5 and it IS in my directory.
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Msg#: 2355 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 15:52:00
From: Justin Barrett
To: Manuel Coats
Subj: Re: StarWars SandWalker
MC> I haven't finished my walker so I haven't even gotten to the part of
MC> animating it, but I did make a simple character walk using bones a while
MC> back and I ran into the same problems. I don't know if there is an
MC> easier way to do it but I ended up eyeballing it and using key frames
MC> where needed. You'll have to raise your guy on the Y axis and move it
MC> in the Z or X axis (depending which way it is walking) so that it
MC> doesn't have that Moonslide walk to it. It took me a while to get it
MC> just perfect. I hope somebody else knows of an easier way to do this
MC> but I don't think there is at this point.
A couple issues back in LWPro, there was a good tutorial on making a good
walking motion. The tut. was using a simple human figure made up of 10
pieces: head, torso, upper and lower arm objects, and upper and lower leg
objects. It involved multiple parenting using a couple nulls. Looked
pretty slick! I haven't tried it yet, but will pretty soon as I will be
moving a robotic character around.
More? (Y,n,c):
* Q-Blue 1.0 *
--- WILDMAIL!/WC v4.12
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
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Msg#: 2356 (of 2364) - Video Toaster [Fido]
Date: 23-Feb-95 12:08:29
From: Orin Palmer
To: Wayne Harris
Subj: Re: Par
In a message of <17-Feb-95 16:31:27> Wayne Harris (1:2626/208) wrote:
WH> Do you need an IDE drive for the PAR or can i use my SCSI drive? By
WH> the way if anyone has one that they want to sell let me know? I have
Yes, you need an IDE drive, and DPS has a list of acceptable drives that will
work with it.
Orin :)
---owledge the independence ofthat State. This would be to invest a mere
executive officer with the power ofrecognizing * Origin: An Imaginary Point In
Chula Vista, CA (1:202/122.3)
--- QM v1.26/b
* Origin: Planet Systems Inc. Newport Tn. (1:3615/50)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2357 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 21:06:52
From: Dean Scott
To: Ken Schmitt
Subj: Flares -Glowing Hot metal
KS> heres one for you... use this method, and spread them along a thin
line....
KS> and VOILA... a floressent or Neon Light.
KS> I tried this on an outline of a word with 20% flair, it glowed like neon.
oooo, yeah! I like it! I tried the macros out with a erregular line
of 20% flares and had the same thought the other day. Thanks.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2358 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 21:08:52
From: Dean Scott
To: Joe Cross
Subj: Anims and LW FAQs
JC> Only 13 of the 30 messages that you posted got through to here (MT San
JC> Diego). Hopefully the others will show up soon.
Well, if they don't show by next week i'll (sign... groan) re-post
'em. It was an AWFUL lot of typing... and that's just getting them
into post form from the 30 files that they live in.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2359 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 21:12:53
From: Dean Scott
To: Ronnie Norwood
Subj: B5 episodes
RN> Delta fighter with the left wings blown off! AWESOME STUFF! Did you
RN> notice the explosion (close up) of the commanders ship? It was like they
RN> used a faint cloud burst (smoke?) along with the exploding pieces and
RN> particles. What was unique about it, was the fact that sections of that
RN> texture was rolling inward (or was it outward). It's kinda hard to
RN> explain. Take a look at it and tell me what you think.
He he he... already beat ya to it! When ya get my demo tape you'll see
I did the same thing! The trick? make a high polygon count sphere,
deform it to a round blobby shape (use Magnet), apply frac noise color
with a large XYZ velocity and a Tx frac noise of a slightly larger size
and slower velocity, edge thres to 200. Size it up, Continuity = 1
(or maybe -1... hmmm... which ever makes it expand faster at the start)
and dissolve off in 60 frames. FI guys use this ALL the time for
explosions... surprised you hadn't seen it before.
More? (Y,n,c): The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2360 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 21:21:48
From: Dean Scott
To: Terry Mundy
Subj: Anims and LW FAQs
DS> Hope you remember me when your demo ships!
TM> No problem Dean. Seams that I'm gonna be making at least 15 copies...
TM> I'll give you a holler when I ready to send something out.
I've got 3 more people to send mine out to... and you aren't one of
them. So give me your address and you will be.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2361 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 21:23:55
From: Dean Scott
To: Dan Bloomfield
Subj: Hercules
DB> Dean, I don't know if you get Post magazine at the station, but a
DB> monster from Hercules was on the cover of one of the issues about a year
DB> ago...
Yep, get it... seen it... saw that episode, too.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2362 (of 2364) - Video Toaster [Fido]
Date: 22-Feb-95 21:30:27
From: Dean Scott
To: Joe Freeman
Subj: Nebula
JF> Front projection mapping a 3D element into a freeze frame in
JF> foreground or background is very cutting edge out here in Michigan.
JF> * Origin: Acquisition Bbs - Battle Creek, MI - 616/969-9538 - AMIGA/IBM -
^^^^^^^^^^^^^^^^
Do you know a Frank Cugini of MaxAnim in Lansing?
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2363 (of 2364) - Video Toaster [Fido]
Date: 21-Feb-95 12:36:58
From: Anne Marie Chiappetta
To: Ronnie Norwood
Subj: Comment from Anne Marie C
Hi Ronnie,
I've been trying the sunglasses. I was told there were some better
alternatives. I've
was told there were very good screen filters out there. I saw a few in catalogs
but the price range was anything from $20 to over $150. I obviously need a good
one but would like to find someplace local I can check them out before I put
out that kind of money.
Thanks for the tip anyway.
Anne Marie
--- Maximus 2.01wb
* Origin: CHALLENGE BBS/2Gig 28.8k/Redding CT (203) 938-8625 (1:141/1020)
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Msg#: 2364 (of 2364) - Video Toaster [Fido]
Date: 20-Feb-95 13:27:00
From: James Macallister
To: All
Subj: Flying an A2000
What features will be lost if the Newtek Flyer is used in an A2000 with GVP 030
50 Hz accelerator, 18 meg of 32-bit ram, and a Megachip (2meg graphics ram)?
--- DLG Pro v1.0/DLGMail v2.52
* Origin: Boston Computer Society Amiga BBS * (617)-729-7340 * (1:101/337)
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Msg#: 2365 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 23:30:00
From: Justin Barrett
To: Manuel Coats
Subj: Re: Lightswarm macro
MC> > I forget who posted to me that the Lightswarm macro is in the macros
MC> > drawer of the Toaster system, but it is NOT there in the system I
MC> use.
MC> It could be. I have 3.5 and it IS in my directory.
Just got back to school today (after a 3-day miss...long surgical story),
and checked the system. It's 3.0! Grrrrrr......yet another reason to
get them to upgrade to ANYTHING higher!
(Note: Just a quick general-purpose addendum...I finally paid and got
Netmail-writing access AND access to Internet E-mail and Newsgroups. I
don't have REAL internet access...the email and NG's are through our
biggest local BBS...but my address is this:
justin.barrett@tenforwd.bbs.net
The sysop's working on getting a new, customized domain name, so it may
More? (Y,n,c): change in a week or two. Just a note for quicker e-mailing!)
* Q-Blue 1.0 *
--- WILDMAIL!/WC v4.12
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2366 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 10:06:31
From: Orin Palmer
To: Justin Barrett
Subj: Re: Lightswarm macro
In a message of <20-Feb-95 10:49:00> Justin Barrett (1:350/401) wrote:
JB> I forget who posted to me that the Lightswarm macro is in the macros
JB> drawer of the Toaster system, but it is NOT there in the system I use.
JB> I think it's 3.1. What version DOES include this macro? Probably
JB> 3.5 and up, with my luck! I've got to push the college to upgrade to
JB> 4.0 once it's released...
I bought 3.5 stand-alone, and yes, Lightswarm is one of the macros included.
Sorry.
Orin :)
---
* Origin: An Imaginary Point In Chula Vista, CA (1:202/122.3)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2367 (of 2445) - Video Toaster [Fido]
Date: 22-Feb-95 19:35:48
From: Ken Schmitt
To: Manuel Coats
Subj: Tapes / Aligned polygons
you should have gotten a tape by now.... assuming the post office didn't zap it
with a MRI or something, as they did with at least one of the tapes I'm aware
of.... I have a real strong chance at getting a job in a city a few hours from
here (no, I'm not going to say it, some of you are as desperate as I am to get
a better TV job)... not graphics, but this one wasn't graphics either when I
took it....
----
asside from pixel 3d 2.+ (which I dont have, so I dont know how well it
works)...
is there anyway to flip polygons (except allign, which seams to flip as many
the other dirrection as the ones im trying to get it to flip)
Ive got several hundred polygons on an object that need to point 'out'.
otherwise I just 'doubleside' the textures, but that slows things down a bit in
lightwave.
More? (Y,n,c): and..... is anyone aware of a program that will generate AVI or decent FLI/FLC
anims on a PC? I've decided to make a minutes long (lores MEDAA) animation
that I'm going to dump into the PC world in a few months.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2368 (of 2445) - Video Toaster [Fido]
Date: 22-Feb-95 19:50:44
From: Ken Schmitt
To: Gary Tabar
Subj: New lightwave models
GT> Hey, anyone find any kewl new lightwave models with
asside from my own starship collection (which I'm now refitting, 4 of 14 ships
done sofar, from my '92 GEO creative frenzy)
most of what I'm making now is seasonal and holiday stuff for station ID's....
doesn't anyone else ever make things like this? (xmas lights, carved pumpkin,
valentine hearts, and now easter eggs)... the only ones I ever see around on
the boards are my own.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
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Msg#: 2369 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 18:58:00
From: Jason Meadows
To: All
Subj: LightWave BBS
Just wanted to let everyone know about a cool BBS.
Sarcastic Existence
+1(214)231-3818
2400-16.8
24hrs a day all that good stuff
LOTS of LW Imagine, stuff.. It supports raytracing/rendering on all levels..
* If you're serious about rendering, this is a serious BBS.
--- GEcho 1.00
* Origin: S.E. +1(214)231-3818 MEGS OF TOASTER FILES! (1:124/9031)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2370 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 18:22:02
From: Ronnie Norwood
To: Dean Scott
Subj: B5 episodes
>> He he he... already beat ya to it! When ya get my demo tape you'll s
>> I did the same thing! The trick? make a high polygon count sphere,
>> deform it to a round blobby shape (use Magnet), apply frac noise colo
>> with a large XYZ velocity and a Tx frac noise of a slightly larger si
>> and slower velocity, edge thres to 200. Size it up, Continuity = 1
>> (or maybe -1... hmmm... which ever makes it expand faster at the star
>> and dissolve off in 60 frames. FI guys use this ALL the time for
>> explosions... surprised you hadn't seen it before.
GREAT!!! I'll have to try this. Well, I have seen similar clouded
effects on explosions, but I think this one caught my eye because it was
a close up and pretty much a straight foward shot. You didn't have to
squint youre eyes to see the detail! :) Plus my consumer 4 head vcr is
tired and is getting kinda flaky on me. <G>
-Ronnie-
More? (Y,n,c): ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2371 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 18:22:02
From: Ronnie Norwood
To: Manuel Coats
Subj: Walker
>>looking, but it didn't look like a machine. I know what texture to us
>>when I create a creature some day. I used a 4 part leg system (much
>>the same as a dogs back leg. My first tests reulted in an two legged
>>walker that would fall flat on it's face as soon as it started to walk
>>a bit of leg positioning and some counter balances and Walla, all done
<G> Cool! Can't wait to see it!
>>Did you finish yours?
The model is finished, if all goes well, I should finish up the
textures and surfaces this weekend.
>>I'm about to throw mine into an animation. I'm
>>trying to create a good looking ground now. I've use a texture map of
>>desert ground that looked decent, but I'm trying to create it out of
More? (Y,n,c): >>fractal noise and fractal bumps to compare rendering speeds. Getting
>>contrast levels and other settings set up right has been a pain so far
>>Have you jotted down and good settings during your rendering days?
Go back through youre LW_FAQ.guide and look at a post from James
Trew. He had given me a cool fractal setting for the ground. I think the
topic header was called Environment. As the matter of fact, the whole
post dealt with setting up a very nice ground, sky, etc... All you
would have to do is change the fractal colors from a greenish to a
Tanish color for sand. Also if you wanted dunes or a wavy ground, you'd
have to modify his ground object setting.
He had a HUGE ground object that resulted in a very realistic one.
But only part of it will be visible if you are gonna create dunes or at
least some type of wavy ground (Depending on youre scene). What I have
done before was load that ground object in modeler. In another layer,
create a square poly that will be large enough as a ground object for
youre scene. Subdivide and triple enough times to handle either a
displacement map or displacemet ripples. Then use the boolean add tool
to add that to the huge ground object. Oh, I forgot, be sure to give
that smaller one a different surface name. Then import the whole thing
into layout. Use a displacement map on the smaller surface with the
More? (Y,n,c): fractal pattern for color, then just use the fractal pattern for color
on the rest of the huge ground object.
What all of this does is gives you the detail (dunes etc.) for the
current camera shot and keeps the distant horizon (which you couldn't
see much detail anyway) without having to subdivide and triple the
complete humogous ground object. Resulting in less polygons but keeping
the realistic perspective.
Of course, all of this depends on the camera angles that you will be
using. I've used something similar to this to show a massive terrain
while the camera flys into a close up of a particular object. It looks
extremely realistic with alot of depth!
>>I would eventually like to have it running down land and then stop in
>>knee deep (to it's scale) water with the water splashing when it steps
>>it. I'm gonna have to pull out my PowerMacros program and see if it c
>>it for me.
Sounds like a tough scene! <G>
>> By the way, I should be done by the time you get this mess
More? (Y,n,c): >>and if you would like to see what my wireframe looks like, I'd be more
>>happy to upload it for you. Infact, if you want you can call the bbs
>>using (805-264-0448) and leave me mail letting me know you're here and
>>attach it to a message for easy D-loading.
Yeah GREAT!! Do you call Rons board often? If so, you can leave it
there and I'll pick it up when I upload the latest LW_FAQ.guide. If not
I'll give you a call when I have mine done along with the LW_FAQ.guide
and we'll swap! <G>
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2372 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 18:22:02
From: Ronnie Norwood
To: Manuel Coats
Subj: lwwf2anim.lha
>>How large are the files once converted?
It really depends on the preview that you converted. But over all, I'd
say that they are very small. I forgot the exact size that it converts
to but it's about 1/3 of the screen and only two colors.
>>Also, I would like to record the actual modeler screen (mouse pointer
>>everything) to video (just like all the Lee Stranahan Tapes) for my ow
>>use and was wondering how to do this on an Amiga 4000? It only has an
>>output which goes to my monitor. Is there an adapter than can convert
>>RGB plug into a a RCA or BNC plug, or is there a simpler way to achiev
>>this?
I'm not sure Manuel, with the Toaster it's easy, but with out it, I'm
lost. <G> I'm sure someone on here will know.
More? (Y,n,c):
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2373 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 18:22:02
From: Ronnie Norwood
To: Manuel Coats
Subj: Parenting Problems/Walker
>>duplicate the null object settings if my animation goes past frame 60
>>otherwise he'll be moving along nicely until fram 60 where his forward
>>motion stops, yet his body and legs keep moving, making it look like h
>>on an invisible treadmill. This is a long winded message, and I'm sur
>>already know this, but thought I would let you know what I did to get
>>walker going.
HEheehe... No problem at all! Placing the null objects down as
reference points for the feet is a good idea. And just in time, I'll be
teaching my walker how to take it's first steps this weekend! <G>
Thanks!
-Ronnie-
ronnorwood@delphi.com
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Msg#: 2374 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 18:22:03
From: Ronnie Norwood
To: Manuel Coats
Subj: Anims and LW FAQs
>>I only got 13 also, here in CA.
You know, now that you mentioned it, I only recieved 13 posts also.
Could Dean be talking about 30 tips spead over 13 posts?
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2375 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 18:22:03
From: Ronnie Norwood
To: Manuel Coats
Subj: Crust Texture
>>I have the 3.5 upgrade and the 3.5 addendud manual, but I can't seem t
>>find any mention of the crust texture. Do you have an explanation of
>>the Ledge width and other parameters do? I think I can basically figu
>>out, but I would like to know exactly what each of them do. Take Care
Yep, nothing about these new procedurals at all. I'm not really sure
of there exact purpose with the exception of the obvious (Coverage).
I've just played around with it a little. But I plan to use it in a
scene this weekend (The Walker<G>). I'll let you know.
-Ronnie-
ronnorwood@delphi.com
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Msg#: 2376 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 08:13:51
From: Jim Boydston
To: Manuel Coats
Subj: PIRATING & LIGHTWAVE/RAVE
RE: LightWave Dongle... I don't know what the situation is with the stand alone
version of LightWave. The only dongle scenario I know of, is commonly known as
The Toaster! If you have IT, then no problem. I have a friend who has
LightWave by itself. I'll ask him the question.
--- FLAME v1.1
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Msg#: 2377 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 07:50:57
From: Rodney Volkmar
To: All
Subj: LW-to Clones
So ah this may be dumb but what kinda output is LW
for the Clones going to produce and how will they get it to tape?
I have seen Cheap Encoders but there broadcast ones are real pricy.
Will is do Quick Anims? or Quicktime?
Rod@SLPC.COM
... Macintosh: the etch-a-sketch you don't have to shake.
--- Blue Wave/Maximus
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Msg#: 2378 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 21:29:00
From: Terry Mundy
To: Dean Scott
Subj: Address for demo
In a message dated 22 Feb 95 21:21:48, Dean Scott wrote:
DS> I've got 3 more people to send mine out to... and you aren't one of
DS> them. So give me your address and you will be.
DS> Dean A. Scott (dscott5663@aol.com)
Okay Dean. Its as follows:
Terry Mundy
18300 E. 18th St. N.
Independence, Missouri 64058-1007
(816) 796-3346 Home
(816) 796-7881 FAX
More? (Y,n,c): Thanks. I know it's probably going to be a lop-sided deal though. My
animations won't be anything compared to the rest of you all!
Terry Mundy (tmundy@fileshop.com)
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Msg#: 2379 (of 2445) - Video Toaster [Fido]
Date: 23-Feb-95 15:06:00
From: Garrett Moon
To: All
Subj: Videomaker
HAs anyone else seen the MArch issue of Videomaker? It contains a huge list of
over two hundred DTV products available... and yet sadly only about twenty of
them are listed as being available for amiga (plus some which just say 'all').
This gives a pretty bleak picture of the Amiga's support. have that many
products been dropped from Amiga production because of this whole CBM crisis?
Garrett Moon.
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Msg#: 2380 (of 2445) - Video Toaster [Fido]
Date: 24-Feb-95 17:42:09
From: Joe Cross
To: Dean Scott
Subj: Anims and LW FAQs
DS> Well, if they don't show by next week i'll (sign... groan) re-post
DS> 'em. It was an AWFUL lot of typing... and that's just getting them
DS> into post form from the 30 files that they live in.
I hope the heck that you don't have to type that stuff again! Good computing
habits means back up.
[joe]
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Msg#: 2381 (of 2445) - Video Toaster [Fido]
Date: 25-Feb-95 18:53:27
From: Ronnie Norwood
To: Ken Schmitt
Subj: Tapes / Aligned polygons
>>asside from pixel 3d 2.+ (which I dont have, so I dont know how well i
>>is there anyway to flip polygons (except allign, which seams to flip a
>>the other dirrection as the ones im trying to get it to flip)
>>Ive got several hundred polygons on an object that need to point 'out'
>>otherwise I just 'doubleside' the textures, but that slows things down
>>in lightwave.
If I'm reading youre question correctly, I always select the polyogons
of the object by their surface names and then flip them if need be, if
the whole object consist of a single surface name, I'd just select the
whole object, then carefully deselect the polys facing the correct way
until you have nothing but the polys facing the wrong way highlighted.
then merely select flip from the polygon menu. Hope this helps!
-Ronnie-
More? (Y,n,c): ronnorwood@delphi.com
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Msg#: 2382 (of 2445) - Video Toaster [Fido]
Date: 25-Feb-95 14:22:00
From: Bob Donlon
To: Dean Scott
Subj: Re: Fountains in B5
BD> Can you directly copy off of the feeds coming in?
DS> Of course! That's the way we do things here. The feeds run at 10am
... etc, etc. ....
DS> BTW, Bob... I finally got my anim demo tape edited, even though
DS> another
DS> anim is yet to be rendered that I'd LOVE to have on it. Your name
DS> has
DS> been in holding for one and I'll be getting it out within the week.
DS> Sorry for the delay, but some neato anims had to get finished and
DS> included on it.
Just got the Demo Tape today (2/25) THANK YOU VERY MUCH!
More? (Y,n,c): DId you lay down the audio track as well? QUESTION: How did you put this to
tape? (PAR?, SFC?, FLYER?) Curious, since the quality is VERY good... If it's
a PAR then my mind is made up....
DS> Am I getting one of yours?
I have your address info, at the station if that's ok, and when I get one
together, you WILL BE THE 1st one to get it... I just have to get an economical
way of getting frames to tape.... I'm looking into a PAR board and I think
that's the way I'll be going....
DS> The Lightwaver in "Dean's World" NICE ARTISTIC WORK!
Bob Donlon Internet address:Atlantis@Globalone.net
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Msg#: 2383 (of 2445) - Video Toaster [Fido]
Date: 25-Feb-95 14:32:00
From: Bob Donlon
To: Dean Scott
Subj: Re: Fountains in B5
BD> Can you directly copy off of the feeds coming in?
DS> Of course! That's the way we do things here. The feeds run at 10am
DS> Fridays, which means we HAVE to tape them for later playback at
DS> their
DS> scheduled time (two Sundays following).
Do you think the FOX affiliate would sell copies from their feeds? If not,
would your station?
I have all (I think) of the B5 episodes taped, but like I said, the quality
isn't as good as I'd like it to be.
any suggestions appreciated...
Bob Donlon Internet address:Atlantis@Globalone.net
More? (Y,n,c):
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Msg#: 2384 (of 2445) - Video Toaster [Fido]
Date: 25-Feb-95 14:40:00
From: Bob Donlon
To: Manuel Coats
Subj: Re: lwwf2anim.lha
> I found a file labled lwwf2anim.lha which takes a LW wireframe
> preview and converts into a Ham anim.
Where can I get this file????? <--- Hey Ronnie, you paying attention? B^)
MC> How large are the files once converted? Yes, Bigger or Smaller?
MC> Also, I would like to record the actual modeler screen (mouse pointer
MC> and
MC> everything) to video (just like all the Lee Stranahan Tapes) for my
MC> own
MC> use and was wondering how to do this on an Amiga 4000? It only has
MC> an RGB
MC> output which goes to my monitor. Is there an adapter than can convert
MC> an
MC> RGB plug into a a RCA or BNC plug, or is there a simpler way to
More? (Y,n,c): MC> achieve
MC> this?
Manny, use the PREVIEW output from the TOASTER to go straight to tape.
Bob Donlon Internet address:Atlantis@Globalone.net
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Msg#: 2385 (of 2445) - Video Toaster [Fido]
Date: 25-Feb-95 14:42:00
From: Bob Donlon
To: James Macallister
Subj: Re: Flying an A2000
JM> What features will be lost if the Newtek Flyer is used in an A2000
JM> with GVP 030 50 Hz accelerator, 18 meg of 32-bit ram, and a Megachip
JM> (2meg graphics ram)?
Not sure about everything... BUT, you obviously loose the abilty to do the HAM8
animated effects... as for other stuff, my friend doesn't notice to much else
missing.
Bob Donlon Internet address:Atlantis@Globalone.net
zy
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Msg#: 2386 (of 2445) - Video Toaster [Fido]
Date: 25-Feb-95 11:07:00
From: Chris Purdie
To: All
Subj: Stuff
For Sale:
Fastlane Z3 SCSI-II Controller................$275 US o.b.o.
X-Calibur 25Mhz DMA Accelerator For A4000.....$300 US o.b.o.
DPS Personal Animation Recorder..............$1200 US o.b.o.
All products are in 100% working condition (the PAR is only 4 months old). I
am selling the Z3 and The X-Calibur as I am getting a Warp Engine. The X-Cal
is an excellent low cost accerator set-up.... can take up to 128Mb of RAM.
Call (613) 687-5198
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Msg#: 2387 (of 2445) - Video Toaster [Fido]
Date: 25-Feb-95 01:56:00
From: Jason Booth
To: Ronnie Norwood
Subj: Re: B5 explosions
In a message dated 22 Feb 95 18:00:55, Ronnie Norwood wrote:
>> No kidding, I'm working on an animation right now that would be s
>>easier with it. I have a skeleton man walking through a maze with a cr
>>and arrow holder strapped on his back. I'm trying to get him to reach
>>and pull out an arrow, and load it in the crossbow. I have to manualy
>>the arrow in the holder, then fake the hand pulling on the arrow. A li
>>inverse kinetics and collision avoidance would make this sooo easy..
RN> If it's not to late, I have a suggestion for the arrow. You could
RN> clone the arrow once to give you two arrows. Parent and position the
RN> first arrow to the Holder strapped to his back. Disolve the second
RN> arrow
RN> %100. And at the exact frame the arm/hand has reached back and
RN> actually
RN> touches the arrow and starts to pull it from the holder, disolve the
More? (Y,n,c): RN> first one out and the second one which is not parented in. Of course
RN> you'll have to position this arrow exactly where the parented arrow
RN> is
RN> at that frame only. Hope this helps!
I didn't think of that. I did it a little different, I just keyframed it
at the same keys I keyframed the body at, and manualy moved it into place each
time. Its a little harder this way, but it looks fine soo... I also played with
offsetting the pivot point, which worked but with somewhat strange results.
RN> -Ronnie-
RN> ronnorwood@delphi.com
RN> --- Alexi/Mail 2.02b (#18)
RN> * Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069
RN> (1:3652/1)
RN> SEEN-BY: 101/165 200 336 337 740 141/1130 1135 142/1135 208/201 396/1
RN> 3615/50
RN> SEEN-BY: 3615/51 3652/0 1 200
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Msg#: 2388 (of 2445) - Video Toaster [Fido]
Date: 19-Feb-95 03:02:40
From: Shawn Alisea
To: All
Subj: Output houses and monitor
I'm looking for the names and contact information (phone numbers, addresses,
etc.) of output houses that can lay down frames stored on DAT tape to D2 or D1
videotape. The frames would be Toaster framestores, PICT files or TIFF files,
preferably PICT.
Also looking for a couple of monitors for a video suite; small, cheap,
colour... Anyone have such things?
Also, we may be in need of a replacement 1084s Amiga monitor.
... Is Darth Vader YOUR father, too?
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Msg#: 2389 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:35:00
From: Justin Barrett
To: Ken Schmitt
Subj: Re: Tapes / Aligned polyg
KS> is there anyway to flip polygons (except allign, which seams to flip as
KS> many the other dirrection as the ones im trying to get it to flip)
KS> Ive got several hundred polygons on an object that need to point 'out'.
KS> otherwise I just 'doubleside' the textures, but that slows things down a
KS> bit in lightwave.
Just load the model into modeler, select the polygons you want flipped,
and hit "f" to flip them. If you have surfaces defined for the polygons
you need flipped, start by selecting the POLYGON select button at the
bottom of the screen, then press "w" to list the polygon statistics. Near
the bottom of the window that opens up, press and hold the left mouse
button on the long bar that will probably say "Default" or maybe have some
other surface name in it. Scroll through the list to find the surface you
want to select, then release the button when it's highlighted. Then click
on the "+" button just above this text button, and those polygons will be
selected which are part of the surface name you highlighted. Press "f" to
More? (Y,n,c): flip their normals the other way ('out' instead of 'in'), and save your
model.
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Msg#: 2390 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:42:00
From: Justin Barrett
To: Manuel Coats
Subj: Re: Walker
In a recent post, Ronnie Norwood wrote back to you, saying thusly:
RN> He had a HUGE ground object that resulted in a very realistic one.
RN> But only part of it will be visible if you are gonna create dunes or at
RN> least some type of wavy ground (Depending on youre scene). What I have
RN> done before was load that ground object in modeler. In another layer,
RN> create a square poly that will be large enough as a ground object for
RN> youre scene. Subdivide and triple enough times to handle either a
RN> displacement map or displacemet ripples. Then use the boolean add tool
RN> to add that to the huge ground object. Oh, I forgot, be sure to give
RN> that smaller one a different surface name. Then import the whole thing
RN> into layout. Use a displacement map on the smaller surface with the
RN> fractal pattern for color, then just use the fractal pattern for color
RN> on the rest of the huge ground object.
RN> What all of this does is gives you the detail (dunes etc.) for the
More? (Y,n,c): RN> current camera shot and keeps the distant horizon (which you couldn't
RN> see much detail anyway) without having to subdivide and triple the
RN> complete humogous ground object. Resulting in less polygons but keeping
RN> the realistic perspective.
To add to this, you could also use (as you originally mentioned) a fractal
bump pattern, but at a VERY SMALL size. This way, you'd have the main
dunes made from a displacement map, and a rough, sandy texture from the
bump map. Combined with the right fractal noise coloring, this should
turn out to be a great sand dune!
* Q-Blue 1.0 *
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Msg#: 2391 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:04:29
From: Dean Scott
To: Ronnie Norwood
Subj: LW FAQ Guide
RN> Not at all. Actually, having that much info at one time (including)
RN> the orginal FAQ, gave me just enough info to totally revamp the guide.
RN> At first it was merely a Topics menu with buttons for each tip. Now with
RN> all of this new info, I revamped the Topics page with ie: Arexx: Bones:
RN> Camera: Maps & Textures: etc... Now when you click on one of these Topic
RN> buttons it will take you to the related tips which are also individual
RN> buttons. This makes looking for specific tips alot easier and also makes
RN> adding future FAQs more feasable.
Sounds like YOU'RE doing MOST the work! <grin> Looks like I'll have
to get A-guide off the LightROM cd and get this from you when the install
is done. BTW... Jose Burgos, publisher of INTO THE LIGHT newsletter,
asked me to consider selling FAQ thru his newsletter. It sounds
reasonable, but I'm not sure about it legally. However, I think that
in it's a-guide format, FAQ could be called more than just an ASCII
PD collection and more of a retailable product. I think you, I, and
More? (Y,n,c): Terry should consider getting a little monetary compensation for the
work and effort put into this project. And isn't this the way things
like newsletters get going and turn a profit? Let me know what you
think about a shared profit for a-guide FAQ.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
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Msg#: 2392 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:21:02
From: Dean Scott
To: Manuel Coats
Subj: Screen to Video
MC> Also, I would like to record the actual modeler screen (mouse pointer and
MC> everything) to video (just like all the Lee Stranahan Tapes) for my own
MC> use and was wondering how to do this on an Amiga 4000? It only has an RGB
MC> output which goes to my monitor. Is there an adapter than can convert an
MC> RGB plug into a a RCA or BNC plug, or is there a simpler way to achieve
MC> this?
If A4000 has a RCA video (Monitor) out (monochrome) like the 2000 does,
then just hook a video cable to it and the VCR. If ya need it in color,
I have no clues. The only thing I can think of is to use the VT's
Genlock program (shutdown toater), but if you need to run LW via
VT instead of stand alone, then this won't work. This is how I get
DPaint anims to tape.
The Lightwaver in "Dean's World"
More? (Y,n,c): Dean A. Scott (dscott5663@aol.com)
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Msg#: 2393 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 11:52:04
From: Manuel Coats
To: Ken Schmitt
Subj: Tapes / Aligned polygons
> you should have gotten a tape by now.... assuming the post office
> didn't zap
> it with a MRI or something, as they did with at least one of the tapes
> I'm
> aware of....
I hate when that happens. I've had it done to me several times, even after
writing "Magnetic Media Inside" on the box. I did get your tape all in
working order. Thanks. You have some nice stuff in there!
> is there anyway to flip polygons (except allign, which seams to flip
> as many the other dirrection as the ones im trying to get it to flip)
I don't know if you're asking what I think you are asking, but all you
would need to do is select the polygons you wish to flip and use the FLIP
button. If you don't have anything selected and you hit FLIP, everything
More? (Y,n,c): gets flipped.
By the way, where did you send your animations to win awards? It was you
right? I would eventually like to send one of my demo's to some place and
maybe someday win something. This would go a long way to giving me
credibility as far as my work is concerned. Anyway, you take care!
-Manny
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Msg#: 2394 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 11:52:05
From: Manuel Coats
To: Justin Barrett
Subj: E-Mail
> (Note: Just a quick general-purpose addendum...I finally paid and got
> Netmail-writing access AND access to Internet E-mail and Newsgroups.
That probably explains why I never recieved any response to some netmail I
sent you a long while back. GOod to hear you can now do it.
-Manny
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Msg#: 2395 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 11:52:06
From: Manuel Coats
To: Ronnie Norwood
Subj: Walker
> Go back through youre LW_FAQ.guide and look at a post from James
> Trew. He had given me a cool fractal setting for the ground. I think
> the
> topic header was called Environment. As the matter of fact, the whole
> post dealt with setting up a very nice ground, sky, etc... All you
> would have to do is change the fractal colors from a greenish to a
> Tanish color for sand.
I'll go back and take a look at it. I ended up creating my ground object
which looks decent. It's a reddish tint.
> What I have
> done before was load that ground object in modeler. In another layer,
> create a square poly that will be large enough as a ground object for
More? (Y,n,c): > youre scene. Subdivide and triple enough times to handle either a
> displacement map or displacemet ripples. Then use the boolean add tool
> to add that to the huge ground object. Oh, I forgot, be sure to give
> that smaller one a different surface name.
That's a good idea! I have already rendered 90 frames of my animation,
otherwise I would go back and do what you mentioned. It would knock my
rendering times down a lot from the 20-30 minutes per frame it is taking
now.
Do you know if there is a way to load up the ground object into modeler
(mine has been deformed with the magnet tool for hills, valleys, etc) and
take the area's that are completely flat and take all those subdivided and
tripled polygons and merge them together so that there are a lot less
polygons? Would WELD or MERGE help here?
> Yeah GREAT!! Do you call Rons board often? If so, you can leave it
> there and I'll pick it up when I upload the latest LW_FAQ.guide. If not
> I'll give you a call when I have mine done along with the LW_FAQ.guide
> and we'll swap! <G>
I don't call RON's bbs much. Only when there is something I need that I
More? (Y,n,c): can't get from my much more local amiga bbs. I've had problems twice
now with upload and download times there, and since other people seem to
have no problems with it, it seems a bad case of line noise coincidence or
terminal setup incompatabilities. If you give 805-264-0448 a call and
leave me a message, I'll upload it directly yo your account. IF you have a
wireframe preview of your robot walking, I would like to get that, since an
actual animation isn't gonna be done for a while I'm guessing. Defenitely
give me a call though. I assume you got my # from an earlier post. Take
Care.
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Msg#: 2396 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 11:52:07
From: Manuel Coats
To: Ronnie Norwood
Subj: Crust Texture
> Yep, nothing about these new procedurals at all. I'm not really sure
> of there exact purpose with the exception of the obvious (Coverage).
> I've just played around with it a little. But I plan to use it in a
> scene this weekend (The Walker<G>). I'll let you know.
The crust texture was my first choice for my walker too. The problem I got
was that I wanted small bumps all over, yet I wanted it to have some nice
metal specular highlights, and as you'll find out if you try it, most of
the bumps get a little sparkle in them (which looks cool by the way) but
when you animate it, you get the INTERLACE FLICKER type of a look
assoiciated with little white specks on dark backgrounds on Computer
graphics. Sure I could have gotten around it by changing the lighcolor to
something other than white and using some anti-aliasing, but I thought I
would choose another texture to see what it looked like. I like my 2nd one
best. Take Care.
More? (Y,n,c):
-Manny
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Msg#: 2397 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 11:52:10
From: Manuel Coats
To: Terry Hagerty
Subj: B5 Morph/Vorlon THing
> Yes, I saw that preview and was it cool! All I can say is that
> Vorlon
> ships seem to have a T1000'ish type of ability, in which that LAZER
> "GREW" out
> of the ship. NEATO STUFF and nicely done.
Do you think that was done completely with lightwave though? It seems to
me the only way to do it would be to create the laser thing first, then
somehow set all the points to an even figure in the Y axis so that it's a
flat plane with the same # of points and polygons as the laser deal (This
would make a REALLY cool macro, eh?) and then use the bend tool to bend
the object into the shape of a panel, or pipe or whatever that was, and
then load them both into layout and use morphing to create the effect. The
problem with this though is that you don't have control over the morphing
points and speeds, and by what I saw on the preview, it seemed like
everything stretched out of the base of the panel while the outer parts of
More? (Y,n,c): the panel stayed intact. Any ideas?
-Manny
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Msg#: 2398 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 11:52:11
From: Manuel Coats
To: Dean Scott
Subj: B5 episodes
> I did the same thing! The trick? make a high polygon count sphere,
> deform it to a round blobby shape (use Magnet), apply frac noise color
> with a large XYZ velocity and a Tx frac noise of a slightly larger
> size
> and slower velocity, edge thres to 200. Size it up, Continuity = 1
> (or maybe -1... hmmm... which ever makes it expand faster at the
> start)
> and dissolve off in 60 frames.
Sounds interesting. I think I'm gonna try it on the walker anim I'm
doingnow where it shoots down a craft. Did you find some colors that
worked great? I would assume a golden color and black would look the best,
but since you have already created it, maybe you can just tell me.
Take Care.
More? (Y,n,c): -Manny
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Msg#: 2399 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 11:52:12
From: Manuel Coats
To: Dean Scott
Subj: Anims and LW FAQs
> I've got 3 more people to send mine out to... and you aren't one of
> them. So give me your address and you will be.
So you finally finished your demo? How long did it end up being?
Take care!
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Msg#: 2400 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 11:39:00
From: J. Moore
To: Rodney Volkmar
Subj: Re: LW-to Clones
RV> So ah this may be dumb but what kinda output is LW
RV> for the Clones going to produce and how will they get it to tape?
RV> I have seen Cheap Encoders but there broadcast ones are real pricy.
RV> Will is do Quick Anims? or Quicktime?
RV> Rod@SLPC.COM
They could use the PC PAR or one of several non-linear editing outfits
available for the PC, or output digitally through an Abekas as many
Amiga TV productions do (or did).
Jim Moore (j#d#.moore@canrem.com)
* Q-Blue 1.0 *
--- QScan v1.14b / 01-0348
* Origin: FidoNet: CRS Online, Toronto, Ontario (1:229/15)
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Msg#: 2401 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 00:21:26
From: Michael Howard
To: All
Subj: Local Bbs
do you have anything like this in the philadelphia,pa area please drop
me a note,i am using my roomates computer here in hampton,va to access
your local bbs,i like it very much please help me find a local # for
the 610/215 area codes so i can access your bbs.thanks michael d. howard
^z
/s
--- MsgToss 2.0d(beta) 02/21/93
* Origin: Virginia Data Exchange (1:271/270)
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Msg#: 2402 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:46:56
From: Donald Cotnoir-Strong
To: All
Subj: Null Motions
>> It sometimes seems more complex to set things up like this,
>> <ie, multi-parenting an object to nulls> but it pays off in
>> the long run by giving you very precise and easy control over
>> the object motion.
My favorite thing about using "extra" parents is that you get much
better control over spline motion. I did an animation where two
boxes had to land, one after the other, in a larger box. Since
each box took up half of the larger box, any spline motion in the
X direction made the second box crash into the first as it landed.
My solution was to parent the second box to a null object which
was used to provide the X-axis motion. I could then make the spline
Linear on the X-axis, and still have the object ease into place on
the Y-axis. Very successful technique.
More? (Y,n,c):
Don
* Offline Orbit 0.72 *
VQWK 6.20 [Rev H - 04/04/94]
--- VFIDO 6.20.00 Gamma Candidate 10
* Origin: NASAU Beach CBIS (1:373/17)
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Msg#: 2403 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:46:56
From: Donald Cotnoir-Strong
To: Orin Palmer
Subj: NewTek dig
OP>> Yes, you need an IDE drive, and DPS has a list of acceptable
OP>> drives that will work with it.
However, DPS is not charging an arm and a leg for them.
Sorry...couldn't let a message session go by without a NewTek dig.
;-)
Actually, word is that NewTek is no longer approving drives.
Instead, they are sending drive test software to NewTek dealers
so that the dealer/user can test the drives themselves.
Whether this software gives more than a "thumbs up/thumbs down"
I don't know.
More? (Y,n,c): I suppose the ratio of extra money to user complaints finally
tipped enough to the bad for NewTek to abandon their exorbitant
drive pricing policy.
Don
* Offline Orbit 0.72 *
VQWK 6.20 [Rev H - 04/04/94]
--- VFIDO 6.20.00 Gamma Candidate 10
* Origin: NASAU Beach CBIS (1:373/17)
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Msg#: 2404 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:46:57
From: Donald Cotnoir-Strong
To: Manuel
Subj: Recording Modeler
>> Also, I would like to record the actual modeler screen (mouse pointer
>> and everything) to video (just like all the Lee Stranahan Tapes) for
>> my own use and was wondering how to do this on an Amiga 4000?
Easy enough...Toaster puts Modeler on your preview screen as well as your
control
screen. Just hook up a VCR to preview out.
Assuming you're not using stand-alone Lightwave.
Don
* Offline Orbit 0.72 *
More? (Y,n,c):
VQWK 6.20 [Rev H - 04/04/94]
--- VFIDO 6.20.00 Gamma Candidate 10
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Msg#: 2405 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:46:57
From: Donald Cotnoir-Strong
To: James Macallister
Subj: Flyer in non-AGA Amiga
J@> What features will be lost if the Newtek Flyer is used in an A2000?
The way I understand it, the only lost features will be that it will
have a greyscale switcher interface instead of a full-color one,
ToasterPaint will continue to operate in 1/4 screen HAM mode, LW
will not be able to render HAM8, and no AGA-style effects will be
available.
Don
* Offline Orbit 0.72 *
VQWK 6.20 [Rev H - 04/04/94]
More? (Y,n,c): --- VFIDO 6.20.00 Gamma Candidate 10
* Origin: NASAU Beach CBIS (1:373/17)
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Msg#: 2406 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:46:58
From: Donald Cotnoir-Strong
To: All
Subj: Align
>> is there anyway to flip polygons (except allign, which seams
>> to flip as many the other dirrection as the ones im trying
>> to get it to flip)
Align is a tricky beast to use, but there is a basic rule to it:
it's trying to make your object a solid (or an inverse solid to
which a simple flip can be applied to make it solid).
Things that confuse align:
1. coincident polygons, such as the two circular ones created
when using the toroid macro.
2. Non-planar polygons.
More? (Y,n,c): 3. 1 and 2 point polygons.
4. Dirty polys left over after a particularly nasty Boolean
operation.
Don
* Offline Orbit 0.72 *
VQWK 6.20 [Rev H - 04/04/94]
--- VFIDO 6.20.00 Gamma Candidate 10
* Origin: NASAU Beach CBIS (1:373/17)
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Msg#: 2407 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 00:46:58
From: Donald Cotnoir-Strong
To: Ken Schmitt
Subj: What Kinda Objects?
KS> most of what I'm making now is seasonal and holiday stuff for
KS> station ID's.... doesn't anyone else ever make things like this?
KS> (xmas lights, carved pumpkin, valentine hearts, and now easter
KS> eggs)... the only ones I ever see around on the boards are my own.
Well, Ken, since I've been at NASA doing informational graphics, most
of the work I've done has been stars (not particle ones), primitive
versions of Shuttle Instruments, light beams (mostly ultraviolet),
and general graphic elements like arrows, bent arrows, decorative
backgrounds, etc. Very little of it is challenging my skills as
a modeler.
In fact, the only really neat thing I've done lately has been a
star I needed for a technical illustration about Reflection
Nebulas, and it only took about 10 minutes to concoct. Here it is.
More? (Y,n,c):
The star is a tesselated sphere. Its surface is Color: 200 200 100,
Luminosity: 100%, Transparent edges, Edge Threshold: 0.5. All else
at default.
Now parent a light to it: Color: 255 0 0, Intensity 100%, Lens
Flare On, Flare Intensity 75%, Central Glow On, Random Streaks On.
I made this light a Distant light as I wasn't illuminating anything
with it; a Point light probably makes more sense, as would Fade
with Distance on the lens flare. The star is 1 meter in diameter,
and 2.75 meters from the camera.
If you get NASA select on your cable system, you'll see some of my
work during the Astro-2 mission coming up next week. Just look
for any graphics that crop up during the Marshall Space Flight
Center segments.
Unfortunately, most of the graphic work for this mission involved
photos and slides, so there isn't much 3D work there.
Don
More? (Y,n,c):
* Offline Orbit 0.72 *
VQWK 6.20 [Rev H - 04/04/94]
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* Origin: NASAU Beach CBIS (1:373/17)
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Msg#: 2408 (of 2445) - Video Toaster [Fido]
Date: 22-Feb-95 19:35:48
From: Ken Schmitt
To: Manuel Coats
Subj: Tapes / Aligned polygons
you should have gotten a tape by now.... assuming the post office didn't zap it
with a MRI or something, as they did with at least one of the tapes I'm aware
of.... I have a real strong chance at getting a job in a city a few hours from
here (no, I'm not going to say it, some of you are as desperate as I am to get
a better TV job)... not graphics, but this one wasn't graphics either when I
took it....
----
asside from pixel 3d 2.+ (which I dont have, so I dont know how well it
works)...
is there anyway to flip polygons (except allign, which seams to flip as many
the other dirrection as the ones im trying to get it to flip)
Ive got several hundred polygons on an object that need to point 'out'.
otherwise I just 'doubleside' the textures, but that slows things down a bit in
lightwave.
More? (Y,n,c): and..... is anyone aware of a program that will generate AVI or decent FLI/FLC
anims on a PC? I've decided to make a minutes long (lores MEDAA) animation
that I'm going to dump into the PC world in a few months.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2409 (of 2445) - Video Toaster [Fido]
Date: 22-Feb-95 19:50:44
From: Ken Schmitt
To: Gary Tabar
Subj: New lightwave models
GT> Hey, anyone find any kewl new lightwave models with
asside from my own starship collection (which I'm now refitting, 4 of 14 ships
done sofar, from my '92 GEO creative frenzy)
most of what I'm making now is seasonal and holiday stuff for station ID's....
doesn't anyone else ever make things like this? (xmas lights, carved pumpkin,
valentine hearts, and now easter eggs)... the only ones I ever see around on
the boards are my own.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
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Msg#: 2410 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 17:14:00
From: Terry Mundy
To: Shawn Alisea
Subj: DAT to D3, maybe D2
Shawn,
I have access to do your reqired work to D3. I may be able to get it to D2
also, but we're not talking cheap.
If your serious enough, post another message and I'll look into it and get back
to you.
What kind of time frame are you looking at? ASAP? What length of animation?
Is this coming from a 2gig DAT backed up with Ami-Back 2.0h or Quarterback?
Let me know.
Terry Mundy
More? (Y,n,c): --- DLG Pro v1.0/PDQMail v2.54
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<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2411 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 17:22:00
From: Terry Mundy
To: Ken Schmitt
Subj: Pixel 3D / Aligned Polys
In a message dated 22 Feb 95 19:35:48, Ken Schmitt wrote:
KS> asside from pixel 3d 2.+ (which I dont have, so I dont know how well
KS> it works)...
I'v got one that I would like to sell. I'm asking to trade it with some $$ for
ADPro 2.3. Make an offer. I don't see any use in having it. Never had the
patients to sit down and read another manual.<arg!>
KS> is there anyway to flip polygons (except allign, which seams to flip
KS> as many the other dirrection as the ones im trying to get it to flip)
KS> Ive got several hundred polygons on an object that need to point
KS> 'out'.
KS> otherwise I just 'doubleside' the textures, but that slows things
KS> down a bit in lightwave.
More? (Y,n,c):
I posted a message on NewTeks BBS, that I'd like to see a tool that would be
something like having a point light in the middle of an object, and when
activated would make all poygons around it face away from it or towards it.
What your feelings on a tool like this? Handy. Huh?
Terry
--- DLG Pro v1.0/PDQMail v2.54
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Msg#: 2412 (of 2445) - Video Toaster [Fido]
Date: 25-Feb-95 17:49:00
From: Alan Gilchrist
To: Chris Martin
Subj: Screen grabber
>AG> Wouldn't it be easier to copy the image files to floppy and conve
>AG> them using an image converter ??.
>Well MOST of the images are produced by a screen saver that was release
>PD but I don't have an email(or snail for that matter) address....so I
>grab them....:( It makes some KILLER textures but I gotta get them save
Ok, I see what your getting at..
Alan
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Msg#: 2413 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 09:08:02
From: Manuel Coats
To: Rodney Volkmar
Subj: LW-to Clones
> So ah this may be dumb but what kinda output is LW
> for the Clones going to produce and how will they get it to tape?
> I have seen Cheap Encoders but there broadcast ones are real pricy.
> Will is do Quick Anims? or Quicktime?
DPS makes PAR boards for the PC. That should solve the problem.
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Msg#: 2414 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 09:08:03
From: Manuel Coats
To: All
Subj: Non Planar Polygons
What exactly is a non planar polygon and why do they pop up when bending or
stretching objects? I assume tripling them gets rid of any rendering
errors, but the manual doesn't go into detail about non-planar poly's and
why exactly there are created. Take Care.
-Manny
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Msg#: 2415 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 09:08:04
From: Manuel Coats
To: All
Subj: Modeler Errors
Have any of you been getting "Polygon partitioning error: Add small offset
to data and retry again" errors? I get these A LOT when using the boolean
Union funtion. It usually happens when I'm dealing with polygon counts in
the thousands.
-Manny
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Msg#: 2416 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 09:08:05
From: Manuel Coats
To: Dean Scott
Subj: Demo Tape
Got it today. Thanks! Now of course follows the slew of questions I have
about the things you made. Here they are:
1. Do you remember approximately how long each of your frames was taking to
render for the opening and closing space animation showing the two ships
flying through your canyon? I am doing a similar scene and want to see how
times compare.
2. On the same scene, I noticed the explosion reflected on the water. Did
you have trace reflections on or use some other technique? Or does a
reflective setting on an aboject reflect flares? I know it reflects
background colors, but never used a flare in a scene like that.
3. What setting did you set most of your camera options at, i.e. Med Res +
Antialiasing on and at what threshold? I use 25 as I can't tell much
difference by going lower, but render times increase.
More? (Y,n,c):
4. On your Crane furniture animation, it seems like you got quite a bit
going on. You've got the states in the background, and a grid, plus your
objects. It looks as though you have a fractal noise pattern with a blue
and purple color with a large degree of transparancy. Was this just a
single square polygon set to fill the screen with fractal noise added, or
did you take a different approach?
5. On your ameritech logo, you've got what looks like flares with
anamorphic squeeze set on, parented to a rectangular poly. I did something
similar to this with flares only, but I'm wondering what the rectangular
polygon is. Is it the grid texture applied with high speed?
6. On the same animation, are the rotating sparkles the same as the article
in LW pro (frozen flare) or are they an actual object?
7. I thought the space animation with the ship multi-exploding looked
fantastic! I'm defenitely gonna have to use something like this on my next
one. The final explosion ring (shockwave look), did you use the "size"
fucntion in layout to achieve that or a morph target? And it was a fractal
noise texture with falloff correct? If not, please tell me as I thought it
looked great!
More? (Y,n,c):
I liked the way you syncronized the animation to the music with screen
flashes and what not. I hope I'm not asking to much from you by wanting to
know what you did to create some of your effects.
My demo tape looks pretty hoaky now that I've seen yours and Ken's. More
of a flying logo type of demo. Anyway, if you'd like to see it I'll send
it your way. I'm sending a few out tomorrow. By the way, you sent a much
heavier tape than mine and the shipping cost is MORE expensive on mine. I
wonder why this is. Anyway, good work on your demo. Talk to you later.
-Manny
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Msg#: 2417 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 09:08:06
From: Manuel Coats
To: Ronnie Norwood
Subj: Lightswarm macro
> I just checked the mannual, and the macro came with the 3.1 update.
I found out why I didn't see this macro originally before posting the
message that spawned all of these follow up messages. It seems that
particular macro was not in my config file. Infact, a whole bunch of em
aren't in there. I was toying with about 2/3 of them last night and found
some pretty interesting ones. There are some pretty neat ones people post
on the lightwave mailing lists too which you can snip out and save.
Anyway, talk to you later.
-Manny
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Msg#: 2418 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 19:40:07
From: Manuel Coats
To: Dean Scott
Subj: Shock Wave
Well, after much time fiddling with parameters, I managed to recreate your
shock wave. I don't know if this is the way you did it, but I use a flat
square plane with 36 sections in it (toal of 36 polygons)... actually it's
rectangular, and then made a copy of it and used the bend tool in modeler to
create a disc shape out of it. I then loaded them both into layout, set the
dissolve to 100% on the disc object, and set the rectangle to morph into the
disc object at 100%. I used a fractal noise pattern with falloff to achieve
the texture. I had to morph because I couldn't seem to get the surface to to
go in the right direction. Importing the rectangular object and bending it
in modeler didn't do anything with the surface. Although this may be simple
for you, it was a good learning experience for me. One thing though... Your
shock wave has a trailer (small shock wave behind it). I could not seem to
achieve this with the one object and had to use two discs. Is there an
easier way to do it? Good stuff here Dean.
Take Care.
More? (Y,n,c): -Manny
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Msg#: 2419 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 19:41:08
From: Manuel Coats
To: Dean Scott
Subj: LW FAQ Guide
> BTW... Jose Burgos, publisher of INTO THE LIGHT newsletter,
> asked me to consider selling FAQ thru his newsletter.
Never heard of this newsletter. What is it? If it's a publication like
lightwave pro, how does it compare?
Take care.
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2420 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 19:41:09
From: Manuel Coats
To: Donald Cotnoir-Strong
Subj: NewTek dig
> Actually, word is that NewTek is no longer approving drives.
> Instead, they are sending drive test software to NewTek dealers
> so that the dealer/user can test the drives themselves.
This is good news. So how much is a 4 gig HD gonna cost now? Have you
done any price shopping? Can you get discounts by buying two at a time?
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2421 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 19:41:10
From: Manuel Coats
To: Donald Cotnoir-Strong
Subj: Recording Modeler
> Easy enough...Toaster puts Modeler on your preview screen as well as
> your
> control
> screen. Just hook up a VCR to preview out.
>
> Assuming you're not using stand-alone Lightwave.
Ah, I see. I only have one extra monitor right now which I have on the
program output. I'll have to hook the preview output to one of my many
VCR's. Won't really need a monitor since what I see on my screen is
identicle to whats on the preview. Thanks for the help.
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
More? (Y,n,c): ...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2422 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 23:42:00
From: Justin Barrett
To: Manuel Coats
Subj: Re: E-Mail
MC> That probably explains why I never recieved any response to some netmail
MC> I sent you a long while back. GOod to hear you can now do it.
I'm sorry...I *did* try to reply, but the BBS never informed me if the
messages were allowed or not...I typed them fine while online, but didn't
know they never got out.
* Q-Blue 1.0 *
--- WILDMAIL!/WC v4.12
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2423 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 20:15:11
From: Dan Bloomfield
To: Manuel Coats
Subj: Solid Drill vs. Boolean
-> Thanks Dan. I take it that If I take a pancake shaped disk and used
-> solid drill to cut a hole into the middle of it to create a donut
-> object, I would have rendering problems, as the walls of
-> the hole it made would be see through. This explains why one of the
-> spots on my walker looks like it has a hole in it when viewed from a
-> specific angle. I'll see if I can fix it without having to create the
-> leg again. THanks again, as I could NOT figure out what the heck was
-> going on with the particular flaw.
That's correct. You're welcome.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2424 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 20:27:11
From: Dan Bloomfield
To: Manuel Coats
Subj: PAR Block Limits?
-> > You can FTP files back and forth with an ethernet connection, or
-> get a > SyQuest or other large portable drive formated under MS-DOS
-> and use > CrossDos to connect it to the Amiga.
-> How much does it cost to get an ethernet connection running? This
-> may be a solution to me having to purchase a PAR for the PC should I
-> get one soon.
Ethernet cards for the Amiga range between $200 and $350, PC cards are
about half that. You'll also need AmiTCP which is the Amiga version of
TCP/IP, and some kind of TCP/IP software on the PC. (I'm using Windows
NT which has it built in.) AmiTCP is freely distributable and available
on the internet. Unfortunately I have not been able to FTP directly to
and from the PAR drive, probably because it isn't a true Amiga DOS
volume but only emulates one. Incidentally I hear that the PC PAR drive
also does not network. However you can FTP to a regular Amiga drive and
then load the frames to the PAR.
--- FidoPCB v1.5 beta-'j'
More? (Y,n,c): * Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2425 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 20:40:11
From: Dan Bloomfield
To: Rodney Volkmar
Subj: LW-to Clones
-> So ah this may be dumb but what kinda output is LW
-> for the Clones going to produce and how will they get it to tape? I
-> have seen Cheap Encoders but there broadcast ones are real pricy.
-> Will is do Quick Anims? or Quicktime?
LW will already render either IFF or Targa format, I wouldn't be
suprised to see SGI .rgb frames added. The DPS Personal Animation
Recorder does a very nice job of real time animation playback on either
the PC or Amiga for around $1500. Of course there is lots of software
out there that can compile individual frames into an anim format.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2426 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 23:17:26
From: Ken Schmitt
To: Manuel Coats
Subj: Re: Tapes / Aligned polygons
> working order. Thanks. You have some nice stuff in there!
thanks....
> would need to do is select the polygons you wish to flip and use the FLIP
> button. If you don't have anything selected and you hit FLIP, everything
> gets flipped.
Yes everyone, I realize that.....and I've done that, but this is a
particularly messy, curvy object with practically every other of several
thousand polygons pointing every which way... I'm not crazy enough to pick
through all that mess if I dont have to.
(not for work, I'll just double side it)
> By the way, where did you send your animations to win awards? It was you
they are local advertising awards... they were made for local programming,
and aired locally....
More? (Y,n,c): The award cerimony was a total waste of time, and all I got were little
5*7 zerox's of a laser printed award... jeez!
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2427 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 23:17:27
From: Ken Schmitt
To: Manuel Coats
Subj: Re: B5 Morph/Vorlon THing
> everything stretched out of the base of the panel while the outer parts of
> the panel stayed intact. Any ideas?
>
I'l have to watch it again, but from what I could tell it was a still
background image.... it could have been 2d animated.
else, I'de have to guess it was one very tedeous metaform & morph family.
--------- off topic --------
I got another job from my demo mailings... its in Lubbock tx, about 3
hours from my old job... its editing, like I (mostly) do now.. with better,
More? (Y,n,c): newer equipment, and this station (KLBK) has a news department..
They don't have a 3d system as of yet, but the production manager (did I
mention that I will be the only other person in production?) is interested
in getting a 3d system. He's very pleased that I am good at it, so I'l
have a very strong influence on what is ultimatly bought....
now to put together a PC system that I can have lightwave on.
oh... even without a toaster, some of the better transitions (the flash
and shatter, and some of the organic ones) can be used on a fancy enough
switcher... just run them out to tape and feed them through an alpha keyer,
or luminance key them and do an edit at the peak of the effect (what the
toaster would do anyways)....
now that I'm left with no real purpose to my own equipment (not that I
don't enjoy playing with it, but I won't be doing nearly as many projects
for the new station as I have for the old one) I think I'm going to start
making all those long complicated animations that I've always intended to
do.
I think, using my own ships and a few others, I'm going to make a lores
(320 * 200) animation of the complete battle of Wolf 359 (refer to
Startrek The Next Generation:Best of Both Worlds Pt#1&2, and Deep Space 9:
More? (Y,n,c): Pilot) compile the frames to FLI and AVI, and dump the minutes long
animation onto the PC boards.... Just for the heck of it, I've already
done a few parts.
yea, I ramble.... (who'd guess I used to be a sysop)
and the local BBS that I get my fido mail from had been down,
and I hadn't gotten a good message fix in a week.
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2428 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 23:17:27
From: Ken Schmitt
To: Donald Cotnoir-Strong
Subj: Re: Align
> 4. Dirty polys left over after a particularly nasty Boolean
> operation.
^^^^^^^^^^
I laughed when I read this one, its true enough, but its just how you
worded it.
It makes me think of feeding an Avacado (with pit) through an Ice Grinder.
--- GEcho 1.11+
* Origin: The Twisted Pair - San Angelo, Texas (915)949-0721 (1:383/30)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2429 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 00:47:00
From: Terry Mundy
To: Dean Scott
Subj: $$ for LW_FAQ
In a message dated 26 Feb 95 00:04:29, Dean Scott wrote:
RN> Not at all. Actually, having that much info at one time (including)
RN> the orginal FAQ, gave me just enough info to totally revamp the guide.
RN> At first it was merely a Topics menu with buttons for each tip. Now with
RN> all of this new info, I revamped the Topics page with ie: Arexx: Bones:
RN> Camera: Maps & Textures: etc... Now when you click on one of these Topic
RN> buttons it will take you to the related tips which are also individual
RN> buttons. This makes looking for specific tips alot easier and also makes
RN> adding future FAQs more feasable.
DS> Sounds like YOU'RE doing MOST the work! <grin> Looks like I'll
DS> have
DS> to get A-guide off the LightROM cd and get this from you when the
DS> install
DS> is done. BTW... Jose Burgos, publisher of INTO THE LIGHT
More? (Y,n,c): DS> newsletter,
DS> asked me to consider selling FAQ thru his newsletter. It sounds
DS> reasonable, but I'm not sure about it legally. However, I think
DS> that
DS> in it's a-guide format, FAQ could be called more than just an ASCII
DS> PD collection and more of a retailable product. I think you, I, and
DS> Terry should consider getting a little monetary compensation for the
DS> work and effort put into this project. And isn't this the way
DS> things
DS> like newsletters get going and turn a profit? Let me know what you
DS> think about a shared profit for a-guide FAQ.
Dean and Ronnie,
I'm getting a HIGH quality color printer that we can use to make a very
attractive looking cover. Its print looks almost as good as my offset press!
You two make up my mind, okay. Because if it weren't for all of the other
users here, there wouldn't be anything to sell.
Ideas?
More? (Y,n,c):
Terry
--- DLG Pro v1.0/PDQMail v2.54
* Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2430 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 18:22:49
From: Ronnie Norwood
To: Manuel Coats
Subj: Walker
>>Do you know if there is a way to load up the ground object into modele
>>(mine has been deformed with the magnet tool for hills, valleys, etc)
>>take the area's that are completely flat and take all those subdivided
>>tripled polygons and merge them together so that there are a lot less
>>polygons? Would WELD or MERGE help here?
Yeah, I 'think' you could just select the polys in question and use
the ploy merge tool.
>>terminal setup incompatabilities. If you give 805-264-0448 a call and
>>leave me a message, I'll upload it directly yo your account. IF you h
>>wireframe preview of your robot walking, I would like to get that, sin
>>actual animation isn't gonna be done for a while I'm guessing. Defeni
>>give me a call though. I assume you got my # from an earlier post. T
>>Care.
More? (Y,n,c): Yeah, I keep everything in the database! Things didn't go as well
as I had planned this weekend, so it'll be another few days before the
maps for the walker are done. I'll definately call ya so we can swap!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2431 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 18:22:49
From: Ronnie Norwood
To: Manuel Coats
Subj: Crust Texture
>>The crust texture was my first choice for my walker too. The problem
>>was that I wanted small bumps all over, yet I wanted it to have some n
>>metal specular highlights, and as you'll find out if you try it, most
>>the bumps get a little sparkle in them (which looks cool by the way) b
>>when you animate it, you get the INTERLACE FLICKER type of a look
Hum..... cool, I'll just have tp play around with it and see what
looks the best. I'll keep you posted!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2432 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 18:22:50
From: Ronnie Norwood
To: Manuel Coats
Subj: Non Planar Polygons
>>What exactly is a non planar polygon and why do they pop up when bendi
>>stretching objects? I assume tripling them gets rid of any rendering
>>errors, but the manual doesn't go into detail about non-planar poly's
>>why exactly there are created. Take Care.
This was kinda of frustrating for me to understand also, but thanks
to FEB 94's VTU issue, and some experimentation, I have a good grasp of
this now.
A non-planer polygon has four or more points that do not make a flat
surface. If you have three points in a polygon, no matter where the
points are you will have a flat surface unless it is degenerate.
Go into Modeler and make a 2D square by draging out a square with
the box tool in one view and hit enter. Hit the space bar to choose
polygon at the bottom of the screen (deselect the polygon if it is
More? (Y,n,c): highlighted) and hit 'w' for the stats. Now hit '+' Non-Planer at the
bottom. Nothing happened, because it's a good little polygon. <G>
Now hit the space bar three times to get back to the points option
at the bottom of the screen. Select one of the four points, select 't'
on the keyboard for move and move that one point in a direction that
will warp the square on the third axis. ex: If you have the square
facing up in the top view, move that one point into the -y or +y axis.
Hit the spacebar to put you back on the polygon option at the bottom
and hit 'w' for the stats screen. Hit '+' non-planer at the bottom and
you will notice that the square polygon is now highlighted because it's
non-planer. If you repeat the process after trippling that square you'll
notice that you can move any one of the points and not get a non-planer
polygon. Thats because you have two 3 point polygons now.
When a non-planer polygon is renderd in an animation, it will
flicker in and out or will not show up at all.
A degenerate polygon is a type of non-planer polygon. This happens
when the polygon has two or more points at the same location. This
happens when you cut and paste parts of an object together, mirror,
More? (Y,n,c): boolean, etc... A good way to check for these are to select polygon at
the bottom of the screen, hit 'w' then '+' non-planer. If you have some
non-planer polygons they will be highlighted. Now hit 'i' for info, and
this will tell you if each of the highlighted polygons are degenerate or
just non-planer.
A degenerate polygon will not render leaving holes in youre object.
Kinda like a polygon thats flipped the wrong way.
Some good rules to follow as you build objects:
1) Merge points as you build and join each piece if you use booleans,
cut&paste, mirror...etc.
2) Also always check with the stats menu as you build for non-planer and
degenerate polygons, especially if youre using drag, twist, taper,
stretch, etc.. tools.
3) Always triple the non-planer polygons. Unless you want to cut it or
rebuild it.
4) Building a clean object, means faster render times, less ram usage,
More? (Y,n,c): and less time figureing out the problem.
The tools mentioned here are merely examples to give you an idea of
the type of operations that cause these non-planer polys. Hope this
clears things up a bit for you!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2433 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 18:22:50
From: Ronnie Norwood
To: Manuel Coats
Subj: Lightswarm macro
>>I found out why I didn't see this macro originally before posting the
>>message that spawned all of these follow up messages. It seems that
>>particular macro was not in my config file. Infact, a whole bunch of
>>aren't in there. I was toying with about 2/3 of them last night and f
>>some pretty interesting ones. There are some pretty neat ones people
>>on the lightwave mailing lists too which you can snip out and save.
>>Anyway, talk to you later.
Ah.... I see, you were looking at the list under the macro button?
Most of the macros have discriptions at the header of the file. You can
go to the lwm directory and read each one of them in an ASCII reader or
editor to see which ones you'll want to try out and how to use it. It's
really easy if you have Dir Opus, you can just dbl click on the macro
and it will display it for you. Just in case you didn't know this
already.<G>
More? (Y,n,c): BTW, can you send me a copy of youre demo if you don't have too many
out already? As the matter of fact, ANYONE willing to can send it to me
at the address below. I will definately send you mine when I'm finished
with it. I'll be glad to pay shipping & tape costs if it is necessary as
long as it's not an outrageous amount. :)
Impact Imaging
c/o Ronnie Norwood
Box 834
Roebuck, S.C.
29376
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2434 (of 2445) - Video Toaster [Fido]
Date: 26-Feb-95 13:54:57
From: Orin Palmer
To: Jim Boydston
Subj: Re: PIRATING & LIGHTWAVE/RAVE
In a message of <24-Feb-95 08:13:51> Jim Boydston (1:343/1) wrote:
JB> RE: LightWave Dongle... I don't know what the situation is with the
JB> stand alone version of LightWave. The only dongle scenario I know of,
JB> is commonly known as The Toaster! If you have IT, then no problem. I
JB> have a friend who has LightWave by itself. I'll ask him the question.
I have Lightwave stand alone and here's the scoop on the dongle. It hooks to
the parallel port, and although it has a pass-through Newtek recommends not
using it. So I have it on a switch box so I can use the printer when I need
it. The couple of times that I've forgot to switch back, lightwave boots, but
just quits if you hit any of the buttons. Modeler won't even start by itself.
The first time it happened I had no idea what was going on and even went so far
as to re-install the software. Then DOH! I realized I had switched the dongle
out.
More? (Y,n,c): Orin :)
---
* Origin: An Imaginary Point In Chula Vista, CA (1:202/122.3)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2435 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 09:25:08
From: Ric Lopez
To: Ron Kramer
Subj: Subscription
what is the fee to subscribe to this bbs for 1 year? as i recall it was $10.00
last year.
thanks
ric lopez
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2436 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 09:44:18
From: Ric Lopez
To: Ron Kramer
Subj: multiple calls today
sorry for the many calls this morning. i amjust tryimg to get a comprehensive
list of object files and my software keeps dropping the information once it
reaches me... hopfully i'll get it right this time...
thanks
ric
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2437 (of 2445) - Video Toaster [Fido]
Date: 27-Feb-95 18:05:00
From: James Macallister
To: Bob Donlon
Subj: Re: Flying an A2000
In a message dated Sat 25 Feb 95 14:42, Bob Donlon wrote:
JM> What features will be lost if the Newtek Flyer is used in an A2000
JM> with GVP 030 50 Hz accelerator, 18 meg of 32-bit ram, and a Megachip
JM> (2meg graphics ram)?
BD> Not sure about everything... BUT, you obviously loose the abilty to
BD> do the HAM8 animated effects... as for other stuff, my friend doesn't
BD> notice to much else missing.
Someone mentioned that the croutons in black and white suck big time. True?
--- DLG Pro v1.0/DLGMail v2.52
* Origin: Boston Computer Society Amiga BBS * (617)-729-7340 * (1:101/337)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2438 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 22:50:00
From: Justin Barrett
To: Manuel Coats
Subj: Re: Non Planar Polygons
MC> What exactly is a non planar polygon and why do they pop up when bending
MC> or stretching objects? I assume tripling them gets rid of any rendering
MC> errors, but the manual doesn't go into detail about non-planar poly's
MC> and why exactly there are created. Take Care.
If you took a three-point poly, you could create a plane that would
intersect all three points of the poly. With a non-planar poly, you could
not do this. It is not totally flat, and LW can have rendering troubles
depending on just now non-planar a poly is. The "Gears" tutorial from
some time ago in VTU created an object with slightly non-planar polys that
still rendered all right.
To see how bad a non-planar poly is in Modeler, select the non-planar
poly(s) you have (with the poly statistics window you get by pressing
"w"), then press "i" to get the info for each poly. It will give a
"percent non-planar" value, and (if I recall correctly) a brief word or
More? (Y,n,c): two to verbally describe how bad the non-planarness is.
Just why they get created...by accident...is unknown to me. You can make
one on purpose by simply moving any of the points of a poly (four-point
poly or more) out of plane with the rest. And yes, I believe tripling
will remove the non-planar problem, as three-point polys are always
planar.
* Q-Blue 1.0 *
--- WILDMAIL!/WC v4.12
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2439 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 05:08:05
From: Chris Martin
To: Jim Boydston
Subj: Re: Pirating & Lightwave/rave
On Fri 24-Feb-1995 8:13 , Jim Boydston said to Manuel Coats:
JB> RE: LightWave Dongle... I don't know what the situation is with the stand
JB> alone version of LightWave. The only dongle scenario I know of, is
JB> commonly known as The Toaster! If you have IT, then no problem. I have a
JB> friend who has LightWave by itself. I'll ask him the question.
Well as a solution to the dongle/parallel problem...get a cracked version of
LW(hey if you paid for it in the first place in MY opinion you paid for a fully
working model....and if you happen to have to get a cracked version to get it
to work then all's fair)...it allows you to have access to the parallel port(I
read on the Newtek bbs that it didn't and about died laughing...after having
used it for a couple months w/Parnet b4 I actually got my Toaster) Oh well just
a couple of thoughts...L8a
--- CNet/3
* Origin: FUTURE SYSTEM BBS (1:2370/40)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2440 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 23:12:00
From: Terry Mundy
To: Manuel Coats
Subj: Re: Non Planar Polygons
In a message dated 27 Feb 95 09:08:03, Manuel Coats wrote:
MC> What exactly is a non planar polygon and why do they pop up when
MC> bending or
MC> stretching objects? I assume tripling them gets rid of any rendering
MC> errors, but the manual doesn't go into detail about non-planar poly's
MC> and
MC> why exactly there are created. Take Care.
MC> -Manny
Manny,
First to understand how you get a non planar polygon you must understand the
principal to a polygon.
More? (Y,n,c): A single point selected to be a polygon is useful for stars. It reflects light
from any angle.
Two selected points turned into a polygon will effectivly make a line, good for
making hair or grass.
Three selected points now starts a different story. When selected in forms a
triangle with a surface that is choosen to be single sided will relflect light
from only one direction. And vice-versa if double sided. The point to a three
sided polygon is "All three points will be on the same plane".
Now if you select four points to form a polygon you run the risk that one of
them may not be in the same "Plane" as three others. The best way to explain
this is, say you have a piece of hard cardboard. Make four points on it
anywhere. Draw a line around the curcumference and act like that it is your
four sided polygon. As long as all of the points are on the same plane you
will have no problem. But if you draw a dotted line between two adjacent
points and bend the cardboard on that line, you will notice that no matter
what, the rule that a tri-sided polygon will always have its three points on
the same plane is displayed well. While the fourth point in the polygon is NOT
it the same plane. LightWave has a problem when trying to calculate its rays
from one of these devels.
More? (Y,n,c):
My approach is just one of the many that exsists. That is "when in doubt, use
the triple command on these potential little devels.
One of the best ways to explain the use of a polygon with 4 or more side is,
example, the face of a letter "O". As long as all of the polygons are on the
same plane, no problem. But move one into the 'Z' direction just a little and
whammo!
I hope that giving you the what and why it will help you to understand and make
some since out of this problem.
The above extra detail is not at all ment to insult you. It's just that a lot
of other people will be reading this post and this should help even the newest
guest to this echo. Thanks for your understanding.
This is almost a good enough reason to make a quick animation to demonstrate
polygons for my demonstration tape. Holler about it loud enough and I will!
<grin>
Terry Mundy
More? (Y,n,c):
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<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2441 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 23:50:00
From: Terry Mundy
To: Manuel Coats
Subj: Re: Modeler Errors
In a message dated 27 Feb 95 09:08:04, Manuel Coats wrote:
MC> Have any of you been getting "Polygon partitioning error: Add small
MC> offset
MC> to data and retry again" errors? I get these A LOT when using the
MC> boolean
MC> Union funtion. It usually happens when I'm dealing with polygon
MC> counts in
MC> the thousands.
MC> -Manny
Yes, I did back when 3.5 was first released. My friend at TWA says he was just
sent a new updated Modeler.FP from NewTek that should solve this very annoying
problem.
More? (Y,n,c): NewTek is supposed to return my call sometime. I'm going to tell them I would
like this update too.
Terry Mundy
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Msg#: 2442 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 17:10:34
From: Terry Hagerty
To: Manuel Coats
Subj: Re: B5 Morph/Vorlon THing
Heh, that's as close as I could figure it out. The bugger would be
getting such a smooth morph without adding or reducing more points...
Oh, and for those of you who didn't know, on the show Star Trek :
Voyager.... they do use a Lightwave generated Voyager for some of the more
complex scenes such as going into warp. The thing is, it seems that Amblin
might also have a Beta version of LW 4.0, as the picture I saw of it in Video
Toaster User Inter. seemed to use that new GLOW feature we all keep talking
about!
The AGA Agressor
--- CNet/3
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Msg#: 2443 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 18:43:24
From: Chris Purdie
To: Manuel Coats
Subj: NewTek dig
> Actually, word is that NewTek is no longer approving drives.
> Instead, they are sending drive test software to NewTek dealers
> so that the dealer/user can test the drives themselves.
MC> This is good news. So how much is a 4 gig HD gonna
MC> cost now? Have you
MC> done any price shopping? Can you get discounts by
MC> buying two at a time?
If you are interested in a good deal on NewTek drives, give me a call. I have
been quoted at being $800 less then Toronto... so I think I am competative.
Call (613) 687-5198
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2444 (of 2445) - Video Toaster [Fido]
Date: 28-Feb-95 22:54:00
From: James Hastings-Trew
To: Manuel Coats
Subj: Re: Walker
In a message dated 26 Feb 95 11:52:06, Manuel Coats wrote:
MC> Do you know if there is a way to load up the ground object into
MC> modeler
MC> (mine has been deformed with the magnet tool for hills, valleys, etc)
MC> and
MC> take the area's that are completely flat and take all those
MC> subdivided and
MC> tripled polygons and merge them together so that there are a lot less
MC> polygons? Would WELD or MERGE help here?
You need a program called Pixel 3D Professional. It will do that, and more.
--- DLG Pro v1.0/DLGMail v2.52
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More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2445 (of 2445) - Video Toaster [Fido]
Date: 01-Mar-95 10:56:25
From: Chris Martin
To: All
Subj: Clone????
I was wondering if anyone knew of a macro that would allow you to create a
polygon(actually a set of polygons) and clone them around a central point...
the best example I can think of would be to use it to create one single
"dimple" and then clone it and make a golfball(yes I know there are already PD
versions as well as easier ways to fake it..but I am a perfectionist..:). I'm
sure it could be done but don't have a clue as to where to look or begin..as it
would be a bitch to fill in some of the spaces... Oh well if ne1 has any ideas
lemme know...L8a
--- CNet/3
* Origin: FUTURE SYSTEM BBS (1:2370/40)
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Msg#: 2446 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 07:39:43
From: Jim Boydston
To: Orin Palmer
Subj: RE: PIRATING & LIGHTWAVE/RAVE
Regarding the parallel port, I have forgotten to turn off my printer on
occasion and booted the Toaster. And, then I hear the printer cycling just as
if I had just turned it on. It doesn't seem to hurt anything and the Toaster
goes ahead and boots up. It's just a nuisance in my case. NewTek recommends
not to use the parallel port while using the Toaster. I'm not sure why, but
there is some power available on certain pins of the port. No sense tempting
fate!
--- FLAME v1.1
* Origin: BECS Central <<NET 343 NEC >> (1:343/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2447 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 07:48:26
From: Jim Boydston
To: Chris Martin
Subj: RE: PIRATING & LIGHTWAVE/RAVE
I don't necessarily agree with you totally. But, I am not opposed to having a
full working copy of a program in order to try it out for a short period of
time. Then, if I like what it does, then I will buy the program. If I don't
like it, I just drop it and never use it again. After all, it is very
expensive to buy the Toaster and then decide you can't use it for whatever
reason. Does this make sense to you?
--- FLAME v1.1
* Origin: BECS Central <<NET 343 NEC >> (1:343/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2448 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 01:23:31
From: Joe Freeman
To: Dean Scott
Subj: Re: Nebula
DS> Do you know a Frank Cugini of MaxAnim in Lansing?
Sorry I don't. I don't meet to many LightWave people here in Mi and that is
good and bad. I don't seem to have much of any competition here in SW Mi
except
for the SGI at a high end video production house about 15 miles East of
Kalamazoo. He charges about 4 times what I charge for similar work as near as
I
can tell from comparisons of local video producers that have dealt with the SGI
and then have viewed my work. the onlyt other toaster graphics peoplel around
here are strictly wannabees.
the bad side is that I have no one around here to network with and discuss the
work so I might learn something. Presently I travbe to west of Chicago once a
month to be at the Chicago LW use group meetings "AGA" run by Dan Ablan and
Arnie who are at a similar level to me if not a bit advanced. I am starting
More? (Y,n,c): to
get my demo tapes out to the right people and expect to be deluged with work
very soon. My brotherinlaw has a manages a company in DC called BGT who
assemble DEC alpha's to sellthe defense dept and actually have a showroom in
the
pentagone. He will let me have a 275 mghz alpha for a months evaluation and a
very sweet price (his cost). I am waiting on NT to get the NT version out so
i
can take advantage of the Alpha. I have one friend about trainned and just
installed a standalone version on my 030 machine so he can start tracing logos
andddd get into the swing. He is really eager and I am looking for the next
employee material . I plan to have full blown special effects house right
here
in Kazooo. A small theatre group I am affiliated with is getting backing to
open an arts center downtown in an abondonned building they will be renovating
and I am going to be the multimedia guy and base my business "Isle of Imago"
there. I know that there are some Lw things happinning in Lansing (about 90
miles from here) and in Grand Rapids (50 miles noth of here) but not much else
in between and nothing from here to Michigan city Ind. about 50 mile this side
of Chicago so I am out here all by myself and plan to take advantage of it.
There are many companies making corporate videos that are just finding out that
they need my work so the future looks bright.
More? (Y,n,c): Whats the business climate where your at?
Joe Feeman the Video Junky
* Q-Blue 1.9 [NR] *
--- CNet/3
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<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2449 (of 2634) - Video Toaster [Fido]
Date: 28-Feb-95 23:46:15
From: Orin Palmer
To: Donald Cotnoir-Strong
Subj: Re: NewTek dig
In a message of <26-Feb-95 00:46:56> Donald Cotnoir-Strong (1:373/17) wrote:
OP>>> Yes, you need an IDE drive, and DPS has a list of acceptable drives
OP>>> that will work with it.
DCS> However, DPS is not charging an arm and a leg for them.
Right! And you can buy them from 3rd party manufacturers, and more drives are
added to the list all the time. :)
DCS> Sorry...couldn't let a message session go by without a NewTek dig.
DCS> ;-)
I understand.
More? (Y,n,c): Orin :)
---
* Origin: An Imaginary Point In Chula Vista, CA (1:202/122.3)
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Msg#: 2450 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:16:03
From: Manuel Coats
To: Ken Schmitt
Subj: Tapes / Aligned polygons
> Yes everyone, I realize that.....and I've done that, but this is a
> particularly messy, curvy object with practically every other of
> several
> thousand polygons pointing every which way... I'm not crazy enough to
> pick
> through all that mess if I dont have to.
> (not for work, I'll just double side it)
I had a similar problem on the walker I created where I wanted to go in and
select only a few polygons to modify for a window object which I forgot to
add. Well there were a BUNCH of polygons and selecting the right ones
could take some time, because as you know a lot of unwanted polygons get
selected when you are highlighting them. I use the Hide Sel and UNhide Sel
for things like this and eliminate all the polygons except for the ones I
want to work on. It makes modifying objects 10X easier.
More? (Y,n,c):
Take Care.
-Manny
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...
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Msg#: 2451 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:16:04
From: Manuel Coats
To: Ken Schmitt
Subj: Jobs
> I got another job from my demo mailings... its in Lubbock tx, about 3
> hours from my old job... its editing, like I (mostly) do now.. with
> better,
> newer equipment, and this station (KLBK) has a news department..
So how many tapes did you send out total and did you get more than 1
response? Take Care.
-Manny
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Msg#: 2452 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:16:05
From: Manuel Coats
To: Ronnie Norwood
Subj: Walker
> Yeah, I keep everything in the database! Things didn't go as well
> as I had planned this weekend, so it'll be another few days before the
> maps for the walker are done. I'll definately call ya so we can swap!
Are you creating your own maps through a paint program? I have never done
this but have been thinking of trying. I always use a procedural texture
or just map a texture from one of my CD's onto an object. Take Care.
-Manny
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Msg#: 2453 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:16:06
From: Manuel Coats
To: Ronnie Norwood
Subj: Non Planar Polygons
> >>What exactly is a non planar polygon ?
> A non-planer polygon has four or more points that do not make a flat
> surface.
Thanks, this explains a lot to me. I know now what I'm dealing with when
I have some. Take Care.
-Manny
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Msg#: 2454 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:16:07
From: Manuel Coats
To: Ronnie Norwood
Subj: Lightswarm macro
> Ah.... I see, you were looking at the list under the macro button?
> Most of the macros have discriptions at the header of the file.
I didn't know this. I will check them out this way.
> BTW, can you send me a copy of youre demo if you don't have too many
> out already?
Sure not a problem. I'll get one out to you real soon. By the way, how is
your demo coming? Have you got it almost completed?
Take Care
-Manny
More? (Y,n,c):
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Msg#: 2455 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:16:08
From: Manuel Coats
To: Terry Mundy
Subj: $$ for LW_FAQ
> I'm getting a HIGH quality color printer that we can use to make a very
> attractive looking cover. Its print looks almost as good as my offset
> press!
>
> You two make up my mind, okay. Because if it weren't for all of the
> other
> users here, there wouldn't be anything to sell.
>
> Ideas?
What kind of printer are you getting? I think you're headed in the right
direction. One of the things I would like LW PRO to have is more color
pics of things rendered. I LOVE looking at those things. Putting it on
paper format would be more expensive than a disk based mag, but you thwarp
a lot of unauthorized copying too. Who knows, if it gets popular enough
More? (Y,n,c): you can even get some of the top guys from the internet to write a few
articles for it. And when Lightwave is released for the PC, you should
have a lot of information hungry pc users wanting to purchase things such
as this. I'll help in any way I can if you need it.
Take Care.
-Manny
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...
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Msg#: 2456 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:16:09
From: Manuel Coats
To: Orin Palmer
Subj: PIRATING & LIGHTWAVE/RAVE
> I have Lightwave stand alone and here's the scoop on the dongle. It
> hooks to
> the parallel port, and although it has a pass-through Newtek recommends
> not
> using it. So I have it on a switch box so I can use the printer when I
> need
> it. The couple of times that I've forgot to switch back, lightwave
> boots, but
> just quits if you hit any of the buttons.
I am running V3.5 with my toaster, and I get the same thing If I try to
boot lightwave up by itself. It loads but as soon as I hit a key, it's
gone. I wonder if my version would run with a dongle. Hmmm.
Take Care.
More? (Y,n,c):
-Manny
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Msg#: 2457 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 21:01:16
From: Manuel Coats
To: James Hastings-Trew
Subj: Walker
I guess I may have to pick up pixel pro 3D then. I think the 10,000 or so
polygons whick make up my ground plane are really hampering my render times.
What does Pixel Pro 3D do to the object? What kind of results or gains can
you get from it?
Take Care.
-Manny
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Msg#: 2458 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 21:02:17
From: Manuel Coats
To: Chris Purdie
Subj: NewTek dig
> If you are interested in a good deal on NewTek drives, give me a call.
> I have
> been quoted at being $800 less then Toronto... so I think I am
> competative.
> Call (613) 687-5198
When the time comes for me to pick up a Flyer system, I'll defenitely give
you a call. Just wrote down your #. Take Care.
-Manny
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More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2459 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 21:02:18
From: Manuel Coats
To: Terry Mundy
Subj: Non Planar Polygons
> In a message dated 27 Feb 95 09:08:03, Manuel Coats wrote:
>
> MC> What exactly is a non planar polygon
> First to understand how you get a non planar polygon you must
> understand the
> principal to a polygon.
I received a few posts in response to my message which completely answered
my question. My thanks to you and the others who rsponded.
Take Care
-Manny
More? (Y,n,c):
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Msg#: 2460 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 21:02:19
From: Manuel Coats
To: Chris Martin
Subj: Clone????
> I was wondering if anyone knew of a macro that would allow you to
> create a
> polygon(actually a set of polygons) and clone them around a central
> point...
Chris,
You could create your golfball sphere and center it on all the axis.
Create your object which will indent the ball via a boolean subtraction in
another layer and then keeping it in the same layer use the clone function
in one of the X,Y, and Z directions. You'll have to decide how many
dimples you want to make on one full rotation of the ball. You take this
#, subtract 1 from it and then devide that into 360 to get your degree
offset. You then use the boolean subtract to make one row of dimples in
the ball. You could continue to offset the dimple tool to create them all
over the ball. I'm not sure if giving all of the axis a setting at once
More? (Y,n,c): would create what you want or just jumble everything up. I've never had to
do something like this before. As far as a macro to automate this, I don't
know of any.
Take Care.
-Manny
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Msg#: 2461 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:24:26
From: Ron Kramer
To: Ric Lopez
Subj: Subscription
RL> what is the fee to subscribe to this bbs for 1 year? as
RL> i recall it was $10.00 last year.
RL> thanks
Its free and always been free. But you need to upload to become a member. Some
send a cash donation in lue of something to upload.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
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Msg#: 2462 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 11:25:26
From: Ron Kramer
To: Ric Lopez
Subj: multiple calls today
RL> sorry for the many calls this morning. i amjust tryimg
RL> to get a comprehensive list of object files and my
Ric, Leave such messages to me in the EMAIL area - this message area is
internationally networked for other bbs's around the world. When you post in
this area (or other echos) you should have a generic question/answer of
interest to all.
thanks.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
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Msg#: 2463 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 23:03:11
From: Dan Bloomfield
To: Chris Martin
Subj: Clone????
-> I was wondering if anyone knew of a macro that would allow you to
-> create a polygon(actually a set of polygons) and clone them around a
-> central point... the best example I can think of would be to use it
-> to create one single "dimple" and then clone it and make a
-> golfball(yes I know there are already PD versions as well as easier
-> ways to fake it..but I am a perfectionist..:). I'm
The clone command allows cloning around any arbitrary point by entering
a center co-ordinate and using a rotation offset i.e. an offset of 30 on
the Y axis would rotate each clone around the center point 30 degrees on
that axis.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
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Msg#: 2464 (of 2634) - Video Toaster [Fido]
Date: 03-Mar-95 00:46:00
From: Terry Mundy
To: Manuel Coats
Subj: Pixel Pro 3D
Manny,
I seen a reply from James Hastings-Trew, in which he said that you need a
program called Pixel 3D Professional.
If you think you would like to purchase it, let me know because I am selling my
Pixel Pro 3D V2.01.
I just don't have time to try and learn it. Its set of instructions are good
but long. More crap to learn!
I got it while it was being offered for $99. Would be willing to part with it
if you make me an offer that I can't refuse. Remember, I'm gonna have to blow
the dust off it. So I don't think it will take much to buy it. I'm trying to
find someone who would like to trade Pixel Pro 3D and WaveMaver 1.0 for an
ADPro 2.5, but will take what I can get.<hint, hint>
More? (Y,n,c):
Do this only if you realy think you need it.
Leave a message or call me at (816) 796-3346
Terry Mundy
--- DLG Pro v1.0/PDQMail v2.54
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Msg#: 2465 (of 2634) - Video Toaster [Fido]
Date: 01-Mar-95 13:00:55
From: Terry Hagerty
To: Dean Scott
Subj: Re: Shock Wave
Hmmm, I would love to see your tape! Myself, I have to play everything
directly off of my machine in real time and then record it because I don't have
a single frame recording VCR. All with an 030 A1200 and 10 megs of memory.
Therefor I would have to piece anims together.
By the way, in case you didn't get this way back.... your idea on how
to make a good CLOAK for a ship worked GREAT! I tried it on the SPACE FIGHTER
that came with Lightwave and it works good and fast! On anything more complex
(say your Vorlon ship), it takes ALOT longer. You should try it out, it looks
great!
The AGA Agressor
--- CNet/3
* Origin: Metal Shoppe BBS (519)256-0278 [WINDSOR,ON CANADA] (1:246/74)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2466 (of 2634) - Video Toaster [Fido]
Date: 01-Mar-95 07:19:38
From: Rodney Volkmar
To: J. Moore
Subj: Re: LW-to Clones
Well I'll Be!
RV> So ah this may be dumb but what kinda output is LW
RV> for the Clones going to produce and how will they get it to tape?
RV> I have seen Cheap Encoders but there broadcast ones are real pricy.
RV> Will is do Quick Anims? or Quicktime?
JM> They could use the PC PAR or one of several non-linear editing outfits
JM> available for the PC, or output digitally through an Abekas as many
JM> Amiga TV productions do (or did).
JM> Jim Moore (j#d#.moore@canrem.com)
would they be using IFF? heard they would be cross compatable maybe
a quickanim made on a clone could be played on a A4000-T
More? (Y,n,c): Rod@SLPC.COM
... Insufficient memory: add 4 megs and retry
--- Blue Wave/Maximus
* Origin: Lightning System III OS/2 (1:203/36)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2467 (of 2634) - Video Toaster [Fido]
Date: 01-Mar-95 07:21:12
From: Rodney Volkmar
To: Dan Bloomfield
Subj: Re: LW-to Clones
Well I'll Be!
-> So ah this may be dumb but what kinda output is LW
-> for the Clones going to produce and how will they get it to tape? I
-> have seen Cheap Encoders but there broadcast ones are real pricy.
-> Will is do Quick Anims? or Quicktime?
DB> LW will already render either IFF or Targa format, I wouldn't be
DB> suprised to see SGI .rgb frames added. The DPS Personal Animation
DB> Recorder does a very nice job of real time animation playback on either
DB> the PC or Amiga for around $1500. Of course there is lots of software
DB> out there that can compile individual frames into an anim format.
DB> --- FidoPCB v1.5 beta-'j'
DB> * Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734
DB> (1:3603/10)
Thanks
More? (Y,n,c): Rod@SLPC.COM
... Why settle for less than Q-Blue?
--- Blue Wave/Maximus
* Origin: Lightning System III OS/2 (1:203/36)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2468 (of 2634) - Video Toaster [Fido]
Date: 03-Mar-95 21:28:00
From: Gary Tabar
To: Terry Hagerty
Subj: Re: B5 Morph/Vorlon THing
After "talking with Grant Boucher, of Amblin, about half of the Voyager effects
are done in lightwave! Seems they only really use the model for the closeup
beauty shots. He said more than half of the intro was done in lightwave, and
whenever you see the Voyager go to "Plaid" (Warp for the uninitiated), that
it's a lightwave shot. Even the plasma field that threw 'em where they're now
at was created solely with lightwave.
I watch thier stuff, and I feel REALLLY lame...... 8)
--- DLG Pro v1.0/DLGMail
* Origin: Gus's BS BBS-Orlando, FL-407-366-6274 (1:363/274)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2469 (of 2634) - Video Toaster [Fido]
Date: 03-Mar-95 19:34:00
From: Bob Donlon
To: James Macallister
Subj: Re: Flying an A2000
JM> What features will be lost if the Newtek Flyer is used in an A2000
.....
deleted my response.....
JM> Someone mentioned that the croutons in black and white suck big time.
JM> True?
Well, yes and no.... I've run LW and modeler in 8 color mode and in 2 color
mode... the 2 color (B/W) looks a little strange, BUT HEY!, it's still a GREAT
program.... for the sacrifice of a a slightly better interface, the B/W is ok.
Bob Donlon Internet address:Atlantis@Globalone.net
More? (Y,n,c): --- DLG Pro v1.0/PDQMail v2.54
* Origin: The DaugHouse - Home of cdAug (518)370-5207 (1:267/137)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2470 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 01:10:01
From: Jason Meadows
To: All
Subj: FTP LightWave suite
I called the chinalake FTP suite and they seem to have lots some LW files.. Is
there another suite FTP/Telent whatever that has some files?
Any help would be cool!
BTW, I seek mecha/Robot objects. If anyone is looking for something and has
some, I'd be glad to trade.
--- GEcho 1.00
* Origin: S.E. +1(214)231-3818 MEGS OF TOASTER FILES! (1:124/9031)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2471 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 01:24:04
From: Jason Meadows
To: All
Subj: I need Mecha objects. Will trade.
Hi, I'm looking some mecha/robots. I'm looking for the mech with the big gun on
its head, or the one with 2 missle packs in its chest. (both from
Anime(Robotech))... Warhammer is a render, if anyone has that mech, I'm
drouling! Anywaze, if you have any of these mecha, or ones you've made (Gundam,
Robotech, Battletech, etc) I'd LOVE to check them out!
I'd like LightWave format, but if the original is Imagine, that's ok.
I am willing to trade. I have thousands of objects in different formats. If you
wish to trade please let me know.
BTW, I'm NOT using this for a commerical application, just my adictive hobby!
--- GEcho 1.00
* Origin: S.E. +1(214)231-3818 MEGS OF TOASTER FILES! (1:124/9031)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2472 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 01:13:02
From: Jason Meadows
To: All
Subj: LightROM CD
Anyone checked out the LightROM CD.
Does anyone know how they acumulated so many objects?
--- GEcho 1.00
* Origin: S.E. +1(214)231-3818 MEGS OF TOASTER FILES! (1:124/9031)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2473 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 01:18:03
From: Jason Meadows
To: All
Subj: LightWave BBS
Sarcastic Existence
2400-16.8
+1(214)231-3818
3.6+ GIGABYTES on-line!
(supporting ONLY 3-D and Anime related files and msgs)
Thousands of objects (LW, Imagine, 3DS, DXF, you name it!)
Anything related to 3-D rendering on Amiga or PC, its on there.
Supporting the 3-D world for over 2+ years.
So check it out!
--- GEcho 1.00
* Origin: S.E. +1(214)231-3818 MEGS OF TOASTER FILES! (1:124/9031)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2474 (of 2634) - Video Toaster [Fido]
Date: 03-Mar-95 00:19:05
From: Donald Cotnoir-Strong
To: Manuel Coats
Subj: Non Planar Polygons
Manuel Coats writes:
>> What exactly is a non planar polygon and why do they pop
>> up when bending or stretching objects? I assume tripling
>> them gets rid of any rendering M@> errors, but the manual
>> doesn't go into detail about non-planar poly's and why
>> exactly there are created.
Manny,
I know you'll hear this a bunch of times, but...
Geometric definition: A non-planar polygon is any polygon
within which all of the points are not co-planar. That is,
one or more points of the polygon does not occupy the same
More? (Y,n,c): plane as the other. As 3 points are used to define a plane,
it is impossible for 3-point polys to be non-planar.
Think of a 3-legged stool: no matter how unevenly you cut
the legs, the stool will not wobble, as the 3 points of the
legs will always find the plane of the ground surface.
However, if you cut one leg of a 4-legged stool so that it
is shorter than all of the others, it will be impossible to
set on the ground so that all 4 legs touch. The tips of
these 4 legs make up a non-planar polygon.
Why doesn't LightWave like non-planar polygons? Because it
can't tell which side is actually facing the camera.
Try this: Create a 1-meter square in the front view in
Modeler. Copy it and paste it into a different layer. Go
to the side view and move ONE of the points a meter out
of line in the Z direction.
Select the original polygon so that you can see the surface
normal. Notice how it is perpendicular to this perfectly
More? (Y,n,c): flat plane.
Select the changed polygon the same way. Notice the
surface normal skews at an angle.
Lightwave only renders one-sided polygons when the surface
normal is facing the camera. In the case of the normal
polygon, it isn't possible for the s.n. to face the camera
when the polygon isn't. This isn't true of the changed
polygon.
If you like, export these and render them. Rotate the heading
on each and watch as the changed square (most likely)
for one or more frames when it seems it should be visible.
Finally, the reason non-planar polys pop up when displacing,
morphing or distorting (through bones) an object is that
none of these operations deals with the polygons...they only
affect the points, making it very easy for polygons with more
than 3 points to become non-planar.
Try this: using your old bottle object--the one that acquired
More? (Y,n,c): holes in the label--find a frame where the label has holes.
Do a "Save Transformed" while set to that frame, and save the
new object to ram. Enter Modeler and import your bottle.
Load the transformed bottle from RAM:. Bring up the polygon
stats window and select the "+" next to non-planar.
The point of this is that the original bottle should have
no non-planar polygons in the label, but the transformed
bottle will have many--even though they were planar in
the the original object.
Hope this long-winded explanation is helpful.
Don
* Offline Orbit 0.72 *
VQWK 6.20 [Rev H - 04/04/94]
--- VFIDO 6.20.00 Gamma Candidate 10
More? (Y,n,c): * Origin: NASAU Beach CBIS (1:373/17)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2475 (of 2634) - Video Toaster [Fido]
Date: 03-Mar-95 00:19:05
From: Donald Cotnoir-Strong
To: Manuel Coats
Subj: Modeler Errors
>> Have any of you been getting "Polygon partitioning
>> error: Add small offset to data and retry again"
>> errors? I get these A LOT when using the boolean
>> Union funtion. It usually happens when I'm dealing
>> with polygon counts in the thousands.
2 reasons and a tip:
Reason 1: boolean functions REALLY don't like non-planar
polygons. (See previous long-winded message. ;-) This
also includes degenerate polygons--polygons in which
more than one of the points occupy exactly the same
coordinates.
Reason 2: boolean functions aren't much happier with
separate polygons for which one polygon has one or more
More? (Y,n,c): points occupying the same coordinates as one or more
of the separate (unmerged) points in the other polygon.
Merge the points in the area of the boolean operation
for the operation, then break the polygons into separates
again if that's what your model calls for.
TIP: Select only those polygons that will be directly
affected by the boolean operation. This will generally
speed up boolean ops tremendously, giving you that
partitioning error without the wait. ;-)
Don
* Offline Orbit 0.72 *
VQWK 6.20 [Rev H - 04/04/94]
--- VFIDO 6.20.00 Gamma Candidate 10
* Origin: NASAU Beach CBIS (1:373/17)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2476 (of 2634) - Video Toaster [Fido]
Date: 20-Feb-95 21:49:11
From: Fernando Martins
To: Ronnie Norwood
Subj: Fireball
-> Although the tutorial didn't say anything about the grid texture
-> size, this sounds like the culprit. I can't remember if I tried that
I'm sorry to contradict you, but the tutorial says 'Line Thickness 2' in
page 9, lower-right-end... :)
CU
FM.
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2477 (of 2634) - Video Toaster [Fido]
Date: 13-Feb-95 14:57:11
From: Robert Cohen
To: Ken Schmitt
Subj: Re: NewTek
I may as well reply to all three of your messages at once. First of all,
although you did not specifically say you were sending ME a copy of your
demo in your message, I am assuming that that was inferred (no problem if
this is an incorrect assumption, as I will understand), and for that I wish
to thank you in advance. Can't wait to check it out.
Secondly, what do you mean by "never saw a blue recordable"? And I do know
what you mean about be chosen to be on a ROM. My modeling skills are
marginal, at best at this time, but who knows, if I ever get my animation
business going, therefore allowing me to "quit my day gig" perhaps I will
obtain the time to improve my modeling skills. Meanwhile, I rely on simple
self modeling and PD objects. I also keep my copy of Viewpoints catalog
handy.
I had to go into NY yesterday, to Armatos photo/video dealer, and got the
chance to play with the Flyer and to see a beta version of Lightwave for the
More? (Y,n,c): PC. They had it running on a Pentium. Although I did not render anything
myself, I was told that it would run at about ten times the speed of an
A4000. And this is with only ONE pentium chip. Ya know, I never realized
this, but for the cost of one A4000 setup, one could have a dual Pentium
machine running Lighwave. WOW. This would put the speed of this monster
somewhere in the range of the Screamer or Raptor. And for only 5 or 6
grand. Not to mention the affordable ram, or the access to programs like
Photo Shop or Elastic Reality. Now I'll NEVER give up my Amiga willingly,
but as a rendering workhorse and secondary graphics computer, I think I have
decided on this as an upgrade path when the time comes. Or, perhaps I will
even be able to consider the NEC Alpha. Now that sounds like an animators
delight!!!
Anyway, thanks for the reply(s) and for agreeing to send me a copy of your
demo. I look forward to getting it. And, if you are interested, whenever I
finally finish mine, I will gladly forward one to you, although I am sure it
will not impress you. . . BTW, what do you think about the quality of
the anims created by WaveMaker. I have it, and have thus far used it once.
I don't really like the idea of leaning on this program too heavily, but
like they say, why reinvent the wheel. And for basic flying logos, what the
hell.
More? (Y,n,c): Until Next Time
Robert Cohen, Ocean Township NJ
* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2478 (of 2634) - Video Toaster [Fido]
Date: 13-Feb-95 14:57:11
From: Robert Cohen
To: Anthony Pierre
Subj: Re: NewTek Hard Drive Tir
AP> Sorry to hear about the 'screwing' that Newtek is giving you and NASA
AP> (me and
AP> the rest of the country). You would figure that they would LOVE to have
AP> something like that in the press release (FLYER used by NASA!!!), but I
AP> guess
AP> not.... I sincerely hope that you can work things out with them and get
AP> it
AP> resolved. But I understand them wanting to get all that they can. They
AP> are in a
AP> tough financial time. Without any new Amiga's, their Toaster sales have
AP> come to
AP> a screaming halt. Now, they have to recoup the money with the Flyer.
That being said, I would think that the last thing they can afford to do is
drive even more prospects away. People are not stupid and NewTek should not
try to play games with prospects. Especially those who have been past
More? (Y,n,c): customers. . .
* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2479 (of 2634) - Video Toaster [Fido]
Date: 13-Feb-95 14:57:11
From: Robert Cohen
To: Terry Mundy
Subj: Re: Help with satilite mo
TM> #1 around the earth parented to a null object that spins in place while
TM> itself
TM> is parented to the earth.
TM> #2 and #3 are object desolved 100%.
TM> Next, #2 gets thrown toward the moon. But how does one obtain the EXACT
TM> location of #1 at the proper time. Maybe a camera motion to hide the
TM> transition at the two major key points.
TM> See what I mean?
TM> Any ideas?
If you can get away without parenting the null to the earth, perhaps you can
More? (Y,n,c): animate the null from the earths center to the moons center. But, you will
probably have to also animate the distance of the satalite from the null, as
the diameter of the earth is larger than that of the moon. If you can get
this to work, then you won't have to bother with the smoke and mirrors of
object dissolves. . . .Let me know if this helps. . .
Robert Cohen, Ocean Township NJ
* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2480 (of 2634) - Video Toaster [Fido]
Date: 13-Feb-95 14:57:11
From: Robert Cohen
To: Chris Purdie
Subj: Re: Switcher Inputs
CP> In a message dated 29 Jan 95 04:11:11, Don Smith wrote:
-> Can anybody tell me how come when I hook up a video camera to Input 1
-> on the Toaster I get a perfect video signal, but when I hook it up to
-> 2,3 or 4 that signal is really cruddy? I didn't think you needed a
-> TBC with a live video signal on any of theports.. or does the stable
-> live video work only with Input 1?
DS> You don't need TBC's when you use camera's, as long as the cameras
DS> are
DS> sending a clean steady signal. Some consumer cameras do not work
DS> with
DS> the toaster because of this. But you do need to be able to genlock
CP> Actually... I only have the one camera (an RCA that is borrowed until
CP> the Pana
More? (Y,n,c): CP> comes in).
CP> When I hooked it up to input 2 (cause the PAR was hooked to input 1) I
CP> got a
CP> really cruddy signal, that was not usable.
CP> When I unhooked the camera and hooked it into input 1, the signal was
CP> fine and
CP> I got a clean image that I could freeze or whatever.
CP> When I hooked the PAR up to input 2, I once again got a cruddy signal on
CP> input
CP> 2, and the PAR signal was now all scrambled.
CP> Weird? Maybe there is something wrong with the toaster itself, or just
CP> because
CP> I am using two different sources that are not TBCed?
CP> Any help would be appreciated...
The Toaster requires that any video signal NOT hooked up to video input 1,
More? (Y,n,c): be synced to whatever is on 1. In other words, you MUST use video input 1
for your FIRST source, and any other input MUST be synced to the first feed.
So, you will want to hook up whichever feed has sync capabilities to #2 and
lock it to #1, either via the sync out of feed one (if it has one), or to a
secondary video output of feed one. Hope this helps. . . .
* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2481 (of 2634) - Video Toaster [Fido]
Date: 13-Feb-95 14:57:11
From: Robert Cohen
To: Justin Barrett
Subj: Re: Where $$$$$
JB> What are the pros and cons of taking out a loan to buy what I want so I
JB> can start freelancing? I have a *few* projects I'm in the middle of
JB> that
JB> I'm not sure I'll be able to finish by the end of the quarter, plus
JB> plenty
JB> of personal projects I'd like to get produced. My main worry with this
JB> possibility is finding the means to repay the loan in a timely manner so
JB> as to avoid a lot of interest charges. How far out on a limb can I
JB> "safely" go with very little guaranteed work to help pay the bills?
JB> Again, I would like input from everyone here...this is a major aspect of
JB> my life, and any suggestions would be most welcome. Especially from the
JB> assembly of professionals in this echo.
Hi Justin,
More? (Y,n,c): You are correct in your assumption that real world experience is more
valuable than a college degree (in this field), but don't throw in the towel
yet. It takes more than animation skills to make it in business. Knowing
something about professional communications, business managment, advertising
and sales, accounting, etc. . . . are all valuable resources no matter what
you find yourself doing ten years from now. And, once you "get a life", you
will probably never find yourself in the position to return to school. I am
33, married, and working to support myself. If I had the time and money,
without having to worry about the necessities of life, I would be returning
to school in a heartbeat.
To answer your second question about borrowing the money, I would NOT
suggest you do this. First of all, by the time you would have this loan
paid off, your equipment would no doubt be outdated. Secondly, this is a
VERY difficult bussiness to break into. Once you actually start getting
business, it is usually a good deal (from what I have been told). I am
still trying to break in. I started off with the Toaster/Lightwave three
plus years ago, and had no means to render out. I was lucky enough to
purchase my PAR some months ago and have been busy learning to use it and
create something that looks like a DEMO. I should be on track in a month or
two, but then I first have to find the work. I am VERY thankful that I
don't have a pending loan on this stuff, or I would for sure already be out
More? (Y,n,c): of business...
One thing I would strongly suggest. When ever you get ready to purchase
your Lightwave workstation, consider setting it up on a PC. I know this is
the Amiga echo, but facts are facts. The PC, although not as elegant to use
as the Amiga, is not going anywhere, is cheaper, faster, and more universal.
And, if you decide later that animation is not your thing, you still have a
computer which you can use in some other capacity. Unless the Amiga
technology is repurchased (it looks grim), everyone with Amigas is going to
be left out in the cold in a few years. Developers are already falling off
this platform by the dozen, and even NewTek is bailing out.
I would suggest that you find someone who believes in your skills and who
has some money and the interest in making some money. Personal financing is
the way to go (as opposed to a bank). If this person is not interested in a
share of the business, then at least they will be more flexible than a bank.
If however you are fortunate enough to find someone who is interested in you
as a business investment, then this is your best bet. Start collecting your
animations to tape and putting your $$ requirments to paper in a
professional and business like fashion. Then, start looking. And you don't
have to wait til your out of school to do this, as for the first year or
two, this will be a part time venture at best. I have a full time, day gig
More? (Y,n,c): presently and will probably continue to have such for another year or two.
In terms of "how" Lightwave users get the money to spend, you must realize
that, animation prices are fairly substantial, and once a service starts to
get a following, spending 5 thousand here and 10 thousand there becomes just
another business expense. Considering that a single job can net you 3 to 5
thousand dollars, an investment into a PAR (for example) does not seem that
expensive. . . .
Hope you find what you are looking for......
* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2482 (of 2634) - Video Toaster [Fido]
Date: 14-Feb-95 21:24:11
From: Fernando Martins
To: Dean Scott
Subj: Furniture Morphing
-> Uh hummm.... Weeeelll... I did it the tedious way. I took the stock
-> furniture items and used the 2.0 Common Fonts as a BG layer guide
-> to... yes... move many, many points of the furniture to con- form to
-> the letter shape... this is the ONLY way to keep the point
What I think that would be very handy was a function that worked as
triple/subdivide but REVERSED, I mean, a function that decrease the
polygon count. Better yet, a functions that calculated the needed points
to do a certain amout of polygons.
For example: I had a square with 2000 polygons. Then I realized that I
only needed 1568 :) So, I choose that wonderful function, I told it to
do the object with 1568 polygons and it would reshape the object into
that amount. Obviously this would mess up in some very complicated
objects, but it would give the general shape.
More? (Y,n,c): It's should be for 3D what the 'outline' function is for 2D in
Brilliance/DPaint... As you know, when you 'deoutline' a brush, it it
has many curves it will not be the same, but similar...
That's it... Polygon counts solved :)
FM.
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2483 (of 2634) - Video Toaster [Fido]
Date: 01-Mar-95 19:17:11
From: Eli Jarra
To: Chris Purdie
Subj: Re: Flyer HD's
HI Chris, Sorry I couldn't get back to ya earlier, just got my system.
Ummm, I paid about $3490 for each 9 gig which is roughly about $1250.00
cheaper per drive than what I would of paid if I bought a month ago. I
knew technology was always advancing but this is crazy.
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2484 (of 2634) - Video Toaster [Fido]
Date: 01-Mar-95 19:23:11
From: Eli Jarra
To: John Denicola
Subj: Flyer HD Woes!
Well I don't have a CD-Rom drive but I have access to one if it need be,
I don't see a reason to have one unless your installing software.
Anyway, I picked up the whole package, Let's see
Flyer
2-9 gig drives
1 octopus cable
drive bay
I came across a great deal that I couldn't pass up and I may add it was
at the most perfect timing, A Seagate 1 gig SCSI II drive for $350.00.
Wow. Perfect for the third Flyer Audio drive.
Take Care...
Eli Jarra
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Msg#: 2485 (of 2634) - Video Toaster [Fido]
Date: 01-Mar-95 19:26:11
From: Eli Jarra
To: Terry Mundy
Subj: Desktop Video Systems
Hi Terry, Thanks for the tip. I'm sorry I didn't get a hold of Tom,
actually i haven't been on this board for the last 2 weeks. Anyway, as
you saw already the Flyer is great. The easiest editor I've ever played
on, of course it has it quarks but this I hope to be temporary in Beta.
Are you planning on picking one up?
Take Care
Eli Jarra
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Msg#: 2486 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 16:46:11
From: Robert Cohen
To: Ronnie Norwood
Subj: Re: lwwf2anim.lha
RN> I thought that I'd share this with all of you in the event that you
RN> haven't seen this file yet.
RN> I found a file labled lwwf2anim.lha which takes a LW wireframe
RN> preview and converts into a Ham anim. LW or the Toaster does not have to
RN> be running, this program merely needs the wireframe preview file and it
RN> creates the anim about as fast as LW takes to create the preview.
RN> If you have a use for this but can't find it, I'll be uploading it
RN> to Ron's board sometime next week.
Hi Ron,
I have this file and it does work, however the anim is not full screen, only
utilizing about 60 percent of the screen, starting in the upper left hand
More? (Y,n,c): corner. As long as this does not give full screen conversions, I was
wondering if anyone has had any luck just genlocking the Lightwave screen
out to video (from the Toaster's Genlock Util). I have not messed with the
Genlock Util, since I have yet to have any real use for it (I don't do video
on this workstation much). Will this util actually work with Lightwave
Screens? If so, that would probably be the fastest way to supply a client
with a wireframe. If not, what IS the fastest way to supply a wireframe to
a client? If worse comes to worse, I will just have to utilize the lww2anim
util and crank it out to tape via DPaint. . .
Thanks. . . .
_ __ __
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/ \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) )_
Ocean Township New Jersey
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Msg#: 2487 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 16:46:11
From: Robert Cohen
To: Terry Mundy
Subj: Re: Anims and LW FAQs
TM> No problem Dean. Seams that I'm gonna be making at least 15 copies so
TM> far.
TM> I'll give you a holler when I ready to send something out.
TM> Terry
Hi Terry,
I am a novice / "pro in training" Lightwave animator. I would be greatly
interested in viewing your Demo, if you are inclined to share it. I have
currently put together a "starter demo" which is not very impressive, but
I guess I have to start somewhere. And since I am only persuing Flying Logo
work, I guess it will be sufficient. Anyway, if you are willing to ship one
off my way, I would greatly appreciatitive. My address is:
More? (Y,n,c):
Animatics / P.O. Box 158 / Oakhurst, NJ 07755
And of course I will reply with a copy of mine, once it reaches the final
editing stage.
Also Terry, I would love to receive your feedback as to how to price out
Flying Logo work. I have currently set a price starting at $75/sec, but am
unsure if this is in line. . . What are your thoughts?
Thanks much for your reply. . .
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/ \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) )_
Ocean Township New Jersey
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Msg#: 2488 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 16:47:11
From: Robert Cohen
To: Ken Schmitt
Subj: Re: PAR Block Limits?
KS> >
KS> > Is there some kind of hardware configuration to render something on a
KS> PC
KS> > and then save it through an amiga PAR to the Amiga PAR HD? I'm not
KS> > talking
KS> > about screamernet, but actually running Lightwave on the PC (when it
KS> is
KS> > released) but using the amiga's PAR and HD to save the animation.
KS> >
KS> theres a windows thing (and amiga) called 'link it'... a diskmaster like
KS> interphase, and has arexx... but what it does in windows, I havn't a
KS> clue...
KS> mabye you can set the amiga to perodically copy all the files out of a
KS> pc subdirrectory and delete them after its finished...
More? (Y,n,c):
Stupid question. . . Why bother? The PAR comes with IBM software, and as
long as you are going to do your rendering on the PC, why not just install
the PAR on that and avoid all the hoop jumping??
This is what I am planning to do when I am fortunate enough to afford
accelleration. While the PC is not as cool for the design stage of things,
the IBM blows the Amiga out of the water when it comes to raw render power.
So, I will design all of my anims on the Amiga side and port the objects,
images and scenes over to the PC for the render process.
What I would really like to find out is, is there a sort of A/B switch for
the slot where the PAR plugs into. If such could be had, you could install
the PAR into this bus and choose between computers as needed. . .
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Msg#: 2489 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 16:47:11
From: Robert Cohen
To: Jim Boydston
Subj: Re: PIRATING & LIGHTWAVE/
JB> You wouldn't have to copy (or pirate) a CD to floppies if you have a
JB> large
JB> enough hard drive or even a tape drive. My tape drive will hold 250 megs
JB> of
JB> uncompressed files, so Lightwave could be copied to a couple of tapes
JB> using a
JB> backup program such as Quarterback or AmiBack.
With NewTek looking to other platforms, why on earth would anyone talk about
methods of pirating NewTeks' software right here in the echos?? Are there
not enough reasons existing for NewTek to jump ship already????? Come on
guys. . . Let's give NewTek some reasons for staying with the Amiga. . .
More? (Y,n,c):
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' ) ) / _/_ / ) /
/--' ____/____ __ / / ____/_ _ __
/ \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) )_
Ocean Township New Jersey
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Msg#: 2490 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 16:47:11
From: Robert Cohen
To: All
Subj: WireFrame Previews
What is the accepted and fastest way to provide a client with a wireframe
preview. Is actually rendering a wireframe (in 24bits) the way to go, or is
there a way to genlock the wireframe preview from layout out to tape??
I have a copy of lww2iff, and although it does work, I am not fully happy
with it. What do you all do??????????
Thanks.
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/ \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) )_
Ocean Township New Jersey
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Msg#: 2491 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 17:50:11
From: Robert Cohen
To: Manuel Coats
Subj: Re: lwwf2anim.lha
MC> Also, I would like to record the actual modeler screen (mouse pointer
MC> and
MC> everything) to video (just like all the Lee Stranahan Tapes) for my own
MC> use and was wondering how to do this on an Amiga 4000? It only has an
MC> RGB
MC> output which goes to my monitor. Is there an adapter than can convert an
MC> RGB plug into a a RCA or BNC plug, or is there a simpler way to achieve
MC> this?
Does your monitor have a "pass through" ???
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Msg#: 2492 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 17:50:11
From: Robert Cohen
To: All
Subj: Demo for trade. .
Well, I am finally on the final leg of completing my first demo. My music
friend dude is just now completing the sound track for it and I should have
it ready to roll within the next week.
This demo, being my very first, is bare bones and targeted squarly at the
flying logo community, so it's really not too much in the bells and whistles
dept., but the music is kewl. . .
I would like to trade some demo work with "ya'll" to see just how much more
I have to learn ;-). Anyone interested can send theres to:
Animatics / P.O. Box 158 / Oakhurst, NJ 07755
I will reply with mine stat. . .
More? (Y,n,c): Thanks much. . . . .
Robert Cohen, Ocean Township NJ
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Msg#: 2493 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 17:50:11
From: Robert Cohen
To: Jim Boydston
Subj: Re: PIRATING & LIGHTWAVE/
JB> RE: LightWave Dongle... I don't know what the situation is with the
JB> stand alone
JB> version of LightWave. The only dongle scenario I know of, is commonly
JB> known as
JB> The Toaster! If you have IT, then no problem. I have a friend who has
JB> LightWave by itself. I'll ask him the question.
My guess is that the stand alone version would NOT work with the Toaster.
If it did, then existing Toaster owners would only have to find a friend
with the stand alone in order to "upgrade". NewTek is too slick for that. .
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Msg#: 2494 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 17:50:11
From: Robert Cohen
To: All
Subj: Duplicate Upload
I accidentally uploaded the same qwk packet twice to this echo. This is why
there are two of some of my messages posted. I apologize for this. . .
I will try and keep that under contol in the future. . .
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Msg#: 2495 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 15:16:00
From: Nancy Kowall
To: All
Subj: LW_PC info
****************************************
For you LW users and NewTek fence-sitters I left this post privately to a local
friend but thought some of you might be interested. Things are beginning to
move and the direction is clear-
**************************
Dan, I just got off the phone with Greg, owner of CENTURY (Amiga dealership in
LaHabra, CA). Very interesting conversation. I think it would be to your
advantage to talk with him before you make any major purchases. They are on top
of the LW PC happenings and will have a networking DEMO unit set up shortly.
They are very involved in setting up FLYERS at the moment but will have a full
PC/Amiga/Flyer/Toaster system setup in a month or two.
He advises ** NOT ** to get a Pentium since the SW support (LW) just isn't
More? (Y,n,c): there yet (may be 3 to 6 months)- it's coming but the prices on the 486's are
so good right now that he suggests that it would be a good move.
The *** BEST *** system, of course, is the ALPHA DEC which is 'kicking ***
(butt)' as we speak (Jeff, Jackson's friend told Viet Ho the same thing a few
months ago). That's where the REAL speed is and Greg confirmed it-a bit pricey,
tho' but the best...
You probably are aware of this but I thought I'd share it just in case. Greg
also made the point that the PC rendering PERFORMANCE just isn't quite there
yet- that the recent slew of articles have been a bit misleading but it *is*
the direction we'll all be moving. He recommends hanging on to one Amiga
system, at least, and using the good networking SW that's already available
and going 486 INTEL. If at all possible, you should hang on to your PAR.
Brent Malnack's article in April's VTU says it all and it looks like NT is
going to offer a pretty reasonable switch-over upgrade. The PC hardwre prices
are VERY reasonable and the ability to DOUBLE one's HD size using STACKER
sounds VERY beneficial! (wink)
*****************************
More? (Y,n,c):
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* Origin: Mike's Video House - Glendale, CA 818-240-1593 (1:102/852)
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Msg#: 2496 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 01:14:00
From: Terry Mundy
To: Manuel Coats
Subj: LW_FAQ
In a message dated 02 Mar 95 11:16:08, Manuel Coats wrote:
TM> I'm getting a HIGH quality color printer that we can use to make a very
TM> attractive looking cover. Its print looks almost as good as my offset
TM> press!
MC> What kind of printer are you getting?
I'm looking at the Epson Stylus Color Ink Jet Printer. It prints at either 360
or 720 DPI. And does this thing ever look good! It will knock your socks off.
Great for print outs of different frames of an animation for your <arg> paper
portfolio. Call Epson and ask for a color proof on the high quality paper.
Their number is(800) 289-3776.
MC> I think you're headed in the right
More? (Y,n,c): MC> direction. One of the things I would like LW PRO to have is more
MC> color
MC> pics of things rendered.
I never though of that. Maybe a little news letter between ourselfs is
possible after I get the printer!
MC> I LOVE looking at those things. Putting it on
MC> paper format would be more expensive than a disk based mag, but you
MC> thwarp
MC> a lot of unauthorized copying too. Who knows, if it gets popular
MC> enough
MC> you can even get some of the top guys from the internet to write a
MC> few
MC> articles for it. And when Lightwave is released for the PC, you
MC> should
MC> have a lot of information hungry pc users wanting to purchase things
MC> such
MC> as this. I'll help in any way I can if you need it.
PC. Hum. Sounds like we've got a head start on these guys. They'll be looking
to us as veteran users! Thanks for the suggestion.
More? (Y,n,c):
Terry
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Msg#: 2497 (of 2634) - Video Toaster [Fido]
Date: 18-Feb-95 09:09:11
From: Robert Cohen
To: Justin Barrett
Subj: Re: cramming the bits
JB> Thanks for the offer! I'll have to check with the college and see what
JB> they want to do. I'm still doing additional revisions on the animation,
JB> mainly trying different fly-in patterns and camera movements to get some
JB> variety and to spice it up a bit. I haven't been told that they want to
JB> render a particular version in medium res yet, as I'm still throwing out
JB> different styles to them (or rather him, the Media Services director).
JB> I just saw an ad for the latest Personal Single-Frame Controller in VTU.
JB> I might try to persuade the college to get that if they can.
Not a problem. If you are serious about an SFC, you should know that they
can really beat the hell out of a VCR and Tape. Glithes and drop outs are a
big problem with SFC use. If you deck is very frame accurate and Time Code
capable, it will be somewhat less glitchy, but the shuttles (pre rolls)
which must be endured really beat the hell out of most tape.
More? (Y,n,c): I have a BCD 5000 with VERY low miliage on it (and a shot VCR). It set me
back about $2000 three years back. It both generates and reads SMPTE, and
with the addition of another "Module", the system can be used as a full
scale edit controller. Although $600 (my asking price) may be more than the
unit you are looking into, the 5000 may serve more purposes than SFC. If
your interested, let me know. . . (I know this if off topic, so I'll leave
it at that)
Good luck with your animations. Let me know how you make out. . .
_ __ __
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/--' ____/____ __ / / ____/_ _ __
/ \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) )_
Ocean Township New Jersey
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Msg#: 2498 (of 2634) - Video Toaster [Fido]
Date: 18-Feb-95 09:09:11
From: Robert Cohen
To: Chris Purdie
Subj: Re: Repetitive Anims
CP> naw.. find it simpler to join animations together with the PAR board.
CP> Actually.. even if I make an anim like a logo, and it is sitting for
CP> half a
CP> second or longer, I will just render one frame and then clone it in the
CP> PAR
CP> saoftware 15 or 30 times to make half or one second or whatever. Saves a
CP> LOT of
CP> time that way...
Yeah, Me too. . . I would really like to find a product (hopefully
shareware) that enabled you do process PAR animations via ADPro, without the
need to first convert them to stills. I suspect that FRED may be able to do
this, but that program is such a hassle to use. I don't even try anymore.
Do you know if Multi Layer or one of those is able to do that?
More? (Y,n,c): I did find a program which claimed to to just that (PARPRO), but I had no
luck in making it work on my system. I read of another (GeneRexx.pro) which
is supposed to do this also, but I cannot find it on the boards. I guess I
will just have to send Mr. Williams $5 for the file. I just hate to bother
him (and wait) when I have the ability to DL it myself. Have you heard of
this file? If so, where can I find it?
Anyway, Keep in touch. . . .
_ __ __
' ) ) / _/_ / ) /
/--' ____/____ __ / / ____/_ _ __
/ \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) )_
Ocean Township New Jersey
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Msg#: 2499 (of 2634) - Video Toaster [Fido]
Date: 18-Feb-95 09:09:11
From: Robert Cohen
To: Manuel Coats
Subj: Re: MediaZone msg
MC> I never received your media zone message and was wondering what the name
MC> of
MC> the CD was you were referring to? Is it all LW?
They call it "MZPDROM" and it basically just the file base of the MZ BBS in
FL. It is mostly 3D specific, but not unlike any other BBS of it's calaber,
there is a healthy choice of "stuff" it it. You can call them directly to
dl the file listing, or if you prefer, I can leave it on a local BBS (NJ)
for your retrieval. Let me know. . .
Until Next Time. . .
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/ \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) )_
Ocean Township New Jersey
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Msg#: 2500 (of 2634) - Video Toaster [Fido]
Date: 18-Feb-95 09:09:11
From: Robert Cohen
To: Ronnie Norwood
Subj: Re: LightROM
RN> >>just paint in a few bodies of H2O and polar ice caps and presto.
RN> Looks like I need to get caught up on these shareware CD's. :)
Hi Ron,
Can you give me some idea of the "caliber" of models on that ROM? I
requested info on that ROM, but only got a very brief description of it. I
already have the Syndesis ROM and the Media Zone ROM and don't want to
duplicate the majority of files. Also, I only wish to purchase collections
of objects that are well done. All too often, a PD compilation contains too
few quality objects. What is your feedback.
BTW, the Media Zone ROM is great. I find most of what I ever require on it,
and I don't even have to call FL for it.
More? (Y,n,c):
Keep in touch. . .
_ __ __
' ) ) / _/_ / ) /
/--' ____/____ __ / / ____/_ _ __
/ \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) )_
Ocean Township New Jersey
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Msg#: 2501 (of 2634) - Video Toaster [Fido]
Date: 18-Feb-95 09:10:11
From: Robert Cohen
To: Donald Cotnoir-Strong
Subj: Re: Dream System
DCS> Here's YOUR charge: I need advice from others shopping around for
DCS> high-end rendering systems, or even just drooling over them. The
DCS> TOP MAN doesn't need to be able to run out and buy the stuff tomorrow,
DCS> but he'd like a system that could be up and running within a year.
DCS> BANG FOR THE BUCK is key here, and multiple systems and render farms
DCS> are not out of the running.
I too am starting to look at my options with regards to upgrade paths.
Although I am not fortunate enough to have NASA foot the bill, I will find
myself in this position if I start getting any type of volume for my small
animation business. And, like yourself, my knowledge of the PC side is
limitied. But, I can offer you my opinion (as it stands now, anyway).
I have been using my Amiga system for about four years. I purchased it
strictly for the VT, but soon discovered the beauty of the OS and began
going in ALL directions with it. Although my main purpose of the system is
More? (Y,n,c): animation, I do CanDo programming, Still graphics, sound digitizing, MIDI,
and more. My point? I would not willing give up my Amiga for anything
short of throwing a chip I can't replace.
However, where rendering speed is concerned, I have begun to realize that
the beloved Amiga has no furture. I was hoping to check into that Warp
System which was being developed by the now defunct MacroSystems, and this
option, although sounding like a dream system, would have cost more than 25
grand.
I have since been doing my homework. Last week I was in NY at Armatos photo
service, which is now one of the largest Toaster/Flyer and video
distributors in the area, and I had the opportunity to play with the Flyer,
and pick the brains of their Beta Testers (yes, for NewTek). What I learned
is that the Pentium version of Lightwave, although not completed yet, is
many times faster than the fastest Amiga, for much less money. While one
can read about this fact in any of the pro mags, the opportunity to play
with it was enough to convince me. The version I was playing with was
bug ridden and limited, but it was working quite well for what it was ready
for. The Beta testers told me that, even though that version was not up and
running smoothly yet, it was still about six to ten times faster than their
4000, and this was even going to get faster when they knock out all the
More? (Y,n,c): bugs.
I figure it this way. It would cost me a bit more than three thousand
dollars to purchase any serious speed for my A2000 and then even more if I
wan't to stack it with lots of RAM. For a few bucks more, I can purchase an
entire machine, get an industry standard OS (not quite as elegant as
Workbench, but still standard), and not have to worry about where I can
purchase replacement parts. . .
Plus, I understand that the Windows NT is "Network ready" right out of the
box, meaning that I can set up a render farm with very little effort or
additional expense. While that option is not within my near financial plan,
it certainly is an option for NASA.
I can see using my Amiga for design purposes (Lightwave and much more) and
using the Pentium (hopfully a dual) for it's raw rendering power. Of course
using the top end graphics packages for the PC will be an additonal bonus.
The way I see it, if there is going to be ANY Amiags left in the
professional market in the years to come, it will have to be in tandem with
other, more powerful machines. . . .
I hope you find my opinion of some value. Also, you should consider the
More? (Y,n,c): fact that windows, although not as elegant as Workbench, was designed as a
sort of Workbench emulation, and therefore will make you feel somewhat at
home. The biggest P.I.A. I have heard about is configuring an IBM system.
Since there is no such thing as autoconfigure anything in their OS yet,
getting things set up is going to be a bit more involved. But again, I
don't think that this would be a problem for NASA. But once it is
configured, the basic use of the machine is not going to be that different.
Good Luck. . .
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--- FidoPCB v1.5 beta-'j'
More? (Y,n,c): * Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2502 (of 2634) - Video Toaster [Fido]
Date: 18-Feb-95 09:10:11
From: Robert Cohen
To: Ken Schmitt
Subj: Re: Dying Fan
KS> I'll be sending some of you my demo tapes early next week..
Forgive me Ken, for I really do not remember if I had requested of you, to
see your demo. If I have not, I would like to formally request this of you
now.
I am a brand new Lightwaver (with regards to finally being able to output to
PAR) and am in fact just finishing up a demo now. My demo is going to be
VERY sparce, as I have not been doing this long enough to offer anything
more. Also, because I have only an 030/33, I am not going to be accepting
anything very involved. Just flying logos basically, until I can afford to
ugrade to a faster system. . .
Anyway, it would be a GREAT help if I can view the demos of others so that I
can see just how much I have to learn ;-)
More? (Y,n,c):
This message is also a general request for anyone who has a demo that they
would like to share with me. Anyone who sends me such, will get a copy of
mine (as basic as it will be) as soon as it is complete, AND a great big
thank you!!!
My address is: Animatics
Post Office Box 158
Oakhurst, NJ 07755
Thanks for considering this Ken. I hope to hear from you soon. . . .
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More? (Y,n,c): * Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2503 (of 2634) - Video Toaster [Fido]
Date: 18-Feb-95 09:10:11
From: Robert Cohen
To: All
Subj: Teckie Question
Hi All,
My question concerns Lightwaves' Z buffer and its' use with Field rendering.
I have three times now, put together a scene where the PAR is in the
background, all my objects and images are loaded, and my scene requestor
states that I have more than 6 megs lefts, yet Lighwave refuses to render in
Field mode, stating that there is not enough room for Z buffer.
Is Z buffer part of Chip ram or Fast Ram? I only have 1 meg of chip ram and
therefore feel that this may be the problem. I do intend on getting the DBK
as soon as I can, but for now, I need to know what processes rely on it and
which ones don't. I have 12 megs total and therefore should not be that
restricted. These scenes render out find without Field set.
Secondly, has anyone heard about or used the Multilayer program? I would be
interested in knowing if this program can load a PAR animtion directly,
More? (Y,n,c): without the need to first break it into frames. There is also another
program out there (I think it's called MultiFrame), and although I realize
that they both were written by the same programmer (under different company
structures), I don't know how they diffe of which one is currently better.
If anyone can shed some light on this, I would greatly appreciate it.
Thank You. . .
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* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2504 (of 2634) - Video Toaster [Fido]
Date: 25-Feb-95 20:31:11
From: Robert Cohen
To: Joe Cross
Subj: Re: Flyer Hd's
JC> Just got a piece in the mail from some company called Pinnacle. They're
JC> buying
JC> old Toaster cards for a program called Alladin. The add indicates that
JC> VTU
JC> Editor's choice for 1994. Yuck! Just read it some more--it doesn't
JC> appear to
JC> be for the Amiga. There is a place on the card that mentions the
JC> unmentionable.
Boy, I wish I knew what you are talking about. It sounds like it could be
interesting;-). Is this a stand alone piece of software that the company is
"trading" for users' Toasters? Or is it a card that accepts the Toaster
Card for use on other platforms? Or is it none of the Above? Do keep me
posted. . . . .
More? (Y,n,c): Thanks. . . . .
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* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2505 (of 2634) - Video Toaster [Fido]
Date: 25-Feb-95 20:31:11
From: Robert Cohen
To: Ronnie Norwood
Subj: Re: Cybernetica
RN> To: Terry,Robert and All:
RN> >>TM> I hope Andy and Dave don't have anything to do with it either. Th
RN> >>TM> have a
RN> >>TM> program that in a little while, will be a very nice program.
RN> >>And in terms of users sending in their hard earned cash for a product
RN> >>does not even yet exist, I must say that is ALWAYS risky business. . .
RN> Did you guys read the lengthy article in this months VTU on the
RN> Cybernetica scandle? Check it out, very interesting! It kinda took me by
RN> surprise! (the article even being there that is)
Hi Ron,
More? (Y,n,c): Sure did!! No, I wasn't very surprised. After all, there is not much left
to talk about here in Amigaland;-). And, many of the people who lost money
in this scandal deserved to know what the hell happened, and THIS is a pro
mags job!! It WAS advertisied in the pages of VTU and it is
quite possible that they were over ridden with phone calls concerning this.
I hope that you were not one of them - - - - -
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* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2506 (of 2634) - Video Toaster [Fido]
Date: 25-Feb-95 20:31:11
From: Robert Cohen
To: Ronnie Norwood
Subj: RE: NewTek
RN> Have either of you guys tried the Virtual World CD collection for LW?
RN> I had ordered it a few months ago and then cancelled the order after
RN> finding out that it was gonna be awhile longer for it to ship. Are they
RN> shipping yet? Are the CD's as good as they are supposed to be?
Actually Ron, I have not even heard of this one. Since you obvously know
more about it than I do, I would appreciate it if, when you do find out
about it, please let me know. Meanwhile, you can bet that if I find other
Kewl CD's, I will post info on it in a heartbeat. . . .As I hope the other
users of this echo would do. . . .
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Ocean Township New Jersey
* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2507 (of 2634) - Video Toaster [Fido]
Date: 25-Feb-95 20:31:11
From: Robert Cohen
To: Terry Mundy
Subj: Re: Stained Glass tutoria
TM> I tried mapping an image onto a flat plain, then pointed a spotlight
TM> through
TM> it. The darned image that came out was in black and white not in color.
TM> I'm using ver 3.5.
TM> Has anyone else experienced this problem?
Sounds to me like you did not have the Color Filter set and/or set a
transparancy. Also, depending on what way you were facing with the light
(towards or away from the camera), without Color Filter, you may have been
reduced to what was essentially the ambient light only. You can also check
to see if you were rendering a double sided poly, since if your light was
facing into the camera, without double sided polys, the object does not
exist from that side. . .
More? (Y,n,c):
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* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2508 (of 2634) - Video Toaster [Fido]
Date: 25-Feb-95 20:32:11
From: Robert Cohen
To: Ken Schmitt
Subj: Re: Demo
Hi Ken,
Real Coooooool Demo dude!! I like your work and wish you the best with
getting jobs. I have just begun to telemarket my service, mostly to event
video studios (for flying logos) since that is about where I'm at with
concerns to skill level. When my demo (as short as it will be) is complete,
which should be in a week or two, I will send you a copy of it. It won't be
as impressive as yours, but it's a start. . .
I do have a few questions concerning your demo animations. First of all,
what technique did you employ with the "radiating glow" around the pumpkin?
I would also be interested in knowing what technique you used for the script
writing itself out. I know you used the "reveal" technique, but how did you
place the "glitter" into it. Was this hand painted or animated?
Do you have your own Toaster or do you use someone elses? How much RAM was
More? (Y,n,c): required to get all those real time video clips happening, or was this
layered to conserve RAM? And the panels which fall apart, was this Sparks?
If you do use Sparks, where can I get some additional info on using my copy,
since the manual is so sparce?? (Wow, all these questions. . .)
And finally, I have been trying to figure out my prices for the logo
service. I have gotten some info from the BBS's and local sources, and from
what I can figure, the going rate starts from about $125/sec. I have priced
myself a bit lower (starting at $75) since I am targeting lower end
industrial and event studios, but I am still unsure if this is too low/high.
What do you charge for lower end logo work? By lower end, I refer to
limitations of my system (speed, thus a tendancy for lack of ray traced
effects, transparency, etc.) I would greatly appreciate your feedback here.
Anyway, thanks for remembering me Ken. I will be sure to ship one of mine
off to ya as soon as it is completed. Be good.
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* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2509 (of 2634) - Video Toaster [Fido]
Date: 26-Feb-95 16:53:11
From: Robert Cohen
To: Ronnie Norwood
Subj: Re: lwwf2anim.lha
RN> I thought that I'd share this with all of you in the event that you
RN> haven't seen this file yet.
RN> I found a file labled lwwf2anim.lha which takes a LW wireframe
RN> preview and converts into a Ham anim. LW or the Toaster does not have to
RN> be running, this program merely needs the wireframe preview file and it
RN> creates the anim about as fast as LW takes to create the preview.
RN> If you have a use for this but can't find it, I'll be uploading it
RN> to Ron's board sometime next week.
Hi Ron,
I have this file and it does work, however the anim is not full screen, only
utilizing about 60 percent of the screen, starting in the upper left hand
More? (Y,n,c): corner. As long as this does not give full screen conversions, I was
wondering if anyone has had any luck just genlocking the Lightwave screen
out to video (from the Toaster's Genlock Util). I have not messed with the
Genlock Util, since I have yet to have any real use for it (I don't do video
on this workstation much). Will this util actually work with Lightwave
Screens? If so, that would probably be the fastest way to supply a client
with a wireframe. If not, what IS the fastest way to supply a wireframe to
a client? If worse comes to worse, I will just have to utilize the lww2anim
util and crank it out to tape via DPaint. . .
Thanks. . . .
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<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2510 (of 2634) - Video Toaster [Fido]
Date: 26-Feb-95 16:53:11
From: Robert Cohen
To: Terry Mundy
Subj: Re: Anims and LW FAQs
TM> No problem Dean. Seams that I'm gonna be making at least 15 copies so
TM> far.
TM> I'll give you a holler when I ready to send something out.
TM> Terry
Hi Terry,
I am a novice / "pro in training" Lightwave animator. I would be greatly
interested in viewing your Demo, if you are inclined to share it. I have
currently put together a "starter demo" which is not very impressive, but
I guess I have to start somewhere. And since I am only persuing Flying Logo
work, I guess it will be sufficient. Anyway, if you are willing to ship one
off my way, I would greatly appreciatitive. My address is:
More? (Y,n,c):
Animatics / P.O. Box 158 / Oakhurst, NJ 07755
And of course I will reply with a copy of mine, once it reaches the final
editing stage.
Also Terry, I would love to receive your feedback as to how to price out
Flying Logo work. I have currently set a price starting at $75/sec, but am
unsure if this is in line. . . What are your thoughts?
Thanks much for your reply. . .
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More? (Y,n,c):
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2511 (of 2634) - Video Toaster [Fido]
Date: 26-Feb-95 16:54:11
From: Robert Cohen
To: Ken Schmitt
Subj: Re: PAR Block Limits?
KS> >
KS> > Is there some kind of hardware configuration to render something on a
KS> PC
KS> > and then save it through an amiga PAR to the Amiga PAR HD? I'm not
KS> > talking
KS> > about screamernet, but actually running Lightwave on the PC (when it
KS> is
KS> > released) but using the amiga's PAR and HD to save the animation.
KS> >
KS> theres a windows thing (and amiga) called 'link it'... a diskmaster like
KS> interphase, and has arexx... but what it does in windows, I havn't a
KS> clue...
KS> mabye you can set the amiga to perodically copy all the files out of a
KS> pc subdirrectory and delete them after its finished...
More? (Y,n,c):
Stupid question. . . Why bother? The PAR comes with IBM software, and as
long as you are going to do your rendering on the PC, why not just install
the PAR on that and avoid all the hoop jumping??
This is what I am planning to do when I am fortunate enough to afford
accelleration. While the PC is not as cool for the design stage of things,
the IBM blows the Amiga out of the water when it comes to raw render power.
So, I will design all of my anims on the Amiga side and port the objects,
images and scenes over to the PC for the render process.
What I would really like to find out is, is there a sort of A/B switch for
the slot where the PAR plugs into. If such could be had, you could install
the PAR into this bus and choose between computers as needed. . .
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* Q-Blue 1.0 [NR] *
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* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2512 (of 2634) - Video Toaster [Fido]
Date: 26-Feb-95 16:54:11
From: Robert Cohen
To: Jim Boydston
Subj: Re: PIRATING & LIGHTWAVE/
JB> You wouldn't have to copy (or pirate) a CD to floppies if you have a
JB> large
JB> enough hard drive or even a tape drive. My tape drive will hold 250 megs
JB> of
JB> uncompressed files, so Lightwave could be copied to a couple of tapes
JB> using a
JB> backup program such as Quarterback or AmiBack.
With NewTek looking to other platforms, why on earth would anyone talk about
methods of pirating NewTeks' software right here in the echos?? Are there
not enough reasons existing for NewTek to jump ship already????? Come on
guys. . . Let's give NewTek some reasons for staying with the Amiga. . .
More? (Y,n,c):
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* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2513 (of 2634) - Video Toaster [Fido]
Date: 26-Feb-95 16:54:11
From: Robert Cohen
To: All
Subj: WireFrame Previews
What is the accepted and fastest way to provide a client with a wireframe
preview. Is actually rendering a wireframe (in 24bits) the way to go, or is
there a way to genlock the wireframe preview from layout out to tape??
I have a copy of lww2iff, and although it does work, I am not fully happy
with it. What do you all do??????????
Thanks.
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* Q-Blue 1.0 [NR] *
--- FidoPCB v1.5 beta-'j'
* Origin: Lightwaved 3D BBS! 510.228.0886 (1:125/525)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2514 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 12:07:00
From: Bob Donlon
To: Jim Boydston
Subj: RE: PIRATING & LIGHTWAVE/RAVE
JB> Regarding the parallel port, I have forgotten to turn off my printer
JB> on occasion and booted the Toaster. And, then I hear the printer
JB> cycling just as if I had just turned it on. It doesn't seem to hurt
JB> anything and the Toaster goes ahead and boots up. It's just a
JB> nuisance in my case. NewTek recommends not to use the parallel port
JB> while using the Toaster. I'm not sure why, but there is some power
JB> available on certain pins of the port. No sense tempting fate!
Jim,
When I had Toaster 2.0 on a 2000, and I had the printer (a Star 2024?) turned
on and then tried to load the TOaster.... it ALWAYS crashed... it came back
saying "Toaster Not Responding"... I called NewTek and the said to keep the
printer off ..... apparently not all printers cause this but mine did..
I believe that's why NewTek "PREFERS" nothing be on the port active.
More? (Y,n,c):
Bob Donlon Internet address: atlantis@globalone.net
--- DLG Pro v1.0/PDQMail v2.54
* Origin: The DaugHouse - Home of cdAug (518)370-5207 (1:267/137)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2515 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 04:40:09
From: Chris Martin
To: Jim Boydston
Subj: Re: Pirating & Lightwave/rave
On Thu 2-Mar-1995 7:48 , Jim Boydston said to Chris Martin:
JB> I don't necessarily agree with you totally. But, I am not opposed to
JB> having a full working copy of a program in order to try it out for a short
JB> period of time. Then, if I like what it does, then I will buy the
JB> program. If I don't like it, I just drop it and never use it again.
JB> After all, it is very expensive to buy the Toaster and then decide you
JB> can't use it for whatever reason. Does this make sense to you?
Well that's pretty much what I said...I just happened to do it alot...but I'm
not really one for games or the like so needless to say I don't have many that
I kept much less liked enough to buy(but I DID buy Battle Chess for like 45
bucks and not 2 days later saw it in an ad for 18...if THAT didn't piss me off
nothin did...)...but yeah. I pretty much agree with yas on that...the Toaster
is a bit on the "heavy" side when it comes to the cash vs. usefulness(to you
that is)... Oh btw a small quote would help greatly as I wasn't sure which
message you were referring to(I had made a comment about a paying user
More? (Y,n,c): acquiring a cracked copy of LW/Modeler SA so they could use their parallel port
for whatever purpose...Parnet..printer...what-have-you) Oh well just my 666
cents worth...L8a
--- CNet/3
* Origin: FUTURE SYSTEM BBS (1:2370/40)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2516 (of 2634) - Video Toaster [Fido]
Date: 03-Mar-95 17:10:00
From: Rick Lauwereins
To: All
Subj: 2.0 Toaster System Sale
Needing to sell the following (hopefully as a complete system):
A2000 Rev 6.1 Motherboard with MegaChip, 2.1 OS, ECS,
3.5" High Density drive, 270 MB and 210 MB hard drives,
Toaster card (2000 version) with 3.5 software, NEC 20 CD-ROM,
GVP 040-33 accelerator with 16 megs GVP 32 bit RAM, 1080 monitor,
optical mouse, tons of Toaster software loaded and ready to go!!
(latest and greatest!!)
More? (Y,n,c):
Asking $3500.00
--- DLG Pro v1.0/DLGMail
* Origin: Amiga Exchange South Bay>>> 310-325-1796 (1:102/331)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2517 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 19:53:03
From: Manuel Coats
To: Jim Boydston
Subj: PIRATING & LIGHTWAVE/RAVE
> Regarding the parallel port, I have forgotten to turn off my printer on
> occasion and booted the Toaster. And, then I hear the printer cycling
> just as
> if I had just turned it on. It doesn't seem to hurt anything and the
> Toaster
> goes ahead and boots up. It's just a nuisance in my case. NewTek
> recommends
> not to use the parallel port while using the Toaster.
I've done the same thing and my ink jet goes through it's cycles. But, If
I try printing something while the toaster is booted, many times I will get
wierd characters and things like "-//////>>>>-->-._>" printed on various
lines.
Take Care
More? (Y,n,c): -Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2518 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 19:53:04
From: Manuel Coats
To: Joe Freeman
Subj: Nebula
> I don't meet to many LightWave people here in Mi and
> that is
> good and bad. I don't seem to have much of any competition here in SW
> Mi
> except
> for the SGI at a high end video production house about 15 miles East of
> Kalamazoo.
I'm in a similar boat. There really isn't much of any competition locally.
but there is a lot of competition from L.A. some 60 miles away which is
flooded with animation houses. In fact, it's difficult to get any kind of
work right now because many of the businesses from Los Angeles advertise in
our local phone book.
> the bad side is that I have no one around here to network with and
More? (Y,n,c): > discuss the
> work so I might learn something. Presently I travbe to west of Chicago
> once a
> month to be at the Chicago LW use group meetings "AGA" run by Dan
> Ablan and
> Arnie who are at a similar level to me if not a bit advanced.
I don't know of ANYBODY around here that uses lighwave either.
There are a couple video toaster people but they don't touch
lightwave. The only contact I get with other LW users is at the monthly
Toaster Meet in Los Angeles.
> I am starting to
> get my demo tapes out to the right people and expect to be deluged
> with
> work
> very soon.
I've just sent out a dozen or so tapes to various production houses that
get requests for 3D animation on videos and commercials they do but they
don't actually have the equipment or time to do them. Some seemed quite
eager on the phone during our conversations so I'll see how that goes.
More? (Y,n,c): What type of companies did you send you demo's out to? By the way, maybe
we can send each other a copy of our demo's. I'm sending one to Ronnie on
Monday or Tuesday (I'm outta tapes right now) and can send one out your way
at the same time. I would be interested in seeing what you do.
How long have you been using LW now?
My brotherinlaw has a manages a company in DC called BGT
> who
> assemble DEC alpha's to sellthe defense dept and actually have a
> showroom in
> the
> pentagone. He will let me have a 275 mghz alpha for a months
> evaluation
> and a
> very sweet price (his cost).
Do you know how much your brothers cost on these systems are? They ARE
bad! I was hoping to pruchase the 166Mhz version if funds were available
at the time newtek releases the NT version of LW. There's a company
selling them for $3,995 with minitor, HD, CD ROM, and 16 meg ram. Seems
like a pretty good deal considering it'll render 20 or so times faster than
my A4000 and only costs about three times the amount of Warp Engine which
More? (Y,n,c): only accelerates my one machine. It'll be nice to have two of them sitting
here.
Anyway, you take care Joe.
-Manny
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<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2519 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 19:53:03
From: Manuel Coats
To: Jim Boydston
Subj: PIRATING & LIGHTWAVE/RAVE
> Regarding the parallel port, I have forgotten to turn off my printer on
> occasion and booted the Toaster. And, then I hear the printer cycling
> just as
> if I had just turned it on. It doesn't seem to hurt anything and the
> Toaster
> goes ahead and boots up. It's just a nuisance in my case. NewTek
> recommends
> not to use the parallel port while using the Toaster.
I've done the same thing and my ink jet goes through it's cycles. But, If
I try printing something while the toaster is booted, many times I will get
wierd characters and things like "-//////>>>>-->-._>" printed on various
lines.
Take Care
More? (Y,n,c): -Manny
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Msg#: 2520 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 19:53:04
From: Manuel Coats
To: Joe Freeman
Subj: Nebula
> I don't meet to many LightWave people here in Mi and
> that is
> good and bad. I don't seem to have much of any competition here in SW
> Mi
> except
> for the SGI at a high end video production house about 15 miles East of
> Kalamazoo.
I'm in a similar boat. There really isn't much of any competition locally.
but there is a lot of competition from L.A. some 60 miles away which is
flooded with animation houses. In fact, it's difficult to get any kind of
work right now because many of the businesses from Los Angeles advertise in
our local phone book.
> the bad side is that I have no one around here to network with and
More? (Y,n,c): > discuss the
> work so I might learn something. Presently I travbe to west of Chicago
> once a
> month to be at the Chicago LW use group meetings "AGA" run by Dan
> Ablan and
> Arnie who are at a similar level to me if not a bit advanced.
I don't know of ANYBODY around here that uses lighwave either.
There are a couple video toaster people but they don't touch
lightwave. The only contact I get with other LW users is at the monthly
Toaster Meet in Los Angeles.
> I am starting to
> get my demo tapes out to the right people and expect to be deluged
> with
> work
> very soon.
I've just sent out a dozen or so tapes to various production houses that
get requests for 3D animation on videos and commercials they do but they
don't actually have the equipment or time to do them. Some seemed quite
eager on the phone during our conversations so I'll see how that goes.
More? (Y,n,c): What type of companies did you send you demo's out to? By the way, maybe
we can send each other a copy of our demo's. I'm sending one to Ronnie on
Monday or Tuesday (I'm outta tapes right now) and can send one out your way
at the same time. I would be interested in seeing what you do.
How long have you been using LW now?
My brotherinlaw has a manages a company in DC called BGT
> who
> assemble DEC alpha's to sellthe defense dept and actually have a
> showroom in
> the
> pentagone. He will let me have a 275 mghz alpha for a months
> evaluation
> and a
> very sweet price (his cost).
Do you know how much your brothers cost on these systems are? They ARE
bad! I was hoping to pruchase the 166Mhz version if funds were available
at the time newtek releases the NT version of LW. There's a company
selling them for $3,995 with minitor, HD, CD ROM, and 16 meg ram. Seems
like a pretty good deal considering it'll render 20 or so times faster than
my A4000 and only costs about three times the amount of Warp Engine which
More? (Y,n,c): only accelerates my one machine. It'll be nice to have two of them sitting
here.
Anyway, you take care Joe.
-Manny
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Msg#: 2521 (of 2634) - Video Toaster [Fido]
Date: 04-Mar-95 08:36:00
From: James Hastings-Trew
To: Manuel Coats
Subj: Re: Walker
In a message dated 02 Mar 95 21:01:16, Manuel Coats wrote:
MC> I guess I may have to pick up pixel pro 3D then. I think the 10,000
MC> or so polygons whick make up my ground plane are really hampering my
MC> render times. What does Pixel Pro 3D do to the object? What kind of
MC> results or gains can you get from it?
Pixel Pro 3D is a general purpose object manipulation program. It can read in
several different object formats and saves in several differnet object formats.
Some people use it strictly as an object conversion utility. It is fairly good
at that, but does not take as much care with the objects as, say, Syndesis'
program (the name of which escapes me at the moment) particular as far as
surface attributes are concerned.
Pixel Pro lets you view the object in a layout similar to LightWave's Layout
mode, as well as the 2D front, top, side views. You can move points around
More? (Y,n,c): individually, add or delete points from polygons, and you can view the object
in flat, shaded, wireframe, and hiddenline-removed modes. The latest version
does a pretty nice quick-render on AGA machines, but disappointingly does not
support third party boards like Picasso II.
The data manipulation tools are the real heart of the beast. You can
automatically merge planar polygons into larger polygons (you set the edge
limit), you can get rid of co-incident or "close" vertices, and you can flip
polygons in an object so that they are facing the right way for programs like
LightWave that care. Some of these operations can take quite a long time, and
the program is a real memory hog. However, I have used it time and time again
to convert objects from Imagine format to Lightwave, and it lets me get rid of
the triangles, merge the points, and flip the polygons prior to taking the
object into Modeller for the final tweaks. I find it indispensable.
The program orginally was one of those "take a bitmap and extrude it" programs.
It still performs this feat better than most others of it's kind. It was also
the first program to introduce automated "beveling" of objects like text and
logos. Modeller performs this function now, so I don't use that part of Pixel
Pro that much. The conversion from bitmap to object outline is very fast, and
has a lot of variables for you to play around with to tweak the conversion. It
will convert colour bitmaps (assigning appropriate surface attributes to each
More? (Y,n,c): coloured area) and it will produce block-extrude and mesh-deformation effects
as well.
It is *not* an object modeller. You have some limited editing features, but
nothing to forsake Modeller for. For what it is, it is an excellent utility for
Lightwave.
--- DLG Pro v1.0/DLGMail v2.52
* Origin: n (1:140/90)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2522 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 09:23:03
From: Manuel Coats
To: Gary Tabar
Subj: Voyager
> After "talking with Grant Boucher, of Amblin, about half of the Voyager
> effects are done in lightwave!
Do you know if the scene of the voyager flying through a nebula of some
sort (looks like clouds that are split apart by the voyages hull as it
travels through it) was done with lightwave? I love that shot.
-Manny
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Msg#: 2523 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 09:23:04
From: Manuel Coats
To: Robert Cohen
Subj: Demo Tape
> This message is also a general request for anyone who has a demo that
> they
> would like to share with me. Anyone who sends me such, will get a copy
> of
> mine (as basic as it will be) as soon as it is complete, AND a great
> big
> thank you!!!
Robert,
I'd be happy to send you a copy of mine. I am completely out of tapes and
am waiting for the order I placed to come in. It should be early next week
and I'll make a copy and send it out your way. I too am pretty new at this
with about 5 months of LW experience. Because it take "FOREVER" to render,
my demo includes mainly my earlier stuff, as most of my new , more advanced
ideas have not been rendered yet. In fact, I now have enough scenes saved
More? (Y,n,c): to keep my system rendering non-stop for weeks! I've been rendering my
walker animation for the last week now and expect another week or so before
it's done (putting along at a cool 2 frames/hour).
Anyway, I'd be very happy to see your demo and Ronnies as soon as you guys
get 'em completed. Talk to you later.
-Manny
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Msg#: 2524 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 09:23:05
From: Manuel Coats
To: James Hastings-Trew
Subj: Big LW Jobs
James,
reading your messages leads me to beleive you may be the one to answer this
particular question. What does one do (that would be me) when a client
comes to you with some video footage on a betacam tape and says I want Such
and Such animation layed over or interacting with the video? First of all,
consider I only have S-VHS equipment. Now I can go out and rent the
required Beta equipment to get the job done, but the video would need to be
used as a background in LW which means I would need to store each frame of
the video into my PAR. I have trouble getting my par to play back SVHS
with decent quality let alone Betacam footage. Now I know David Hopkins
did this for Digital Man, but since I don't have internet access I can't
ask him. Anyway, I hope you can help. Take care.
-Manny
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Msg#: 2525 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 09:23:06
From: Manuel Coats
To: Robert Cohen
Subj: Anims and LW FAQs
> I am a novice / "pro in training" Lightwave animator. I
> have
> currently put together a "starter demo" which is not very impressive,
> but
> I guess I have to start somewhere. And since I am only persuing Flying
> Logo
> work, I guess it will be sufficient.
Have you done any paying jobs yet? If so, how did you generate those jobs?
I'm asking because you and I look to be in about the same boat. I have
been doing local commercials and some other little things to make ends meet
and have now just sent out a dozen or so tapes to various ad agencies and
video production houses. I called them all up before doing so and talked
to each owner for a bit and asked them if it would be okay if I sent them a
demo tape. I NEED clients first, and then I can start chargin bigger
More? (Y,n,c): bucks. I called around a check pricing and in L.A. prices are a lot higher
than the $125 average you were talking about. I didn't talk to any company
that charged less than $200 net second for what they called "VERY simple
flying logo's". I priced mine at $95 net second, but talk is cheap and a
lot of business will think your work is cheap if your prices are, so I'm
sending a tape to them so they can see 1st hand what I'm talking about. If
the job is beig enough and pays well enough, I'll spend enough time and ask
enough questions, even hire some additional help to pump out the quality a
client needs, but first I need to get clients.
> Also Terry, I would love to receive your feedback as to how to price
> out
> Flying Logo work. I have currently set a price starting at $75/sec,
> but am
> unsure if this is in line. . . What are your thoughts?
I don't know if Terry has replied yet but you just read my comments on
pricing. There is an article on pricing in one of the recent VTU's that
says no matter what you shouldn't charge less than $500/day for your work.
I don't have the issue but this is what a friend of mine told me he read.
Take Care.
More? (Y,n,c):
PS: Send me your phone # and we'll talk about business one of these days.
I can be reached at 805-945-9870. Call anytime to chat if you wish.
See Ya. -Manny
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Msg#: 2526 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 09:23:07
From: Manuel Coats
To: Robert Cohen
Subj: Amiga PAR on a PC
> KS> >
> KS> > Is there some kind of hardware configuration to render something
> on a
> KS> PC
> KS> > and then save it through an amiga PAR to the Amiga PAR HD?
> Stupid question. . . Why bother? The PAR comes with IBM software, and
> as
> long as you are going to do your rendering on the PC, why not just
> install
> the PAR on that and avoid all the hoop jumping??
You can't do this. The Amiga has it's own Par and the PC has it's par
Version.
More? (Y,n,c): > While the PC is not as cool for the design stage of
> things,
> the IBM blows the Amiga out of the water when it comes to raw render
> power.
This is not true as far as lightwave goes. The PC versions I saw running
looked almost exactly the same as the amiga version, only the screen
updates in layout, modeler, and the preview mode were WAY faster, so I
would rather do ALL of my lightwaving on a quicker PC. Conisider doing a
level 7 tessalation globe on your amiga. Might as well come back later on
because it's going to take a LONG time. The same action on a pentium or
alpha machine is going to be pretty quick. Now if you are talking about
multi-tasking while you use lightwave, that's a different story.
Take Care.
-Manny
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More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2527 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 09:23:08
From: Manuel Coats
To: Robert Cohen
Subj: WireFrame Previews
> What is the accepted and fastest way to provide a client with a
> wireframe
> preview. Is actually rendering a wireframe (in 24bits) the way to go,
> or is
> there a way to genlock the wirefram preview from layout out to tape??
>
> I have a copy of lww2iff, and although it does work, I am not fully
> happy
> with it. What do you all do??????????
I would not send or have a client view a wireframe. I wouldn't start a job
until I knew EXACTLY what the client wanted and then would create the scene
and render it out in LOW RES, no antialiasing, no nothing. My 30 minutes
per frame walker animation renders in about 2 minutes per frame in low res,
so you could render out a mini version of what the actual anim is going to
look like. Your client can't tell if the colors are right by watching your
More? (Y,n,c): wireframe preview. Besides, the PAR shrinks the low res screens into
quarter screen sizes which helps mask the pixelation you get with low res
stuff. Heck, I even used some low res screens on my demo, they are just
quarter screen sized. Anyway, talk to you later.
-Manny
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Msg#: 2528 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 17:18:20
From: Ronnie Norwood
To: Robert Cohen
Subj: Re: lwwf2anim.lha
>> As long as this does not give full screen conversions, I was
>>wondering if anyone has had any luck just genlocking the Lightwave scr
>>out to video (from the Toaster's Genlock Util). I have not messed wit
>>Genlock Util, since I have yet to have any real use for it (I don't d
I'm not sure Robert, I have never played with the genlock either.
I'm sure someone on here will know. <G>
>> Will this util actually work with Lightwave Screens?
No, you have to create the wireframe preview in LW and then save it
as a file. Then the program takes that file and converts it to a HAM
anim.
>> If so, that would probably be the fastest way to supply a cl
>>with a wireframe. If not, what IS the fastest way to supply a wirefra
More? (Y,n,c): >>a client? If worse comes to worse, I will just have to utilize the lw
>>util and crank it out to tape via DPaint. . .
You could bust the anim into individual frames with Adpro and then
export those to the PAR and out to tape using some type of batch
conversion program like ProControl or MultiFrame. Even though the frames
are not full screen, I think the PAR will at least put them in the
center of the screen. If you can't live with this, you could use an
arexx script or batch converter for Adpro to bust the anim up, then
scale it to full screen and export to the PAR then out to tape. All of
this could probably be done in no time flat as long as you have a script
or one of the above mentioned programs. Although I don't have
DPaint, I guess you can do the same with it? Hope this helps!.
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2529 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 10:42:00
From: Chris Purdie
To: Eli Jarra
Subj: Re: Flyer HD's
In a message dated 01 Mar 95 19:17:11, Eli Jarra wrote:
EJ> HI Chris, Sorry I couldn't get back to ya earlier, just got my
EJ> system.
EJ> Ummm, I paid about $3490 for each 9 gig which is roughly about
EJ> $1250.00
EJ> cheaper per drive than what I would of paid if I bought a month ago.
EJ> I
EJ> knew technology was always advancing but this is crazy.
Yes I know... prices are STILL dropping lately.. a little bit here and a littel
bit there.... Somepeople must be really pissed if they bought their HD's a
while ago.
Hope it runs good for you.... any initial comments on what you think of it?
More? (Y,n,c):
--- DLG Pro v1.0/DLGMail
* Origin: DLG Pro 1.0 Pembroke Amiga 1:241/9 RE0511 (1:241/9)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2530 (of 2634) - Video Toaster [Fido]
Date: 03-Mar-95 23:43:47
From: Orin Palmer
To: Jim Boydston
Subj: RE: PIRATING & LIGHTWAVE/RAVE
In a message of <02-Mar-95 07:39:43> Jim Boydston (1:343/1) wrote:
JB> nuisance in my case. NewTek recommends not to use the parallel port
JB> while using the Toaster. I'm not sure why, but there is some power
JB> available on certain pins of the port. No sense tempting fate!
Not an issue in my case. I am running Lightwave 3.5 Stand-alone, and it won't
run at all unless you have the dongle connected to the parallel port.
Orin :)
---
* Origin: An Imaginary Point In Chula Vista, CA (1:202/122.3)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2531 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 01:30:21
From: Dean Scott
To: Joe Freeman
Subj: Nebula
Thanks for the info about yourself, Joe!
JF> they need my work so the future looks bright.
JF> Whats the business climate where your at?
Kinda like your area. There are maybe one or two other companies
doing limited LW anims for broadcast. I don't know what's going
on in corporate circles, but as you know Flint is home to AC
(now called Delphi), Buick, and GM operations. I think that
Buick and GM have videp prod facilities still. Whether they
have or have access to Toasters and or LW is unknown. Now that
I think of it, it might be a good idea to have the sales people
ask around and find out what's happening/needed in those areas.
At the station, I'm doing about an anim per week or two. As far
as I know, no other station has a 3D anim person on staff, so that
More? (Y,n,c): makes me the only one in town in that respect.
I do have your address and will get my demo out to you Monday.
Net me back with how it compares to what you do and what you've
seen produced on that side of the state or general region.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2532 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 11:02:52
From: Joe Freeman
To: Manuel Coats
Subj: Work
Manny,
Slogos (Logo and Slogan) are the bread and butter jobs for me righ now.. I work
through video producers that don't do weddings and specialize in corporate
promotional, Sales, trainning and safety tapes for local firm. there oare many
of these being done every day and a company will pay up to a grand for a real
clean slogo for the opennings for all their tap[es and will renew the animation
whne something changes for them or every couple of years if they use it to
death. The videos are usually a bit boring and lackluster and could easily be
done on audio tape as they are very dependant on the "voice overs" and my work
usually can jazz up the projects and the producers usually make little on my
work but like the added interest for the clients' tastes. I like the working
on them and I am good at coming up with a 3-D conception of their logo and
choreographinbg the motion to imply asubliminal of what the comp does. I am
trainning some people here to carry out my conceptions and have two amigas an
soon will have a DEC alpha to render fast so I plan on a successful business
here that already can support me. I plan to get into archetecture stuff and
More? (Y,n,c): trial stuff also. My only competition around here is a SGI and he charges
about 3 to four time what I do for similar work. I plan to take over in SW MI.
Joe Freeman the Video Junky
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2533 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 21:25:00
From: Gary Tabar
To: Terry Hagerty
Subj: Re: Shock Wave
What was the trick for the cloak effect you were talking about???something new,
or a neat trick I may not have picked up on???
--- DLG Pro v1.0/DLGMail
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Msg#: 2534 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 15:56:02
From: Charles French
To: Robert Cohen
Subj: Re: PAR Block Limits?
Quoting Robert Cohen to Ken Schmitt on 03-02-95 at 16:47:
RC> KS> > Is there some kind of hardware configuration to render something
RC> KS> >on a pc and then save it through an amiga PAR to the Amiga PAR HD?
RC> KS> >Not screamernet, but actually running Lightwave on the PC (when it
RC> KS> >is released) but using the amiga's PAR and HD to save the
RC> KS> >animation.
RC> Stupid question. . . Why bother? The PAR comes with IBM software, and as
RC> long as you are going to do your rendering on the PC, why not just install
RC> the PAR on that and avoid all the hoop jumping??
RC> the PAR into this bus and choose between computers as needed. . .
Robert
There never are stupid questions only stupid answers. If you want to blow
up your Amiga PAR board by tring to put it in a clone go ahead. You will
More? (Y,n,c): have a big problem because there are two different PAR boards, One for the
Amiga fitting in a Zorro slot and the other for IBM clones plugging into
a VESA slot. PAR boards totally incompatable with each other.
Ken
You will need to set up a peer to peer network. Get your self an ethernet
board for the Amiga and your clone and the apropreate software. I will be
setting up just like that as soon the PC version comes out. If you get
Video Toaster User it's explained in greater detial in the March issue.
** MS QWiK v4.0 [UNREG] for Amiga **
--- Maximus/2 2.02
* Origin: * Bifrost * Mount Rainier, MD * (1:109/564)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2535 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 19:23:11
From: Dan Bloomfield
To: Manuel Coats
Subj: PIRATING & LIGHTWAVE/RAVE
-> I am running V3.5 with my toaster, and I get the same thing If I try
-> to boot lightwave up by itself. It loads but as soon as I hit a key,
-> it's gone. I wonder if my version would run with a dongle. Hmmm.
Yeah, it will. The Toaster and stand-alone lightwaves are identical.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2536 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 19:29:11
From: Dan Bloomfield
To: Jason Meadows
Subj: FTP LightWave suite
-> I called the chinalake FTP suite and they seem to have lots some LW
-> files.. Is there another suite FTP/Telent whatever that has some
-> files?
->
-> Any help would be cool!
->
-> BTW, I seek mecha/Robot objects. If anyone is looking for something
-> and has some, I'd be glad to trade.
Try tomahawk.welch.jhu.edu
One of the guys I work with is making a very detailed mech object.When
he's done I'll get him to upload it and let you know where it's at.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2537 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 19:31:11
From: Dan Bloomfield
To: Jason Meadows
Subj: LightROM CD
-> Anyone checked out the LightROM CD.
-> Does anyone know how they acumulated so many objects?
Yeah, by downloading every PD object they could find from BBS's and FTP
sites.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2538 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 19:39:11
From: Dan Bloomfield
To: Robert Cohen
Subj: Re: PAR Block Limits?
-> Stupid question. . . Why bother? The PAR comes with IBM software,
-> and as long as you are going to do your rendering on the PC, why not
-> just install the PAR on that and avoid all the hoop jumping??
The PC and Amiga Par boards are different boards physically, it's not
just software so if you already own an Amiga PAR installing it in the PC
is not an option. BTW your tag line is against ehco rules, just thought
I'd save Ron the trouble of telling you.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2539 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 19:41:11
From: Dan Bloomfield
To: Robert Cohen
Subj: WireFrame Previews
-> What is the accepted and fastest way to provide a client with a
-> wireframe preview. Is actually rendering a wireframe (in 24bits) the
-> way to go, or is there a way to genlock the wireframe preview from
-> layout out to tape??
Just use the preview out of the Toaster.
--- FidoPCB v1.5 beta-'j'
* Origin: MercOpus * Internet FTP/Archie/News * 813-321-0734 (1:3603/10)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2540 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 22:13:11
From: Dean Scott
To: Manuel Coats
Subj: Demo Tape
MC> 1. Do you remember approximately how long each of your frames was taking
to
MC> render for the opening and closing space animation showing the two ships
This is the newest anim on the tape. Each frame took 30-35 minutes
on our A2000/030/30 8MB. The Auto Show anim took 1 hr each cuz I
used trace shadows (2.0). It now occurrs to me that I could've
easily faked the cloud shadows on the ground by using a diffusion
fract map instead! Oh well.
What I didn't tell anybody about the demo is that all the sci-fi
stuff is TEST renders only. Even this canyon scene, as evidenced by
the 'jump' half-way through when I edited the displacement map image
to smooth out the sharp clif edges.
MC> 2. On the same scene, I noticed the explosion reflected on the water.
More? (Y,n,c): MC> Did you have trace reflections on or use some other technique? Or
MC> does a reflective setting on an aboject reflect flares?
Liked that, eh!? This was very simple! I used LIGHT INTENSITY envelopes
(flickering btwn 100 and 300%) on the engines/explosions with a falloff
of about 20-30%
MC> 3. What setting did you set most of your camera options at,... Med Res
MC> Antialiasing on and at what threshold? I use 25 as I can't tell much
MC> difference by going lower, but render times increase.
Something again I didn't mention was that most the anims are 2.0 and
so don't have AA. Those that do are ITI, the 1st FOX logo, Great Lakes,
and the JumpGate/Vorlon. The rest are non-AA. All but the JumpGate/
Vorlon and Great Lakes are Med Res.
MC> 4. On your Crane furniture animation, it seems like you got quite a
MC> bit going on. You've got the states in the background, and a grid,
MC> plus your objects. It looks as though you have a fractal noise
MC> pattern with a blue and purple color with a large degree of
MC> transparancy. Was this just a single square polygon set to fill
MC> the screen with fractal noise added, or did you take a different
More? (Y,n,c): MC> approach?
The USA is a freeze frame from a graphics library tape mapped onto a
cyclinder with a grid gradient/world coords to darken the center. The
fract cloudiness was mapped onto a slightly smaller stationary cylinder
with the same gradient falloff and a text. velocity. The USA cyl was
rotated so that the map followed the camera motion.
MC> 5. On your ameritech logo, you've got what looks like flares with
MC> anamorphic squeeze set on, parented to a rectangular poly. I did
MC> something similar to this with flares only, but I'm wondering what
MC> the rectangular polygon is. Is it the grid texture applied with
MC> high speed?
Nope. Try Dots text. with lotsa velocity. It was an experiment...
trying to give it that sparkely/electrical reveal look. Did I
succeed?
MC> in LW pro (frozen flare) or are they an actual object?
Actual object (flat circle mapped with a gradient star image) with a
little flare added.
More? (Y,n,c):
MC> The final explosion ring (shockwave look), did you use the "size"
MC> fucntion in layout to achieve that or a morph target? And it was
MC> a fractal noise texture with falloff correct?
It's a long extruded tear-drop curve morphed to a 360 deg bend of itself.
Mapped it with Tx fract noise and Lum grid gradient. Yes, used Size to
explode it. Also notice the Size and Poly Size used on the ship to
explode/break it apart.
MC> I liked the way you syncronized the animation to the music with screen
MC> flashes and what not. I hope I'm not asking to much from you by wanting
to
MC> know what you did to create some of your effects.
Not at all... I'm here to explain and help. Ask more as needed.
Yes, please send one to me, too. I don't care how unpolished it is.
I just want to see what others are doing with LW, simple or not. We
all get ideas from other's mind work and this is the ideal way to get
them. If it was up to ONE person doing B5 anims... you can believe
that the effects would be lame. A team with multiple attacks at solving
More? (Y,n,c): a problem or creating an effect is what it takes to come up with all
that good "how'd they do that" stuff!
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2541 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 22:43:44
From: Dean Scott
To: Manuel Coats
Subj: Shock Wave
MC> Your shock wave has a trailer (small shock wave behind it).
MC> I could not seem to achieve this with the one object and had to
MC> use two discs. Is there an easier way to do it?
Your approach was right on target, even before getting my previous
reply! Good logical thinking!!
The "trailer" was one of those unforeseen results that happens on
TEST renders! Actually it was formed by not having the grid falloff
centered on the inside edge. It happened to be a tiny bit inward
on the poly so that the other half of the falloff allowed the fract
noise to peek through. Accidents make neat thinks like Teflon and
shock ring trailers <grin>!!
RN> Good stuff here Dean.
More? (Y,n,c): Sounds like you might be a little impressed, but I can't tell. The
others who have responded about the demo via Internet couldn't stop
captializing various exclamatory words and using hords of !!!!!.
But, just to let you know... NONE of this praise is going to my head.
I'm just like you, learning LW, and helping others as others help me.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2542 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 22:52:08
From: Dean Scott
To: Manuel Coats
Subj: LW FAQ Guide
DS> Jose Burgos, publisher of INTO THE LIGHT newsletter,
MC> Never heard of this newsletter. What is it?
It's a start-up newsletter for the rest of us LWers (as compared to
the LWPro price range LWers). Only one issue has been published,
the next (Mar) due out in a couple weeks. At $25/yr with the first
200 subs getting it free (and me writing for it) I'd say it's a
good buy. It may not compare with LWPro layout and color wise,
but the articles should promise to be just as useful. And as word
of it's existence extends beyond the nets (as revenue for advertising
is generated) I should think that it may one day rival LWPro. But
currently it's a very young infant with a fantasitc future ahead
as LW gets into the hands of thousands more PCers.
Contact: Jose Burgos
More? (Y,n,c): 262 92nd St
Brooklyn, NY 11209
(718) 836-8192
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2543 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 23:03:00
From: Dean Scott
To: Terry Mundy
Subj: $$ for LW_FAQ
TM> You two make up my mind, okay.
Ronnie will be in touch with ya on this as I get more info from my
contact about the details as I relay them on to him.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2544 (of 2634) - Video Toaster [Fido]
Date: 02-Mar-95 23:05:11
From: Dean Scott
To: Manuel Coats
Subj: Non Planar Polygons
MC> What exactly is a non planar polygon and why do they pop up when bending
or
MC> stretching objects?
What does NON-planar mean to you? That is, the definition?
It is when something is not on the same plane, the same level as
other things or a reference. In LW, this means vertices of a
common plane fall out of that plane with refernece to that plane
and other vertices on it. This applies ONLY to polys with more than
3 points, since a 3 point poly remains perfectly FLAT no matter how
any of it's 3 vertices are moved on their XYZ axis'. That's why
tripling (turning multi-point polys into X number of trinagle polys
corrects non-planarity.
Visualize it like this. You can't take a corner of a square piece
More? (Y,n,c): of wood and move JUST that one corner with out some OTHER corner
following! The wood plane MUST remain flat and does so by an
opposing corner moving in space to compensate for the movement
of one corner.
Now if that wood was a triangle, moving a corner DOES NOT cause an
equal and/or opposite compensatory movement of any of the other two
corners so as to remain flat in its new orientation.
Applied to LW... a >3 point poly CAN have a single corner/vertice
moved, BUT... the others DO NOT follow to keep the poly flat, thus
it becomes non-planar. It thus renders in unpredicatable ways.
I assume tripling them gets rid of any rendering
MC> errors, but the manual doesn't go into detail about non-planar poly's and
MC> why exactly there are created. Take Care.
MC> -Manny
MC> | AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE
More? (Y,n,c): MC> CONCEPT
MC> ...
MC> * Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 -
(1:102/1313)
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2545 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 17:21:06
From: Dean Scott
To: Terry Hagerty
Subj: Shock Wave
TH> I would love to see your tape!
I'll send one when you post your address.
TH> By the way, in case you didn't get this way back.... your idea on
TH> how to make a good CLOAK for a ship worked GREAT!
I did get the msg. I'm glad it worked for ya!
It was an off-the-top-of-my-head thing.
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2546 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 17:22:33
From: Dean Scott
To: Terry Mundy
Subj: LWFAQ
Hi Terry!
Tell me what it is you're using to create the install script/program
for Ron's and I's a-guide LWFAQ and how it's going to work?
I've come up with the idea that we can simply have the installer
find and cut the chunk of text defining the links (content, topic,
sub-topic buttons) and append a revised version of this config coding
to the end of a new addendum, itself being appended on to the end of
the existing FAQ database.
We'll work on defining a standard set of topic/subject links in this
config so that we won't have a zillion sub-topic buttons/links based
on the words in the subject headers of each msg as it is now. This
way, the revised config section will easily be compatible with the
existing database in the guide and with future addendums.
More? (Y,n,c):
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2547 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 20:54:00
From: Terry Mundy
To: Robert Cohen
Subj: LW anims for $$
In a message dated 26 Feb 95 16:53:11, Robert Cohen wrote:
RC> Also Terry, I would love to receive your feedback as to how to price
RC> out Flying Logo work. I have currently set a price starting at $75/sec,
RC> but am unsure if this is in line. . . What are your thoughts?
RC> Thanks much for your reply. . .
Robert,
Hum. Prices for LW anims are generly set by the complexty and length. For
example if you animate something that only lasts for 1 second but it takes you
a week to build the models, then you get reamed!
The best suggestion is to sit down with the client and get a feel for the
More? (Y,n,c): enitre animation. Then work on a price after they're gone. You will probably
feel the presure to give them a quote right then, but don't give in. That's a
salesmans ploy of pressure. How many auto mechanics will give you a quote
without looking at the problem first and them figuring out how much second.
Not very many. And those who do, well, they're not around very long.
Be patient. Don't hurry. If the person asking for the animation is very
business like in the first place, he'll understand and he will respect you for
thinking things out. Which means you're probably going to be a professional at
animating for him.
I hope this helps.
Terry Mundy
Internet address (tmundy@fileshop.com)
--- DLG Pro v1.0/PDQMail v2.54
* Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2548 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 21:07:00
From: Terry Mundy
To: Robert Cohen
Subj: Satilite motion path
In a message dated 13 Feb 95 14:57:11, Robert Cohen wrote:
TM> #1 around the earth parented to a null object that spins in place while
TM> itself
TM> is parented to the earth.
TM> #2 and #3 are object desolved 100%.
TM> Next, #2 gets thrown toward the moon. But how does one obtain the EXACT
TM> location of #1 at the proper time. Maybe a camera motion to hide the
TM> transition at the two major key points.
TM> See what I mean?
TM> Any ideas?
More? (Y,n,c):
RC> If you can get away without parenting the null to the earth, perhaps
RC> you can animate the null from the earths center to the moons center.
RC> But, you will probably have to also animate the distance of the satalite
RC> from the null, as the diameter of the earth is larger than that of the
RC> moon. If you can get this to work, then you won't have to bother with
RC> the smoke and mirrors of object dissolves. . . .Let me know if this
RC> helps. . .
Wow! How strange this is that we both think alike! That's what I've planned
to do.
Can you tell me if I'm going to win any lottery?
Terry Mundy
Internet address (tmundy@fileshop.com)
--- DLG Pro v1.0/PDQMail v2.54
* Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2549 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 21:13:00
From: Terry Mundy
To: Eli Jarra
Subj: Flyer
In a message dated 01 Mar 95 19:26:11, Eli Jarra wrote:
EJ> Are you planning on picking one up?
Yes, in fact I just got off the phone from my dealer who said he will sell me a
Flyer for around $3800 plus S&H. I told him I need to sell my DPS TBCIV, the
PAR and maybe a few other things. I found a source on Seagate ST15150's 4.2
GIG drives for $1200 each. So I believe that I'm going to get two of those to
go along with the Flyer.
Terry Mundy
Internet address (tmundy@fileshop.com)
--- DLG Pro v1.0/PDQMail v2.54
More? (Y,n,c): * Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2550 (of 2634) - Video Toaster [Fido]
Date: 05-Mar-95 13:55:16
From: Terry Hagerty
To: Gary Tabar
Subj: Re: B5 Morph/Vorlon THing
The stuff looks good, especially the gasious stuff on the intro!
The AGA Agressor
--- CNet/3
* Origin: Metal Shoppe BBS (519)256-0278 [WINDSOR,ON CANADA] (1:246/74)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2551 (of 2634) - Video Toaster [Fido]
Date: 06-Mar-95 15:44:00
From: James Hastings-Trew
To: Manuel Coats
Subj: Re: Big LW Jobs
In a message dated 05 Mar 95 09:23:05, Manuel Coats wrote:
MC> reading your messages leads me to beleive you may be the one to
MC> answer this
MC> particular question. What does one do (that would be me) when a
MC> client
MC> comes to you with some video footage on a betacam tape and says I
MC> want Such
MC> and Such animation layed over or interacting with the video? First
MC> of all,
MC> consider I only have S-VHS equipment. Now I can go out and rent the
MC> required Beta equipment to get the job done, but the video would need
MC> to be
MC> used as a background in LW which means I would need to store each
MC> frame of
MC> the video into my PAR. I have trouble getting my par to play back
More? (Y,n,c): MC> SVHS
MC> with decent quality let alone Betacam footage. Now I know David
MC> Hopkins
MC> did this for Digital Man, but since I don't have internet access I
MC> can't
MC> ask him.
I remember your previous posts re-rotoscoping video with the PAR. There are two
things you can do to make sure the video you record onto the PAR is the highest
quality:
1) Start with good quality source material, free from noise. Starting with
BetaCam is a good way to go, since anything done to a professional level with
that kind of equipment will be free of the noise and composite artifacts that
make PAR have to work harder to compress the video.
2) Get the fastest hard drive you can afford for the PAR. A Micropolis 1.7 Gb
should allow you to capture video at a high quality and block limit setting.
There are other ways to do what you want. You could capture the video as
"position only" or rough-work frames for use in positioning things in
lightwave, and then render the scene out with a black or coloured background
More? (Y,n,c): that can then be luminance or chroma-keyed over the original video source. This
would totally eliminate any recording problems with the PAR because you would
not be using the PAR version of the video to produce the final job. To do this,
you would not only need to rent two Beta-Cam decks, you'd also need some type
of chroma-key equipment to combine the PAR output of your animation with the
original source video. However, you'd get the best possible final quality that
way.
--- DLG Pro v1.0/DLGMail v2.52
* Origin: n (1:140/90)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2552 (of 2634) - Video Toaster [Fido]
Date: 24-Feb-95 16:48:00
From: Ken Quick
To: Dean Scott
Subj: 24b > 256c reduction
-> Depends on the color reduction algorythm. I use Paint Shop Pro 2.0
-> (Windows) that does an absolutely marvelous job reducing 16.7 millio
-> colors down to 256.
Yeah, PSP does a fairly excellent job as far as shareware goes, but
I've found a cheap commercial prog that does an even BETTER job: Aldus
Photostyler 2SE (special edition). My uncle sent me a copy, IN THE BOX
WITH THE REGISTRATION CARD (came with a computer he just bought and he
had no interest in it), and I've found that it does a better job as far
as selecting a pallette that will cover even those minute details which
are often lost in a standard "popularity" selection. It also dithers so
well that you often can't tell the difference unlss they're right next
to each other, and not even THEN sometimes (which is when you have to
lay one on top of the other and swap between them to notice a
difference). As far as price, I've seen this prog in surplus catalogs
and such for somewhere between $20-$30 (and the registration fee on PSP
More? (Y,n,c): is how much?) Just thought I'd drop that little note.
--- WM v3.10/93-0676
* Origin: Syracuse SBE BBS (1:260/389)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2553 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 10:09:06
From: Ronnie Norwood
To: Robert Cohen
Subj: Re: LightROM
>>RN> >>just paint in a few bodies of H2O and polar ice caps and presto.
>>RN> Looks like I need to get caught up on these shareware CD's. :)
>>Can you give me some idea of the "caliber" of models on that ROM? I
>>requested info on that ROM, but only got a very brief description of i
I wish I could. <G> But I don't own or have seen any of these
personally. What you quoted was a reply from me to Dean Scott. I know he
has one or two, and also Manuel has one or so. I'm sure they or someone
could give you the run down on them.<G>
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
More? (Y,n,c): * Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2554 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 10:09:06
From: Ronnie Norwood
To: Robert Cohen
Subj: Re: Dream System
>>However, where rendering speed is concerned, I have begun to realize t
>>the beloved Amiga has no furture. I was hoping to check into that War
>>System which was being developed by the now defunct MacroSystems, and
>>option, although sounding like a dream system, would have cost more th
>>grand.
Hi Robert, sorry for breaking into this thread but, is the bit about
MacroSystems a typo?Did you mean the Warp System by Cybernetica? :)
The Warp Engine is by Macrosystem, gets kinda confusing! :)
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2555 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 10:09:06
From: Ronnie Norwood
To: Robert Cohen
Subj: Re: Cybernetica
>>mags job!! It WAS advertisied in the pages of VTU and it is
>>quite possible that they were over ridden with phone calls concerning
>>I hope that you were not one of them - - - - -
No, luckly I recieved a refund by my Credit Card company. :)
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
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Msg#: 2556 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 10:09:07
From: Ronnie Norwood
To: Robert Cohen
Subj: RE: NewTek
>>Actually Ron, I have not even heard of this one. Since you obvously k
>>more about it than I do, I would appreciate it if, when you do find ou
>>about it, please let me know.
What I do know about it is only from the ads that I have seen. And
that is that it's a 4 CD set, One CD being all objects, One CD being all
maps, one CD being all backgrounds, and one CD being all Midi files I
believe. These are selling for 150 to 180 a piece or 250 for all four.
This isn't a set of shareware CD's. You buy the rights to use all of
these. But as I said, I put money on them a while back, and have heard
nothing but delays about shipping. So I canceld the order until I hear
more.
>> Meanwhile, you can bet that if I find o
>>Kewl CD's, I will post info on it in a heartbeat. . . .As I hope the o
>>users of this echo would do. . . .
More? (Y,n,c):
Great! Thanks!
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2557 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 10:17:07
From: Manuel Coats
To: Dan Bloomfield
Subj: PIRATING & LIGHTWAVE/RAVE
> -> I am running V3.5 with my toaster, and I get the same thing If I try
> -> to boot lightwave up by itself. It loads but as soon as I hit a
> key,
> -> it's gone. I wonder if my version would run with a dongle. Hmmm.
> Yeah, it will. The Toaster and stand-alone lightwaves are identical.
Anybody got a dongle for sale? <Heh Heh>. I ran into my first real memory
problem last night and thus lost a whole night of rendering. Somewhere
during the first frame of rendering it said I didn't have enough memory for
the bounding box and stopped there. I didn't see it until this morning.
This is the same scene it's been rendering for a week now. Bypassing my
toaster by using a dongle sure would free up a couple megs. Anywaym take
care!
-Manny
More? (Y,n,c):
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Msg#: 2558 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 15:15:34
From: Tommy Gunn
To: Dean Scott
Subj: work
dean my name is tommy gunn i would like to talk to about some projects i am
working on you may reach me at 212-254-9041
Thanks!
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
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Msg#: 2559 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 16:59:13
From: Ronnie Norwood
To: All
Subj: No Mail
My local Fido connection was down for several days. Everything
is back to normal now. If you replied/posted to me and I didn't get back
to ya this is why, although I was able to retrive some posts that did
make it through I'm not sure if I missed any.
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2560 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 16:59:13
From: Ronnie Norwood
To: Manuel Coats
Subj: WireFrame Previews
>>I would not send or have a client view a wireframe. I wouldn't start
>>until I knew EXACTLY what the client wanted and then would create the
>>and render it out in LOW RES, no antialiasing, no nothing.
I agree with the first thing you said about knowing exactly what the
client wants. But half of the time, the client doesn't know what he/she
wants until they see everything that they don't want. <G>
It seems that no two projects are the same either, so both ideas will
probably be good in different situations. I have found that using the
wireframe preview to get an approval on the paths and camera angles
works great along with a few rendered frames at key points in the
animation. Even though a low res render of the anim may not take that
long, it does take longer than the wireframe preview and a few rendered
frames. Especially if they want to keep changing colors or surfaces on
you. And with the growing use of computers/modems/etc... You could (and
More? (Y,n,c): I have) send the files via modem to the client for a quicker approval
if you find yourselves with conflicting schedules. This also keeps them
away from youre computer which keeps them in the dark about how easy
these costly conversions are gonna be. I'm not saying rip off the client
at all. I think that you have to build honest working relations in order
to have repeat customers, but at the same time my first real paying gig
was almost a disaster because the client seen how easy it was for me to
make the changes he needed and didn't agree with the already LOW price
he was getting the job for. Then wanted to know what the system cost
because he was thinking he could do it cheaper for himself! Even though
the project turned out very well, he left with the impression that he
didn't get a fair deal although I had well over 20 hours (including
render time) in the job, charged him for 17 at $30 an hour. Needless to
say, I learned a valuable lesson.
I'm still searching for that fine line between helpful and being
too helpful! Too helpful always seems to cost me, not the client. :) And
I'm also very new at this, so I'm sure I'll make a few more mistakes
along the way! You need to read that VTU column by Brent Malnack that
you mentioned in a previous post. He has some really nice ideas on this
topic.
More? (Y,n,c): -Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2561 (of 2634) - Video Toaster [Fido]
Date: 06-Mar-95 20:01:38
From: Stephen Datkowitz
To: Manuel Coats
Subj: lwwf2anim.lha
To see either the PRGM or PRV screen as a video output, go back to the
Workbench, open the Toaster Utility GENLOCK and select RGB, this will route the
signal to your VCR/Monitor. For more info, take a look at your manual.
The NEW Graphics BBS "It's better than a sharp stick in the eye!"-Andy Meyer
FidoNet : Steve Datkowitz@1:107/320.0 -- PCGNet : {real}@9:510/271.0
Internet: dak@graphics.rent.com
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Msg#: 2562 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 07:11:49
From: Jim Boydston
To: Robert Cohen
Subj: RE: PIRATING & LIGHTWAVE/
I don't think you have read this quite in context. I have no plans to either
pirate stuff from NewTek, or anyone else, but I also happen to own two Video
Toaster loaded Amigas. I have no plan to jump ship to any other platform,
period.
--- FLAME v1.1
* Origin: BECS Central <<NET 343 NEC >> (1:343/1)
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Msg#: 2563 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 07:18:38
From: Jim Boydston
To: Bob Donlon
Subj: RE: PIRATING & LIGHTWAVE/RAVE
I have a new Epson Stylus 720 printer. The other day I forgot it was turned on
and started my Toaster in my A4000. The printer started printing and the
entire page was filled with characters, no words. I didn't think I was ever
going to get it to stop, but the Toaster came up just fine in spite of
everything.
--- FLAME v1.1
* Origin: BECS Central <<NET 343 NEC >> (1:343/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2564 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 07:23:37
From: Jim Boydston
To: Manuel Coats
Subj: PIRATING & LIGHTWAVE/RAVE
Speaking of printing when the Toaster is running. I tried the Toaster Paint
'print' function the other day and the image that came out on the paper was
like a thumbnail print. Only about an inch and a half by one inch. I'd never
tried printing from the Toaster before, but I don't think I'll do it again
either. I was mainly curious to see what it would do. I tried it on my new
Epson Stylus 720 which requires a special driver for the Amiga anyway. It was
small, but it came out in color like it should have.
--- FLAME v1.1
* Origin: BECS Central <<NET 343 NEC >> (1:343/1)
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Msg#: 2565 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 23:46:00
From: Terry Mundy
To: Dean Scott
Subj: Re: LWFAQ
In a message dated 05 Mar 95 17:22:33, Dean Scott wrote:
DS> Hi Terry!
DS> Tell me what it is you're using to create the install script/program
DS> for Ron's and I's a-guide LWFAQ and how it's going to work?
Hi Dean!
I was exploring that option as well as just clicking an Icon that will run an
Arexx script and do everything automaticly. This has always been my reason for
getting an Amiga in the first place. I don't feel a person should run the
Install every time they want to update LWFAQ. It can become confusing at
times. How do you feel about this approach?
More? (Y,n,c): Terry
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Msg#: 2566 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 00:01:00
From: Terry Mundy
To: Dean Scott
Subj: Re: LWFAQ
In a message dated 05 Mar 95 17:22:33, Dean Scott wrote:
DS> I've come up with the idea that we can simply have the installer
DS> find and cut the chunk of text defining the links (content, topic,
DS> sub-topic buttons) and append a revised version of this config
DS> coding to the end of a new addendum, itself being appended on to the end
DS> of the existing FAQ database.
Dean,
Forgot this paragrapgh on the previous message.
I think if the Arexx script just inserts any new node pointers and appends the
new nodes will keep each updated version to a minumum which will be benificial
for uploading and downloading while long distance,
More? (Y,n,c): Hurray for Arexx!
What do you think?
Terry
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Msg#: 2567 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 18:44:01
From: Terry Hagerty
To: Gary Tabar
Subj: Re: Shock Wave
Well, as Dean said, the way to do a good cloak is to try a similar
method that the boys at FI (Babylon 5) use. Use a displacement map on the
object with Ripples (the values vary), and then use the Polygon size under
objects to control how much the displacement is affected. Then use the object
dissolve to fade the object in. It works like a charm.
The AGA Agressor
--- CNet/3
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Msg#: 2568 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 15:36:01
From: Ronnie Norwood
To: All
Subj: LW-HAM 8
Has anyone tried rendering a scene in LW using the HAM- 8bit anim
saver in 3.5? I did, then tried to crop the anim since I was using a
custom size (320X200) via Adpro. None of Adpro's anim tools would have
anything to do with it. So I called ER tech's support, they informed me
that LW's HAM anim saver is some type of custom format and none of the
HAM converters will work on it. Anyone know of this?
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2569 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 15:36:01
From: Ronnie Norwood
To: James Hastings-Trew
Subj: VTU
Hi James, have you seen youre name in this months VTU? They
mentioned the excellent Metaform tutorial you did a while back in the
Cyberspace column.
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
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Msg#: 2570 (of 2634) - Video Toaster [Fido]
Date: 06-Mar-95 22:16:24
From: Orin Palmer
To: Robert Cohen
Subj: Re: PAR Block Limits?
In a message of <26-Feb-95 16:54:11> Robert Cohen (1:125/525) wrote:
RC> Stupid question. . . Why bother? The PAR comes with IBM software, and
RC> as long as you are going to do your rendering on the PC, why not just
RC> install the PAR on that and avoid all the hoop jumping??
Robert, I may be wrong here, but I believe that the PAR, unlike thier TBCIV,
comes in Amiga and PC versions and the hardware isn't interchangeable. My PAR
card is a zorro slot card.
Orin :)
---
* Origin: An Imaginary Point In Chula Vista, CA (1:202/122.3)
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Msg#: 2571 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 16:36:34
From: Wade Taylor
To: Robert Cohen
Subj: Re: Flyer Hd's
My 2 cents worth. The Alladin system from Pinnacle is a Toaster
alternative for the PC. It is a seperate box that you connect to a 486 or
better computer. The Alladin is around $10,000 not including the 486 system.
The Alladin gives you a switcher and uses 3rd party software for the CG, Paint,
and 3D functions. They may be looking to get people to trade in their Toaster
for this system but it won't be using the Toaster card to operate. Hope this
helps.
Be Friendly. Life is NOT a zero sum equation.
--- CNet/3
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Msg#: 2572 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 11:17:20
From: Ron Kramer
To: Manuel Coats
Subj: Voyager
MC> sort (looks like clouds that are split apart by the voyages hull as it
MC> travels through it) was done with lightwave? I love that shot.
From what I've heard some of the effects are models and some are lightwave... I
like that effect too - but after giving it a look for a few seconds I would
have to vote that its done with models and that the nebula is generated from a
fog machine. What I like even more then this effect is the camera moving
through the planets rings! (certainly generated with some rendering program -
probably LW) You can see all the glistening rocks in the rings - its
wonderfully done.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
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Msg#: 2573 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 23:48:00
From: Terry Mundy
To: Jim Boydston
Subj: Toaster startup/fires printer
JB> I have a new Epson Stylus 720 printer.
Great! How do you like yours? I just put money down for one any will pick it
up within a week and a half. I knew I had to be on track when my Amiga World
magazine arrived today and seen they done a comparison between that and the
Primera.
JB> The other day I forgot it was turned on and started my Toaster in my
JB> A4000. The printer started printing and the entire page was filled with
JB> characters, no words. I didn't think I was ever going to get it to stop,
JB> but the Toaster came up just fine in spite of everything.
That happens to me too. I found that anything hooked up to the parrallel port
while the Toaster fires up or whild LW is running is useless. Quite
inconveniencing too! I wish that I could hook up the QMS to the Multi O/I and
have that solve the problem. Do you know if it does?
More? (Y,n,c):
Also, which printer driver do you use? Amiga World magazine mentions two in
thier article.
Terry Mundy
Internet: tmundy@fileshop.com
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Msg#: 2574 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 08:53:00
From: Manuel Coats
To: Dean Scott
Subj: Demo Tape
Wow, there's a bunch of messages that didn't get to me on my local bbs. I
didn't get any of yours and found them all here on another bbs. Just
d-load a new mail packet.
> This is the newest anim on the tape. Each frame took 30-35 minutes
> on our A2000/030/30 8MB. The Auto Show anim took 1 hr each cuz I
> used trace shadows (2.0). It now occurrs to me that I could've
> easily faked the cloud shadows on the ground by using a diffusion
> fract map instead! Oh well.
I thought that was how you did it in the first place. It sucks when you're
halfway through an animation that takes forever to render when all of a
sudden you figure out a way to do it better and quicker, yet that means
starting all over on the rendering or having a small glitch in the
animation if you don't.
More? (Y,n,c): > What I didn't tell anybody about the demo is that all the sci-fi
> stuff is TEST renders only. Even this canyon scene, as evidenced by
> the 'jump' half-way through when I edited the displacement map image
> to smooth out the sharp clif edges.
What did you use to create your cliffs? Was this something you drew or did
you get it out of a scenery creator?
> Nope. Try Dots text. with lotsa velocity. It was an experiment...
> trying to give it that sparkely/electrical reveal look. Did I
> succeed?
I wondered when a good use for the DOTS texture would be seen. I thought
it looked very good.
> MC> The final explosion ring (shockwave look), did you use the "size"
> It's a long extruded tear-drop curve morphed to a 360 deg bend of
> itself.
> Mapped it with Tx fract noise and Lum grid gradient. Yes, used Size
> to
More? (Y,n,c): > explode it.
Im a little unclear on part of this. I created something similar to your
shockwave using a little bit of a different technique. My question to you
is why did you use a Luminance grid texture? Wouldn't just using the
fractal noise with falloff accomplish the same thing and save render time?
> Yes, please send one to me, too. I don't care how unpolished it is.
> I just want to see what others are doing with LW, simple or not.
Sure thing. I received my tapes today, but now , much like you, I have one
animation which I want to throw onto it. It's my walker animation. Im
almost at 300 frames now and about halfway through it. I'm gonna hold off
on sending any of the tapes to you guys until I add this to the end. I
hope to be done in just over a week or so.
> We
> all get ideas from other's mind work and this is the ideal way to get
> them. If it was up to ONE person doing B5 anims... you can believe
> that the effects would be lame. A team with multiple attacks at
> solving
More? (Y,n,c): > a problem or creating an effect is what it takes to come up with all
> that good "how'd they do that" stuff!
I agree with you on this. I have had an idea flipping around in my head
for some time now and thought I would share it with you and the others. I
have a friend who works for a video company who said that I should market
a Lightwave Animation tape, like Minds Eye but with lightwave stuff. I got
to thinking about it and I'm sure if the animations were decent I could get
a lot of the companies that sell stuff like lightwave and other peripherals
and some video companies to maybe carry it. I have seen some GREAT stuff
done on LW and was thinking of approaching a couple of people that I know
at the toaster meetings I go to about this. It would only take a dozen or
so people to donate some of their best work, and they all get to advertise
their business at the end. If I had Internet access I probably would have
already asked for volunteers (which would get a free copy of the final
product if their anim was used). Whaddaya think?
-Manny
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Msg#: 2575 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 09:06:00
From: Manuel Coats
To: Dean Scott
Subj: Shock Wave
> RN> Good stuff here Dean.
>
> Sounds like you might be a little impressed, but I can't tell. The
> others who have responded about the demo via Internet couldn't stop
> captializing various exclamatory words and using hords of !!!!!.
Yeah I was. I didn't want to come off like a ten year old and say how
super bitchen it was!!!!!!!!! I couldn't believe my eyes!!!!!! i GOTTA
know how you did it!!!!!!!!!!!!!!!!!!!!!! etc, etc. But I did enjoy
playing it back one frame at a time <heheh>. You know, it's people like
you who are willing to share what they've done that let less experienced
users have a taste at what they will become, and it gives us goals, atleast
it does for me. My demo is nothing fancy and the editing isn't all that
great, but I think it's good anyway. I haven't had anybody sit here with
me and teach me, I didn't go to school for it or for video work, so I'm
basically self taught. I'm now getting into some things that are really
More? (Y,n,c): impressive (even to me) that I feel I need to put onto my tape when I send
it out to you guys so that you can see about where I am now. A lot of
what's on my demo is older stuff that I had to get off of my PAR and
thought was good enough for a flying logo demo. There's none of that
displacement mapping, morphing, bones, etc. I didn't know how to do any of
it. At the near end of the tape I have added some of my last projects
which did utilize bones and one scene where I added refractive index to
water, but that's about it. The animation I want to add should have a
little bit of just about everything. Overkill? Maybe, but I don't care.
Glitches? A few so far, but I don't know if you guys will see them?
Defenitely not unless you play it back a frame at a time like I did.
Realistic looking? Somewhat? Not as realistic as using real backgrounds
and objects, but pretty good. I guess you can tell me in about 10 days.
By the way, I'm looking for a CD or even some sound files for the amiga
that have Hydrolic sounds (When My walker moves) and other sound effects
like explosions, lasers, etc. I have SOUND EFFECTS volume 1 for my amiga,
but it doesn't have everything I need, especially the Hydrolic type sound.
> But, just to let you know... NONE of this praise is going to my head.
> I'm just like you, learning LW, and helping others as others help me.
More? (Y,n,c): It's good to be acknowledged though, isn't it? Anyway buddy, you take
care.
-Manny
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Msg#: 2576 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 17:12:00
From: Nancy Kowall
To: Manuel Coats
Subj: Re: Shock Wave
MC> By the way, I'm looking for a CD or even some sound files for the
MC> amiga
MC> that have Hydrolic sounds (When My walker moves) and other sound
MC> effects
MC> like explosions, lasers, etc. I have SOUND EFFECTS volume 1 for my
MC> amiga,
MC> but it doesn't have everything I need, especially the Hydrolic type
MC> sound.
PRICE CLUB offers a neat 5_CD set of digital sound effects for $20- I haven't
listened to them all but thay are indeed a bargain. Includes COMICAL Effects,
HORROR, WAR, NATURE and Planes, Trains and Airplanes. Registered thru
LASERLIGHT and are for "private enjoyment only'-- each disc has 101 sounds...
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Msg#: 2577 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 06:22:05
From: Jason Meadows
To: Dan Bloomfield
Subj: FTP LightWave suite
> Try tomahawk.welch.jhu.edu
> One of the guys I work with is making a very detailed mech
> object.When he's done I'll get him to upload it and let you know where
> it's at.
thanx for the info. Do you know any other suites?
--- GEcho 1.00
* Origin: S.E. +1(214)231-3818 MEGS OF TOASTER FILES! (1:124/9031)
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Msg#: 2578 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 23:24:00
From: Gary Tabar
To: Manuel Coats
Subj: Re: Voyager
I'm not sure, but I'll ask Grant.I'd think that shot would just be so simple
with the actual model and smoke effects, that they'd do it that way. They are
trying to get the best of both worlds of effects. Super-realism on the close up
slow "beauty" shots (They even have slides installed of ship interiors in the
actual model!!!), and the movement flexibility of computer effects. Makes the
most sense to me, though the models do cost SOOOO much to make!!! (I've heard
the Voyager model alone cost more than a Mill!!!!)
You can do ALOT of lightwave effects for a million bucks!!!!
--- DLG Pro v1.0/DLGMail
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Msg#: 2579 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 23:28:00
From: Gary Tabar
To: Terry Hagerty
Subj: Re: Shock Wave
Thanks for repeating that cloak effect description for me. Sometimes it takes
forever to backward search the messages!!!
Gonna try that soon as well! (BTW why change the poly size???)
--- DLG Pro v1.0/DLGMail
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Msg#: 2580 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 23:30:00
From: Gary Tabar
To: Ronnie Norwood
Subj: Re: LW-HAM 8
Well, all I know is that the ham 8 stuff loads into brilliance 2.0 just fine!
maybe load it into there, save it back out, and then tinker with it....
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Msg#: 2581 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 23:32:00
From: Gary Tabar
To: Ron Kramer
Subj: Re: Voyager
One thing I do know about the Voyager effects...Grabt said that ALL the engine
pod movement/warp effects were all being done on lightwave. Oh, and all the
transporter effects as well!!!
--- DLG Pro v1.0/DLGMail
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Msg#: 2582 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 00:17:25
From: Dean Scott
To: Robert Cohen
Subj: WireFrame Previews
RC> I have a copy of lww2iff, and although it does work, I am not fully
RC> happy with it. What do you all do??????????
I use the monochrome composit video output RCA on the back of the
A2000 to get mine to VHS. I read another msg that said you are
using a 2000. Simply hook a 75 ohm video cable (not an RCA audio
cable... eeeks! shutter) to the RCA jack that's next to the two
right/left audio RCAs and connect the other RCA to your VCRs
video in jack. Video is B/W, but so is the preview, Ha!
I'll try to remember to ship ya my demo, too.
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2583 (of 2634) - Video Toaster [Fido]
Date: 06-Mar-95 23:56:54
From: Dean Scott
To: Robert Cohen
Subj: Flyer Hd's
On (25 Feb 95) Robert Cohen wrote to Joe Cross...
JC> Just got a piece in the mail from some company called Pinnacle.
RC> They're buying old Toaster cards for a program called Alladin.
RC> Is this a stand alone piece of software... a card that accepts the
RC> Toaster... Or is it none of the Above?
Pinnacle is a well respected and time proven broadcast special effects
device manufacturing comapnay. Our station uses a 1987 vintage S-1000
DVE for production. Nearly all the Pinnacle DVE's are IBM based
platforms (read that as NOT using PC's but using Intel and MS-DOS
based architectures). They have (do still make?) smaller table
top industrial grade all-in-one effects units, too.
The Alladin is a Toaster-like card that plugs into any 486+ IBM PC
More? (Y,n,c): and features a 7 input switcher, selectable software wipes, and 3D
DVE's that can be used to create additional real-time 3D wipes and
transitions. I don't know if it has built in frame buffers like the
Toaster. It may have a built-in CG, but no paint and no 3D animation
module like LW (except for the DVE's), though Pinnacle DOES have 3D
animation software in other products like their FlashFreeze system.
Cost is slightly high at $10K (not sure if this includes a PC or not).
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
...
--- PPoint 1.86
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Msg#: 2584 (of 2634) - Video Toaster [Fido]
Date: 07-Mar-95 00:16:40
From: Dean Scott
To: Manuel Coats
Subj: Demo Tape
Don't forget me, Manny!!!
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
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Msg#: 2585 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 10:14:03
From: Manuel Coats
To: James Hastings-Trew
Subj: Big LW Jobs
> There are other ways to do what you want. You could capture the video
> as
> "position only" or rough-work frames for use in positioning things in
> lightwave, and then render the scene out with a black or coloured
> background
> that can then be luminance or chroma-keyed over the original video
> source.
> This would totally eliminate any recording problems with the PAR
> because you
> would not be using the PAR version of the video to produce the final
> job. To
> do this, you would not only need to rent two Beta-Cam decks, you'd also
> need
> some type of chroma-key equipment to combine the PAR output of your
> animation
More? (Y,n,c): > with the original source video. However, you'd get the best possible
> final
> quality that way.
Have you had good results using the toasters Luminance keyer for this?
That's what the alpha channel in Lightwave is for, right? I've never done
an animation that I keyed over video so I am very curious. I would like
the best possible look though.
What if you use soft filter to get the anim to blend better with the video
but you are using the video as backdrops. Would this fuzz up the video
quality also?
Take Care.
-Manny
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Msg#: 2586 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 10:14:04
From: Manuel Coats
To: Robert Cohen
Subj: LightROM
> >>Can you give me some idea of the "caliber" of models on that ROM? I
> >>requested info on that ROM, but only got a very brief description of
I own the Light Rom Cd which is a pretty decent CD. I haven't used much of
what's on there as I get a better feeling knowing that EVERYTHING you see
on this demo was created by me. Sure, just about anybody can take a
pre-made object and give it motion, but actually creating an object from
scratch and then using it in an animation makes it that much more special.
My demo tape uses a lot of pre-modeled objects, but that's only because I
didn't know how to model back then. Don't get me wrong though... If I have
a client that wants a Porsche to drive up to the camera and then a logo
that says "World Wide Auto Sales" to shoot up from behind it, I'm gonna
load up that Porsche object and animate it.
Anyway, getting back to the CD: It's pretty good. It has a few textures
More? (Y,n,c): that are useful and has quite a few directories which represent catagories
(Sports, Animals, Space, Showcase, etc.). Each directory has quite a few
objects ranging from the well done to very poor objects. The nice thing
about it is that each directory has an index which you can load up through
a picture viewer and see each object in that directory as a thumbnail so
that you know what it will basically look like when rendered. There's a
few flaws where some objects are in a directory yet there isn't a thumbnail
picture of it but overall it's well done. There is also an Imagine section
on the CD which has it's own objects. You could always convert those to
lightwave also. I have not even looked in the Imagine directories yet so I
don't know what's in there. Wait, Actually I did look at the space
directory and saw a slew of Star Trek objects in there. Anyway, the CD is
well worth the price you pay for it. Some of Dean Scotts' stuff is in
there such as the Vorlon Ship and Jumpgates. I think that future editions
are going to have much better objects considering people are now more
advanced than they were when they started compiling this, plus with the
release of the standalone version there are a lot more lightwave users
contributing to the pool of objects available.
Well I hope this answers any questions that you may have had regarding this
particular CD.
More? (Y,n,c): -Manny
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Msg#: 2587 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 10:15:10
From: Manuel Coats
To: Ronnie Norwood
Subj: Monster
I think I'm gonna try my hand at creating a monster now. I just took a
look at the "Creature" animation done by Mark Thompson. I found it on my
Aminet CD. It looked pretty good. I think I'll be using Metaform quite a
bit. I sure wish I had Forge with all those great textures.
By the way, did you finally finish your maps for your walker? What program
do you use to draw panel type maps? I tried loading the Fighter map that
comes with the space fighter object into ToasterPaint and it loaded in all
crappy looking. I have an old version of D-Paint (DPIII I believe) so
maybe I'll use that to load it up and check it out. I want to add a metal
panel type of a look like most of B5 objects have.
Any tips on this Dean???
Take Care.
More? (Y,n,c): -Manny
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Msg#: 2588 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 14:39:13
From: Manuel Coats
To: Ron Kramer
Subj: Voyager
> What I like even more then this effect is the camera
> moving
> through the planets rings! (certainly generated with some rendering
> program -
> probably LW) You can see all the glistening rocks in the rings - its
> wonderfully done.
I like it too but shortly after that it shows the voyager flying just
above the ring and you can see the reflection of the voyager on the ring.
Take a look at the size of the reflection in comparison to the width of the
ring. The reflection of the voyager takes up a good percentage of the ring
width. Unrealistic. The voyager would be HUUUUUUGE!!! or the planet
would be the size of a city block.. take your pick.
Visually though, it does look fantastic!
More? (Y,n,c): -Manny
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Msg#: 2589 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 14:39:14
From: Manuel Coats
To: Wade Taylor
Subj: Flyer Hd's
> My 2 cents worth. The Alladin system from Pinnacle is a
> Toaster
> alternative for the PC. It is a seperate box that you connect to a 486
> or
> better computer. The Alladin is around $10,000 not including the 486
> system.
> The Alladin gives you a switcher and uses 3rd party software for the
> CG,
> Paint, and 3D functions. They may be looking to get people to trade in
> their
> Toaster for this system but it won't be using the Toaster card to
> operate.
> Hope this helps.
> Be Friendly. Life is NOT a zero sum equation.
More? (Y,n,c): Just the other day I was given a tempting offer that I'm still considering.
A business is offering to trade me systems. I give them my Amiga 4000, 18
megs, Video Toaster 4000, Scsi card, built in IDE HD, and my 1084S
monitor.... and they give me a Dec Alpha 166Mhz with monitor, HD, 64 bit
graphics board, 16 megs, and cd rom. Now this system claims to be 20X or
so faster than my system and is running Windows NT. I can kick ass on LW
(when it's released) but I lose my trusty 'ole toaster. The system they
are trading is being sold for $3995.00, so my Toaster set up costs more to
buy, even right now... BUT with the demise of commodore and no news as to
what's going to happen, It's real tempting. They are offering this trade
because they have a client that wants to get a flyer and can't find a 4000
toaster set-up. I want a flyer too, but I am gearing most of my work
towards animations. Ugh, what should I do? I could always buy a 2000 with
a toaster and use that for my toaster needs and have this fast PC doing my
lightwave stuff. Hmmm, If Lightwave was out for Windows right now, I think
I would take the plunge. What do you guys think?
On the other hand, I could just try selling my Amiga system for a bit more
and just buy one of those Decs.
Take Care.
More? (Y,n,c): -Manny
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Msg#: 2590 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 20:51:00
From: Bob Donlon
To: Jim Boydston
Subj: RE: PIRATING & LIGHTWAVE/RAVE
JB> I have a new Epson Stylus 720 printer. The other day I forgot it was
JB> turned on and started my Toaster in my A4000. The printer started
JB> printing and the entire page was filled with characters, no words. I
JB> didn't think I was ever going to get it to stop, but the Toaster came
JB> up just fine in spite of everything.
You got it right....as long as the printer is ON, the Toaster would load, but
when I turned the printer off then tried to load the TOaster, lots of
charecters and then, TOASTER NOT RESPONDING....
... apparently when 2.0 came out it sent some code to the par. port and if
nothing was hooked up it was fine. If something was hooked up, and off, the
code never returned an answer (NewTek's word's NOT mine) and the system aborted
the load.
Bob Donlon Internet address:Atlantis@Globalone.net
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Msg#: 2591 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 22:06:38
From: Ronnie Norwood
To: Ron Kramer
Subj: Voyager
>>a fog machine. What I like even more then this effect is the camera m
>>through the planets rings! (certainly generated with some rendering pr
>>- probably LW) You can see all the glistening rocks in the rings - its
Ah yeah!!!!! This effect is AWESOME!!!! In LWPRO's editor column,
J.Gross was saying that so far, people haven't been able to pick out all
of the LW generated scenes. Well the people that complained about the
CGI effects anyway.
-Ronnie-
ronnorwood@delphi.com
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Msg#: 2592 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 15:50:00
From: Manuel Coats
To: Donald Cotnoir-Strong
Subj: Null Motions
> My favorite thing about using "extra" parents is that you get much
> better control over spline motion. I did an animation where two
> boxes had to land, one after the other, in a larger box. Since
> each box took up half of the larger box, any spline motion in the
> X direction made the second box crash into the first as it landed.
>
> My solution was to parent the second box to a null object which
> was used to provide the X-axis motion. I could then make the spline
> Linear on the X-axis, and still have the object ease into place on
> the Y-axis. Very successful technique.
Thanks for sharing this. I know I will use this in the future. There have
been many times where I wanted something to ease into position yet didn't
want it to move in other directions, and by using Linear on the object, I
defeated on or the other.
More? (Y,n,c):
Does anybody get the LW Pro disks? I would like to get copies from
somebody if you have them. I understand there are a few cool macros on some
of them. Anyway, take care.
-Manny
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Msg#: 2593 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 15:59:00
From: Manuel Coats
To: Donald Cotnoir-Strong
Subj: Flyer in non-AGA Amiga
> The way I understand it, the only lost features will be that it will
> have a greyscale switcher interface instead of a full-color one,
> ToasterPaint will continue to operate in 1/4 screen HAM mode, LW
> will not be able to render HAM8, and no AGA-style effects will be
> available.
Would somebody running the toaster on an amiga 2000 and using lightwave
with a PAR not have the same quality animations as somebody using the same
setup on an amiga 4000? I'm asking this because the 2000 doesn't have AGA.
I save everything on my A4000 as a 24bit IFF to the PAR, so I assume if you
did the same on an amiga 2000 it should look identicle when played back,
right?
-Manny
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Msg#: 2594 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 16:18:00
From: Manuel Coats
To: Terry Mundy
Subj: $$ for LW_FAQ
> I'm getting a HIGH quality color printer that we can use to make a very
> attractive looking cover. Its print looks almost as good as my offset
> press!
>
> You two make up my mind, okay. Because if it weren't for all of the
> other
> users here, there wouldn't be anything to sell.
>
> Ideas?
>
> Terry
Dean, Ronnie, Terry,
You could also do what LW pro and other computer mags do which is have all
More? (Y,n,c): the text portion of the newsletter (mag) printed (especially now that you
have your new printer.. I have a Deskjet 650C) and include a disk with the
magazine with objects, scenes, macros, or whatever else that corresponds
with what is in that magazine issue. Bundle the two (the mag & Disk)
together and offer 'em both for $5 or something like that per month.
Whoever is involved can pitch in and post some $ to put an ad in VTU for a
few months and hopefully you will get enough response to break even the
first couple of months, and then hopefully start generating some cash. You
ofcourse would advertise the heck out of it through the internet and maybe
even send a flyer or sample to each of the Toaster/Lightwave groups in the
U.S. This would give you maximum exposure. Now is the time to do it,
because as I stated earlier Lightwave will be released and bought by
thousands of PC users who are gonna be hungry for information. With a
flood of new subscriptions you could really take off. I would buy a
lightwave mag & disk for only $5.00 , especially if it had some nice color
prints in it, and if each month the disk has a few new objects that
people contribute. You could even have a section on the disk where you can
post a nice still frame from subsribers animations that they send you (Like
VTU's Toaster Gallery... I love that). You would definetly need a catchy
name too. LIGHTWAVE PRO is a good name. You know exactly what it is
about. INTO THE LIGHT , I don't like. It sounds like a religeous
magazine. Unless I saw it in front of me, that's what I would think of it
More? (Y,n,c): if I saw the name in print somewhere. I don't know how hard it would be to
get Newtek to sign a release for you to use the word LIGHTWAVE as part of a
title in your new magazine, but it's always worth a try.
Remember that there are thousands of lightwave users now and only a small
group of them are online fido or the net, so you gotta hit em' some
other way. Anyway, take care.
By the way, My walker still has been sent to VTU and uploaded to Mikes
Video house and D-loaded by more than a dozen people so it should be
floating around somewhere now. I called it DeathWalker.Jpg in case you see
it.
-Manny
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Msg#: 2595 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 16:22:00
From: Manuel Coats
To: Justin Barrett
Subj: Re: E-Mail
> I'm sorry...I *did* try to reply, but the BBS never informed me if the
> messages were allowed or not...I typed them fine while online, but
> didn't
> know they never got out.
If I remember correctly it was about swapping tapes. E-Mail me if
interested or call me.
805-945-9870
-Manny
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Msg#: 2596 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 16:25:00
From: Manuel Coats
To: Terry Mundy
Subj: Re: Modeler Errors
> Yes, I did back when 3.5 was first released. My friend at TWA says he
> was
> just sent a new updated Modeler.FP from NewTek that should solve this
> very
> annoying problem.
>
> NewTek is supposed to return my call sometime. I'm going to tell them
> I
> would like this update too.
If it's a free update let me know so I can give em a call too, or maybe
just get a copy from you.
Take Care.
-Manny
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Msg#: 2597 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 16:42:00
From: Manuel Coats
To: Dean Scott
Subj: LW FAQ Guide
> Contact: Jose Burgos
> 262 92nd St
> Brooklyn, NY 11209
> (718) 836-8192
Dean I called this # and left a message with no response now. I don't
think It's the right # because an answering machine always picks up with a
woman saying to leave a message and she'll get back to me when she gets
home. Can you double check the # for me? Thanks.
-Manny
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Msg#: 2598 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 21:44:40
From: Charles Olson
To: Par Card Users
Subj: PAR CARD
To all of you who have upgraded to Flyers, there is a market for your par
cards etc. I am looking for a used one, as well as a few other people in the
eastern South Dakota area. Our one good amiga store has stopped ordering goods
and unfortunately switched to PC goods only. So if you have equipment
available there is a market here in the northern plains.
One other question - does anyone reccomend any of the CD rom LW object disks
over the others, and why do you reccomend it?
Thanks;
Charles Olson
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Msg#: 2599 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 23:26:52
From: Ronnie Norwood
To: Gary Tabar
Subj: Re: LW-HAM 8
>>Well, all I know is that the ham 8 stuff loads into brilliance 2.0 jus
>>maybe load it into there, save it back out, and then tinker with it...
Hum... I'll try that. Thanks!
-Ronnie-
ronnorwood@delphi.com
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Msg#: 2600 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 23:26:52
From: Ronnie Norwood
To: Manuel Coats
Subj: Monster
>>I think I'm gonna try my hand at creating a monster now. I just took
>>look at the "Creature" animation done by Mark Thompson. I found it on
>>Aminet CD. It looked pretty good. I think I'll be using Metaform qui
>>bit. I sure wish I had Forge with all those great textures.
Hum... I have the Nov 94 Aminet, I haven't seen that yet. I'll go
back and look for it.
>>By the way, did you finally finish your maps for your walker?
Hehee... nope, not yet!!! :( Man, I get so behind on things it's
pathetic! I haven't touched it in a week, but believe it or not I think
I'm gonna rebuild the body section of it this weekend. IDL'd a StarWars
walker that someone had posted somewhere on Internet that made me decide
to rebuild the body, mine lookes too plain. So hopefully (I know you've
heard this before :)) I'll be CLOSE to completion by the end of the week
More? (Y,n,c): end! You'll be the first to know. :)
>> to draw panel type maps? I tried loading the Fighter map that
>>comes with the space fighter object into ToasterPaint and it loaded in
>>crappy looking.
I've used the old default panel map alot. No wait, it's called
generic panels. This works pretty cool since you can load it into
TPaint and colorize the map to any color you want youre surface to be.
Then use it as a bump map for a real nice look! (real slow render also
:)) Can't wait to see youre demo! I've been looking for it the past few
days, but I just read the other message saying that youre gonna wait
until the Walker is done. COOL!!! I'll wait for that! :)
-Ronnie-
ronnorwood@delphi.com
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2601 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 19:28:00
From: Terry Mundy
To: Manuel Coats
Subj: LW_FAQ
Manny,
Thanks for the input! Ever been involved in sales? Has anyone ever told you
that you're very creative? The though has crossed my mind. But I've never
acted on it. It will take the push from Dean and Ronnie to get this project,
"LightWave Forum", off the BBS's and into publication. It could very well
happen. But I won't do anything without it being a team. The three of us will
have to discuss it. We definatly have the capibility to keep its cost very low
which will make it a very attractive publication/disk set.
As for your object, well, I'm looking forward to seeing it.
Terry
Internet: tmundy@fileshop.com
--- DLG Pro v1.0/PDQMail v2.54
More? (Y,n,c): * Origin: AUGKC! KC Mo. All Amigas Already Multitask! (1:280/322)
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Msg#: 2602 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 19:42:00
From: Terry Mundy
To: Manuel Coats
Subj: 3.5 Modeler coming!
In a message dated 09 Mar 95 16:25:00, Manuel Coats wrote:
> NewTek is supposed to return my call sometime. I'm going to tell them
> I would like this update too.
MC> If it's a free update let me know so I can give em a call too, or
MC> maybe just get a copy from you.
I will be sure to send the disk off the you the second I get off the BBS, that
is if I can find your address around here...Now let me see, where did I
misplace that darned address at? Humm..<G>
Terry
--- DLG Pro v1.0/PDQMail v2.54
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More? (Y,n,c):
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Msg#: 2603 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 17:25:43
From: Tony Tang
To: All
Subj: LightWave 3.5?
I'm still using LightWave 3.1 right now, and I am aware that version 4.0 is
about to be released (or may have already been released by the time this
message gets out). I'm wondering if it would be advantageous for me to
upgrade to version 3.5 now? I've heard that there are some flexible upgrade
options for users with 3.5 to upgrade to a PC-based version. This interests
me a lot since the Amiga seems to be a very expensive machine to own.
--- Renegade v10-05 Exp
* Origin: [FidoNet] Morph BBS, Wilmette, IL 708-251-2307 (1:115/251)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2604 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 11:53:00
From: Rick Lauwereins
To: All
Subj: 2000 TOASTER 4 SALE
Selling off one of my A2000 Toasters. Here's a look at the setup:
A2000 Rev 6.1 Motherboard running 2.1 OS
GVP G-Force 040-33 accelerator with 16 megs
MegaChip 2000 (2 meg Agnus)
Video Toaster (running Version 3.5)
NEC 210 double speed CD-ROM
one high-density floppy
2 Maxtor hard drives (478 megs formatted and full of software)
Asking $3500.00 /OBO Split shipping. Leave a post.
Not wanting to break it up, yet. Post whatever you may be interested in
and how much you want to pay and I'll get back to you.
More? (Y,n,c):
--- DlgQWK v0.71a/DLGMail
* Origin: Amiga Exchange South Bay>>> 310-325-1796 (1:102/331)
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Msg#: 2605 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 19:14:00
From: Manuel Coats
To: Nancy Kowall
Subj: Sound Effect CD's
> PRICE CLUB offers a neat 5_CD set of digital sound effects for $20- I
> haven't listened to them all but thay are indeed a bargain. Includes
> COMICAL
> Effects, HORROR, WAR, NATURE and Planes, Trains and Airplanes.
> Registered
> thru LASERLIGHT and are for "private enjoyment only'-- each disc has
> 101
> sounds...
Thanks for the lead. It sounds like may be a valuable addition to
my collection. I don't have a price club locally, so I will have to
stop by one when Im down in the L.A. area.
-Manny
More? (Y,n,c): | AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
--- DlgQWK v0.71a/PDQMail v2.55
* Origin: Mike's Video House - Glendale, CA 818-240-1593 (1:102/852)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2606 (of 2634) - Video Toaster [Fido]
Date: 11-Mar-95 07:12:17
From: Jim Boydston
To: Terry Mundy
Subj: TOASTER STARTUP/FIRES PRINTER
I really like the new Epson. It does a beautiful job. Haven't done much in
the 720 dpi mode. 360 dpi is great for most stuff that I have played with. I
use the driver from Endicor. I bought in quantity so the cost per person was
much lower than the list price of $44.95. If you order five or more, you can
get the same reduced price. Ten or more will get you a 60% reduction.
"QMS"?? I don't know what that is, so I can't answer your question. I don't
have any multiple I/O devices. Sometimes I wish I had an extra parallel port
so I would have to swap connectors between different units.
--- FLAME v1.1
* Origin: BECS Central <<NET 343 NEC >> (1:343/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2607 (of 2634) - Video Toaster [Fido]
Date: 11-Mar-95 07:16:11
From: Jim Boydston
To: Bob Donlon
Subj: RE: PIRATING & LIGHTWAVE/RAVE
I don't think it makes any difference which version of Toaster you use. I have
2.0 and 3.1. They both will trigger the printer if it is on.
Just for the sake of information, have you ever printed directly from Toaster
Paint? I tried it once with my new Epson and it printed a framestore image
that was only about an inch and a half by one inch rectangle. Didn't even
attempt to fill the page of paper. I didn't try again so don't know if there
is special settings required or what.
--- FLAME v1.1
* Origin: BECS Central <<NET 343 NEC >> (1:343/1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2608 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 23:09:22
From: Eli Jarra
To: Chris Purdie
Subj: Re: Flyer HD's
Well, after further experience with the flyer I have come quick to realize that
it is a great piece of software BUT it does have its limitations and annonying
bugs, Bring on 4.0. Anyway there are various bugs associated with LW rendering
and SCSI addressing. Other information cna only be obtained from Newtek tech
support, yea try getting a hold of one of those guys within a few hundred
tries. I'll keep ya posted.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2609 (of 2634) - Video Toaster [Fido]
Date: 09-Mar-95 23:14:08
From: Eli Jarra
To: Terry Mundy
Subj: Flyer
WOW that's a great price for the HD's, Let me know when you get it.
--- Maximus 2.02
* Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2610 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 18:53:26
From: Chris Purdie
To: Eli Jarra
Subj: Re: Flyer HD's
EJ> Well, after further experience with the flyer I
EJ> have come quick to realize that it is a great piece
EJ> of software BUT it does have its limitations and
EJ> annonying bugs, Bring on 4.0. Anyway there are
EJ> various bugs associated with LW rendering and SCSI
EJ> addressing. Other information cna only be obtained
EJ> from Newtek tech support, yea try getting a hold of
EJ> one of those guys within a few hundred tries. I'll
EJ> keep ya posted.
Yea.. they must be busy with a number of people trying to get Flyer information
or bug questions. You please none-the-less and that is good. The quality is
alright? I wish I could see one... but nothing in the area and I (as a dealer)
can't afford to bring on in right now for a demo. Oh well...
--- Maximus 2.02
More? (Y,n,c): * Origin: Moderator/official LW/Toaster BBS 616-791-2109 USR 28.8 baud
(1:228/13)
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Msg#: 2611 (of 2634) - Video Toaster [Fido]
Date: 11-Mar-95 17:38:00
From: Justin Barrett
To: Manuel Coats
Subj: Re: Demo Tape
First off, Manuel, could I add my name to your demo tape list? Address
is this: 33 Arnette Rd. East, Port Angeles, WA 98362.
Second, a reply to a message you wrote to Dean Scott:
MC> I agree with you on this. I have had an idea flipping around in my head
MC> for some time now and thought I would share it with you and the others.
MC> I have a friend who works for a video company who said that I should
MC> market a Lightwave Animation tape, like Minds Eye but with lightwave
MC> stuff. .......{ rest deleted } ...........
You know, one of the animation tapes I saw recently (I think it was
Computer Animation Festival, Vol. 2) had a notice at the end asking for
submissions for future videos. Those whose work was used would receive a
portion of the profits. Let me dig around a bit and find the address.....
............okay, here 'tis:
More? (Y,n,c):
Odyssey Visual Design
P.O. Box 927153
San Diego, CA 92192
(619) 793-1900
I was thinking of submitting some animations (a bit later, when I've got
some COOL stuff done), but any of you who wanna send stuff now, go for it!
(i.e. Dean, whose demo tape is AWESOME to say the least!)
* Q-Blue 1.0 *
--- WILDMAIL!/WC v4.12
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2612 (of 2634) - Video Toaster [Fido]
Date: 11-Mar-95 17:46:00
From: Justin Barrett
To: Manuel Coats
Subj: Re: Flyer Hd's
MC> Just the other day I was given a tempting offer that I'm still
MC> considering. A business is offering to trade me systems. I give them
MC> my Amiga 4000, 18 megs, Video Toaster 4000, Scsi card, built in IDE HD,
MC> and my 1084S monitor.... and they give me a Dec Alpha 166Mhz with
MC> monitor, HD, 64 bit graphics board, 16 megs, and cd rom.
You're kidding!!??? GO FOR IT, DUDE!!!
MC> stuff. Hmmm, If Lightwave was out for Windows right now, I think I
MC> would take the plunge. What do you guys think?
DIDN'T YOU HEAR ME??? GO FOR IT!!!!
MC> On the other hand, I could just try selling my Amiga system for a bit
MC> more and just buy one of those Decs.
More? (Y,n,c): Uh...I don't think so. Most Alpha systems are closer to the $10,000 range
when bought new. The price they wanna sell for makes me think it's a used
system. Still, used or not, it's an Alpha-based rendering monster in my
eyes, and I would not hesitate a split second on trading! Unless of
course, there are some problems with it they aren't telling you. Have you
seen this system in operation to verify to some degree that it's in
working order? How well do you know the people that are making this offer
to you?
* Q-Blue 1.0 *
--- WILDMAIL!/WC v4.12
* Origin: Ten Forward BBS, The Olympic Peninsula. (1:350/401.0)
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Msg#: 2613 (of 2634) - Video Toaster [Fido]
Date: 03-Mar-95 14:56:00
From: Jason Booth
To: Manuel Coats
Subj: Re: Non Planar Polygons
In a message dated 27 Feb 95 09:08:03, Manuel Coats wrote:
MC> What exactly is a non planar polygon and why do they pop up when
MC> bending or
MC> stretching objects? I assume tripling them gets rid of any rendering
MC> errors, but the manual doesn't go into detail about non-planar poly's
MC> and
MC> why exactly there are created. Take Care.
A non planar polygon is simply a polygon that is not flat. Thats why you
get them when bending objects. If you have an 8 sided polygon and bend it, it
will become non-planar and you'll have to tripple it for it to render
correctly. Go into the stats menu (with polygon selected) and select all
non-planar polygons and tripple them. This works better than simply trippling
every polygon, because some might not need it and it'll cut down render time..
More? (Y,n,c):
MC> -Manny
MC> | AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE
MC> CONCEPT
MC> ...
MC> * Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 -
MC> (1:102/1313)
MC> SEEN-BY: 101/165 200 336 337 740 102/1313 141/1130 1135 142/1135
MC> 208/201
MC> SEEN-BY: 396/1 3615/50 51
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Msg#: 2614 (of 2634) - Video Toaster [Fido]
Date: 08-Mar-95 19:44:15
From: Dean Scott
To: Manuel Coats
Subj: Voyager
MC> Do you know if the scene of the voyager flying through a nebula of some
MC> sort (looks like clouds that are split apart by the voyages hull as it
MC> travels through it) was done with lightwave? I love that shot.
John Gross (LWPRo) talked with me about this. He works at Amblim, too.
That particular shot WAS LW, Voyager and all, BUT the neb was a WAVEFRONT
Partical System effect. The other two shots done entirely in LW for the
opening is the one just after the solar flare logo reveal and the ending
sequence of Voyager warping off (nice sun, fog-like shadows, planet,
nebula, and 100,000+ polygon Voyager).
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
More? (Y,n,c): --- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2615 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 21:43:38
From: Dean Scott
To: Terry Mundy
Subj: LWFAQ
TM> I don't feel a person
TM> should run the Install every time they want to update LWFAQ.
TM> It can become
TM> confusing at times. How do you feel about this approach?
Yeah, I talked with Ronnie on the phone a couple times and we
came to the conclusion that updating a base FAQ with new
appendages (including a revised "config" of links) would
just confuse the matter. We agreed that LWFAQ will be
released as seperate stand alone volumes as new compilations
of reasonable size are compiled. This way, there will be
far less confusion along the lines of "Now which update
don't I have?" and "But, I don't have the very first one...
what do you mean I need the first one, and the 2nd in order
to use this 3rd update?!!"
More? (Y,n,c): So, it all looks like you'll have to do is make a simple
script that will ask where the user wants his FAQ, make the
directory if it doesn't exist, copy the files off the distribution
disk, and quit with a relevant readme file or so.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2616 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 21:53:37
From: Dean Scott
To: Ken Quick
Subj: 24b > 256c reduction
KQ> PSP does a fairly excellent job as far as shareware goes, but
KQ> I've found a cheap commercial prog that does an even BETTER job: Aldus
KQ> Photostyler 2SE (special edition).
This came with my CD-ROM kit. It's a tad bit overkill for my liking
as far a s using it as an image viewer. I've found that PSP20 option
to reduce using an optimized, error diffused (random dither), with no
color bleed set makes minimal artifacting. Such is noticable (no
matter WHAT conversion program you use) when the source image has
a full spectrum of color, especially if gradiated. Banding is sure
to occur under these conditions in Photo, PSP, or any other convertor.
However, when the source has less color spread, the conversions are
nearly indistinguishable.
KQ> I've seen this prog in surplus catalogs and such for somewhere
KQ> between $20-$30 (and the registration fee on PSP is how much?)
More? (Y,n,c):
The same.
KQ> Just thought I'd drop that little note.
Appreciated and thanks! happy LightWaving.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2617 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 22:03:05
From: Dean Scott
To: Tommy Gunn
Subj: work
TG> dean my name is tommy gunn i would like to talk to about some projects i
am
TG> working on you may reach me at...
Tommy, before I sink some more $ into long distance... let's converse
over net mail instead of echo mail. My address is in the origin
below. Thanks. (Remember to enter only "Dean Scott" as the "To:"
name, not Dean A. Scott)
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
More? (Y,n,c):
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2618 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 22:06:45
From: Dean Scott
To: Manuel Coats
Subj: Demo Tape
MC> What did you use to create your cliffs? Was this something you drew or
did
MC> you get it out of a scenery creator?
Simply filled TPaint with white and used a black brush to carve out
the trenches. Then I used various settings on the transparency using
darken to get a thin gradient for the cliffs, then added a very light
touch of gray "air brush" to add bumps to the canyon floor and
darken to the tops to cut water gullys and notches and mounds.
Took this image (quarter screen in size) as a brush into Adpro
to reduce to 256 colors (to save ram) and displace mapped it on
to a 20,000 polygon triangle mesh. Planar image mapped it using
a polished slice of ocean coral from off LightROM 1 and added
bump mapping using this same image.
> Nope. Try Dots text. with lotsa velocity. It was an experiment...
More? (Y,n,c): > trying to give it that sparkely/electrical reveal look. Did I
> succeed?
MC> ... why did you use a Luminance grid texture? Wouldn't just using
MC> the fractal noise with falloff accomplish the same thing and save
MC> render time?
Come to think of it, SURE! See, you learn something new everyday!
MC> It would only take a dozen or
MC> so people to donate some of their best work, and they all get to
MC> advertise their business at the end. If I had Internet access I
MC> probably would have already asked for volunteers (which would get
MC> a free copy of the final product if their anim was used).
MC> Whaddaya think?
Sounds like a winner to me! In order to compete with Mind's Eye type
products, the content of this tape would have to be other than flying
logo's (of which most my stuff is). Keep us informed about this.
The Lightwaver in "Dean's World"
More? (Y,n,c): Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2619 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 22:23:19
From: Dean Scott
To: Manuel Coats
Subj: Shock Wave
MC> I didn't want to come off like a ten year old and say how
MC> super ____ it was!!!!!!!!! I couldn't believe my eyes!!!!!!
OKAY! I get the point. Yep, that was enough !!!! for me today <grin>.
MC> I haven't had anybody sit here with me and teach me, I didn't go to
MC> school for it or for video work, so I'm basically self taught.
All the more impressive because of it.
As you know and can see, I'm self-teaching myself LW. Like the tip
about using falloff on frac nosie instead of a lum map, I'm always
learning, experimenting. And, like you, my better anims are recog-
nizable when seen, even though they're not in chrono order.
Can't help with the hydraulic sounds... our sfx CD has only one,
More? (Y,n,c): and its the SAME sound that's used on DOOM for those elevating
platforms.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2620 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 22:33:47
From: Dean Scott
To: Ron Kramer
Subj: Voyager
On (08 Mar 95) Ron Kramer wrote to Manuel Coats...
MC> sort (looks like clouds that are split apart by the voyages hull as it
MC> travels through it) was done with lightwave? I love that shot.
RK> From what I've heard some of the effects are models and some are
RK> lightwave... I like that effect too - but after giving it a look for a few
RK> seconds I would have to vote that its done with models and that the nebula
RK> is generated from a fog machine. What I like even more then this effect
is
RK> the camera moving through the planets rings! (certainly generated with
some
RK> rendering program - probably LW) You can see all the glistening rocks in
RK> the rings - its wonderfully done.
This comes from THE MAN, John Gross, who works on the Voyager sfx...
More? (Y,n,c):
He told me (directly via internet) that the scene after the logo is
LW, the scene of Voyager cutting through the neb is LW, and the last
scene of Voyager, sun emerging from an eclipse, arching over a
planet, then warping off towards the distance neb is LW. The neb with
Voyager cutting through was generated by the WaveFront Particle System
and composited in. The scene you mention above, the rings with reflec-
tions of Voyager and moon are using the physical model, WaveFront CGI,
and digital compositing/fx.
The recent episode with Voyager inside an asteroid's "cavern of mirrors"
was LW CGI (mirrors, Voyager) and physical models of both ships. All
Voyager warps are LW exclusive.
The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2621 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 22:46:20
From: Dean Scott
To: Ronnie Norwood
Subj: WireFrame Previews
RN> I agree with the first thing you said about knowing exactly what the
RN> client wants. But half of the time, the client doesn't know what he/she
RN> wants until they see everything that they don't want. <G>
How true! That 7-11 anim was killer to the client _EXCEPT_ they
don't want the old looking store I used for the Pwr Rangers to
jump off of... they (Ad agency) wants the new 'super store'...
so... guess what?! I get to do the WHOLE thing over <grinning
while gritting my teeth real hard> at least they're paying for it!
RN> need to read that VTU column by Brent Malnack ... has some really
RN> nice ideas on this topic.
Did, copied, and distributed to the general, sales, and production
managers!
More? (Y,n,c): The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
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Msg#: 2622 (of 2634) - Video Toaster [Fido]
Date: 10-Mar-95 22:58:22
From: Dean Scott
To: Manuel Coats
Subj: Monster
MC> I have an old version of D-Paint (DPIII I believe)...
MC> I want to add a metal panel type of a look like most of B5 objects have.
MC> Any tips on this Dean???
Boy, this one almost slipped by me! Such a quick mention of my name.
I rarely, if never, do a search for my name, so I'm glad eyeballed
it just as I was about to flip to the next msg.
Yep, use DPaint x.x to make simple 16 color (gray scale) maps of
orderly, yet random filled squares and line boxes, then take it
into TPaint (load as a brush) and do the streaking and dirtying
in 24-bit, then take it into Adpro and reduce with dithering
to 256 color then to grayscale.
More? (Y,n,c): The Lightwaver in "Dean's World"
Dean A. Scott (dscott5663@aol.com)
--- PPoint 1.86
* Origin: Orion Point One, Davison, MI (1:2240/130.1)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2623 (of 2634) - Video Toaster [Fido]
Date: 11-Mar-95 07:52:38
From: Joe Freeman
To: Manual Coats
Subj: Re: Nebula
Manny,
All this about how fast the NT versions of LW are compared to amiga is a bit
hyped. It all depends on the scene and the types of surfaces to be rendered.
Optimal conditions never exist and I wouldn't believe everything a dealer says.
I plan to render on the alpha but don't expect more than a 20 times increase
over my 040/33 but the number crunching power is about 40 times.. What will
happen is I will use more polygons for smoother look and more transparency and
more bump maps and al the things that I have to cut back on now to get things
rendered in less than 50 hours. I can't wait and feel that I mad a bit of a
mistake investing in the flyer and paying way more than I had to to only have
to wait for it to be a reality until the prices have dropped on the unit andthe
drives. I could own the alpha right now and be right there ready for the
software when it comes out.
My Brother in law will let me have one alpha at his cost wihich is low cause he
buys the boards and cases and everything and puts them together to sell to the
defense dept. but will certainly let me have all I want after that at regular
More? (Y,n,c): wholesale. I'm not sure exactly what my price will be but it will be about 60%
of the retail price for a similar machine on the regular market.
I am considering dealing a bunch of these to the graphics peo;;e for LW and
picking up somebusiness but I don't know if I want to go through headaches a
dealer must endure with warentees and all that time on the phone and such and
just let my local dealer and friend at DC Productions handle them as he is used
to the routine of sales and service. I have all I can handle to build this
animation house.
Right now I am thinking of swapping out my other amiga's 03 for an 040 to
double my rendering speed . I can do the upgrade for about 500 selling the 030
to someone here that wants it for his 2000. I already have a LW standalone I
got at a good price as they are not available now being so close to the 4.0
release and I could use it to render on the second machine.. I don't even screw
with it much on the 030 as I can't deal with the slowness of that setup and it
ties up my parallel port with its pass through that doesn't.. I need a printer
and the port for parcaable to get files back and forth. I am still using my
PAR in that machine cause my flywer still wont work and I am still waiting for
my quantum hd to get back revised and re lowlevel formated. Micropace has
screwed me big time on that deal and maybe next week I can get off the PR ond
onto the flyer and either sell this 030 amiga or upgrade it..
I even consider upgrading the 030 cause I figure that the new LW won't come out
More? (Y,n,c): 4/1 like I am told by them all and probably wont be here till june and I can do
a lot of work between now and then with two 040's rendering. Rendering is my
big bottleneck for work and the deadlines never stop.
My output is about one to two slogos for clients a week bugt my goal is one or
two a day with the alpha and my 040 or two and two employees. I have one
trained just about and he will train the other.. I like talking to clients
about their needs and want to get my rear end off this chair. I think I can
make this business fly. I have a good list of satified customers and have
only missed one deadline by one day in the year and a half I have been using
LW. I am undercutting the local SGI by about three to one and see a lot of
business around here if I can get the output. I have the knack of comming up
with a three D concept of their logos and artwrok and choreographing the
motion to imply what they do. I have never had a client say, "Do you have any
other ideas?"
Joe Freeman the Video Junky
--- CNet/3
* Origin: Acquisition Bbs - 616/969-9538 - 28.8k/v.34 (1:2201/41)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2624 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 15:48:31
From: Ronnie Norwood
To: Dean Scott
Subj: WireFrame Previews
>> How true! That 7-11 anim was killer to the client _EXCEPT_ they
>> don't want the old looking store I used for the Pwr Rangers to
>> jump off of... they (Ad agency) wants the new 'super store'...
>> so... guess what?! I get to do the WHOLE thing over <grinning
>> while gritting my teeth real hard> at least they're paying for it!
HEhehehee.... yeah, it's amazing, when I pay for a service I go in
knowing exactly what I want! But on the other hand I guess these type of
results (mind changing) stems from too many people trying to make the
same desicion.
>> Did, copied, and distributed to the general, sales, and production
>> managers!
How did they respond?
More? (Y,n,c): -Ronnie-
ronnorwood@delphi.com--- SF-Quick/BW 1.01g Beta [#30]
--- Alexi/Mail 2.02b (#18)
* Origin: -=The Dark Corner BBS=- Spartanburg, Sc (803)573-7069 (1:3652/1)
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Msg#: 2625 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 15:05:47
From: Orin Palmer
To: Manuel Coats
Subj: Re: Demo Tape
In a message of <08-Mar-95 08:53:00> Manuel Coats (1:102/852) wrote:
MC> others. I have a friend who works for a video company who said that I
MC> should market a Lightwave Animation tape, like Minds Eye but with
MC> lightwave stuff. I got to thinking about it and I'm sure if the
Manuel, I think this would be a great idea. I am just starting to animate with
LW, so I wouldn't have anything for the first tape, but I'd definately buy one!
Maybe by the time of the second tape I might have something worth putting on
it. :) I can hope so, anyway, and I think a LW tape would give us novice
Lightwavers something to aspire to. (and hopefully teach us some new tricks)
Orin :)
---
* Origin: An Imaginary Point In Chula Vista, CA (1:202/122.3)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2626 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 11:03:00
From: Fritz Uhle
To: All
Subj: Fast Dos
i'm currently looking for a video card. most of what i do with my
pc is dos-based graphics and text-mode stuff, so windows speed is
important to me, but not as important as dos vga graphics and text
speed (i'd like both). can anyone tell me what video card might fit
that description, or which video chipsets offer good dos performance?
thankyou ...
--- PCBoard (R) v15.21/M 100 Beta
* Origin: TRAVEL ONLINE / ST. LOUIS ONLINE - (314) 561-4956 (1:100/635)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2627 (of 2634) - Video Toaster [Fido]
Date: 11-Mar-95 11:46:00
From: Chris Purdie
To: Manuel Coats
Subj: Re: Demo Tape
MC> have a friend who works for a video company who said that I should
MC> market
MC> a Lightwave Animation tape, like Minds Eye but with lightwave stuff.
MC> I got
MC> to thinking about it and I'm sure if the animations were decent I
MC> could get
MC> a lot of the companies that sell stuff like lightwave and other
MC> peripherals
MC> and some video companies to maybe carry it. I have seen some GREAT
MC> stuff
MC> done on LW and was thinking of approaching a couple of people that I
MC> know
MC> at the toaster meetings I go to about this. It would only take a
MC> dozen or
MC> so people to donate some of their best work, and they all get to
MC> advertise
More? (Y,n,c): MC> their business at the end. If I had Internet access I probably would
MC> have
MC> already asked for volunteers (which would get a free copy of the
MC> final
MC> product if their anim was used). Whaddaya think?
One step ahead of me eh? This is what I was planning on doing... creating a
"Mind's Eye" style Lightwave animation tape at a LOW COST! Save spending like
$60 or so CDN on a Mind tape.. as well.. most of the people have chatted to one
another so it is interesting to see what they come up with. I was planning on
doing this (gathering animations and creating a tape) but don't want to intrude
now if you are going to do it. Let me know because I was going to start posting
shortly... maybe we can work something out together on this.
As well.. I am planning in the near future to produce a 3D Object CD-ROM, once
again at a low cost. I myself cannot afford to pay $100 US for a CD-ROM, so I
wanted to make available a CD or objects, textures, surfaces etc for a low
cost. My goal is in the $25-$30 range. I can do it, but have to dig up some
objetcs. I am going to post on Ron's board, as well as some others I have in
Toronto (seen them advertised). People can send their objetcs etc and credits
for the CD. I would like to make the CD Royalty free, or at least some of the
objects royalty free. That of course would have to depend onthe creator of the
More? (Y,n,c): object. I'll ask you... Whaddaya think?
--- DLG Pro v1.0/DLGMail
* Origin: DLG Pro 1.0 Pembroke Amiga 1:241/9 RE0511 (1:241/9)
<A>gain, <R>eply, <O>riginal, <Q>uit, <?> More help:
Msg#: 2628 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 11:36:00
From: Chris Purdie
To: Charles Olson
Subj: Re: PAR CARD
In a message dated 09 Mar 95 21:44:40, Charles Olson wrote:
CO> To all of you who have upgraded to Flyers, there is a market for
CO> your par cards etc. I am looking for a used one, as well as a few
CO> other people in the eastern South Dakota area. Our one good amiga
CO> store has stopped ordering goods and unfortunately switched to PC
CO> goods only. So if you have equipment available there is a market
CO> here in the northern plains.
CO> One other question - does anyone reccomend any of the CD rom LW
CO> object disks over the others, and why do you reccomend it?
I have for sale a PAR card. I would like $1150 US obo for the card alone. I
have available an assortment of *NEW* harddrives if you would like on with it
at the same time. The card is only 4 Months old.
More? (Y,n,c): Call (613) 687-5198
--- DLG Pro v1.0/DLGMail
* Origin: DLG Pro 1.0 Pembroke Amiga 1:241/9 RE0511 (1:241/9)
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Msg#: 2629 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 21:01:08
From: Manuel Coats
To: Dean Scott
Subj: Demo Tape
> Don't forget me, Manny!!!
I wont forget you Dean. I'm working on my 2nd part of my walker demo right
now and should be able to start rendering tonight. I defenitely want to add
this one to the tape though before I send it out to you guys.
Yesterday I found a lightwave user in my area who has been running a
business for a while now. I saw his quarter page ad in a different phone
book which stated , "We Specialize in Computer Animation". I called him up
and found out he does lightwave and has been using it for 4 years now. I
thought I finally had somebody I could gain some great knowledge from, but
I come to find out the guy doesn't know the simple things like Mapping
pictures onto objects, or just about anything for that matter. He knows
how to do simple flying logo's and that's it. Oh well, I guess he'll be
able to gain some knowledge from me it seems.
More? (Y,n,c): By the way, one of my friends at in PA. is working on an amiga game which
he eventually hopes will be released for the CD32. He has been working on
it for some time now and I have done some space anims for him for this
game. I can't wait to see it when it's done.
Anyway, take care.
-Manny
| AmiQWK 2.7 | UNREGISTERED EVALUATION COPY - SUPPORT THE SHAREWARE CONCEPT
...
* Origin: Teen Town BBS - Home of LlanoWare - (805)264-0443 - (1:102/1313)
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Msg#: 2630 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 10:06:00
From: James Macallister
To: All
Subj: Questions which may be off-topic
We have a A2000 with GVP 3050 acelerator board, 16meg of fast ram, a MegaChip
(on order), an 80 meg hard drive connected to the GVP and a 200 meg SyQuest 5
1/4" removable media drive connected through a IVS Trump Card and a Toaster
2.0. We've been using an A4000 for general word processing, etc. Now, the
4000 is going in our edit suite with a new Toaster 4000 on board and running
AmiLink. The A2000 is going to become a general purpose (word proc) computer
and a graphics station running AlphaPaint with the Toaster 2.0 I have to get
all of the files off the 4000 and onto the 2000. The 80 meg hard drive isn't
big enough. Can WorkBench, other applications reside on the 80 meg and files
be stored on a SyQuest cartridge? If we want to replace the GVP connected 80
meg dive with something larger, what would the best choice be for price and
performance? At some point, we will probably want to add a CD drive to the
4000. What should one look for in an external CD drive and what can one get
away with if price is a consideation and you can live without every "bell and
whistle"?
More? (Y,n,c): --- DLG Pro v1.0/DLGMail v2.52
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Msg#: 2631 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 11:36:00
From: Terry Mundy
To: Jim Boydston
Subj: Re: TOASTER STARTUP/FIRES PRINTER
In a message dated 11 Mar 95 07:12:17, Jim Boydston wrote:
JB> I don't have any multiple I/O devices. Sometimes I wish I had an
JB> extra parallel port so I would have to swap connectors between
JB> different units.
If you did have a multi I/O device, would that stop the printer from kicking
out a couple pages everytime the Toaster starts up?
I have a GVP Multi I/O and have never hooked up the printer to the parallel
port. It can be very annoying when that happens.
Also, I have found that Lightwave renders the parrallel port useless while it's
in opperation. Do you or anyone else have this problem too?
Terry
More? (Y,n,c):
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Msg#: 2632 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 11:41:00
From: Terry Mundy
To: Eli Jarra
Subj: Flyer drives
In a message dated 09 Mar 95 23:14:08, Eli Jarra wrote:
EJ> WOW that's a great price for the HD's, Let me know when you get it.
That should be not secret. The guy that's selling NEW Flyer 4.2 gig hd's
(Seagate ST15150N) is Hal Greenlee. He can generaly be found in one of the
Amiga For Sale echos.
Terry
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Msg#: 2633 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 11:46:00
From: Terry Mundy
To: Charles Olson
Subj: Re: PAR CARD
In a message dated 09 Mar 95 21:44:40, Charles Olson wrote:
CO> To all of you who have upgraded to Flyers, there is a market for
CO> your par cards etc. I am looking for a used one, as well as a few
CO> other people in the eastern South Dakota area. Our one good amiga
CO> store has stopped ordering goods and unfortunately switched to PC
CO> goods only. So if you have equipment available there is a market
CO> here in the northern plains.
Charles,
I'm south of you in the Kansas City area. I will be looking to sell my PAR
card sometime shortly, barring any mishaps. The price will be $1500 which will
include the 1/2 Gig drive. If you want the DPS TBC to go with it, that's
More? (Y,n,c): another $750.
I reserve the right to change prices until an agrement has been reached.
Prices do not include S&H.
Terry
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Msg#: 2634 (of 2634) - Video Toaster [Fido]
Date: 12-Mar-95 11:58:00
From: Terry Mundy
To: Eli Jarra
Subj: Flyer
I take it that you have a Flyer now. Do you not? If so, how do you like it
besides the few bugs? I hear that any clips used have to be in two frame
intervals. In other words, if you have to trim a little off from a clip, it is
done by two frames at a time. Is this true, or did the salesman mean two
fields at a time which IS one frame.
Also, I am told that 4.0 will allow Lightwave to directly access Flyer clips
for sequence texture mapping. What have you heard?
Terry
Internet: tmundy@fileshop.com
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